path of the sarong-fu master

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Dozens B. McCuzzins 2023-01-20 14:54:56 -07:00
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@ -10,12 +10,13 @@ src/characters/sneaky.md
src/characters/tea.md src/characters/tea.md
src/meta.md src/meta.md
src/paths/paths.md src/paths/paths.md
src/paths/duckterror.md
src/paths/murderhobo.md
src/paths/retriever.md src/paths/retriever.md
src/paths/soulsword.md
src/paths/tasseomancer.md src/paths/tasseomancer.md
src/paths/werehare.md src/paths/werehare.md
src/paths/soulsword.md
src/paths/duckterror.md
src/paths/murderhobo.md
src/paths/sarongfu.md
src/chapter1.md src/chapter1.md
src/chapter2.md src/chapter2.md
src/chapter3.md src/chapter3.md

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@ -293,18 +293,21 @@ Willows</a></li>
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths <li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
and Templates</a> and Templates</a>
<ul> <ul>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path <li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
of the Retriever</a></li> of the Retriever</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-tasseomancer" <li><a href="#path-of-the-tasseomancer"
id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li> id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path <li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
of the Were-Hare</a></li> of the Were-Hare</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-sarong-fu-master"
id="toc-path-of-the-sarong-fu-master">Path of the Sarong-fu
Master</a></li>
</ul></li> </ul></li>
<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li> <li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li> <li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
@ -350,10 +353,10 @@ Teale</a></li>
</ul> </ul>
</nav> </nav>
<h2 id="stats">Stats</h2> <h2 id="stats">Stats</h2>
<p>Total length: 73812 words / 315 minute read. (Mind you, thats the <p>Total length: 74808 words / 319 minute read. (Mind you, thats the
length of this entire page, including all the extra bits and bobs. Not length of this entire page, including all the extra bits and bobs. Not
just the story.)</p> just the story.)</p>
<p>There have been 199 messages posted over 188 days since the first <p>There have been 201 messages posted over 191 days since the first
post on July 13, 2022 for a daily post rate of 1.05.</p> post on July 13, 2022 for a daily post rate of 1.05.</p>
<h2 id="about">About</h2> <h2 id="about">About</h2>
<p>This is a game that me and the kids in the basement are playing over <p>This is a game that me and the kids in the basement are playing over
@ -695,6 +698,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
in the same path before unlocking this one.) The name is “Favored Foe”. in the same path before unlocking this one.) The name is “Favored Foe”.
The trigger is “Slay 100 goblins”. And the perk is detailed in the The trigger is “Slay 100 goblins”. And the perk is detailed in the
description.</p> description.</p>
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
<p>The Perks of the Job</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
hand are technically worth four in the bush. Thats the going exchange
rate, anyway. Gain one 2 dice skill of your choosing.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice
skill.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
resources drive 80% of the outcomes. What does that have to do with
crystals? I dont know, but you have 80% of them now. From now on, you
can spend 1 xp to reroll any 1 die.</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li>
</ul>
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later: on your turn, if you hit with your sword,
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3> <h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
<p>When Basket Duck is against the law, only outlaws will play Basket <p>When Basket Duck is against the law, only outlaws will play Basket
Duck. And not even the angels will weep when this path eventually leads Duck. And not even the angels will weep when this path eventually leads
@ -815,129 +943,91 @@ intimidation, or the devils blessing, people are likely to turn a blind
eye to your evil actions.</li> eye to your evil actions.</li>
</ol></li> </ol></li>
</ul> </ul>
<h3 id="path-of-the-retriever">Path of the Retriever</h3> <h3 id="path-of-the-sarong-fu-master">Path of the Sarong-fu Master</h3>
<p>The Perks of the Job</p>
<ul> <ul>
<li><ol start="0" type="1"> <li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5 <li><strong>Sarong-fu</strong> (Commit yourself to the Way of
crystals for the Benefactor): You have access to the Benefactors Sarong-fu): Vow to carry and use no weapons, other than your sarong or
resources through your handler, Blavin Blandfoot.</li> sash.</li>
</ol></li> </ol></li>
<li><ol type="1"> <li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain <li><strong>Light-footed</strong> (Wear no armor and carry no shield):
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2 You are agile, nimble, and light of foot. You are exceptionally good at
dice skill yet, gain one of your choosing.</li> dodging attacks, and are skilled at sneaking.</li>
</ol></li>
<li><ol type="1">
<li><strong>Whip</strong> (Defeat a foe with nothing but your sash): You
can twist a piece of cloth into a dangerous whip that you are proficient
with.</li>
</ol></li>
<li><ol type="1">
<li><strong>Entangle</strong> (Fight dirty): You can use your sash or
another cloth to trip up your foe.</li>
</ol></li>
<li><ol type="1">
<li><strong>Bag</strong> (Mug an unsuspecting victim): Swiftly slip your
sash over a foes head and cinch it, leaving them blind, confused, and
disoriented.</li>
</ol></li>
<li><ol type="1">
<li><strong>Rope</strong> (Scale a building and climb in through a 2nd
story window): Twist a cloth into a handy rope. When youre done with
it, you can un-twist it back into cloth.</li>
</ol></li> </ol></li>
<li><ol start="2" type="1"> <li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the <li><strong>Starch</strong> (Do not bathe or wash your sash for 90
