Decrease mutation rarity and reformat garden printing
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				| @ -207,7 +207,7 @@ class Plant(object): | ||||
|     def mutate_check(self): | ||||
|         # Create plant mutation | ||||
|         # Increase this # to make mutation rarer (chance 1 out of x each second) | ||||
|         CONST_MUTATION_RARITY = 10000 | ||||
|         CONST_MUTATION_RARITY = 20000 | ||||
|         mutation_seed = random.randint(1,CONST_MUTATION_RARITY) | ||||
|         if mutation_seed == CONST_MUTATION_RARITY: | ||||
|             # mutation gained! | ||||
|  | ||||
| @ -263,7 +263,7 @@ class CursedMenu(object): | ||||
|             if this_garden[plant_id]: | ||||
|                 if not this_garden[plant_id]["dead"]: | ||||
|                     this_plant = this_garden[plant_id] | ||||
|                     entry = "{:14} - {:>16} - {:>7}p - {}\n".format( | ||||
|                     entry = "{:14} - {:>16} - {:>8}p - {}\n".format( | ||||
|                         this_plant["owner"], | ||||
|                         this_plant["age"], | ||||
|                         this_plant["score"], | ||||
|  | ||||
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