path of the sarong-fu master
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@ -10,12 +10,13 @@ src/characters/sneaky.md
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src/characters/tea.md
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src/characters/tea.md
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src/meta.md
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src/meta.md
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src/paths/paths.md
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src/paths/paths.md
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src/paths/duckterror.md
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src/paths/murderhobo.md
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src/paths/retriever.md
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src/paths/retriever.md
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src/paths/soulsword.md
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src/paths/tasseomancer.md
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src/paths/tasseomancer.md
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src/paths/werehare.md
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src/paths/werehare.md
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src/paths/soulsword.md
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src/paths/duckterror.md
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src/paths/murderhobo.md
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src/paths/sarongfu.md
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src/chapter1.md
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src/chapter1.md
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src/chapter2.md
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src/chapter2.md
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src/chapter3.md
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src/chapter3.md
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324
www/index.html
324
www/index.html
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@ -293,18 +293,21 @@ Willows</a></li>
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<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
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<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
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and Templates</a>
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and Templates</a>
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<ul>
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<ul>
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<li><a href="#path-of-the-duck-outlaw"
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id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
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<li><a href="#path-of-the-murderhobo"
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id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
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<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
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<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
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of the Retriever</a></li>
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of the Retriever</a></li>
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<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
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of the Soulsword</a></li>
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<li><a href="#path-of-the-tasseomancer"
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<li><a href="#path-of-the-tasseomancer"
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id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
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id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
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<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
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<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
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of the Were-Hare</a></li>
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of the Were-Hare</a></li>
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<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
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of the Soulsword</a></li>
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<li><a href="#path-of-the-duck-outlaw"
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id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
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<li><a href="#path-of-the-murderhobo"
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id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
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<li><a href="#path-of-the-sarong-fu-master"
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id="toc-path-of-the-sarong-fu-master">Path of the Sarong-fu
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Master</a></li>
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</ul></li>
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</ul></li>
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<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
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<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
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<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
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<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
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@ -350,10 +353,10 @@ Teale</a></li>
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</ul>
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</ul>
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</nav>
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</nav>
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<h2 id="stats">Stats</h2>
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<h2 id="stats">Stats</h2>
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<p>Total length: 73812 words / 315 minute read. (Mind you, that’s the
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<p>Total length: 74808 words / 319 minute read. (Mind you, that’s the
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length of this entire page, including all the extra bits and bobs. Not
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length of this entire page, including all the extra bits and bobs. Not
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just the story.)</p>
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just the story.)</p>
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<p>There have been 199 messages posted over 188 days since the first
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<p>There have been 201 messages posted over 191 days since the first
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post on July 13, 2022 for a daily post rate of 1.05.</p>
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post on July 13, 2022 for a daily post rate of 1.05.</p>
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<h2 id="about">About</h2>
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<h2 id="about">About</h2>
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<p>This is a game that me and the kids in the basement are playing over
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<p>This is a game that me and the kids in the basement are playing over
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@ -695,6 +698,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
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in the same path before unlocking this one.) The name is “Favored Foe”.
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in the same path before unlocking this one.) The name is “Favored Foe”.
