move Plant to its own module
Without this, trying to run this against cProfiler fails because pickler can't find Plant in the "current" module. It's an annoying quirk of pickle+cProfiler. see: https://stackoverflow.com/questions/53890693/cprofile-causes-pickling-error-when-running-multiprocessing-python-code this commit also adds a bunch of notes.pull/53/head
parent
151a700774
commit
ea358f641d
372
botany.py
372
botany.py
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@ -11,352 +11,43 @@ import errno
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import uuid
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import sqlite3
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import menu_screen as ms
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from plant import Plant
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# TODO:
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# - Switch from personal data file to table in DB
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# - switch from personal data file to row in DB
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# - is threading necessary?
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# - reduce CPU usage
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class Plant(object):
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# This is your plant!
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stage_list = [
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'seed',
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'seedling',
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'young',
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'mature',
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'flowering',
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'seed-bearing',
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]
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# there are threads.
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# - life thread. sleeps a variable amount of time based on generation bonus. increases tick count (ticks == score).
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# - death check; sleeps .1 per loop. checks if plant is dead and harvests it if so.
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# - autosave: saves plant file every 5 seconds. every 60 seconds, updates the garden db
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# - screen: sleeps 1s per loop. draws interface (including plant). for seeing score/plant change without user input.
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# meanwhile, the main thread handles input and redraws curses as needed.
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color_list = [
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'red',
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'orange',
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'yellow',
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'green',
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'blue',
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'indigo',
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'violet',
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'white',
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'black',
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'gold',
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'rainbow',
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]
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rarity_list = [
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'common',
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'uncommon',
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'rare',
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'legendary',
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'godly',
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]
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species_list = [
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'poppy',
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'cactus',
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'aloe',
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'venus flytrap',
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'jade plant',
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'fern',
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'daffodil',
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'sunflower',
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'baobab',
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'lithops',
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'hemp',
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'pansy',
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'iris',
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'agave',
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'ficus',
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'moss',
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'sage',
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'snapdragon',
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'columbine',
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'brugmansia',
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'palm',
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'pachypodium',
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]
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mutation_list = [
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'',
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'humming',
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'noxious',
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'vorpal',
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'glowing',
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'electric',
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'icy',
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'flaming',
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'psychic',
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'screaming',
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'chaotic',
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'hissing',
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'gelatinous',
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'deformed',
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'shaggy',
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'scaly',
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'depressed',
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'anxious',
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'metallic',
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'glossy',
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'psychedelic',
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'bonsai',
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'foamy',
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'singing',
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'fractal',
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'crunchy',
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'goth',
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'oozing',
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'stinky',
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'aromatic',
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'juicy',
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'smug',
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'vibrating',
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'lithe',
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'chalky',
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'naive',
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'ersatz',
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'disco',
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'levitating',
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'colossal',
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'luminous',
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'cosmic',
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'ethereal',
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'cursed',
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'buff',
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'narcotic',
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'gnu/linux',
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'abraxan', # rip dear friend
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]
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# affordance index
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# - main screen
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# navigable menu, plant, score, etc
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# - water
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# render a visualization of moistness; allow to water
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# - look
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# print a description of plant with info below rest of UI
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# - garden
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# runs a paginated view of every plant on the computer below rest of UI. to return to menu navigation must hit q.
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# - visit
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# runs a prompt underneath UI where you can see who recently visited you and type in a name to visit. must submit the prompt to get back to menu navigation.
