492 B
492 B
History
tbls
began as the Story module for a board game I was writing.
When I completed all the features for the board game itself,
I wanted to add some kind of a generative story engine
based on the state of the game
and on player moves.
This ended up complicating the game quite a bit, and also I couldn't figure out how or where to actually incorporate the story. So I scrapped it for that particular project, but continued to develop the story engine on its own.
It became tbls
.