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The trigger is “Slay 100 goblins”. And the perk is detailed in the
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The trigger is “Slay 100 goblins”. And the perk is detailed in the
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description.</p>
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description.</p>
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<h3 id="path-of-the-retriever">Path of the Retriever</h3>
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<p>The Perks of the Job</p>
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<ul>
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<li><ol start="0" type="1">
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<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
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crystals for the Benefactor): You have access to the Benefactor’s
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resources through your handler, Blavin Blandfoot.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
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a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
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dice skill yet, gain one of your choosing.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
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hand are technically worth four in the bush. That’s the going exchange
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rate, anyway. Gain one 2 dice skill of your choosing.</li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
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hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
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skill.</li>
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</ol></li>
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<li><ol start="4" type="1">
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<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
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resources drive 80% of the outcomes. What does that have to do with
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crystals? I don’t know, but you have 80% of them now. From now on, you
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can spend 1 xp to reroll any 1 die.</li>
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</ol></li>
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<li><ol start="5" type="1">
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<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
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visit to the Benefactor’s mansion, including dinner and a dip in the hot
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tub!</li>
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</ol></li>
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</ul>
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<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
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<ul>
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<li><ol start="0" type="1">
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<li><strong>Reading</strong> (Obtain a magical tea set): You can see
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omens in the tea leaves left after drinking tea from your magic tea
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set.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
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for a month): Time for tea! Once a day, you can announce a tea party,
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temporarily putting an end to any hostilities for as long as it takes to
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enjoy 3 cups of tea.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Steeping</strong> (Offer something of great personal value
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to the teapot. It vanishes and does not return): Practically anything
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can be steeped in your teapot to extract oils and soluables. Drinking
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such a prepared concoction will temporarily grant you some aspect of
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that which was steeped.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
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tea ceremony, you can compel one creature to answer one question
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truthfully.</li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><strong>Blending</strong> (Create 24 different infusions): You can
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steep two ingredients at once, gaining benefits from both when drinking
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the infusion.</li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
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hours): The precise location of anybody who drinks your tea is known to
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you for 24 hours after they consume it.</li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
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days): You can boost the stimulant effects of your tea. Perform a tea
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ceremony forgo the need to sleep, while also gaining the benefits of a
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full night’s rest.</li>
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</ol></li>
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<li><ol start="4" type="1">
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<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
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three days): Your teapot always has one more cup of tea in it.</li>
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</ol></li>
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</ul>
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<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
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<p>You have been cursed to wander this world; half man, half rabbit.</p>
