clean up Fusion_Graph and fix get_path
parent
20e24a40e3
commit
2f2c281265
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@ -15,7 +15,7 @@ import sys
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class Game:
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def __init__(self, vanillaGame, randoSettings = (None,)):
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def __init__(self, vanillaGame, randoSettings=None):
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self.graph = dict()
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self.areaConnections = dict()
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self.areaConnectionOffsets = dict()
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@ -50,7 +50,7 @@ class Game:
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sourceDoor = int.from_bytes(sourceRom.read(1), 'little')
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targetOffset = sourceRom.tell()
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targetArea = int.from_bytes(sourceRom.read(1), 'little')
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if sourceArea != 255:
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while sourceArea != 255:
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self.areaConnections.update({
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'S{}-{:02X}'.format(sourceArea, sourceDoor): targetArea })
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self.areaConnectionOffsets.update({
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@ -91,7 +91,7 @@ class Game:
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doorString]
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doorNumber += 1
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# print('DEBUG: Parsing seemingly done?')
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except:
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except FileNotFoundError:
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print('Error:', vanillaGame, 'could not be opened.')
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sys.exit(1)
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@ -212,48 +212,44 @@ class Game:
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checkRequirement = (start, end)
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return self.requirements.get(checkRequirement)
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def get_path(self, start, end, LimitArea, path, depth = (False, None, 100)):
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def get_path(self, start, end, LimitArea=False, path=None, depth=100):
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if path == None:
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self.visited.clear()
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self.queue.clear()
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path = list()
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path = path + [
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start]
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path = path + [start]
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if start not in self.graph:
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return None
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if None == end:
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if start == end:
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return path
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# if None(path) >= depth:
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if path >= depth:
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if len(path) >= depth:
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return None
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for point in None.graph[start]:
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if point in self.itemLocations and point not in end:
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continue
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for point in self.graph[start]:
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if point in self.itemLocations:
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if point not in end:
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continue
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if point in path:
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continue
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if LimitArea:
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for area in range(0, 7):
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if 'S{}'.format(area) in start and 'S{}'.format(area) not in point:
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return None
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edge = (start, point)
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self.queue.append(edge)
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if self.queue:
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edge = self.queue.pop()
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if edge not in self.visited:
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self.visited.append(edge)
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node = edge[1]
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pathReqs = self.get_requirements(start, node)
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if pathReqs == None:
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newpath = self.get_path(node, end, LimitArea, path, depth)
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if newpath:
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path = path + [
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node]
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return newpath
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if pathReqs == True:
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newpath = self.get_path(node, end, LimitArea, path, depth)
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if newpath:
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path = path + [
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node]
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return newpath
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if 'S{}'.format(area) in start:
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if 'S{}'.format(area) not in point:
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return None
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edge = (start, point)
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self.queue.append(edge)
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while self.queue:
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edge = self.queue.pop()
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if edge not in self.visited:
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self.visited.append(edge)
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node = edge[1]
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pathReqs = self.get_requirements(start, node)
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if pathReqs == None:
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newpath = self.get_path(node, end, LimitArea, path, depth)
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if newpath:
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path = path + [node]
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return newpath
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elif pathReqs == True:
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newpath = self.get_path(node, end, LimitArea, path, depth)
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if newpath:
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path = path + [node]
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return newpath
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