Decrease mutation rarity and reformat garden printing
parent
934c632b13
commit
2696a9d61d
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@ -207,7 +207,7 @@ class Plant(object):
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def mutate_check(self):
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def mutate_check(self):
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# Create plant mutation
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# Create plant mutation
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# Increase this # to make mutation rarer (chance 1 out of x each second)
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# Increase this # to make mutation rarer (chance 1 out of x each second)
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CONST_MUTATION_RARITY = 10000
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CONST_MUTATION_RARITY = 20000
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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if mutation_seed == CONST_MUTATION_RARITY:
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if mutation_seed == CONST_MUTATION_RARITY:
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# mutation gained!
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# mutation gained!
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@ -263,7 +263,7 @@ class CursedMenu(object):
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if this_garden[plant_id]:
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if this_garden[plant_id]:
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if not this_garden[plant_id]["dead"]:
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if not this_garden[plant_id]["dead"]:
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this_plant = this_garden[plant_id]
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this_plant = this_garden[plant_id]
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entry = "{:14} - {:>16} - {:>7}p - {}\n".format(
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entry = "{:14} - {:>16} - {:>8}p - {}\n".format(
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this_plant["owner"],
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this_plant["owner"],
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this_plant["age"],
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this_plant["age"],
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this_plant["score"],
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this_plant["score"],
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