hand are technically worth four in the bush. Thats the going exchange days): You can stiffen cloth for extra protection when worn, or to
rate, anyway. Gain one 2 dice skill of your choosing.</li> create hard constructs.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Deflect</strong> (Win hand-to-hand combat with your hands
bound together): Grip one end of your sash in either hand. When your foe
attacks, you can use your sash to deflect the blow.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Bind</strong> (Win a shoe tying contest three times):
Swiftly tie two objects together. Such as a persons wrists.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Mending</strong>: (Wear the same garment until it falls
apart): You can repair torn or ripped fabric with a touch.</li>
</ol></li> </ol></li>
<li><ol start="3" type="1"> <li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that <li><strong>Glide</strong> (Survive a daring leap): You can use a large
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice square cloth to safely parachute down from tall heights, or to glide
skill.</li> over a long distance.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Sewing</strong> (Win 3 sewing bees): You can fashion fabric
into different shapes and garments and back with a touch.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Disarm</strong> (Successfully deflect 20 attacks): When you
<strong>deflect</strong> an attack, you can attempt to disarm your foe
by wrapping your sash around their weapon and yanking.</li>
</ol></li> </ol></li>
<li><ol start="4" type="1"> <li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of <li><strong>Garrote</strong> (Strangle a man to death): With a thin
resources drive 80% of the outcomes. What does that have to do with piece of cloth, you can silently strangle your foe without leaving a
crystals? I dont know, but you have 80% of them now. From now on, you trace</li>
can spend 1 xp to reroll any 1 die.</li>
</ol></li> </ol></li>
<li><ol start="5" type="1"> <li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a <li><strong>Advanced Bag</strong> (Bag 20 victims): When you
visit to the Benefactors mansion, including dinner and a dip in the hot <strong>bag</strong> somebody and cinch the bag, you can choose to cut
tub!</li> off their air, causing them to suffocate, leading to unconsciousness or
even death.</li>
</ol></li> </ol></li>
</ul> <li><ol start="5" type="1">
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3> <li><strong>Knot</strong> (Learn every knot in the Encyclopedia of
<p>You have a unique bond with a sentient sword</p> Knots): You can tie a knot that cannot be untied except for another
<ul> Sarong-fu Master of your level. Similarly, you can swiftly untie any
<li><ol start="0" type="1"> knot, save for one tied by a Sarong-fu Master whose level exceeds your
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical own.</li>
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li> </ol></li>
<li><ol type="1"> <li><ol start="6" type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after <li><strong>Transcendent Sarong-fu</strong> (Fashion a small cloth
satisfying its bloodlust): You can cast a spell on your sword to store puppet. Keep it hidden on your person for 90 days. Speak to it every
it for quick casting later: on your turn, if you hit with your sword, night.): Fabric obeys your spoken command.</li>
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li> </ol></li>
</ul> </ul>
<h2 id="chapter-1">Chapter 1</h2> <h2 id="chapter-1">Chapter 1</h2>

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@ -293,18 +293,21 @@ Willows</a></li>
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths <li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
and Templates</a> and Templates</a>
<ul> <ul>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path <li><a href="#path-of-the-retriever" id="toc-path-of-the-retriever">Path
of the Retriever</a></li> of the Retriever</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-tasseomancer" <li><a href="#path-of-the-tasseomancer"
id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li> id="toc-path-of-the-tasseomancer">Path of the Tasseomancer</a></li>
<li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path <li><a href="#path-of-the-were-hare" id="toc-path-of-the-were-hare">Path
of the Were-Hare</a></li> of the Were-Hare</a></li>
<li><a href="#path-of-the-soulsword" id="toc-path-of-the-soulsword">Path
of the Soulsword</a></li>
<li><a href="#path-of-the-duck-outlaw"
id="toc-path-of-the-duck-outlaw">Path of the Duck Outlaw</a></li>
<li><a href="#path-of-the-murderhobo"
id="toc-path-of-the-murderhobo">Path of the Murderhobo</a></li>
<li><a href="#path-of-the-sarong-fu-master"
id="toc-path-of-the-sarong-fu-master">Path of the Sarong-fu
Master</a></li>
</ul></li> </ul></li>
<li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li> <li><a href="#chapter-1" id="toc-chapter-1">Chapter 1</a></li>
<li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li> <li><a href="#chapter-2" id="toc-chapter-2">Chapter 2</a></li>
@ -353,10 +356,10 @@ Teale</a></li>
</ul> </ul>
</nav> </nav>
<h2 id="stats">Stats</h2> <h2 id="stats">Stats</h2>
<p>Total length: 73812 words / 315 minute read. (Mind you, thats the <p>Total length: 74808 words / 319 minute read. (Mind you, thats the
length of this entire page, including all the extra bits and bobs. Not length of this entire page, including all the extra bits and bobs. Not
just the story.)</p> just the story.)</p>
<p>There have been 199 messages posted over 188 days since the first <p>There have been 201 messages posted over 191 days since the first
post on July 13, 2022 for a daily post rate of 1.05.</p> post on July 13, 2022 for a daily post rate of 1.05.</p>
<h2 id="about">About</h2> <h2 id="about">About</h2>
<p>This is a game that me and the kids in the basement are playing over <p>This is a game that me and the kids in the basement are playing over
@ -698,6 +701,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
in the same path before unlocking this one.) The name is “Favored Foe”. in the same path before unlocking this one.) The name is “Favored Foe”.
