2022-04-12 23:28:25 +00:00
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package main
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import (
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"fmt"
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"sync"
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"time"
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"hilbish/util"
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rt "github.com/arnodel/golua/runtime"
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)
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2022-12-03 15:15:25 +00:00
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var timers *timersModule
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var timerMetaKey = rt.StringValue("hshtimer")
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type timersModule struct {
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mu *sync.RWMutex
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wg *sync.WaitGroup
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timers map[int]*timer
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latestID int
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running int
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}
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func newTimersModule() *timersModule {
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return &timersModule{
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timers: make(map[int]*timer),
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latestID: 0,
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mu: &sync.RWMutex{},
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wg: &sync.WaitGroup{},
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}
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}
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func (th *timersModule) wait() {
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th.wg.Wait()
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}
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func (th *timersModule) create(typ timerType, dur time.Duration, fun *rt.Closure) *timer {
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th.mu.Lock()
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defer th.mu.Unlock()
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th.latestID++
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t := &timer{
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typ: typ,
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fun: fun,
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dur: dur,
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channel: make(chan struct{}, 1),
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th: th,
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id: th.latestID,
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}
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t.ud = timerUserData(t)
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th.timers[th.latestID] = t
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return t
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}
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func (th *timersModule) get(id int) *timer {
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th.mu.RLock()
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defer th.mu.RUnlock()
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return th.timers[id]
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}
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func (th *timersModule) luaCreate(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.CheckNArgs(3); err != nil {
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return nil, err
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}
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timerTypInt, err := c.IntArg(0)
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if err != nil {
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return nil, err
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}
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ms, err := c.IntArg(1)
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if err != nil {
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return nil, err
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}
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cb, err := c.ClosureArg(2)
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if err != nil {
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return nil, err
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}
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timerTyp := timerType(timerTypInt)
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tmr := th.create(timerTyp, time.Duration(ms) * time.Millisecond, cb)
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return c.PushingNext1(t.Runtime, rt.UserDataValue(tmr.ud)), nil
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}
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func (th *timersModule) luaGet(thr *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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id, err := c.IntArg(0)
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if err != nil {
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return nil, err
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}
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t := th.get(int(id))
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if t != nil {
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return c.PushingNext1(thr.Runtime, rt.UserDataValue(t.ud)), nil
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}
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return c.Next(), nil
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}
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2022-12-04 02:50:15 +00:00
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// #interface timers
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// timeout and interval API
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// The timers interface si one to easily set timeouts and intervals
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// to run functions after a certain time or repeatedly without using
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// odd tricks.
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func (th *timersModule) loader(rtm *rt.Runtime) *rt.Table {
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timerMethods := rt.NewTable()
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timerFuncs := map[string]util.LuaExport{
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"start": {timerStart, 1, false},
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"stop": {timerStop, 1, false},
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}
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util.SetExports(rtm, timerMethods, timerFuncs)
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timerMeta := rt.NewTable()
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timerIndex := func(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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ti, _ := timerArg(c, 0)
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arg := c.Arg(1)
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val := timerMethods.Get(arg)
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if val != rt.NilValue {
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return c.PushingNext1(t.Runtime, val), nil
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}
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keyStr, _ := arg.TryString()
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switch keyStr {
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case "type": val = rt.IntValue(int64(ti.typ))
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case "running": val = rt.BoolValue(ti.running)
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case "duration": val = rt.IntValue(int64(ti.dur / time.Millisecond))
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}
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return c.PushingNext1(t.Runtime, val), nil
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}
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timerMeta.Set(rt.StringValue("__index"), rt.FunctionValue(rt.NewGoFunction(timerIndex, "__index", 2, false)))
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l.SetRegistry(timerMetaKey, rt.TableValue(timerMeta))
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thExports := map[string]util.LuaExport{
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"create": {th.luaCreate, 3, false},
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"get": {th.luaGet, 1, false},
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}
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luaTh := rt.NewTable()
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util.SetExports(rtm, luaTh, thExports)
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return luaTh
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}
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func timerArg(c *rt.GoCont, arg int) (*timer, error) {
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j, ok := valueToTimer(c.Arg(arg))
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if !ok {
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return nil, fmt.Errorf("#%d must be a timer", arg + 1)
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}
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return j, nil
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}
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func valueToTimer(val rt.Value) (*timer, bool) {
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u, ok := val.TryUserData()
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if !ok {
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return nil, false
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}
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j, ok := u.Value().(*timer)
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return j, ok
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}
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func timerUserData(j *timer) *rt.UserData {
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timerMeta := l.Registry(timerMetaKey)
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return rt.NewUserData(j, timerMeta.AsTable())
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}
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