mirror of https://github.com/Hilbis/Hilbish
382 lines
9.0 KiB
Go
382 lines
9.0 KiB
Go
// the event emitter
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/*
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Bait is the event emitter for Hilbish. Much like Node.js and
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its `events` system, many actions in Hilbish emit events.
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Unlike Node.js, Hilbish events are global. So make sure to
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pick a unique name!
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Usage of the Bait module consists of userstanding
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event-driven architecture, but it's pretty simple:
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If you want to act on a certain event, you can `catch` it.
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You can act on events via callback functions.
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Examples of this are in the Hilbish default config!
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Consider this part of it:
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```lua
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bait.catch('command.exit', function(code)
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running = false
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doPrompt(code ~= 0)
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doNotifyPrompt()
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end)
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```
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What this does is, whenever the `command.exit` event is thrown,
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this function will set the user prompt.
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*/
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package bait
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import (
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//"errors"
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"hilbish/moonlight"
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"hilbish/util"
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rt "github.com/arnodel/golua/runtime"
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)
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type listenerType int
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const (
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goListener listenerType = iota
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luaListener
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)
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// Recoverer is a function which is called when a panic occurs in an event.
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type Recoverer func(event string, handler *Listener, err interface{})
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// Listener is a struct that holds the handler for an event.
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type Listener struct{
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typ listenerType
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once bool
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caller func(...interface{})
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luaCaller *moonlight.Closure
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}
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type Bait struct{
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recoverer Recoverer
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handlers map[string][]*Listener
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rtm *moonlight.Runtime
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}
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// New creates a new Bait instance.
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func New(rtm *moonlight.Runtime) *Bait {
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b := &Bait{
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handlers: make(map[string][]*Listener),
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rtm: rtm,
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}
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return b
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}
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// Emit throws an event.
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func (b *Bait) Emit(event string, args ...interface{}) {
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handles := b.handlers[event]
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if handles == nil {
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return
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}
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for idx, handle := range handles {
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defer func() {
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if err := recover(); err != nil {
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b.callRecoverer(event, handle, err)
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}
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}()
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if handle.typ == luaListener {
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//funcVal := moonlight.FunctionValue(handle.luaCaller)
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var luaArgs []moonlight.Value
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for _, arg := range args {
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var luarg moonlight.Value
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switch arg.(type) {
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case moonlight.Value: luarg = arg.(moonlight.Value)
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default: luarg = moonlight.AsValue(arg)
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}
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luaArgs = append(luaArgs, luarg)
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}
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/*
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_, err := b.rtm.Call1(funcVal, luaArgs...)
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if err != nil {
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if event != "error" {
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b.Emit("error", event, handle.luaCaller, err.Error())
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return
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}
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// if there is an error in an error event handler, panic instead
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// (calls the go recoverer function)
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panic(err)
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}
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*/
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} else {
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handle.caller(args...)
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}
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if handle.once {
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b.removeListener(event, idx)
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}
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}
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}
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// On adds a Go function handler for an event.
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func (b *Bait) On(event string, handler func(...interface{})) *Listener {
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listener := &Listener{
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typ: goListener,
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caller: handler,
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}
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b.addListener(event, listener)
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return listener
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}
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// OnLua adds a Lua function handler for an event.
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func (b *Bait) OnLua(event string, handler *moonlight.Closure) *Listener {
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listener := &Listener{
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typ: luaListener,
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luaCaller: handler,
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}
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b.addListener(event, listener)
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return listener
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}
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// Off removes a Go function handler for an event.
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func (b *Bait) Off(event string, listener *Listener) {
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handles := b.handlers[event]
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for i, handle := range handles {
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if handle == listener {
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b.removeListener(event, i)
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}
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}
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}
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// OffLua removes a Lua function handler for an event.
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func (b *Bait) OffLua(event string, handler *moonlight.Closure) {
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handles := b.handlers[event]
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for i, handle := range handles {
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if handle.luaCaller == handler {
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b.removeListener(event, i)
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}
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}
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}
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// Once adds a Go function listener for an event that only runs once.
