path of the sarong-fu master

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Christopher P. Brown 2023-01-20 14:54:56 -07:00
parent ad3f8f9557
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@ -10,12 +10,13 @@ src/characters/sneaky.md
src/characters/tea.md
src/meta.md
src/paths/paths.md
src/paths/duckterror.md
src/paths/murderhobo.md
src/paths/retriever.md
src/paths/soulsword.md
src/paths/tasseomancer.md
src/paths/werehare.md
src/paths/soulsword.md
src/paths/duckterror.md
src/paths/murderhobo.md
src/paths/sarongfu.md
src/chapter1.md
src/chapter2.md
src/chapter3.md

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@ -293,18 +293,21 @@ Willows</a></li>
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
and Templates</a>
<ul>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
of the Retriever</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-tasseomancer"
id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
of the Were-Hare</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-sarong-fu-master"
id="toc-path-of-the-sarong-fu-master">Path of the Sarong-fu
Master</a></li>
</ul></li>
<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
@ -350,10 +353,10 @@ Teale</a></li>
</ul>
</nav>
<h2 id="stats">Stats</h2>
<p>Total length: 73812 words / 315 minute read. (Mind you, thats the
<p>Total length: 74808 words / 319 minute read. (Mind you, thats the
length of this entire page, including all the extra bits and bobs. Not
just the story.)</p>
<p>There have been 199 messages posted over 188 days since the first
<p>There have been 201 messages posted over 191 days since the first
post on July 13, 2022 for a daily post rate of 1.05.</p>
<h2 id="about">About</h2>
<p>This is a game that me and the kids in the basement are playing over
@ -695,6 +698,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
in the same path before unlocking this one.) The name is “Favored Foe”.
The trigger is “Slay 100 goblins”. And the perk is detailed in the
description.</p>
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
<p>The Perks of the Job</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
hand are technically worth four in the bush. Thats the going exchange
rate, anyway. Gain one 2 dice skill of your choosing.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice
skill.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
resources drive 80% of the outcomes. What does that have to do with
crystals? I dont know, but you have 80% of them now. From now on, you
can spend 1 xp to reroll any 1 die.</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li>
</ul>
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later: on your turn, if you hit with your sword,
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
<p>When Basket Duck is against the law, only outlaws will play Basket
Duck. And not even the angels will weep when this path eventually leads
@ -815,129 +943,91 @@ intimidation, or the devils blessing, people are likely to turn a blind
eye to your evil actions.</li>
</ol></li>
</ul>
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
<p>The Perks of the Job</p>
<h3 id="path-of-the-sarong-fu-master">Path of the Sarong-fu Master</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
<li><strong>Sarong-fu</strong> (Commit yourself to the Way of
Sarong-fu): Vow to carry and use no weapons, other than your sarong or
sash.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
<li><strong>Light-footed</strong> (Wear no armor and carry no shield):
You are agile, nimble, and light of foot. You are exceptionally good at
dodging attacks, and are skilled at sneaking.</li>
</ol></li>
<li><ol type="1">
<li><strong>Whip</strong> (Defeat a foe with nothing but your sash): You
can twist a piece of cloth into a dangerous whip that you are proficient
with.</li>
</ol></li>
<li><ol type="1">
<li><strong>Entangle</strong> (Fight dirty): You can use your sash or
another cloth to trip up your foe.</li>
</ol></li>
<li><ol type="1">
<li><strong>Bag</strong> (Mug an unsuspecting victim): Swiftly slip your
sash over a foes head and cinch it, leaving them blind, confused, and
disoriented.</li>
</ol></li>
<li><ol type="1">
<li><strong>Rope</strong> (Scale a building and climb in through a 2nd
story window): Twist a cloth into a handy rope. When youre done with