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# - instructions
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# prints some explanatory text below the UI
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# - exit
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# quits program
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def __init__(self, this_filename, generation=1):
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# Constructor
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self.plant_id = str(uuid.uuid4())
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self.life_stages = (3600*24, (3600*24)*3, (3600*24)*10, (3600*24)*20, (3600*24)*30)
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# self.life_stages = (2, 4, 6, 8, 10) # debug mode
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self.stage = 0
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self.mutation = 0
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self.species = random.randint(0,len(self.species_list)-1)
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self.color = random.randint(0,len(self.color_list)-1)
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self.rarity = self.rarity_check()
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self.ticks = 0
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self.age_formatted = "0"
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self.generation = generation
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self.dead = False
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self.write_lock = False
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self.owner = getpass.getuser()
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self.file_name = this_filename
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self.start_time = int(time.time())
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self.last_time = int(time.time())
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# must water plant first day
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self.watered_timestamp = int(time.time())-(24*3600)-1
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self.watered_24h = False
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self.visitors = []
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def migrate_properties(self):
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# Migrates old data files to new
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if not hasattr(self, 'generation'):
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self.generation = 1
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if not hasattr(self, 'visitors'):
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self.visitors = []
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def parse_plant(self):
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# Converts plant data to human-readable format
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output = ""
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if self.stage >= 3:
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output += self.rarity_list[self.rarity] + " "
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if self.mutation != 0:
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output += self.mutation_list[self.mutation] + " "
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if self.stage >= 4:
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output += self.color_list[self.color] + " "
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output += self.stage_list[self.stage] + " "
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if self.stage >= 2:
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output += self.species_list[self.species] + " "
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return output.strip()
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def rarity_check(self):
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# Generate plant rarity
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CONST_RARITY_MAX = 256.0
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rare_seed = random.randint(1,CONST_RARITY_MAX)
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common_range = round((2.0/3)*CONST_RARITY_MAX)
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uncommon_range = round((2.0/3)*(CONST_RARITY_MAX-common_range))
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rare_range = round((2.0/3)*(CONST_RARITY_MAX-common_range-uncommon_range))
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legendary_range = round((2.0/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
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common_max = common_range
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uncommon_max = common_max + uncommon_range
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rare_max = uncommon_max + rare_range
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legendary_max = rare_max + legendary_range
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godly_max = CONST_RARITY_MAX
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if 0 <= rare_seed <= common_max:
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rarity = 0
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elif common_max < rare_seed <= uncommon_max:
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rarity = 1
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elif uncommon_max < rare_seed <= rare_max:
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rarity = 2
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elif rare_max < rare_seed <= legendary_max:
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rarity = 3
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elif legendary_max < rare_seed <= godly_max:
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rarity = 4
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return rarity
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def dead_check(self):
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# if it has been >5 days since watering, sorry plant is dead :(
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time_delta_watered = int(time.time()) - self.watered_timestamp
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if time_delta_watered > (5 * (24 * 3600)):
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self.dead = True
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return self.dead
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def update_visitor_db(self, visitor_names):
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game_dir = os.path.dirname(os.path.realpath(__file__))
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garden_db_path = os.path.join(game_dir, 'sqlite/garden_db.sqlite')
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conn = sqlite3.connect(garden_db_path)
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for name in (visitor_names):
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c = conn.cursor()
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c.execute("SELECT * FROM visitors WHERE garden_name = '{}' AND visitor_name = '{}' ".format(self.owner, name))
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data=c.fetchone()
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if data is None:
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sql = """ INSERT INTO visitors (garden_name,visitor_name,weekly_visits) VALUES('{}', '{}',1)""".format(self.owner, name)
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c.execute(sql)
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else:
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sql = """ UPDATE visitors SET weekly_visits = weekly_visits + 1 WHERE garden_name = '{}' AND visitor_name = '{}'""".format(self.owner, name)
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c.execute(sql)
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conn.commit()
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conn.close()
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def guest_check(self):
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user_dir = os.path.expanduser("~")
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botany_dir = os.path.join(user_dir,'.botany')
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visitor_filepath = os.path.join(botany_dir,'visitors.json')
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guest_timestamps = []
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visitors_this_check = []
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if os.path.isfile(visitor_filepath):
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with open(visitor_filepath, 'r') as visitor_file:
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data = json.load(visitor_file)
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if data:
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for element in data:
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if element['user'] not in self.visitors:
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self.visitors.append(element['user'])
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if element['user'] not in visitors_this_check:
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visitors_this_check.append(element['user'])
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# prevent users from manually setting watered_time in the future
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if element['timestamp'] <= int(time.time()) and element['timestamp'] >= self.watered_timestamp:
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guest_timestamps.append(element['timestamp'])
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try:
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self.update_visitor_db(visitors_this_check)
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except:
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pass
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with open(visitor_filepath, 'w') as visitor_file:
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visitor_file.write('[]')
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else:
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with open(visitor_filepath, mode='w') as f:
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json.dump([], f)
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os.chmod(visitor_filepath, 0o666)
