Hilbish/moonlight/runtime_golua.go

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//go:build !midnight
package moonlight
import (
"os"
rt "github.com/arnodel/golua/runtime"
"github.com/arnodel/golua/lib"
"github.com/arnodel/golua/lib/debuglib"
)
type Runtime struct{
rt *rt.Runtime
}
func NewRuntime() *Runtime {
r := rt.New(os.Stdout)
r.PushContext(rt.RuntimeContextDef{
MessageHandler: debuglib.Traceback,
})
lib.LoadAll(r)
return specificRuntimeToGeneric(r)
}
func specificRuntimeToGeneric(rtm *rt.Runtime) *Runtime {
rr := Runtime{
rt: rtm,
}
return &rr
}
func (mlr *Runtime) UnderlyingRuntime() *rt.Runtime {
return mlr.rt
}
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// Push will push a Lua value onto the stack.
func (mlr *Runtime) Push(c *GoCont, v Value) {
c.cont.Push(c.thread.Runtime, v)
}
func (mlr *Runtime) PushNext1(c *GoCont, v Value) Cont {
return c.cont.PushingNext1(c.thread.Runtime, v)
}
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func (mlr *Runtime) Call1(val Value, args ...Value) (Value, error) {
return rt.Call1(mlr.rt.MainThread(), val, args...)
}