40 lines
2.1 KiB
Markdown
40 lines
2.1 KiB
Markdown
# (Open) Metroid Fusion Open Randomizer
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This is the official unofficial Git repository for the Metroid Fusion Open Randomizer reverse engineering efforts, more casually referred to as MFOR or Fusion rando.
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Considering the original repository states that the software is GPL-3.0 licensed, but no source was ever released, we're endeavouring on this (potentially failing) task of making MFOR Open Again️™️
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## Project Status
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- [x] Decent disassembly
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- [x] GUI
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- [ ] CRC verification
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- [ ] Logic
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- [ ] Patching
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## Usage
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Beware: stuff doesn't work as it should yet. Prerequisites are PySimpleGUI (and tkinter by proxy). A prerequisites file is going to be added in the future.
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Clone the repository, install prerequisites manually via pip or your favourite package manager, `python MFOR.py`. Choose your game options (hover over a given option to see a tooltip explaining it), then click Generate. A popup will ask you to open an unmodified copy of the original game. This is not provided with the randomizer for legal reasons.
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The randomizer currently works with **only** the USA/Australia version of the game. To ensure you have the correct version of the game, the CRC32 checksum should be: `6C75479C`
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## Help
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* Join the Metroid Fusion speedrunning Discord server
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## Special Thanks
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[Decompyle++](https://github.com/zrax/pycdc) has been used for the initial disassembly. [R. Bernstein](https://github.com/rocky) because uncompyle6, decompile3, xdis and python-control-flow kickstarted this project.
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[Kazuto88](https://github.com/Kazuto88) for the actual development of the randomizer. Next lines are his special thanks to the people that contributed with the patching necessary to make this a reality:
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Much thanks to the folks in the MAGConst Discord for longtime help with Metroid Fusion/general GBA modding.
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Thanks to biospark for creating the Fusion level editor MAGE, and nearly all of the documented data on Metroid Fusion that helped make this randomizer a possibility.
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Thanks to interdpth for direct code assistance, and for his longtime contributions to the GBAtroid modding scene.
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Thanks to everyone who helped with early testing, bug finding, proposed fixes, etc.
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