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if not guest_timestamps:
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return self.watered_timestamp
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all_timestamps = [self.watered_timestamp] + guest_timestamps
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all_timestamps.sort()
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# calculate # of days between each guest watering
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timestamp_diffs = [(j-i)/86400.0 for i, j in zip(all_timestamps[:-1], all_timestamps[1:])]
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# plant's latest timestamp should be set to last timestamp before a
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# gap of 5 days
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# TODO: this considers a plant watered only on day 1 and day 4 to be
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# watered for all 4 days - need to figure out how to only add score
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# from 24h after each watered timestamp
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last_valid_element = next((x for x in timestamp_diffs if x > 5), None)
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if not last_valid_element:
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# all timestamps are within a 5 day range, can just use latest one
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return all_timestamps[-1]
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last_valid_index = timestamp_diffs.index(last_valid_element)
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# slice list to only include up until a >5 day gap
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valid_timestamps = all_timestamps[:last_valid_index + 1]
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return valid_timestamps[-1]
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def water_check(self):
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self.watered_timestamp = self.guest_check()
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self.time_delta_watered = int(time.time()) - self.watered_timestamp
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if self.time_delta_watered <= (24 * 3600):
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if not self.watered_24h:
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self.watered_24h = True
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return True
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else:
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self.watered_24h = False
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return False
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def mutate_check(self):
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# Create plant mutation
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# Increase this # to make mutation rarer (chance 1 out of x each second)
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CONST_MUTATION_RARITY = 20000
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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if mutation_seed == CONST_MUTATION_RARITY:
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# mutation gained!
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mutation = random.randint(0,len(self.mutation_list)-1)
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if self.mutation == 0:
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self.mutation = mutation
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return True
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else:
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return False
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def growth(self):
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# Increase plant growth stage
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if self.stage < (len(self.stage_list)-1):
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self.stage += 1
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def water(self):
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# Increase plant growth stage
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if not self.dead:
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self.watered_timestamp = int(time.time())
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self.watered_24h = True
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def start_over(self):
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# After plant reaches final stage, given option to restart
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# increment generation only if previous stage is final stage and plant
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# is alive
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if not self.dead:
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next_generation = self.generation + 1
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else:
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# Should this reset to 1? Seems unfair.. for now generations will
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# persist through death.
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next_generation = self.generation
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self.write_lock = True
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self.kill_plant()
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while self.write_lock:
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# Wait for garden writer to unlock
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# garden db needs to update before allowing the user to reset
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pass
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if not self.write_lock:
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self.__init__(self.file_name, next_generation)
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def kill_plant(self):
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self.dead = True
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def unlock_new_creation(self):
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self.write_lock = False
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def start_life(self):
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# runs life on a thread
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thread = threading.Thread(target=self.life, args=())
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thread.daemon = True
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thread.start()
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def life(self):
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# I've created life :)
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while True:
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if not self.dead:
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if self.watered_24h:
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self.ticks += 1
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if self.stage < len(self.stage_list)-1:
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if self.ticks >= self.life_stages[self.stage]:
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self.growth()
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if self.mutate_check():
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pass
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if self.water_check():
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# Do something
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pass
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if self.dead_check():
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# Do something else
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pass
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# TODO: event check
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generation_bonus = round(0.2 * (self.generation - 1), 1)
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adjusted_sleep_time = 1 / (1 + generation_bonus)
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time.sleep(adjusted_sleep_time)
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# part of the complexity of all this is everything takes place in one curses window; thus, updates must be manually synchronized across the various logical parts of the screen.
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# ideally, multiple windows would be used:
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# - the menu. it doesn't change unless the plant dies OR the plant hits stage 5, then "harvest" is dynamically added.
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# - the plant viewer. this is updated in "real time" as the plant grows.
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# - the status display: score and plant description
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# - the infow window. updated by visit/garden/instructions/look
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class DataManager(object):
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# handles user data, puts a .botany dir in user's home dir (OSX/Linux)
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@ -645,6 +336,7 @@ if __name__ == '__main__':
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# my_plant is either a fresh plant or an existing plant at this point
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my_plant.start_life()
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my_data.start_threads(my_plant)
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try:
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botany_menu = ms.CursedMenu(my_plant,my_data)
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my_data.save_plant(my_plant)
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@ -0,0 +1,349 @@
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import random
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import os
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import json
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import threading
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import time
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class Plant:
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# This is your plant!
