1.0 KiB
1.0 KiB
George, who can be awakened.
@create $thing named "George"
@property george.awakened_time 0
@property george.time_awake 20
@verb george:description this none this rxd
@verb george:awaken this none none rxd
@program george:awaken
if ((time() - this.awakened_time) > this.time_awake)
player:tell("W H A M M U ! You awaken George!");
player.location:announce("W H A M M U ! "+player.name+" awakens George!");
this.awakened_time = time();
else
player:tell("George is already awake.");
endif
.
@program george:description
if ((time() - this.awakened_time) > this.time_awake)
return "He appears to be sleeping. Hopefully nobody AWAKENS him.";
else
return "George is awake and unfathomably powerful.";
endif
.
The Orb of Seeing, which demonstrates how to get information about the players that interact with objects.
@create $thing named "Orb of Seeing"
@verb orb:description tnt
@program orb:description
return {
"The "+this.name+" sees many things!",
"Viewer name: "+player.name,
"Item owner: "+this.owner.name
};
.