RLDoom
A Windows-focused id Tech 1 client made with raylib.
Why a new client?
I hate ZDoom. And any time anyone says "Let's deathmatch on Doom!", you betcha they're talking about going on a ZDoom derivative like Zandronum. But at the same time, the official clients, the DOS one excepted, suck too. So why not just make a new one.
Why Windows-focused?
DirectPlay seems fun.
Does this port aim to be accurate to the original game?
Hell no. In gameplay, perhaps. I'll try to make movements and collisions as accurate as I can. For the rest, I am going with either competitivity, fun, or scalability.
What works:
- Loading WADs
- Loading patches(Doom picture format)
- Loading colormaps
- Loading playpals
What I need next:
- Reading maps
- Turning maps into meshes for raylib/physics use
- Placing things on the map
- Adding actor scripts to the things on the map
Description
Languages
C++
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