Hilbish/docs/api/bait.md

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---
title: Module bait
description: the event emitter
layout: doc
menu:
docs:
parent: "API"
---
## Introduction
Bait is the event emitter for Hilbish. Much like Node.js and
its `events` system, many actions in Hilbish emit events.
Unlike Node.js, Hilbish events are global. So make sure to
pick a unique name!
Usage of the Bait module consists of userstanding
event-driven architecture, but it's pretty simple:
If you want to act on a certain event, you can `catch` it.
You can act on events via callback functions.
Examples of this are in the Hilbish default config!
Consider this part of it:
```lua
bait.catch('command.exit', function(code)
running = false
doPrompt(code ~= 0)
doNotifyPrompt()
end)
```
What this does is, whenever the `command.exit` event is thrown,
this function will set the user prompt.
## Functions
|||
|----|----|
|<a href="#catch">catch(name, cb)</a>|Catches an event. This function can be used to act on events.|
|<a href="#catchOnce">catchOnce(name, cb)</a>|Catches an event, but only once. This will remove the hook immediately after it runs for the first time.|
|<a href="#hooks">hooks(name) -> table</a>|Returns a table of functions that are hooked on an event with the corresponding `name`.|
|<a href="#release">release(name, catcher)</a>|Removes the `catcher` for the event with `name`.|
|<a href="#throw">throw(name, ...args)</a>|Throws a hook with `name` with the provided `args`.|
<hr>
<div id='catch'>
<h4 class='heading'>
bait.catch(name, cb)
<a href="#catch" class='heading-link'>
<i class="fas fa-paperclip"></i>
</a>
</h4>
Catches an event. This function can be used to act on events.
#### Parameters
`string` **`name`**
The name of the hook.
`function` **`cb`**
The function that will be called when the hook is thrown.
#### Example
```lua
bait.catch('hilbish.exit', function()
print 'Goodbye Hilbish!'
end)
```
</div>
<hr>
<div id='catchOnce'>
<h4 class='heading'>
bait.catchOnce(name, cb)
<a href="#catchOnce" class='heading-link'>
<i class="fas fa-paperclip"></i>
</a>
</h4>
Catches an event, but only once. This will remove the hook immediately after it runs for the first time.
#### Parameters
`string` **`name`**
The name of the event
`function` **`cb`**
The function that will be called when the event is thrown.
</div>
<hr>
<div id='hooks'>
<h4 class='heading'>
bait.hooks(name) -> table
<a href="#hooks" class='heading-link'>
<i class="fas fa-paperclip"></i>
</a>
</h4>
Returns a table of functions that are hooked on an event with the corresponding `name`.
#### Parameters
`string` **`name`**
The name of the hook
</div>
<hr>
<div id='release'>
<h4 class='heading'>
bait.release(name, catcher)
<a href="#release" class='heading-link'>
<i class="fas fa-paperclip"></i>
</a>
</h4>
Removes the `catcher` for the event with `name`.
For this to work, `catcher` has to be the same function used to catch
an event, like one saved to a variable.
#### Parameters
`string` **`name`**
Name of the event the hook is on
`function` **`catcher`**
Hook function to remove
#### Example
```lua
local hookCallback = function() print 'hi' end
bait.catch('event', hookCallback)
-- a little while later....
bait.release('event', hookCallback)
-- and now hookCallback will no longer be ran for the event.
```
</div>
<hr>
<div id='throw'>
<h4 class='heading'>
bait.throw(name, ...args)
<a href="#throw" class='heading-link'>
<i class="fas fa-paperclip"></i>
</a>
</h4>
Throws a hook with `name` with the provided `args`.
#### Parameters
`string` **`name`**
The name of the hook.
`any` **`args`** (This type is variadic. You can pass an infinite amount of parameters with this type.)
The arguments to pass to the hook.
#### Example
```lua
bait.throw('greeting', 'world')
-- This can then be listened to via
bait.catch('gretting', function(greetTo)
print('Hello ' .. greetTo)
end)
```
</div>