parent
cbb85e3baa
commit
6194d555b8
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@ -26,7 +26,7 @@ class Game:
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self.queue = list()
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self.queue = list()
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self.majorItemLocations = list()
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self.majorItemLocations = list()
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self.minorItemLocations = list()
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self.minorItemLocations = list()
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self.itemLocations = list()
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self.itemLocations = set()
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self.patcher = dict()
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self.patcher = dict()
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self.graph.clear()
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self.graph.clear()
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self.areaConnections.clear()
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self.areaConnections.clear()
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@ -182,29 +182,25 @@ class Game:
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def add_to_majors(self, item):
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def add_to_majors(self, item):
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if item not in self.itemLocations:
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self.itemLocations.add(item)
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self.itemLocations.append(item)
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if item not in self.majorItemLocations:
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if item not in self.majorItemLocations:
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self.majorItemLocations.append(item)
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self.majorItemLocations.append(item)
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def add_list_to_majors(self, locations):
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def add_list_to_majors(self, locations):
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for item in locations:
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for item in locations:
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if item not in self.itemLocations:
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self.itemLocations.add(item)
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self.itemLocations.append(item)
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if item not in self.majorItemLocations:
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if item not in self.majorItemLocations:
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self.majorItemLocations.append(item)
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self.majorItemLocations.append(item)
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def add_to_minors(self, item):
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def add_to_minors(self, item):
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if item not in self.itemLocations:
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self.itemLocations.add(item)
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self.itemLocations.append(item)
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if item not in self.minorItemLocations:
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if item not in self.minorItemLocations:
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self.minorItemLocations.append(item)
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self.minorItemLocations.append(item)
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def add_list_to_minors(self, locations):
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def add_list_to_minors(self, locations):
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for item in locations:
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for item in locations:
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if item not in self.itemLocations:
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self.itemLocations.add(item)
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self.itemLocations.append(item)
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if item not in self.minorItemLocations:
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if item not in self.minorItemLocations:
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self.minorItemLocations.append(item)
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self.minorItemLocations.append(item)
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@ -2928,9 +2928,9 @@ def patch_game():
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itemProgression.update({ UsedLocations[x]: PlacedItems[x] })
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itemProgression.update({ UsedLocations[x]: PlacedItems[x] })
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spoilerLog.update({ 'Item order': itemProgression })
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spoilerLog.update({ 'Item order': itemProgression })
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itemDict = dict()
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itemDict = dict()
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World.itemLocations.sort()
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itemLocations = sorted(World.itemLocations)
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for x in range(0, len(World.itemLocations)):
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for x in range(0, len(itemLocations)):
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itemDict.update({ World.itemLocations[x]: 0 })
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itemDict.update({ itemLocations[x]: 0 })
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for x in range(0, len(PlacedItems)):
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for x in range(0, len(PlacedItems)):
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itemDict.update({ UsedLocations[x]: PlacedItems[x] })
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itemDict.update({ UsedLocations[x]: PlacedItems[x] })
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spoilerLog.update({ 'Items': itemDict })
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spoilerLog.update({ 'Items': itemDict })
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