The trigger is “Slay 100 goblins”. And the perk is detailed in the The trigger is “Slay 100 goblins”. And the perk is detailed in the
description.</p> description.</p>
<h3 id="path-of-the-retriever">Path of the Retriever</h3>
<p>The Perks of the Job</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the
hand are technically worth four in the bush. Thats the going exchange
rate, anyway. Gain one 2 dice skill of your choosing.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice
skill.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of
resources drive 80% of the outcomes. What does that have to do with
crystals? I dont know, but you have 80% of them now. From now on, you
can spend 1 xp to reroll any 1 die.</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li>
</ul>
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later: on your turn, if you hit with your sword,
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3> <h3 id="path-of-the-duck-outlaw">Path of the Duck Outlaw</h3>
<p>When Basket Duck is against the law, only outlaws will play Basket <p>When Basket Duck is against the law, only outlaws will play Basket
Duck. And not even the angels will weep when this path eventually leads Duck. And not even the angels will weep when this path eventually leads
@ -818,129 +946,91 @@ intimidation, or the devils blessing, people are likely to turn a blind
eye to your evil actions.</li> eye to your evil actions.</li>
</ol></li> </ol></li>
</ul> </ul>
<h3 id="path-of-the-retriever">Path of the Retriever</h3> <h3 id="path-of-the-sarong-fu-master">Path of the Sarong-fu Master</h3>
<p>The Perks of the Job</p>
<ul> <ul>
<li><ol start="0" type="1"> <li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5 <li><strong>Sarong-fu</strong> (Commit yourself to the Way of
crystals for the Benefactor): You have access to the Benefactors Sarong-fu): Vow to carry and use no weapons, other than your sarong or
resources through your handler, Blavin Blandfoot.</li> sash.</li>
</ol></li> </ol></li>
<li><ol type="1"> <li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain <li><strong>Light-footed</strong> (Wear no armor and carry no shield):
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2 You are agile, nimble, and light of foot. You are exceptionally good at
dice skill yet, gain one of your choosing.</li> dodging attacks, and are skilled at sneaking.</li>
</ol></li>
<li><ol type="1">
<li><strong>Whip</strong> (Defeat a foe with nothing but your sash): You
can twist a piece of cloth into a dangerous whip that you are proficient
with.</li>
</ol></li>
<li><ol type="1">
<li><strong>Entangle</strong> (Fight dirty): You can use your sash or
another cloth to trip up your foe.</li>
</ol></li>
<li><ol type="1">
<li><strong>Bag</strong> (Mug an unsuspecting victim): Swiftly slip your
sash over a foes head and cinch it, leaving them blind, confused, and
disoriented.</li>
</ol></li>
<li><ol type="1">
<li><strong>Rope</strong> (Scale a building and climb in through a 2nd
story window): Twist a cloth into a handy rope. When youre done with
it, you can un-twist it back into cloth.</li>
</ol></li> </ol></li>
<li><ol start="2" type="1"> <li><ol start="2" type="1">
<li><strong>Two In The Hand</strong> (Retrieve 2 crystals): Two in the <li><strong>Starch</strong> (Do not bathe or wash your sash for 90
hand are technically worth four in the bush. Thats the going exchange days): You can stiffen cloth for extra protection when worn, or to
rate, anyway. Gain one 2 dice skill of your choosing.</li> create hard constructs.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Deflect</strong> (Win hand-to-hand combat with your hands
bound together): Grip one end of your sash in either hand. When your foe
attacks, you can use your sash to deflect the blow.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Bind</strong> (Win a shoe tying contest three times):
Swiftly tie two objects together. Such as a persons wrists.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Mending</strong>: (Wear the same garment until it falls
apart): You can repair torn or ripped fabric with a touch.</li>
</ol></li> </ol></li>
<li><ol start="3" type="1"> <li><ol start="3" type="1">
<li><strong>The Triple Lindy</strong> (Retrieve 3 crystals): “Is that <li><strong>Glide</strong> (Survive a daring leap): You can use a large
hard?” “Its impossible.” Turn any 2 dice skill into a 3 dice square cloth to safely parachute down from tall heights, or to glide