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<ul>
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<li><ol start="0" type="1">
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<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
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full moon, you become a monstrous human/rabbit hybrid with an insatiable
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craving for fresh vegetables.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
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will obey your orders. You can sense when there are rabbits or hares
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nearby.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
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hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
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skill. You can only maintain this form for a short time, and are left
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weak afterwards.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
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day for a month): You can assume the form or a rabbit or hare. The
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longer you maintain this form, the more risk you won’t be able to change
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back!</li>
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</ol></li>
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</ul>
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<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
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<p>You have a unique bond with a sentient sword</p>
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<ul>
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<li><ol start="0" type="1">
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<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
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sword): Your sword has a lust for stabbing that can only be satisfied
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with blood. Your sword counts as a 3 dice skill when attacking, but you
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must also roll to resist being overcome by a mindless bloodlust,
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striking out at whoever happens to be nearby.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Spell Sword</strong> (Cast a spell on your sword after
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satisfying its bloodlust): You can cast a spell on your sword to store
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it for quick casting later: on your turn, if you hit with your sword,
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you can automatically cast the stored spell in addition to doing damage
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with the sword.</li>
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</ol></li>
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</ul>
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<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
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<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
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<p>When Basket Duck is against the law, only outlaws will play Basket
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<p>When Basket Duck is against the law, only outlaws will play Basket
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Duck. And not even the angels will weep when this path eventually leads
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Duck. And not even the angels will weep when this path eventually leads
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@ -815,129 +943,91 @@ intimidation, or the devil’s blessing, people are likely to turn a blind
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eye to your evil actions.</li>
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eye to your evil actions.</li>
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</ol></li>
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</ol></li>
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</ul>
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</ul>
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<h3 id="path-of-the-retriever">Path of the Retriever</h3>
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<h3 id="path-of-the-sarong-fu-master">Path of the Sarong-fu Master</h3>
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<p>The Perks of the Job</p>
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<ul>
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<ul>
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<li><ol start="0" type="1">
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<li><ol start="0" type="1">
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<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
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<li><strong>Sarong-fu</strong> (Commit yourself to the Way of
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crystals for the Benefactor): You have access to the Benefactor’s
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Sarong-fu): Vow to carry and use no weapons, other than your sarong or
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resources through your handler, Blavin Blandfoot.</li>
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sash.</li>
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</ol></li>
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</ol></li>
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<li><ol type="1">
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<li><ol type="1">
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<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
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<li><strong>Light-footed</strong> (Wear no armor and carry no shield):
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a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
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You are agile, nimble, and light of foot. You are exceptionally good at
