Hilbish/moonlight/table_golua.go

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//go:build !midnight
package moonlight
import (
rt "github.com/arnodel/golua/runtime"
)
type Table struct{
lt *rt.Table
}
func NewTable() *Table {
return &Table{
lt: rt.NewTable(),
}
}
func (t *Table) SetRuntime(mlr *Runtime) {}
func (t *Table) Get(val Value) Value {
return t.lt.Get(val)
}
func (t *Table) SetField(key string, value Value) {
t.lt.Set(rt.StringValue(key), value)
}
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func (t *Table) Set(key Value, value Value) {
t.lt.Set(key, value)
}
func ForEach(tbl *Table, cb func(key Value, val Value)) {
nextVal := rt.NilValue
for {
key, val, _ := tbl.lt.Next(nextVal)
if key == rt.NilValue {
break
}
nextVal = key
cb(Value(key), Value(val))
}
}
func (mlr *Runtime) GlobalTable() *Table {
return &Table{
lt: mlr.rt.GlobalEnv(),
}
}
func convertToMoonlightTable(t *rt.Table) *Table {
return &Table{
lt: t,
}
}
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func TryTable(v Value) (*Table, bool) {
t, ok := v.TryTable()
return convertToMoonlightTable(t), ok
}