magical
1f2cba725d
fix BaseName undefined error
2024-02-04 10:17:11 -08:00
magical
4622f61057
update README
2024-02-03 20:22:28 -08:00
magical
3c7ae38f81
restore GUI event loop
2024-02-03 20:22:28 -08:00
magical
2f2c281265
clean up Fusion_Graph and fix get_path
2024-02-03 03:00:07 -08:00
magical
20e24a40e3
untangle randomize_game
...
this heart of the randomizer, and it is the most complex function of the
bunch. it seems to function ok now, and the logic mostly makes sense,
but i wouldn't be surprised if there were one or two lingering errors.
2024-02-03 01:58:33 -08:00
magical
e7a5af202a
update fileHash
...
the actual function reads a line at a time instead of in fixed chunks,
but this is fine
2024-02-03 01:35:48 -08:00
magical
12a22c8724
untangle start_randomizer
...
not as bad as some of the functions, but still a couple control flow
errors
2024-02-03 01:28:16 -08:00
magical
707a7b70a1
untangle patch_game
2024-02-03 01:25:28 -08:00
magical
afde644b38
untangle find_available_areas
2024-02-03 01:07:16 -08:00
magical
9f22730870
decompile update_requirements
2024-02-03 01:05:33 -08:00
Lucent
c4f720c505
reinstated credits on the source
2023-10-20 00:41:11 +02:00
Lucent
409efe14ac
actually launch the randomization
2023-10-13 00:27:29 +02:00
Lucent
bd7e1bc15d
vanilla ROM parsing fix + stuff
2023-10-12 12:56:50 +02:00
Lucent
43e16025da
native bps creation
2023-10-12 01:18:19 +02:00
Lucent
86b344f933
some stuff fixed; stuff still broken
2023-10-12 01:09:32 +02:00
Lucent
8674605497
bass, how low can you go
2023-10-12 00:16:25 +02:00
Lucent
28f2adc3d1
h
2023-10-11 12:31:13 +02:00
Lucent
bf52b51426
typo2
2023-10-11 12:26:21 +02:00
Lucent
d09df67d39
typo
2023-10-11 12:25:31 +02:00
Lucent
eb93656ec0
yo! no more FLIPS?
2023-10-11 12:24:19 +02:00
Lucent
7c262f4f64
update readme
2023-10-11 11:51:38 +02:00
Lucent
355c2cff9e
fix CRC computation
2023-10-11 11:51:12 +02:00
Lucent
8e97e2b000
initial commit
2023-10-10 12:18:45 +02:00
Lucent
0559218412
initial commit
2023-10-10 12:13:02 +02:00