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dice skill yet, gain one of your choosing.</li>
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dodging attacks, and are skilled at sneaking.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Whip</strong> (Defeat a foe with nothing but your sash): You
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can twist a piece of cloth into a dangerous whip that you are proficient
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with.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Entangle</strong> (Fight dirty): You can use your sash or
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another cloth to trip up your foe.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Bag</strong> (Mug an unsuspecting victim): Swiftly slip your
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sash over a foe’s head and cinch it, leaving them blind, confused, and
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disoriented.</li>
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</ol></li>
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<li><ol type="1">
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<li><strong>Rope</strong> (Scale a building and climb in through a 2nd
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story window): Twist a cloth into a handy rope. When you’re done with
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it, you can un-twist it back into cloth.</li>
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</ol></li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><ol start="2" type="1">
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<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
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<li><strong>Starch</strong> (Do not bathe or wash your sash for 90
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hand are technically worth four in the bush. That’s the going exchange
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days): You can stiffen cloth for extra protection when worn, or to
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rate, anyway. Gain one 2 dice skill of your choosing.</li>
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create hard constructs.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Deflect</strong> (Win hand-to-hand combat with your hands
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bound together): Grip one end of your sash in either hand. When your foe
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attacks, you can use your sash to deflect the blow.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Bind</strong> (Win a shoe tying contest three times):
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Swiftly tie two objects together. Such as a person’s wrists.</li>
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</ol></li>
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<li><ol start="2" type="1">
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<li><strong>Mending</strong>: (Wear the same garment until it falls
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apart): You can repair torn or ripped fabric with a touch.</li>
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</ol></li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><ol start="3" type="1">
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<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
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<li><strong>Glide</strong> (Survive a daring leap): You can use a large
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hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
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square cloth to safely parachute down from tall heights, or to glide
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skill.</li>
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over a long distance.</li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><strong>Sewing</strong> (Win 3 sewing bees): You can fashion fabric
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into different shapes and garments and back with a touch.</li>
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</ol></li>
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<li><ol start="3" type="1">
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<li><strong>Disarm</strong> (Successfully deflect 20 attacks): When you
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<strong>deflect</strong> an attack, you can attempt to disarm your foe
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by wrapping your sash around their weapon and yanking.</li>
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</ol></li>
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</ol></li>
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<li><ol start="4" type="1">
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<li><ol start="4" type="1">
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<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
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<li><strong>Garrote</strong> (Strangle a man to death): With a thin
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resources drive 80% of the outcomes. What does that have to do with
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piece of cloth, you can silently strangle your foe without leaving a
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crystals? I don’t know, but you have 80% of them now. From now on, you
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trace</li>
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can spend 1 xp to reroll any 1 die.</li>
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</ol></li>
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</ol></li>
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<li><ol start="5" type="1">
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<li><ol start="5" type="1">
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<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
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<li><strong>Advanced Bag</strong> (Bag 20 victims): When you
