Commit Graph

23 Commits (4622f610572d5fff60cb9df227d707fb6252bc3a)

Author SHA1 Message Date
magical 4622f61057 update README 2024-02-03 20:22:28 -08:00
magical 3c7ae38f81 restore GUI event loop 2024-02-03 20:22:28 -08:00
magical 2f2c281265 clean up Fusion_Graph and fix get_path 2024-02-03 03:00:07 -08:00
magical 20e24a40e3 untangle randomize_game
this heart of the randomizer, and it is the most complex function of the
bunch. it seems to function ok now, and the logic mostly makes sense,
but i wouldn't be surprised if there were one or two lingering errors.
2024-02-03 01:58:33 -08:00
magical e7a5af202a update fileHash
the actual function reads a line at a time instead of in fixed chunks,
but this is fine
2024-02-03 01:35:48 -08:00
magical 12a22c8724 untangle start_randomizer
not as bad as some of the functions, but still a couple control flow
errors
2024-02-03 01:28:16 -08:00
magical 707a7b70a1 untangle patch_game 2024-02-03 01:25:28 -08:00
magical afde644b38 untangle find_available_areas 2024-02-03 01:07:16 -08:00
magical 9f22730870 decompile update_requirements 2024-02-03 01:05:33 -08:00
Lucent c4f720c505 reinstated credits on the source 2023-10-20 00:41:11 +02:00
Lucent 409efe14ac actually launch the randomization 2023-10-13 00:27:29 +02:00
Lucent bd7e1bc15d vanilla ROM parsing fix + stuff 2023-10-12 12:56:50 +02:00
Lucent 43e16025da native bps creation 2023-10-12 01:18:19 +02:00
Lucent 86b344f933 some stuff fixed; stuff still broken 2023-10-12 01:09:32 +02:00
Lucent 8674605497 bass, how low can you go 2023-10-12 00:16:25 +02:00
Lucent 28f2adc3d1 h 2023-10-11 12:31:13 +02:00
Lucent bf52b51426 typo2 2023-10-11 12:26:21 +02:00
Lucent d09df67d39 typo 2023-10-11 12:25:31 +02:00
Lucent eb93656ec0 yo! no more FLIPS? 2023-10-11 12:24:19 +02:00
Lucent 7c262f4f64 update readme 2023-10-11 11:51:38 +02:00
Lucent 355c2cff9e fix CRC computation 2023-10-11 11:51:12 +02:00
Lucent 8e97e2b000 initial commit 2023-10-10 12:18:45 +02:00
Lucent 0559218412 initial commit 2023-10-10 12:13:02 +02:00