it, you can un-twist it back into cloth.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
hand are technically worth four in the bush. Thats the going exchange
rate, anyway. Gain one 2 dice skill of your choosing.</li>
<li><strong>Starch</strong> (Do not bathe or wash your sash for 90
days): You can stiffen cloth for extra protection when worn, or to
create hard constructs.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Deflect</strong> (Win hand-to-hand combat with your hands
bound together): Grip one end of your sash in either hand. When your foe
attacks, you can use your sash to deflect the blow.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Bind</strong> (Win a shoe tying contest three times):
Swiftly tie two objects together. Such as a persons wrists.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Mending</strong>: (Wear the same garment until it falls
apart): You can repair torn or ripped fabric with a touch.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice
skill.</li>
<li><strong>Glide</strong> (Survive a daring leap): You can use a large
square cloth to safely parachute down from tall heights, or to glide
over a long distance.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Sewing</strong> (Win 3 sewing bees): You can fashion fabric
into different shapes and garments and back with a touch.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Disarm</strong> (Successfully deflect 20 attacks): When you
<strong>deflect</strong> an attack, you can attempt to disarm your foe
by wrapping your sash around their weapon and yanking.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
resources drive 80% of the outcomes. What does that have to do with
crystals? I dont know, but you have 80% of them now. From now on, you
can spend 1 xp to reroll any 1 die.</li>
<li><strong>Garrote</strong> (Strangle a man to death): With a thin
piece of cloth, you can silently strangle your foe without leaving a
trace</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
<li><strong>Advanced Bag</strong> (Bag 20 victims): When you
<strong>bag</strong> somebody and cinch the bag, you can choose to cut
off their air, causing them to suffocate, leading to unconsciousness or
even death.</li>
</ol></li>
</ul>
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
<li><ol start="5" type="1">
<li><strong>Knot</strong> (Learn every knot in the Encyclopedia of
Knots): You can tie a knot that cannot be untied except for another
Sarong-fu Master of your level. Similarly, you can swiftly untie any
knot, save for one tied by a Sarong-fu Master whose level exceeds your
own.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later: on your turn, if you hit with your sword,
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
<li><ol start="6" type="1">
<li><strong>Transcendent Sarong-fu</strong> (Fashion a small cloth
puppet. Keep it hidden on your person for 90 days. Speak to it every
night.): Fabric obeys your spoken command.</li>
</ol></li>
</ul>
<h2 id="chapter-1">Chapter 1</h2>

View File

@ -293,18 +293,21 @@ Willows</a></li>
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
and Templates</a>
<ul>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
of the Retriever</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-tasseomancer"
id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
of the Were-Hare</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-sarong-fu-master"
id="toc-path-of-the-sarong-fu-master">Path of the Sarong-fu
Master</a></li>
</ul></li>
<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
@ -353,10 +356,10 @@ Teale</a></li>
</ul>
</nav>
<h2 id="stats">Stats</h2>
<p>Total length: 73812 words / 315 minute read. (Mind you, thats the
<p>Total length: 74808 words / 319 minute read. (Mind you, thats the
length of this entire page, including all the extra bits and bobs. Not
just the story.)</p>
<p>There have been 199 messages posted over 188 days since the first
<p>There have been 201 messages posted over 191 days since the first
post on July 13, 2022 for a daily post rate of 1.05.</p>
<h2 id="about">About</h2>
<p>This is a game that me and the kids in the basement are playing over
@ -698,6 +701,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
in the same path before unlocking this one.) The name is “Favored Foe”.