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stage_list = [
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'seed',
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'seedling',
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'young',
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'mature',
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'flowering',
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'seed-bearing',
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]
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color_list = [
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'red',
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'orange',
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'yellow',
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'green',
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'blue',
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'indigo',
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'violet',
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'white',
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'black',
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'gold',
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'rainbow',
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]
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rarity_list = [
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'common',
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'uncommon',
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'rare',
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'legendary',
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'godly',
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]
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species_list = [
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'poppy',
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'cactus',
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'aloe',
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'venus flytrap',
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'jade plant',
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'fern',
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'daffodil',
|
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'sunflower',
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'baobab',
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'lithops',
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'hemp',
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'pansy',
|
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'iris',
|
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'agave',
|
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'ficus',
|
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'moss',
|
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'sage',
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'snapdragon',
|
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'columbine',
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'brugmansia',
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'palm',
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'pachypodium',
|
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]
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|
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mutation_list = [
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'',
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'humming',
|
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'noxious',
|
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'vorpal',
|
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'glowing',
|
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'electric',
|
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'icy',
|
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'flaming',
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'psychic',
|
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'screaming',
|
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'chaotic',
|
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'hissing',
|
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'gelatinous',
|
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'deformed',
|
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'shaggy',
|
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'scaly',
|
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'depressed',
|
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'anxious',
|
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'metallic',
|
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'glossy',
|
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'psychedelic',
|
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'bonsai',
|
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'foamy',
|
