clean up Fusion_Graph and fix get_path

master
magical 2024-02-03 02:23:12 -08:00
parent 20e24a40e3
commit 2f2c281265
1 changed files with 54 additions and 58 deletions

View File

@ -15,7 +15,7 @@ import sys
class Game:
def __init__(self, vanillaGame, randoSettings = (None,)):
def __init__(self, vanillaGame, randoSettings=None):
self.graph = dict()
self.areaConnections = dict()
self.areaConnectionOffsets = dict()
@ -50,7 +50,7 @@ class Game:
sourceDoor = int.from_bytes(sourceRom.read(1), 'little')
targetOffset = sourceRom.tell()
targetArea = int.from_bytes(sourceRom.read(1), 'little')
if sourceArea != 255:
while sourceArea != 255:
self.areaConnections.update({
'S{}-{:02X}'.format(sourceArea, sourceDoor): targetArea })
self.areaConnectionOffsets.update({
@ -91,7 +91,7 @@ class Game:
doorString]
doorNumber += 1
# print('DEBUG: Parsing seemingly done?')
except:
except FileNotFoundError:
print('Error:', vanillaGame, 'could not be opened.')
sys.exit(1)
@ -212,48 +212,44 @@ class Game:
checkRequirement = (start, end)
return self.requirements.get(checkRequirement)
def get_path(self, start, end, LimitArea, path, depth = (False, None, 100)):
def get_path(self, start, end, LimitArea=False, path=None, depth=100):
if path == None:
self.visited.clear()
self.queue.clear()
path = list()
path = path + [
start]
path = path + [start]
if start not in self.graph:
return None
if None == end:
if start == end:
return path
# if None(path) >= depth:
if path >= depth:
if len(path) >= depth:
return None
for point in None.graph[start]:
if point in self.itemLocations and point not in end:
continue
for point in self.graph[start]:
if point in self.itemLocations:
if point not in end:
continue
if point in path:
continue
if LimitArea:
for area in range(0, 7):
if 'S{}'.format(area) in start and 'S{}'.format(area) not in point:
return None
edge = (start, point)
self.queue.append(edge)
if self.queue:
edge = self.queue.pop()
if edge not in self.visited:
self.visited.append(edge)
node = edge[1]
pathReqs = self.get_requirements(start, node)
if pathReqs == None:
newpath = self.get_path(node, end, LimitArea, path, depth)
if newpath:
path = path + [
node]
return newpath
if pathReqs == True:
newpath = self.get_path(node, end, LimitArea, path, depth)
if newpath:
path = path + [
node]
return newpath
if 'S{}'.format(area) in start:
if 'S{}'.format(area) not in point:
return None
edge = (start, point)
self.queue.append(edge)
while self.queue:
edge = self.queue.pop()
if edge not in self.visited:
self.visited.append(edge)
node = edge[1]
pathReqs = self.get_requirements(start, node)
if pathReqs == None:
newpath = self.get_path(node, end, LimitArea, path, depth)
if newpath:
path = path + [node]
return newpath
elif pathReqs == True:
newpath = self.get_path(node, end, LimitArea, path, depth)
if newpath:
path = path + [node]
return newpath