forked from tildetown/town
record user inputs
parent
39396eba4e
commit
4dbeb6984f
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@ -1,6 +1,7 @@
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package main
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import (
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"bytes"
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"fmt"
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"io"
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"os"
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@ -29,6 +30,8 @@ auth [success=done default=ignore] pam_succeed_if.so user ingroup join
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in /etc/pam.d/sshd
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*/
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const maxInputLength int = 4000
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type TownApplication struct {
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Email string
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@ -48,6 +51,7 @@ func cli(s *streams) error {
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input := tview.NewTextArea()
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input.SetBorder(true).SetBorderColor(tcell.ColorPaleTurquoise)
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input.SetTitle("press ctrl+d to send")
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input.SetMaxLength(2000)
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title := tview.NewTextView()
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title.SetDynamicColors(true)
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@ -75,7 +79,6 @@ func cli(s *streams) error {
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try a [-:-:b]verb[-:-:-] using [-:-:b]/[-:-:-] like:
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[-:-:b]/nod[-:-:-]
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`))
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innerFlex.SetDirection(tview.FlexColumn)
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@ -94,7 +97,7 @@ func cli(s *streams) error {
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player := newCharacter("you", "TODO")
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currentScreen := "start"
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currentScene := "start"
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sceneTransition := func(text string) {
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fmt.Fprintln(msgScroll, heredoc.Doc(`
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@ -105,9 +108,15 @@ func cli(s *streams) error {
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fmt.Fprintln(msgScroll, text)
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}
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scenes := map[string]func(){
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"start": func() {
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fmt.Fprintln(msgScroll, heredoc.Doc(`
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type scene struct {
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Description string
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InBuff io.ReadWriter
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InLength int
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}
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scenes := map[string]*scene{
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"start": {
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Description: heredoc.Doc(`
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You open your eyes.
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You're in some kind of workshop.
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@ -122,10 +131,11 @@ func cli(s *streams) error {
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first, please let me know what a good [-:-:b]email address[-:-:-] is for you?
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just say it out loud. as many times as you need. to get it right.
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when you're ready to move on, [-:-:b]/nod[-:-:-]
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`))
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`),
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InBuff: bytes.NewBuffer([]byte{}),
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},
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"nodded": func() {
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sceneTransition(heredoc.Doc(`
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"nodded": {
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Description: heredoc.Doc(`
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The workshop fades away. You hear the sound of a dial up modem
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in the distance.
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@ -142,10 +152,11 @@ func cli(s *streams) error {
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just say your answer out loud. when you've said what you want, [-:-:b]/lean[-:-:-]
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against a tree.
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`))
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`),
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InBuff: bytes.NewBuffer([]byte{}),
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},
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"leaned": func() {
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sceneTransition(heredoc.Doc(`
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"leaned": {
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Description: heredoc.Doc(`
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You sink backwards into the forest. You find yourself floating in darkness.
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At the far reaches of your vision you can make out a faint neon grid. Around you
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@ -158,10 +169,11 @@ func cli(s *streams) error {
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as usual, just say your answer. when you're satisfied, please [-:-:b]/spin[-:-:-]
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around in this void.
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`))
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`),
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InBuff: bytes.NewBuffer([]byte{}),
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},
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"spun": func() {
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sceneTransition(heredoc.Doc(`
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"spun": {
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Description: heredoc.Doc(`
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You realize your eyes have been shut. You open them and, in an instant,
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the neon grid and polygons are gone. You're in a convenience store. Outside
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it's dark besides a single pool of light coming from a street lamp. it's illuminating
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@ -179,10 +191,11 @@ func cli(s *streams) error {
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when you're happy you can submit this whole experience by leaving the
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store. just [-:-:b]/open[-:-:-] the door.
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`))
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`),
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InBuff: bytes.NewBuffer([]byte{}),
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},
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"done": func() {
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sceneTransition(heredoc.Doc(`
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"done": {
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Description: heredoc.Doc(`
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thank you for applying to tilde.town!
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please be on the look out for an email from [-:-:b]root@tilde.town[-:-:-]
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@ -190,7 +203,8 @@ func cli(s *streams) error {
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you can [-:-:b]/quit[-:-:-] now
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ok bye have a good one~
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`))
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`),
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InBuff: bytes.NewBuffer([]byte{}),
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},
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}
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@ -207,35 +221,44 @@ func cli(s *streams) error {
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switch strings.TrimPrefix(trimmed, "/") {
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case "quit":
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os.Exit(0)
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case "look":
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fmt.Fprintln(msgScroll, "")
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fmt.Fprintln(msgScroll, scenes[currentScene].Description)
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// TODO refactor into a state machine
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case "nod":
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if currentScreen != "start" {
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if currentScene != "start" {
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return
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}
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currentScreen = "nodded"
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scenes[currentScreen]()
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if scenes[currentScene].InLength > 0 {
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currentScene = "nodded"
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sceneTransition(scenes[currentScene].Description)
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} else {
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// say sorry, ask for input
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}
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case "lean":
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if currentScreen != "nodded" {
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if currentScene != "nodded" {
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return
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}
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currentScreen = "leaned"
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scenes[currentScreen]()
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currentScene = "leaned"
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sceneTransition(scenes[currentScene].Description)
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case "spin":
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if currentScreen != "leaned" {
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if currentScene != "leaned" {
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return
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}
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currentScreen = "spun"
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scenes[currentScreen]()
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currentScene = "spun"
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sceneTransition(scenes[currentScene].Description)
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case "open":
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if currentScreen != "spun" {
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if currentScene != "spun" {
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return
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}
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currentScreen = "done"
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scenes[currentScreen]()
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currentScene = "done"
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sceneTransition(scenes[currentScene].Description)
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}
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return
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}
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fmt.Fprintln(msgScroll, player.Say(msg))
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fmt.Fprintln(scenes[currentScene].InBuff, msg)
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scenes[currentScene].InLength += len(msg)
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}
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app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
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@ -250,7 +273,7 @@ func cli(s *streams) error {
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})
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app.SetAfterDrawFunc(func(_ tcell.Screen) {
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scenes[currentScreen]()
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fmt.Fprintln(msgScroll, scenes[currentScene].Description)
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app.SetAfterDrawFunc(nil)
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})
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