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visit to the Benefactor’s mansion, including dinner and a dip in the hot
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<strong>bag</strong> somebody and cinch the bag, you can choose to cut
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tub!</li>
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off their air, causing them to suffocate, leading to unconsciousness or
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|
even death.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
</ul>
|
<li><ol start="5" type="1">
|
||||||
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
|
<li><strong>Knot</strong> (Learn every knot in the Encyclopedia of
|
||||||
<p>You have a unique bond with a sentient sword</p>
|
Knots): You can tie a knot that cannot be untied except for another
|
||||||
<ul>
|
Sarong-fu Master of your level. Similarly, you can swiftly untie any
|
||||||
<li><ol start="0" type="1">
|
knot, save for one tied by a Sarong-fu Master whose level exceeds your
|
||||||
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
|
own.</li>
|
||||||
sword): Your sword has a lust for stabbing that can only be satisfied
|
|
||||||
with blood. Your sword counts as a 3 dice skill when attacking, but you
|
|
||||||
must also roll to resist being overcome by a mindless bloodlust,
|
|
||||||
striking out at whoever happens to be nearby.</li>
|
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol type="1">
|
<li><ol start="6" type="1">
|
||||||
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
|
<li><strong>Transcendent Sarong-fu</strong> (Fashion a small cloth
|
||||||
satisfying its bloodlust): You can cast a spell on your sword to store
|
puppet. Keep it hidden on your person for 90 days. Speak to it every
|
||||||
it for quick casting later: on your turn, if you hit with your sword,
|
night.): Fabric obeys your spoken command.</li>
|
||||||
you can automatically cast the stored spell in addition to doing damage
|
|
||||||
with the sword.</li>
|
|
||||||
</ol></li>
|
|
||||||
</ul>
|
|
||||||
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
|
|
||||||
<ul>
|
|
||||||
<li><ol start="0" type="1">
|
|
||||||
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
|
|
||||||
omens in the tea leaves left after drinking tea from your magic tea
|
|
||||||
set.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol type="1">
|
|
||||||
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
|
|
||||||
for a month): Time for tea! Once a day, you can announce a tea party,
|
|
||||||
temporarily putting an end to any hostilities for as long as it takes to
|
|
||||||
enjoy 3 cups of tea.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Steeping</strong> (Offer something of great personal value
|
|
||||||
to the teapot. It vanishes and does not return): Practically anything
|
|
||||||
can be steeped in your teapot to extract oils and soluables. Drinking
|
|
||||||
such a prepared concoction will temporarily grant you some aspect of
|
|
||||||
that which was steeped.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
|
|
||||||
tea ceremony, you can compel one creature to answer one question
|
|
||||||
truthfully.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="3" type="1">
|
|
||||||
<li><strong>Blending</strong> (Create 24 different infusions): You can
|
|
||||||
steep two ingredients at once, gaining benefits from both when drinking
|
|
||||||
the infusion.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="3" type="1">
|
|
||||||
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
|
|
||||||
hours): The precise location of anybody who drinks your tea is known to
|
|
||||||
you for 24 hours after they consume it.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="3" type="1">
|
|
||||||
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
|
|
||||||
days): You can boost the stimulant effects of your tea. Perform a tea
|
|
||||||
ceremony forgo the need to sleep, while also gaining the benefits of a
|
|
||||||
full night’s rest.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="4" type="1">
|
|
||||||
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
|
|
||||||
three days): Your teapot always has one more cup of tea in it.</li>
|
|
||||||
</ol></li>
|
|
||||||
</ul>
|
|
||||||
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
|
|
||||||
<p>You have been cursed to wander this world; half man, half rabbit.</p>
|
|
||||||
<ul>
|
|
||||||
<li><ol start="0" type="1">
|
|
||||||
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
|
|
||||||
full moon, you become a monstrous human/rabbit hybrid with an insatiable
|
|
||||||
craving for fresh vegetables.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol type="1">
|
|
||||||
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
|
|
||||||
will obey your orders. You can sense when there are rabbits or hares
|
|
||||||
nearby.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
|
|
||||||
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
|
|
||||||
skill. You can only maintain this form for a short time, and are left
|
|
||||||
weak afterwards.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
|
|
||||||
day for a month): You can assume the form or a rabbit or hare. The
|
|
||||||
longer you maintain this form, the more risk you won’t be able to change
|
|
||||||
back!</li>
|
|
||||||
</ol></li>
|
</ol></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2 id="chapter-1">Chapter 1</h2>
|
<h2 id="chapter-1">Chapter 1</h2>
|
||||||
|
|
|
@ -293,18 +293,21 @@ Willows</a></li>
|
||||||
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
|
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
|
||||||
and Templates</a>
|
and Templates</a>
|
||||||
<ul>
|
<ul>
|
||||||
<li><a href="#path-of-the-duck-outlaw"
|
|
||||||
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
|
|
||||||
<li><a href="#path-of-the-murderhobo"
|
|
||||||
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
|
|
||||||
<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
|
<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
|
||||||
of the Retriever</a></li>
|
of the Retriever</a></li>
|
||||||
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
|
|
||||||
of the Soulsword</a></li>
|
|
||||||
<li><a href="#path-of-the-tasseomancer"
