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fix: keep table methods in sync with c lua
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@ -15,6 +15,8 @@ func NewTable() *Table {
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}
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}
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}
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}
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func (t *Table) SetRuntime(mlr *Runtime) {}
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func (t *Table) Get(val Value) Value {
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func (t *Table) Get(val Value) Value {
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return t.lt.Get(val)
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return t.lt.Get(val)
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}
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}
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