Hilbish/timerhandler.go

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package main
import (
"fmt"
"sync"
"time"
"hilbish/util"
rt "github.com/arnodel/golua/runtime"
)
var timers *timersModule
var timerMetaKey = rt.StringValue("hshtimer")
type timersModule struct {
mu *sync.RWMutex
wg *sync.WaitGroup
timers map[int]*timer
latestID int
running int
}
func newTimersModule() *timersModule {
return &timersModule{
timers: make(map[int]*timer),
latestID: 0,
mu: &sync.RWMutex{},
wg: &sync.WaitGroup{},
}
}
func (th *timersModule) wait() {
th.wg.Wait()
}
func (th *timersModule) create(typ timerType, dur time.Duration, fun *rt.Closure) *timer {
th.mu.Lock()
defer th.mu.Unlock()
th.latestID++
t := &timer{
typ: typ,
fun: fun,
dur: dur,
channel: make(chan struct{}, 1),
th: th,
id: th.latestID,
}
t.ud = timerUserData(t)
th.timers[th.latestID] = t
return t
}
func (th *timersModule) get(id int) *timer {
th.mu.RLock()
defer th.mu.RUnlock()
return th.timers[id]
}
// #interface timers
// create(type, time, callback)
// Creates a timer that runs based on the specified `time` in milliseconds.
// The `type` can either be interval (value of 0) or timeout (value of 1).
func (th *timersModule) luaCreate(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
if err := c.CheckNArgs(3); err != nil {
return nil, err
}
timerTypInt, err := c.IntArg(0)
if err != nil {
return nil, err
}
ms, err := c.IntArg(1)
if err != nil {
return nil, err
}
cb, err := c.ClosureArg(2)
if err != nil {
return nil, err
}
timerTyp := timerType(timerTypInt)
tmr := th.create(timerTyp, time.Duration(ms) * time.Millisecond, cb)
return c.PushingNext1(t.Runtime, rt.UserDataValue(tmr.ud)), nil
}
// #interface timers
// get(id)
// Retrieves a timer via its ID.
func (th *timersModule) luaGet(thr *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
if err := c.Check1Arg(); err != nil {
return nil, err
}
id, err := c.IntArg(0)
if err != nil {
return nil, err
}
t := th.get(int(id))
if t != nil {
return c.PushingNext1(thr.Runtime, rt.UserDataValue(t.ud)), nil
}
return c.Next(), nil
}
// #interface timers
// #property type What type of timer it is
// #property running If the timer is running
// #property duration The duration in milliseconds that the timer will run
// timeout and interval API
// The timers interface si one to easily set timeouts and intervals
// to run functions after a certain time or repeatedly without using
// odd tricks.
func (th *timersModule) loader(rtm *rt.Runtime) *rt.Table {
timerMethods := rt.NewTable()
timerFuncs := map[string]util.LuaExport{
"start": {timerStart, 1, false},
"stop": {timerStop, 1, false},
}
util.SetExports(rtm, timerMethods, timerFuncs)
timerMeta := rt.NewTable()
timerIndex := func(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
ti, _ := timerArg(c, 0)
arg := c.Arg(1)
val := timerMethods.Get(arg)
if val != rt.NilValue {
return c.PushingNext1(t.Runtime, val), nil
}
keyStr, _ := arg.TryString()
switch keyStr {
case "type": val = rt.IntValue(int64(ti.typ))
case "running": val = rt.BoolValue(ti.running)
case "duration": val = rt.IntValue(int64(ti.dur / time.Millisecond))
}
return c.PushingNext1(t.Runtime, val), nil
}
timerMeta.Set(rt.StringValue("__index"), rt.FunctionValue(rt.NewGoFunction(timerIndex, "__index", 2, false)))
l.SetRegistry(timerMetaKey, rt.TableValue(timerMeta))
thExports := map[string]util.LuaExport{
"create": {th.luaCreate, 3, false},
"get": {th.luaGet, 1, false},
}
luaTh := rt.NewTable()
util.SetExports(rtm, luaTh, thExports)
return luaTh
}
func timerArg(c *rt.GoCont, arg int) (*timer, error) {
j, ok := valueToTimer(c.Arg(arg))
if !ok {
return nil, fmt.Errorf("#%d must be a timer", arg + 1)
}
return j, nil
}
func valueToTimer(val rt.Value) (*timer, bool) {
u, ok := val.TryUserData()
if !ok {
return nil, false
}
j, ok := u.Value().(*timer)
return j, ok
}
func timerUserData(j *timer) *rt.UserData {
timerMeta := l.Registry(timerMetaKey)
return rt.NewUserData(j, timerMeta.AsTable())
}