1.6 KiB
Project Morault
A source-available attempt at a humanist and persistent live-service game
Project Morault is a source-available attempt at a humanist and persistent live-service game.
Goals
Ideological
- Establish open standards for items, trading, markets, and user interaction
- Create healthier game environments and ranking systems overall
Technical
- Create an engine that allows any device to run the game at competitive framerates
- Create a simpler map format inspired by UDMF to simplify rendering and collision maths to achieve better performance
Why say source-available and not open-source?
Collaboration is more or less only open to other tilde.town users for the time being. Forking and modding outside of tilde.town, however, are both allowed and encouraged.
Dependencies
- C++20
- raylib 5.5
Building for Windows (VS2022)
Compiling on Windows with Visual Studio 2022 is relatively straight-forward. Simply clone the repository, then create a deps
folder at the root of the repo. Inside your new folder, create an include
folder and a lib
folder. Then, follow the instructions for each dependency. Afterwards, simply open the ProjectMorault.sln
solution using Visual Studio 2022 and run.
raylib 5.5
First, download raylib 5.5 built for x64 MSVC from GitHub. Then, place the contents of the include
folder of the archive within your deps/include
folder. Then, place the contents of the lib
folder of the archive within your deps/lib
folder.