|
<li><a href="#path-of-the-tasseomancer"
|
||||||
id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
|
id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
|
||||||
<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
|
<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
|
||||||
of the Were-Hare</a></li>
|
of the Were-Hare</a></li>
|
||||||
|
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
|
||||||
|
of the Soulsword</a></li>
|
||||||
|
<li><a href="#path-of-the-duck-outlaw"
|
||||||
|
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
|
||||||
|
<li><a href="#path-of-the-murderhobo"
|
||||||
|
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
|
||||||
|
<li><a href="#path-of-the-sarong-fu-master"
|
||||||
|
id="toc-path-of-the-sarong-fu-master">Path of the Sarong-fu
|
||||||
|
Master</a></li>
|
||||||
</ul></li>
|
</ul></li>
|
||||||
<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
|
<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
|
||||||
<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
|
<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
|
||||||
|
@ -353,10 +356,10 @@ Teale</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</nav>
|
</nav>
|
||||||
<h2 id="stats">Stats</h2>
|
<h2 id="stats">Stats</h2>
|
||||||
<p>Total length: 73812 words / 315 minute read. (Mind you, that’s the
|
<p>Total length: 74808 words / 319 minute read. (Mind you, that’s the
|
||||||
length of this entire page, including all the extra bits and bobs. Not
|
length of this entire page, including all the extra bits and bobs. Not
|
||||||
just the story.)</p>
|
just the story.)</p>
|
||||||
<p>There have been 199 messages posted over 188 days since the first
|
<p>There have been 201 messages posted over 191 days since the first
|
||||||
post on July 13, 2022 for a daily post rate of 1.05.</p>
|
post on July 13, 2022 for a daily post rate of 1.05.</p>
|
||||||
<h2 id="about">About</h2>
|
<h2 id="about">About</h2>
|
||||||
<p>This is a game that me and the kids in the basement are playing over
|
<p>This is a game that me and the kids in the basement are playing over
|
||||||
|
@ -698,6 +701,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
|
||||||
in the same path before unlocking this one.) The name is “Favored Foe”.
|
in the same path before unlocking this one.) The name is “Favored Foe”.
|
||||||
The trigger is “Slay 100 goblins”. And the perk is detailed in the
|
The trigger is “Slay 100 goblins”. And the perk is detailed in the
|
||||||
description.</p>
|
description.</p>
|
||||||
|
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
|
||||||
|
<p>The Perks of the Job</p>
|
||||||
|
<ul>
|
||||||
|
<li><ol start="0" type="1">
|
||||||
|
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
|
||||||
|
crystals for the Benefactor): You have access to the Benefactor’s
|
||||||
|
resources through your handler, Blavin Blandfoot.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
|
||||||
|
a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
|
||||||
|
dice skill yet, gain one of your choosing.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
|
||||||
|
hand are technically worth four in the bush. That’s the going exchange
|
||||||
|
rate, anyway. Gain one 2 dice skill of your choosing.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="3" type="1">
|
||||||
|
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
|
||||||
|
hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
|
||||||
|
skill.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="4" type="1">
|
||||||
|
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
|
||||||
|
resources drive 80% of the outcomes. What does that have to do with
|
||||||
|
crystals? I don’t know, but you have 80% of them now. From now on, you
|
||||||
|
can spend 1 xp to reroll any 1 die.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="5" type="1">
|
||||||
|
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
|
||||||
|
visit to the Benefactor’s mansion, including dinner and a dip in the hot
|
||||||
|
tub!</li>
|
||||||
|
</ol></li>
|
||||||
|
</ul>
|
||||||
|
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
|
||||||
|
<ul>
|
||||||
|
<li><ol start="0" type="1">
|
||||||
|
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
|
||||||
|
omens in the tea leaves left after drinking tea from your magic tea
|
||||||
|
set.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
|
||||||
|
for a month): Time for tea! Once a day, you can announce a tea party,
|
||||||
|
temporarily putting an end to any hostilities for as long as it takes to
|
||||||
|
enjoy 3 cups of tea.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Steeping</strong> (Offer something of great personal value
|
||||||
|
to the teapot. It vanishes and does not return): Practically anything
|
||||||
|
can be steeped in your teapot to extract oils and soluables. Drinking
|
||||||
|
such a prepared concoction will temporarily grant you some aspect of
|
||||||
|
that which was steeped.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
|
||||||
|
tea ceremony, you can compel one creature to answer one question
|
||||||
|
truthfully.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="3" type="1">
|
||||||
|
<li><strong>Blending</strong> (Create 24 different infusions): You can
|
||||||
|
steep two ingredients at once, gaining benefits from both when drinking
|
||||||
|
the infusion.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="3" type="1">
|
||||||
|
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
|
||||||
|
hours): The precise location of anybody who drinks your tea is known to
|
||||||
|
you for 24 hours after they consume it.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="3" type="1">
|
||||||
|
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
|
||||||
|
days): You can boost the stimulant effects of your tea. Perform a tea
|
||||||
|
ceremony forgo the need to sleep, while also gaining the benefits of a
|
||||||
|
full night’s rest.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="4" type="1">
|
||||||
|
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
|
||||||
|
three days): Your teapot always has one more cup of tea in it.</li>
|
||||||
|
</ol></li>
|
||||||
|
</ul>
|
||||||
|
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
|
