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TorchedSammy | f43ff7d03c | |
TorchedSammy | 3bcff3e350 |
13
CHANGELOG.md
13
CHANGELOG.md
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@ -23,6 +23,17 @@ is for everything/anything as opposed to just adding a single command completion
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[#122](https://github.com/Rosettea/Hilbish/issues/122)
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- `fs.abs(path)` to get absolute path.
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- Nature module (`doc nature`)
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- `hilbish.jobs.add(cmdstr, args, execPath)` to add a job to the job table.
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`cmdstr` would be user input, `args` is the args for the command (includes arg0)
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and `execPath` is absolute path to command executable
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- `job.add` hook is thrown when a job is added. acts as a unique hook for
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jobs
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- `hilbish.jobs.disown(id)` and `disown` builtin to disown a job. `disown`
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without arguments will disown the last job.
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- `hilbish.jobs.last()` returns the last added job.
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- Job output (stdout/stderr) can now be obtained via the `stdout` and `stderr`
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fields on a job object.
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- Documentation for jobs is now available via `doc jobs`.
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### Changed
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- **Breaking Change:** Upgraded to Lua 5.4.
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@ -57,6 +68,8 @@ certain color rules.
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- Cursor position with CJK characters. ([#145](https://github.com/Rosettea/Hilbish/pull/145))
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- Files with same name as parent folder in completions getting cut off [#136](https://github.com/Rosettea/Hilbish/issues/136))
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- `hilbish.which` now works with commanders and aliases.
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- Background jobs no longer take stdin so they do not interfere with shell
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input.
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## [1.2.0] - 2022-03-17
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### Added
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@ -1,11 +1,5 @@
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Note: A `job` is a table with the following keys:
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- cmd: command string
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- running: boolean whether the job is running
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- id: unique id for the job
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- pid: process id for the job
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- exitCode: exit code of the job
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In ordinary cases you'd prefer to use the id instead of pid. The id is unique to
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Hilbish and is how you get jobs with the `hilbish.jobs` interface.
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Note: `job` refers to a job object. YOu can check `doc jobs` for more
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detail.
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+ `job.start` -> job > Thrown when a new background job starts.
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@ -0,0 +1,40 @@
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Hilbish has pretty standard job control. It's missing one or two things,
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but works well. One thing which is different from other shells
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(besides Hilbish) itself is the API for jobs, and of course it's in Lua.
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You can add jobs, stop and delete (disown) them and even get output.
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# Job Interface
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The job interface refers to `hilbish.jobs`.
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## Functions
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(Note that in the list here, they're called from `hilbish.jobs`, so
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a listing of `foo` would mean `hilbish.jobs.foo`)
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- `all()` -> {jobs}: Returns a table of all jobs.
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- `last()` -> job: Returns the last added job.
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- `get(id)` -> job: Get a job by its ID.
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- `add(cmdstr, args, execPath)` -> job: Adds a new job to the job table.
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Note that this does not run the command; You have to start it manually.
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`cmdstr` is the user's input for the job, `args` is a table of arguments
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for the command. It includes arg0 (don't set it as entry 0 in the table)
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and `execPath` is an absolute path for the command executable.
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- `disown(id)`: Removes a job by ID from the job table.
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# Job Object
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A job object on the Lua side is a table with some functions.
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On the under side it represents a job in the job table.
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You can still have a job object for a disowned job,
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it just won't be *working* anywhere. :^)
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## Properties
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- `cmd`: command string
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- `running`: boolean whether the job is running
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- `id`: unique id for the job
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- `pid`: process id for the job
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- `exitCode`: exit code of the job
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In ordinary cases you'd prefer to use the `id` instead of `pid`.
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The `id` is unique to Hilbish and is how you get jobs with the
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`hilbish.jobs` interface. It may also not describe the job entirely.
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## Functions
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- `stop()`: Stops the job.
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- `start()`: Starts the job.
