quest/src/epistolary/00075.md

8.2 KiB

title created updated public syndicated
00075 Mon, 27 Mar 2023 09:24:13 -0600 Mon, 27 Mar 2023 09:24:14 -0600 yes yes

00075

White blooms look on as Inky turns another page in the book they are reading, a purported bestseller luridly titled The Secret Lives of Plants. The olericulture guide before it had been more appealing, but it was something to do between meals and napping with an eye mask while holed up in the green room.

While Confidence had been taking stock of provisions one night days before the ship's departure, Inky had dropped in and not so covertly taken over a room with a higher ceiling near the cargo hold, beside an escape hatch. They brought in some grow lights the following evening and asked Confidence to help install them overhead after explaining their plan. Next, they loaded in some dwarf conifers and star magnolias in wheeled containers with weight compression. A nutrient solution pump connected to a timer and long hoses periodically watered and fed the trees. Near the door was an air filter, another useful item from the Wandering Bazaar. It monitored air quality and composition, and could extract various common gases from multiple inputs and pipe them to attached storage tanks. There were two tanks outside the room that were hooked up to the filter: a smaller one for excess carbon dioxide drawn from the atmosphere that can be released slowly in tiny concentrations back into the green room for the trees to absorb (or injected into water with a carbonator for fizzy drinks), and a larger one for extra oxygen produced by the trees and held in reserve. There was also another tank and an unused combinator on board to recombine hydrogen and oxygen.

When the rest of the crew take turns to sleep or patrol the rest of the ship, Inky steps within hearing distance of the starhelm and activates the energy barrier around it. The barrier also blocks off sounds to maximise the energy directed at the helm.

Standing back against a low wall enclosure, Inky begins to play on their violetti, channelling emotions through the lilting notes. The instrument itself was a bespoke affair, an early Yule indulgence years ago, and Inky had conferred at length with the luthier on their requirements and core design. In appearance it closely resembles a smaller, lighter violin while being an octave higher than most violins, making it a great accompaniment to a flute or piccolo in birdsong. However, instead of a mechanical nightingale solo, they feed the helm a selection of nursery ditties — falling bridges, black sheep, blind mice and the like. Sliding a few bars of Bubbytabbies at intervals for best measure. Nya nya.

~

Alex didn't mind the travel, in fact, he enjoyed the cramped confines of his quarters. The limited world of their space ship a bubble, something he could control, and protect from the chaos that surrounded him. It was no different than the sailing he did planet side, something he had been fond of and his uncle had chided him for being so passionate about. Corraidhin would always titter on about Alex's studies, and then he'd sneak off and sail out under the stars with Marvelo, and his uncle wouldn't see hide or hair of him for a handful of nights.

"If only you could see me now Uncle" Alex muttered as he sat behind a large leather bound chair in front of a large ornate desk strewn with star charts, and books on everything ranging from divination, to history, navigation, to munition manufacturing. Some of the titles were unsurprising "Starhelms & You: A Guide to Starhelm maintenance", "The Big Bang: Everything Delightful About Explosives", but others were peculiar for Alex "Palmistry for Dummies", "Superstitions DO Exist, and you're NOT Paranoid!", "Ancient Gods and Goddess of Basementaria".

Alex pushed the books, and loose notes, and maps away from him and placed his cup of coffee in their place. Cold, again. He stared into the dark depths of his favored drink, forlorn. He sighed, and made a gesture, and a small stag drone dislodged itself from amongst the papers and books and latched itself onto the coffee mug, warming it. "Thanks again" Alex muttered "What is this? Sixth time this cup?" he shook his head. He couldn't focus.

Since they started this trip he'd spent more and more time brooding over these books he'd collected before their departure, barely saying a word to Marv or the others even. The only one he seemed to communicate with on any sort of cadence was Inky. They never forgot to bring a cup of warming tea, floral and fruit notes, to stave off scurvy they'd said.

"That does it!" Alex said to the room at large as he stands, and strides to the door of the cabin. He strides out into the star light, noting the crew has taken note of his sudden appearance. "At Ease!" he barks, and marches up to the starhelm and sits before it.

The explitives come swift and fast. If it weren't for the emotion reflector the crew and everyone in the galaxy would think rather poorly of Alex, but it felt good. "Neddas you son of a bitch, you and your cursed crystals, and all these snakes slithering around waiting to strike! Light burn each and every one of them!" and once Alex had let his anger burn, the tears came, strong and unrelenting. "I don't know what to do uncle, you're within grasp, but I don't know how to help, or where to go." and so it went, Alex wept until there were no more tears to weep, and the letter Inky had relayed from his uncle bore an unmistakable tear sodden rumpled look.

When it was over, Alex rose, solemn and calm and meandered across the deck to the bowsprite to take in the empty uncaring void before him.

The atmosphere of most starsails only last a couple weeks before the recycled air starts to get stale, and then noxious, and finally unbreathable. Consequently they often have to 'refuel' at planets and moons with breathable air whenever they pass by.

Inky's ship garden however has been keeping your air fresh and self-replenishing over the last couple of days. The crew are consequently well oxygenated, have been sleeping well, and lack the fatigue that most starsailors experience at this point in their journey.

A pair of space gulls have apparently decided to hitch a ride on your ship, and can be found roosting on the mizzen mast when not hunting for space guppies. They have tried on occasion to steal food from some of the crew, with little consequence but an exasperated shooing away: space gulls are considered good luck, and they are never in any real danger from the crew.

Keeping the starhelm well fed with various sundry emotions, you make good time, and are soon approaching the orbit of the green moon Selene. The moon itself is well out of the way, but your current path will take you through the Tears of Selene, a large asteroid cluster that trails along and fans out behind Selene as the moon orbits the planet. From the surface of the planet, it looks like a wide comet's tail made of stars of various sizes. From here, it looks like a sea of asteroids of different shapes and sizes.

There are a couple of asteroids in the Tears large enough to support permanent life. Pirate outposts, mostly. Or other parties looking to escape the law---or someone or something else---for one reason or another.

You slow the ship down well below cruising speed to carefully navigate the Tears. You spot the fabled and notorious Rock of Brawl in the distance, a sprawling cosmopolitan city ruled by Scarlet Darling the Pirate King. It covers every inch of both the top and bottom of a large, flat asteroid at the center of the cluster.

Cautiously you eventually emerge on the other side of the Tears. You see a derelict starsail adrift on the other side of the asteroids. It is in the shape of a seahorse with a tucked head, a crest fanning from the top of its head down its back, and a long tail tightly curled toward its front. It lists to the side and drifts seemingly without power, except for some strobing emergency lights behind the seahorse's eyes, signaling distress.

As you sail closer, you see what looks like a little old woman in a cloak and shawl on the helm waving and trying to hail you.

WHAT DO YOU DO?