skill.</li> over a long distance.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Sewing</strong> (Win 3 sewing bees): You can fashion fabric
into different shapes and garments and back with a touch.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Disarm</strong> (Successfully deflect 20 attacks): When you
<strong>deflect</strong> an attack, you can attempt to disarm your foe
by wrapping your sash around their weapon and yanking.</li>
</ol></li> </ol></li>
<li><ol start="4" type="1"> <li><ol start="4" type="1">
<li><strong>Pareto Roll</strong> (Retrieve 4 crystals): A mere 20% of <li><strong>Garrote</strong> (Strangle a man to death): With a thin
resources drive 80% of the outcomes. What does that have to do with piece of cloth, you can silently strangle your foe without leaving a
crystals? I dont know, but you have 80% of them now. From now on, you trace</li>
can spend 1 xp to reroll any 1 die.</li>
</ol></li> </ol></li>
<li><ol start="5" type="1"> <li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a <li><strong>Advanced Bag</strong> (Bag 20 victims): When you
visit to the Benefactors mansion, including dinner and a dip in the hot <strong>bag</strong> somebody and cinch the bag, you can choose to cut
tub!</li> off their air, causing them to suffocate, leading to unconsciousness or
even death.</li>
</ol></li> </ol></li>
</ul> <li><ol start="5" type="1">
<h3 id="path-of-the-soulsword">Path of the Soulsword</h3> <li><strong>Knot</strong> (Learn every knot in the Encyclopedia of
<p>You have a unique bond with a sentient sword</p> Knots): You can tie a knot that cannot be untied except for another
<ul> Sarong-fu Master of your level. Similarly, you can swiftly untie any
<li><ol start="0" type="1"> knot, save for one tied by a Sarong-fu Master whose level exceeds your
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical own.</li>
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li> </ol></li>
<li><ol type="1"> <li><ol start="6" type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after <li><strong>Transcendent Sarong-fu</strong> (Fashion a small cloth
satisfying its bloodlust): You can cast a spell on your sword to store puppet. Keep it hidden on your person for 90 days. Speak to it every
it for quick casting later: on your turn, if you hit with your sword, night.): Fabric obeys your spoken command.</li>
you can automatically cast the stored spell in addition to doing damage
with the sword.</li>
</ol></li>
</ul>
<h3 id="path-of-the-tasseomancer">Path of the Tasseomancer</h3>
<ul>
<li><ol start="0" type="1">
<li><strong>Reading</strong> (Obtain a magical tea set): You can see
omens in the tea leaves left after drinking tea from your magic tea
set.</li>
</ol></li>
<li><ol type="1">
<li><strong>Ceremony</strong> (Perform a ritual tea ceremony every day
for a month): Time for tea! Once a day, you can announce a tea party,
temporarily putting an end to any hostilities for as long as it takes to
enjoy 3 cups of tea.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Steeping</strong> (Offer something of great personal value
to the teapot. It vanishes and does not return): Practically anything
can be steeped in your teapot to extract oils and soluables. Drinking
such a prepared concoction will temporarily grant you some aspect of
that which was steeped.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Gossip</strong> (Betray the trust of a loved one): During a
tea ceremony, you can compel one creature to answer one question
truthfully.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Blending</strong> (Create 24 different infusions): You can
steep two ingredients at once, gaining benefits from both when drinking
the infusion.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Scrying</strong> (Detain a guest at your tea ceremony for 24
hours): The precise location of anybody who drinks your tea is known to
you for 24 hours after they consume it.</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>Caffeine</strong> (Stay up all night drinking tea for 3
days): You can boost the stimulant effects of your tea. Perform a tea
ceremony forgo the need to sleep, while also gaining the benefits of a
full nights rest.</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>Bottomless Pour</strong> (Make a single pot of tea last you
three days): Your teapot always has one more cup of tea in it.</li>
</ol></li>
</ul>
<h3 id="path-of-the-were-hare">Path of the Were-Hare</h3>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li> </ol></li>
</ul> </ul>
<h2 id="chapter-1">Chapter 1</h2> <h2 id="chapter-1">Chapter 1</h2>