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51
job.go
51
job.go
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@ -1,6 +1,7 @@
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package main
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import (
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"bytes"
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"errors"
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"io"
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"os"
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@ -27,9 +28,10 @@ type job struct {
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// would just be so itll be the same binary command always (path changes)
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path string
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handle *exec.Cmd
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stdin io.Reader
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stdout io.Writer
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stderr io.Writer
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cmdout io.Writer
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cmderr io.Writer
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stdout *bytes.Buffer
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stderr *bytes.Buffer
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}
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func (j *job) start() error {
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@ -38,13 +40,19 @@ func (j *job) start() error {
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cmd := exec.Cmd{
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Path: j.path,
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Args: j.args,
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Stdin: j.stdin,
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Stdout: j.stdout,
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Stderr: j.stderr,
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}
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j.setHandle(&cmd)
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}
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// bgProcAttr is defined in execfile_<os>.go, it holds a procattr struct
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// in a simple explanation, it makes signals from hilbish (sigint)
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// not go to it (child process)
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j.handle.SysProcAttr = bgProcAttr
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// reset output buffers
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j.stdout.Reset()
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j.stderr.Reset()
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// make cmd write to both standard output and output buffers for lua access
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j.handle.Stdout = io.MultiWriter(j.cmdout, j.stdout)
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j.handle.Stderr = io.MultiWriter(j.cmderr, j.stderr)
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if !j.once {
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j.once = true
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@ -82,9 +90,12 @@ func (j *job) setHandle(handle *exec.Cmd) {
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j.handle = handle
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j.args = handle.Args
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j.path = handle.Path
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j.stdin = handle.Stdin
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j.stdout = handle.Stdout
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j.stderr = handle.Stderr
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if handle.Stdout != nil {
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j.cmdout = handle.Stdout
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}
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if handle.Stderr != nil {
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j.cmderr = handle.Stderr
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}
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}
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func (j *job) getProc() *os.Process {
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@ -109,6 +120,8 @@ func (j *job) lua() rt.Value {
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luaJob.Set(rt.StringValue("id"), rt.IntValue(int64(j.id)))
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luaJob.Set(rt.StringValue("pid"), rt.IntValue(int64(j.pid)))
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luaJob.Set(rt.StringValue("exitCode"), rt.IntValue(int64(j.exitCode)))
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luaJob.Set(rt.StringValue("stdout"), rt.StringValue(string(j.stdout.Bytes())))
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luaJob.Set(rt.StringValue("stderr"), rt.StringValue(string(j.stderr.Bytes())))
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return rt.TableValue(luaJob)
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}
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@ -158,9 +171,10 @@ func (j *jobHandler) add(cmd string, args []string, path string) *job {
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id: j.latestID,
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args: args,
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path: path,
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stdin: os.Stdin,
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stdout: os.Stdout,
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stderr: os.Stderr,
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cmdout: os.Stdout,
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cmderr: os.Stderr,
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stdout: &bytes.Buffer{},
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stderr: &bytes.Buffer{},
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}
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j.jobs[j.latestID] = jb
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hooks.Em.Emit("job.add", jb.lua())
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@ -208,7 +222,7 @@ func (j *jobHandler) loader(rtm *rt.Runtime) *rt.Table {
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"all": {j.luaAllJobs, 0, false},
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"last": {j.luaLastJob, 0, false},
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"get": {j.luaGetJob, 1, false},
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"add": {j.luaAddJob, 2, false},
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"add": {j.luaAddJob, 3, false},
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"disown": {j.luaDisownJob, 1, false},
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}
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@ -239,7 +253,7 @@ func (j *jobHandler) luaGetJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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}
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func (j *jobHandler) luaAddJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.CheckNArgs(2); err != nil {
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if err := c.CheckNArgs(3); err != nil {
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return nil, err
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}
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cmd, err := c.StringArg(0)
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@ -250,6 +264,10 @@ func (j *jobHandler) luaAddJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err != nil {
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return nil, err
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}
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execPath, err := c.StringArg(2)
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if err != nil {
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return nil, err
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}
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var args []string
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util.ForEach(largs, func(k rt.Value, v rt.Value) {
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@ -257,8 +275,8 @@ func (j *jobHandler) luaAddJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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args = append(args, v.AsString())
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}
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})
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// TODO: change to lookpath for args[0]
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jb := j.add(cmd, args, args[0])
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jb := j.add(cmd, args, execPath)
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return c.PushingNext1(t.Runtime, jb.lua()), nil
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}
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@ -303,4 +321,3 @@ func (j *jobHandler) luaLastJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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return c.PushingNext1(t.Runtime, job.lua()), nil
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}
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