181 lines
4.3 KiB
Python
181 lines
4.3 KiB
Python
map = []
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moves = ""
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with open("input") as f:
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for line in f:
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if line == "\n":
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break
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map.append(line.rstrip("\n"))
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moves = f.readline().strip()
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F = {
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0: (+1, 0),
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1: (0, +1),
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2: (-1, 0),
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3: (0, -1),
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}
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#assert len(set(len(l) for l in map)) == 1
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class Map:
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def __init__(self, map):
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self.map = map
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self.starts = {}
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for row in range(len(self.map)):
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i = 0
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while self.map[row][i] == ' ':
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i += 1
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self.starts[row] = i
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self.row = 0
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self.col = self.starts[0]
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self.face = 0
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# 9'
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# 1 2
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# \ 4 \
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# 6 7
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# 9 \
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self.region_map = {
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# R D L U
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1: [(2,0), (4, 0), (6,2), (9, 1)],
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4: [(2,-1), (7,0), (6,-1), (1, 0)],
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7: [(2,2), (9,+1), (6,0), (4,0)],
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6: [(7,0), (9,0), (1,2), (4,+1)],
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9: [(7,-1), (2,0), (1,-1), (6,0)],
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2: [(7,2), (4,+1), (1, 0), (9,0)],
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}
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ok = True
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for f in range(4):
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for r in self.region_map:
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orig = (r,f)
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s = repr(orig)
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for _ in range(4):
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r, h = self.region_map[r][f]
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f = (f+h)%4
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s += "-> {} {}".format(r, f)
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if (r,f) != orig:
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print("!!", s)
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ok = False
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assert ok, "region topography failure"
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def nextTile(self, x, y, face):
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# 0 - E
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# 1 - S
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# 2 - W
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# 3 - N
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dx, dy = F[face]
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r = self.region(x,y)
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if 0 <= (x%50 + dx) < 50 and 0 <= (y%50 + dy) < 50:
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x, y = x+dx, y+dy
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else:
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new_r, rotate = self.region_map[r][face]
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x = (x+dx) % 50
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y = (y+dy) % 50
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if rotate == 0:
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pass
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elif rotate == -1:
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x, y = y, 50-x-1
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elif rotate == 1:
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x, y = 50-y-1, x
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elif rotate == 2:
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x, y = 50-x-1, 50-y-1
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x, y = self.in_region(x, y, new_r)
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face = (face + rotate) % 4
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c = self.map[y][x]
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assert c != ' '
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return x, y, face, c
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@staticmethod
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def in_region(x, y, r):
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"""returns the absolute coords if the local (x,y) in region r"""
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x %= 50
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y %= 50
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rx = r % 3
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ry = r // 3
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return (rx*50 + x), (ry*50 + y)
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@staticmethod
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def region(x, y):
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return y//50 * 3 + x//50
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def warp(x,y,face):
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r = self.region(x,y)
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s = 0
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if dx:
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x += dx
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if x < self.starts[y]:
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x = len(self.map[y])-1
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elif x >= len(self.map[y]):
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x = self.starts[y]
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if dy:
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for _ in range(999):
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y += dy
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if y < 0:
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y = len(self.map)-1
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elif y >= len(self.map):
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y = 0
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if x > len(self.map[y]) or self.map[y][x] == ' ':
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continue
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break
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assert self.map[y][x] != ' '
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return x, y, self.map[y][x]
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def turnLeft(self):
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self.face = (self.face - 1) % 4
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def turnRight(self):
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self.face = (self.face + 1) % 4
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def walk(self, n):
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while n > 0:
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x,y,f,c = self.nextTile(self.col, self.row, self.face)
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if c == '#':
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break
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pass#break
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self.row = y
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self.col = x
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self.face = f
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#self.map[y][x] = '>v<^'[self.face]
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n -= 1
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print(self.row+1, self.col+1)
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def pos(self):
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return self.row+1, self.col+1
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def score(self):
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r, c = self.pos()
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return r*1000 + c*4 + self.face
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print(moves)
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m = Map(map)
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for _ in range(4):
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#m.walk(50)
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print("---")
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#blah
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i = 0
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while i < len(moves):
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if moves[i].isdigit():
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j = i+1
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while j < len(moves) and moves[j].isdigit():
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j += 1
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n = int(moves[i:j])
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m.walk(n)
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i = j
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elif moves[i] == 'L':
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m.turnLeft()
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i += 1
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elif moves[i] == 'R':
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m.turnRight()
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i += 1
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else:
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print("invalid move", moves[i], "at", i)
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i += 1
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print(m.row, m.col)
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print(m.score())
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