adventofcode2022/day22/sol.py

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map = []
moves = ""
with open("input") as f:
for line in f:
if line == "\n":
break
map.append(line.rstrip("\n"))
moves = f.readline().strip()
F = {
0: (+1, 0),
1: (0, +1),
2: (-1, 0),
3: (0, -1),
}
#assert len(set(len(l) for l in map)) == 1
class Map:
def __init__(self, map):
self.map = map
self.starts = {}
for row in range(len(self.map)):
i = 0
while self.map[row][i] == ' ':
i += 1
self.starts[row] = i
self.row = 0
self.col = self.starts[0]
self.face = 0
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# 9'
# 1 2
# \ 4 \
# 6 7
# 9 \
self.region_map = {
# R D L U
1: [(2,0), (4, 0), (6,2), (9, 1)],
4: [(2,-1), (7,0), (6,-1), (1, 0)],
7: [(2,2), (9,+1), (6,0), (4,0)],
6: [(7,0), (9,0), (1,2), (4,+1)],
9: [(7,-1), (2,0), (1,-1), (6,0)],
2: [(7,2), (4,+1), (1, 0), (9,0)],
}
ok = True
for f in range(4):
for r in self.region_map:
orig = (r,f)
s = repr(orig)
for _ in range(4):
r, h = self.region_map[r][f]
f = (f+h)%4
s += "-> {} {}".format(r, f)
if (r,f) != orig:
print("!!", s)
ok = False
assert ok, "region topography failure"
def nextTile(self, x, y, face):
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# 0 - E
# 1 - S
# 2 - W
# 3 - N
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dx, dy = F[face]
r = self.region(x,y)
if 0 <= (x%50 + dx) < 50 and 0 <= (y%50 + dy) < 50:
x, y = x+dx, y+dy
else:
new_r, rotate = self.region_map[r][face]
x = (x+dx) % 50
y = (y+dy) % 50
if rotate == 0:
pass
elif rotate == -1:
x, y = y, 50-x-1
elif rotate == 1:
x, y = 50-y-1, x
elif rotate == 2:
x, y = 50-x-1, 50-y-1
x, y = self.in_region(x, y, new_r)
face = (face + rotate) % 4
c = self.map[y][x]
assert c != ' '
return x, y, face, c
@staticmethod
def in_region(x, y, r):
"""returns the absolute coords if the local (x,y) in region r"""
x %= 50
y %= 50
rx = r % 3
ry = r // 3
return (rx*50 + x), (ry*50 + y)
@staticmethod
def region(x, y):
return y//50 * 3 + x//50
def warp(x,y,face):
r = self.region(x,y)
s = 0
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if dx:
x += dx
if x < self.starts[y]:
x = len(self.map[y])-1
elif x >= len(self.map[y]):
x = self.starts[y]
if dy:
for _ in range(999):
y += dy
if y < 0:
y = len(self.map)-1
elif y >= len(self.map):
y = 0
if x > len(self.map[y]) or self.map[y][x] == ' ':
continue
break
assert self.map[y][x] != ' '
return x, y, self.map[y][x]
def turnLeft(self):
self.face = (self.face - 1) % 4
def turnRight(self):
self.face = (self.face + 1) % 4
def walk(self, n):
while n > 0:
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x,y,f,c = self.nextTile(self.col, self.row, self.face)
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if c == '#':
break
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pass#break
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self.row = y
self.col = x
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self.face = f
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#self.map[y][x] = '>v<^'[self.face]
n -= 1
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print(self.row+1, self.col+1)
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def pos(self):
return self.row+1, self.col+1
def score(self):
r, c = self.pos()
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return r*1000 + c*4 + self.face
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print(moves)
m = Map(map)
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for _ in range(4):
#m.walk(50)
print("---")
#blah
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i = 0
while i < len(moves):
if moves[i].isdigit():
j = i+1
while j < len(moves) and moves[j].isdigit():
j += 1
n = int(moves[i:j])
m.walk(n)
i = j
elif moves[i] == 'L':
m.turnLeft()
i += 1
elif moves[i] == 'R':
m.turnRight()
i += 1
else:
print("invalid move", moves[i], "at", i)
i += 1
print(m.row, m.col)
print(m.score())