Update LICENSE.txt and README.md

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Safariminer 2025-04-27 20:50:32 -04:00
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MIT License
Copyright (c) 2025 Safariminer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# RLDoom
A Windows-focused id Tech 1 client made with raylib.
## Why a new client?
I hate ZDoom. And any time anyone says "Let's deathmatch on Doom!", you betcha they're talking about going on a ZDoom derivative like Zandronum. But at the same time, the official clients, the DOS one excepted, suck too. So why not just make a new one.
## Why Windows-focused?
DirectPlay seems fun.
## Does this port aim to be accurate to the original game?
Hell no. In gameplay, perhaps. I'll try to make movements and collisions as accurate as I can. For the rest, I am going with either competitivity, fun, or scalability.
## What works:
- Loading WADs
- Loading patches(Doom picture format)
- Loading colormaps
- Loading playpals