Hilbish/moonlight/value_golua.go

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//go:build !midnight
package moonlight
import (
rt "github.com/arnodel/golua/runtime"
)
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var NilValue = rt.NilValue
type Value = rt.Value
type ValueType = rt.ValueType
const (
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IntType = rt.IntType
StringType = rt.StringType
FunctionType = rt.FunctionType
TableType = rt.TableType
)
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func Type(v Value) ValueType {
return ValueType(v.Type())
}
func StringValue(str string) Value {
return rt.StringValue(str)
}
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func IntValue(i int64) Value {
return rt.IntValue(i)
}
func BoolValue(b bool) Value {
return rt.BoolValue(b)
}
func TableValue(t *Table) Value {
return rt.TableValue(t.lt)
}
func ToString(v Value) string {
return v.AsString()
}
func ToTable(v Value) *Table {
return convertToMoonlightTable(v.AsTable())
}
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func AsValue(v interface{}) Value {
return rt.AsValue(v)
}