||||||
|
<p>You have been cursed to wander this world; half man, half rabbit.</p>
|
||||||
|
<ul>
|
||||||
|
<li><ol start="0" type="1">
|
||||||
|
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
|
||||||
|
full moon, you become a monstrous human/rabbit hybrid with an insatiable
|
||||||
|
craving for fresh vegetables.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
|
||||||
|
will obey your orders. You can sense when there are rabbits or hares
|
||||||
|
nearby.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
|
||||||
|
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
|
||||||
|
skill. You can only maintain this form for a short time, and are left
|
||||||
|
weak afterwards.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
|
||||||
|
day for a month): You can assume the form or a rabbit or hare. The
|
||||||
|
longer you maintain this form, the more risk you won’t be able to change
|
||||||
|
back!</li>
|
||||||
|
</ol></li>
|
||||||
|
</ul>
|
||||||
|
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
|
||||||
|
<p>You have a unique bond with a sentient sword</p>
|
||||||
|
<ul>
|
||||||
|
<li><ol start="0" type="1">
|
||||||
|
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
|
||||||
|
sword): Your sword has a lust for stabbing that can only be satisfied
|
||||||
|
with blood. Your sword counts as a 3 dice skill when attacking, but you
|
||||||
|
must also roll to resist being overcome by a mindless bloodlust,
|
||||||
|
striking out at whoever happens to be nearby.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
|
||||||
|
satisfying its bloodlust): You can cast a spell on your sword to store
|
||||||
|
it for quick casting later: on your turn, if you hit with your sword,
|
||||||
|
you can automatically cast the stored spell in addition to doing damage
|
||||||
|
with the sword.</li>
|
||||||
|
</ol></li>
|
||||||
|
</ul>
|
||||||
<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
|
<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
|
||||||
<p>When Basket Duck is against the law, only outlaws will play Basket
|
<p>When Basket Duck is against the law, only outlaws will play Basket
|
||||||
Duck. And not even the angels will weep when this path eventually leads
|
Duck. And not even the angels will weep when this path eventually leads
|
||||||
|
@ -818,129 +946,91 @@ intimidation, or the devil’s blessing, people are likely to turn a blind
|
||||||
eye to your evil actions.</li>
|
eye to your evil actions.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
|
<h3 id="path-of-the-sarong-fu-master">Path of the Sarong-fu Master</h3>
|
||||||
<p>The Perks of the Job</p>
|
|
||||||
<ul>
|
<ul>
|
||||||
<li><ol start="0" type="1">
|
<li><ol start="0" type="1">
|
||||||
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
|
<li><strong>Sarong-fu</strong> (Commit yourself to the Way of
|
||||||
crystals for the Benefactor): You have access to the Benefactor’s
|
Sarong-fu): Vow to carry and use no weapons, other than your sarong or
|
||||||
resources through your handler, Blavin Blandfoot.</li>
|
sash.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol type="1">
|
<li><ol type="1">
|
||||||
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
|
<li><strong>Light-footed</strong> (Wear no armor and carry no shield):
|
||||||
a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
|
You are agile, nimble, and light of foot. You are exceptionally good at
|
||||||
dice skill yet, gain one of your choosing.</li>
|
dodging attacks, and are skilled at sneaking.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Whip</strong> (Defeat a foe with nothing but your sash): You
|
||||||
|
can twist a piece of cloth into a dangerous whip that you are proficient
|
||||||
|
with.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Entangle</strong> (Fight dirty): You can use your sash or
|
||||||
|
another cloth to trip up your foe.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Bag</strong> (Mug an unsuspecting victim): Swiftly slip your
|
||||||
|
sash over a foe’s head and cinch it, leaving them blind, confused, and
|
||||||
|
disoriented.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol type="1">
|
||||||
|
<li><strong>Rope</strong> (Scale a building and climb in through a 2nd
|
||||||
|
story window): Twist a cloth into a handy rope. When you’re done with
|
||||||
|
it, you can un-twist it back into cloth.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol start="2" type="1">
|
<li><ol start="2" type="1">
|
||||||
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
|
<li><strong>Starch</strong> (Do not bathe or wash your sash for 90
|
||||||
hand are technically worth four in the bush. That’s the going exchange
|
days): You can stiffen cloth for extra protection when worn, or to
|
||||||
rate, anyway. Gain one 2 dice skill of your choosing.</li>
|
create hard constructs.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Deflect</strong> (Win hand-to-hand combat with your hands
|
||||||
|
bound together): Grip one end of your sash in either hand. When your foe
|
||||||
|
attacks, you can use your sash to deflect the blow.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Bind</strong> (Win a shoe tying contest three times):
|
||||||
|
Swiftly tie two objects together. Such as a person’s wrists.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="2" type="1">
|
||||||
|
<li><strong>Mending</strong>: (Wear the same garment until it falls
|
||||||
|
apart): You can repair torn or ripped fabric with a touch.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol start="3" type="1">
|
<li><ol start="3" type="1">
|
||||||
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
|
<li><strong>Glide</strong> (Survive a daring leap): You can use a large
|
||||||
hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
|
square cloth to safely parachute down from tall heights, or to glide
|
||||||
skill.</li>
|
over a long distance.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="3" type="1">
|
||||||
|
<li><strong>Sewing</strong> (Win 3 sewing bees): You can fashion fabric
|
||||||
|
into different shapes and garments and back with a touch.</li>
|
||||||
|
</ol></li>
|
||||||
|
<li><ol start="3" type="1">
|
||||||
|
<li><strong>Disarm</strong> (Successfully deflect 20 attacks): When you
|