The trigger is “Slay 100 goblins”. And the perk is detailed in the
description.</p>
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
<p>The Perks of the Job</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
hand are technically worth four in the bush. Thats the going exchange
rate, anyway. Gain one 2 dice skill of your choosing.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice
skill.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
resources drive 80% of the outcomes. What does that have to do with
crystals? I dont know, but you have 80% of them now. From now on, you
can spend 1 xp to reroll any 1 die.</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li>
</ul>
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later: on your turn, if you hit with your sword,
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
<p>When Basket Duck is against the law, only outlaws will play Basket
Duck. And not even the angels will weep when this path eventually leads
@ -818,129 +946,91 @@ intimidation, or the devils blessing, people are likely to turn a blind
eye to your evil actions.</li>
</ol></li>
</ul>
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
<p>The Perks of the Job</p>
<h3 id="path-of-the-sarong-fu-master">Path of the Sarong-fu Master</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
<li><strong>Sarong-fu</strong> (Commit yourself to the Way of
Sarong-fu): Vow to carry and use no weapons, other than your sarong or
sash.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
<li><strong>Light-footed</strong> (Wear no armor and carry no shield):
You are agile, nimble, and light of foot. You are exceptionally good at
dodging attacks, and are skilled at sneaking.</li>
</ol></li>
<li><ol type="1">
<li><strong>Whip</strong> (Defeat a foe with nothing but your sash): You
can twist a piece of cloth into a dangerous whip that you are proficient
with.</li>
</ol></li>
<li><ol type="1">
<li><strong>Entangle</strong> (Fight dirty): You can use your sash or
another cloth to trip up your foe.</li>
</ol></li>
<li><ol type="1">
<li><strong>Bag</strong> (Mug an unsuspecting victim): Swiftly slip your
sash over a foes head and cinch it, leaving them blind, confused, and
disoriented.</li>
</ol></li>
<li><ol type="1">
<li><strong>Rope</strong> (Scale a building and climb in through a 2nd
story window): Twist a cloth into a handy rope. When youre done with
it, you can un-twist it back into cloth.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
hand are technically worth four in the bush. Thats the going exchange
rate, anyway. Gain one 2 dice skill of your choosing.</li>
<li><strong>Starch</strong> (Do not bathe or wash your sash for 90
days): You can stiffen cloth for extra protection when worn, or to
create hard constructs.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Deflect</strong> (Win hand-to-hand combat with your hands
bound together): Grip one end of your sash in either hand. When your foe
attacks, you can use your sash to deflect the blow.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Bind</strong> (Win a shoe tying contest three times):
Swiftly tie two objects together. Such as a persons wrists.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Mending</strong>: (Wear the same garment until it falls
apart): You can repair torn or ripped fabric with a touch.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice
skill.</li>
<li><strong>Glide</strong> (Survive a daring leap): You can use a large
square cloth to safely parachute down from tall heights, or to glide
over a long distance.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Sewing</strong> (Win 3 sewing bees): You can fashion fabric
into different shapes and garments and back with a touch.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Disarm</strong> (Successfully deflect 20 attacks): When you
<strong>deflect</strong> an attack, you can attempt to disarm your foe
by wrapping your sash around their weapon and yanking.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
resources drive 80% of the outcomes. What does that have to do with
crystals? I dont know, but you have 80% of them now. From now on, you
can spend 1 xp to reroll any 1 die.</li>
<li><strong>Garrote</strong> (Strangle a man to death): With a thin
piece of cloth, you can silently strangle your foe without leaving a
trace</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
<li><strong>Advanced Bag</strong> (Bag 20 victims): When you
<strong>bag</strong> somebody and cinch the bag, you can choose to cut
off their air, causing them to suffocate, leading to unconsciousness or
even death.</li>
</ol></li>
</ul>
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
<li><ol start="5" type="1">
<li><strong>Knot</strong> (Learn every knot in the Encyclopedia of
Knots): You can tie a knot that cannot be untied except for another
Sarong-fu Master of your level. Similarly, you can swiftly untie any
knot, save for one tied by a Sarong-fu Master whose level exceeds your
own.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later: on your turn, if you hit with your sword,
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
<li><ol start="6" type="1">
<li><strong>Transcendent Sarong-fu</strong> (Fashion a small cloth
puppet. Keep it hidden on your person for 90 days. Speak to it every
night.): Fabric obeys your spoken command.</li>
</ol></li>
</ul>
<h2 id="chapter-1">Chapter 1</h2>