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'singing',
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'fractal',
|
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'crunchy',
|
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'goth',
|
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'oozing',
|
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'stinky',
|
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'aromatic',
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'juicy',
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'smug',
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'vibrating',
|
||||
'lithe',
|
||||
'chalky',
|
||||
'naive',
|
||||
'ersatz',
|
||||
'disco',
|
||||
'levitating',
|
||||
'colossal',
|
||||
'luminous',
|
||||
'cosmic',
|
||||
'ethereal',
|
||||
'cursed',
|
||||
'buff',
|
||||
'narcotic',
|
||||
'gnu/linux',
|
||||
'abraxan', # rip dear friend
|
||||
]
|
||||
|
||||
|
||||
def __init__(self, this_filename, generation=1):
|
||||
# Constructor
|
||||
self.plant_id = str(uuid.uuid4())
|
||||
self.life_stages = (3600*24, (3600*24)*3, (3600*24)*10, (3600*24)*20, (3600*24)*30)
|
||||
# self.life_stages = (2, 4, 6, 8, 10) # debug mode
|
||||
self.stage = 0
|
||||
self.mutation = 0
|
||||
self.species = random.randint(0,len(self.species_list)-1)
|
||||
self.color = random.randint(0,len(self.color_list)-1)
|
||||
self.rarity = self.rarity_check()
|
||||
self.ticks = 0
|
||||
self.age_formatted = "0"
|
||||
self.generation = generation
|
||||
self.dead = False
|
||||
self.write_lock = False
|
||||
self.owner = getpass.getuser()
|
||||
self.file_name = this_filename
|
||||
self.start_time = int(time.time())
|
||||
self.last_time = int(time.time())
|
||||
# must water plant first day
|
||||
self.watered_timestamp = int(time.time())-(24*3600)-1
|
||||
self.watered_24h = False
|
||||
self.visitors = []
|
||||
|
||||
def migrate_properties(self):
|
||||
# Migrates old data files to new
|
||||
if not hasattr(self, 'generation'):
|
||||
self.generation = 1
|
||||
if not hasattr(self, 'visitors'):
|
||||
self.visitors = []
|
||||
|
||||
def parse_plant(self):
|
||||
# Converts plant data to human-readable format
|
||||
output = ""
|
||||
if self.stage >= 3:
|
||||
output += self.rarity_list[self.rarity] + " "
|
||||
if self.mutation != 0:
|
||||
output += self.mutation_list[self.mutation] + " "
|
||||
if self.stage >= 4:
|
||||
output += self.color_list[self.color] + " "
|
||||
output += self.stage_list[self.stage] + " "
|
||||
if self.stage >= 2:
|
||||
output += self.species_list[self.species] + " "
|
||||
return output.strip()
|
||||
|
||||
def rarity_check(self):
|
||||
# Generate plant rarity
|
||||
CONST_RARITY_MAX = 256.0
|
||||
rare_seed = random.randint(1,CONST_RARITY_MAX)
|
||||
common_range = round((2.0/3)*CONST_RARITY_MAX)
|
||||
uncommon_range = round((2.0/3)*(CONST_RARITY_MAX-common_range))
|
||||
rare_range = round((2.0/3)*(CONST_RARITY_MAX-common_range-uncommon_range))
|
||||
legendary_range = round((2.0/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
|
||||
|
||||
common_max = common_range
|
||||
uncommon_max = common_max + uncommon_range
|
||||
rare_max = uncommon_max + rare_range
|
||||
legendary_max = rare_max + legendary_range
|
||||
godly_max = CONST_RARITY_MAX
|
||||
|
||||
if 0 <= rare_seed <= common_max:
|
||||
rarity = 0
|
||||
elif common_max < rare_seed <= uncommon_max:
|
||||
rarity = 1
|
||||
elif uncommon_max < rare_seed <= rare_max:
|
||||
rarity = 2
|
||||
elif rare_max < rare_seed <= legendary_max:
|
||||
rarity = 3
|
||||
elif legendary_max < rare_seed <= godly_max:
|
||||
rarity = 4
|
||||
return rarity
|
||||
|
||||
def dead_check(self):
|
||||
# if it has been >5 days since watering, sorry plant is dead :(
|
||||
time_delta_watered = int(time.time()) - self.watered_timestamp
|
||||
if time_delta_watered > (5 * (24 * 3600)):
|
||||
self.dead = True
|
||||
return self.dead
|
||||
|
||||
def update_visitor_db(self, visitor_names):
|
||||
game_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
garden_db_path = os.path.join(game_dir, 'sqlite/garden_db.sqlite')
|
||||
conn = sqlite3.connect(garden_db_path)
|
||||
for name in (visitor_names):
|
||||
c = conn.cursor()
|
||||
c.execute("SELECT * FROM visitors WHERE garden_name = '{}' AND visitor_name = '{}' ".format(self.owner, name))
|
||||
data=c.fetchone()
|
||||
if data is None:
|
||||
sql = """ INSERT INTO visitors (garden_name,visitor_name,weekly_visits) VALUES('{}', '{}',1)""".format(self.owner, name)
|
||||
c.execute(sql)
|
||||
else:
|
||||
sql = """ UPDATE visitors SET weekly_visits = weekly_visits + 1 WHERE garden_name = '{}' AND visitor_name = '{}'""".format(self.owner, name)
|
||||
c.execute(sql)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
def guest_check(self):
|
||||
user_dir = os.path.expanduser("~")
|
||||
botany_dir = os.path.join(user_dir,'.botany')
|
||||
visitor_filepath = os.path.join(botany_dir,'visitors.json')