||||||
|
<strong>deflect</strong> an attack, you can attempt to disarm your foe
|
||||||
|
by wrapping your sash around their weapon and yanking.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol start="4" type="1">
|
<li><ol start="4" type="1">
|
||||||
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
|
<li><strong>Garrote</strong> (Strangle a man to death): With a thin
|
||||||
resources drive 80% of the outcomes. What does that have to do with
|
piece of cloth, you can silently strangle your foe without leaving a
|
||||||
crystals? I don’t know, but you have 80% of them now. From now on, you
|
trace</li>
|
||||||
can spend 1 xp to reroll any 1 die.</li>
|
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol start="5" type="1">
|
<li><ol start="5" type="1">
|
||||||
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
|
<li><strong>Advanced Bag</strong> (Bag 20 victims): When you
|
||||||
visit to the Benefactor’s mansion, including dinner and a dip in the hot
|
<strong>bag</strong> somebody and cinch the bag, you can choose to cut
|
||||||
tub!</li>
|
off their air, causing them to suffocate, leading to unconsciousness or
|
||||||
|
even death.</li>
|
||||||
</ol></li>
|
</ol></li>
|
||||||
</ul>
|
<li><ol start="5" type="1">
|
||||||
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
|
<li><strong>Knot</strong> (Learn every knot in the Encyclopedia of
|
||||||
<p>You have a unique bond with a sentient sword</p>
|
Knots): You can tie a knot that cannot be untied except for another
|
||||||
<ul>
|
Sarong-fu Master of your level. Similarly, you can swiftly untie any
|
||||||
<li><ol start="0" type="1">
|
knot, save for one tied by a Sarong-fu Master whose level exceeds your
|
||||||
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
|
own.</li>
|
||||||
sword): Your sword has a lust for stabbing that can only be satisfied
|
|
||||||
with blood. Your sword counts as a 3 dice skill when attacking, but you
|
|
||||||
must also roll to resist being overcome by a mindless bloodlust,
|
|
||||||
striking out at whoever happens to be nearby.</li>
|
|
||||||
</ol></li>
|
</ol></li>
|
||||||
<li><ol type="1">
|
<li><ol start="6" type="1">
|
||||||
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
|
<li><strong>Transcendent Sarong-fu</strong> (Fashion a small cloth
|
||||||
satisfying its bloodlust): You can cast a spell on your sword to store
|
puppet. Keep it hidden on your person for 90 days. Speak to it every
|
||||||
it for quick casting later: on your turn, if you hit with your sword,
|
night.): Fabric obeys your spoken command.</li>
|
||||||
you can automatically cast the stored spell in addition to doing damage
|
|
||||||
with the sword.</li>
|
|
||||||
</ol></li>
|
|
||||||
</ul>
|
|
||||||
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
|
|
||||||
<ul>
|
|
||||||
<li><ol start="0" type="1">
|
|
||||||
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
|
|
||||||
omens in the tea leaves left after drinking tea from your magic tea
|
|
||||||
set.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol type="1">
|
|
||||||
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
|
|
||||||
for a month): Time for tea! Once a day, you can announce a tea party,
|
|
||||||
temporarily putting an end to any hostilities for as long as it takes to
|
|
||||||
enjoy 3 cups of tea.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Steeping</strong> (Offer something of great personal value
|
|
||||||
to the teapot. It vanishes and does not return): Practically anything
|
|
||||||
can be steeped in your teapot to extract oils and soluables. Drinking
|
|
||||||
such a prepared concoction will temporarily grant you some aspect of
|
|
||||||
that which was steeped.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
|
|
||||||
tea ceremony, you can compel one creature to answer one question
|
|
||||||
truthfully.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="3" type="1">
|
|
||||||
<li><strong>Blending</strong> (Create 24 different infusions): You can
|
|
||||||
steep two ingredients at once, gaining benefits from both when drinking
|
|
||||||
the infusion.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="3" type="1">
|
|
||||||
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
|
|
||||||
hours): The precise location of anybody who drinks your tea is known to
|
|
||||||
you for 24 hours after they consume it.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="3" type="1">
|
|
||||||
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
|
|
||||||
days): You can boost the stimulant effects of your tea. Perform a tea
|
|
||||||
ceremony forgo the need to sleep, while also gaining the benefits of a
|
|
||||||
full night’s rest.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="4" type="1">
|
|
||||||
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
|
|
||||||
three days): Your teapot always has one more cup of tea in it.</li>
|
|
||||||
</ol></li>
|
|
||||||
</ul>
|
|
||||||
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
|
|
||||||
<p>You have been cursed to wander this world; half man, half rabbit.</p>
|
|
||||||
<ul>
|
|
||||||
<li><ol start="0" type="1">
|
|
||||||
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
|
|
||||||
full moon, you become a monstrous human/rabbit hybrid with an insatiable
|
|
||||||
craving for fresh vegetables.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol type="1">
|
|
||||||
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
|
|
||||||
will obey your orders. You can sense when there are rabbits or hares
|
|
||||||
nearby.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
|
|
||||||
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
|
|
||||||
skill. You can only maintain this form for a short time, and are left
|
|
||||||
weak afterwards.</li>
|
|
||||||
</ol></li>
|
|
||||||
<li><ol start="2" type="1">
|
|
||||||
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
|
|
||||||
day for a month): You can assume the form or a rabbit or hare. The
|
|
||||||
longer you maintain this form, the more risk you won’t be able to change
|
|
||||||
back!</li>
|
|
||||||
</ol></li>
|
</ol></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2 id="chapter-1">Chapter 1</h2>
|
<h2 id="chapter-1">Chapter 1</h2>
|
||||||
|
|
Loading…
Reference in New Issue