|
||||
guest_timestamps = []
|
||||
visitors_this_check = []
|
||||
if os.path.isfile(visitor_filepath):
|
||||
with open(visitor_filepath, 'r') as visitor_file:
|
||||
data = json.load(visitor_file)
|
||||
if data:
|
||||
for element in data:
|
||||
if element['user'] not in self.visitors:
|
||||
self.visitors.append(element['user'])
|
||||
if element['user'] not in visitors_this_check:
|
||||
visitors_this_check.append(element['user'])
|
||||
# prevent users from manually setting watered_time in the future
|
||||
if element['timestamp'] <= int(time.time()) and element['timestamp'] >= self.watered_timestamp:
|
||||
guest_timestamps.append(element['timestamp'])
|
||||
try:
|
||||
self.update_visitor_db(visitors_this_check)
|
||||
except:
|
||||
pass
|
||||
with open(visitor_filepath, 'w') as visitor_file:
|
||||
visitor_file.write('[]')
|
||||
else:
|
||||
with open(visitor_filepath, mode='w') as f:
|
||||
json.dump([], f)
|
||||
os.chmod(visitor_filepath, 0o666)
|
||||
if not guest_timestamps:
|
||||
return self.watered_timestamp
|
||||
all_timestamps = [self.watered_timestamp] + guest_timestamps
|
||||
all_timestamps.sort()
|
||||
# calculate # of days between each guest watering
|
||||
timestamp_diffs = [(j-i)/86400.0 for i, j in zip(all_timestamps[:-1], all_timestamps[1:])]
|
||||
# plant's latest timestamp should be set to last timestamp before a
|
||||
# gap of 5 days
|
||||
# TODO: this considers a plant watered only on day 1 and day 4 to be
|
||||
# watered for all 4 days - need to figure out how to only add score
|
||||
# from 24h after each watered timestamp
|
||||
last_valid_element = next((x for x in timestamp_diffs if x > 5), None)
|
||||
if not last_valid_element:
|
||||
# all timestamps are within a 5 day range, can just use latest one
|
||||
return all_timestamps[-1]
|
||||
last_valid_index = timestamp_diffs.index(last_valid_element)
|
||||
# slice list to only include up until a >5 day gap
|
||||
valid_timestamps = all_timestamps[:last_valid_index + 1]
|
||||
return valid_timestamps[-1]
|
||||
|
||||
def water_check(self):
|
||||
self.watered_timestamp = self.guest_check()
|
||||
self.time_delta_watered = int(time.time()) - self.watered_timestamp
|
||||
if self.time_delta_watered <= (24 * 3600):
|
||||
if not self.watered_24h:
|
||||
self.watered_24h = True
|
||||
return True
|
||||
else:
|
||||
self.watered_24h = False
|
||||
return False
|
||||
|
||||
def mutate_check(self):
|
||||
# Create plant mutation
|
||||
# Increase this # to make mutation rarer (chance 1 out of x each second)
|
||||
CONST_MUTATION_RARITY = 20000
|
||||
mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
|
||||
if mutation_seed == CONST_MUTATION_RARITY:
|
||||
# mutation gained!
|
||||
mutation = random.randint(0,len(self.mutation_list)-1)
|
||||
if self.mutation == 0:
|
||||
self.mutation = mutation
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def growth(self):
|
||||
# Increase plant growth stage
|
||||
if self.stage < (len(self.stage_list)-1):
|
||||
self.stage += 1
|
||||
|
||||
def water(self):
|
||||
# Increase plant growth stage
|
||||
if not self.dead:
|
||||
self.watered_timestamp = int(time.time())
|
||||
self.watered_24h = True
|
||||
|
||||
def start_over(self):
|
||||
# After plant reaches final stage, given option to restart
|
||||
# increment generation only if previous stage is final stage and plant
|
||||
# is alive
|
||||
if not self.dead:
|
||||
next_generation = self.generation + 1
|
||||
else:
|
||||
# Should this reset to 1? Seems unfair.. for now generations will
|
||||
# persist through death.
|
||||
next_generation = self.generation
|
||||
self.write_lock = True
|
||||
self.kill_plant()
|
||||
while self.write_lock:
|
||||
# Wait for garden writer to unlock
|
||||
# garden db needs to update before allowing the user to reset
|
||||
pass
|
||||
if not self.write_lock:
|
||||
self.__init__(self.file_name, next_generation)
|
||||
|
||||
def kill_plant(self):
|
||||
self.dead = True
|
||||
|
||||
def unlock_new_creation(self):
|
||||
self.write_lock = False
|
||||
|
||||
def start_life(self):
|
||||
# runs life on a thread
|
||||
thread = threading.Thread(target=self.life, args=())
|
||||
thread.daemon = True
|
||||
thread.start()
|
||||
|
||||
def life(self):
|
||||
# I've created life :)
|
||||
while True:
|
||||
if not self.dead:
|
||||
if self.watered_24h:
|
||||
self.ticks += 1
|
||||
if self.stage < len(self.stage_list)-1:
|
||||
if self.ticks >= self.life_stages[self.stage]:
|
||||
self.growth()
|
||||
if self.mutate_check():
|
||||
pass
|
||||
if self.water_check():
|
||||
# Do something
|
||||
pass
|
||||
if self.dead_check():
|
||||
# Do something else
|
||||
pass
|
||||
# TODO: event check
|
||||
generation_bonus = round(0.2 * (self.generation - 1), 1)
|
||||
adjusted_sleep_time = 1 / (1 + generation_bonus)
|
||||
time.sleep(adjusted_sleep_time)
|
||||
|
Loading…
Reference in New Issue