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func (b *Bait) Once(event string, handler func(...interface{})) *Listener {
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listener := &Listener{
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typ: goListener,
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once: true,
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caller: handler,
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}
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b.addListener(event, listener)
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return listener
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}
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// OnceLua adds a Lua function listener for an event that only runs once.
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func (b *Bait) OnceLua(event string, handler *moonlight.Closure) *Listener {
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listener := &Listener{
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typ: luaListener,
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once: true,
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luaCaller: handler,
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}
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b.addListener(event, listener)
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return listener
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}
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// SetRecoverer sets the function to be executed when a panic occurs in an event.
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func (b *Bait) SetRecoverer(recoverer Recoverer) {
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b.recoverer = recoverer
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}
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func (b *Bait) addListener(event string, listener *Listener) {
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if b.handlers[event] == nil {
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b.handlers[event] = []*Listener{}
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}
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b.handlers[event] = append(b.handlers[event], listener)
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}
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func (b *Bait) removeListener(event string, idx int) {
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b.handlers[event][idx] = b.handlers[event][len(b.handlers[event]) - 1]
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b.handlers[event] = b.handlers[event][:len(b.handlers[event]) - 1]
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}
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func (b *Bait) callRecoverer(event string, handler *Listener, err interface{}) {
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if b.recoverer == nil {
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panic(err)
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}
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b.recoverer(event, handler, err)
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}
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func (b *Bait) Loader(rtm *moonlight.Runtime) moonlight.Value {
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exports := map[string]moonlight.Export{
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"catch": {b.bcatch, 2, false},
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/*
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"catchOnce": util.LuaExport{b.bcatchOnce, 2, false},
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"throw": util.LuaExport{b.bthrow, 1, true},
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"release": util.LuaExport{b.brelease, 2, false},
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"hooks": util.LuaExport{b.bhooks, 1, false},
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*/
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}
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mod := moonlight.NewTable()
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rtm.SetExports(mod, exports)
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return moonlight.TableValue(mod)
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}
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func handleHook(t *rt.Thread, c *rt.GoCont, name string, catcher *rt.Closure, args ...interface{}) {
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funcVal := rt.FunctionValue(catcher)
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var luaArgs []rt.Value
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for _, arg := range args {
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var luarg rt.Value
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switch arg.(type) {
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case rt.Value: luarg = arg.(rt.Value)
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default: luarg = rt.AsValue(arg)
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}
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luaArgs = append(luaArgs, luarg)
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}
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_, err := rt.Call1(t, funcVal, luaArgs...)
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if err != nil {
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e := rt.NewError(rt.StringValue(err.Error()))
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e = e.AddContext(c.Next(), 1)
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// panicking here won't actually cause hilbish to panic and instead will
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// print the error and remove the hook (look at emission recover from above)
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panic(e)
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}
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}
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// catch(name, cb)
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// Catches an event. This function can be used to act on events.
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// #param name string The name of the hook.
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// #param cb function The function that will be called when the hook is thrown.
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/*
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#example
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bait.catch('hilbish.exit', function()
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print 'Goodbye Hilbish!'
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end)
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#example
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*/
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func (b *Bait) bcatch(mlr *moonlight.Runtime, c *moonlight.GoCont) (moonlight.Cont, error) {
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name, catcher, err := util.HandleStrCallback(mlr, c)
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if err != nil {
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return nil, err
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}
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b.OnLua(name, catcher)
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return c.Next(), nil
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}
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/*
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// catchOnce(name, cb)
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// Catches an event, but only once. This will remove the hook immediately after it runs for the first time.
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// #param name string The name of the event
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// #param cb function The function that will be called when the event is thrown.
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func (b *Bait) bcatchOnce(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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name, catcher, err := util.HandleStrCallback(t, c)
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if err != nil {
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return nil, err
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}
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b.OnceLua(name, catcher)
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return c.Next(), nil
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}
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// hooks(name) -> table
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// Returns a table of functions that are hooked on an event with the corresponding `name`.
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// #param name string The name of the hook
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// #returns table<function>
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func (b *Bait) bhooks(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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evName, err := c.StringArg(0)
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if err != nil {
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return nil, err
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}
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noHooks := errors.New("no hooks for event " + evName)
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handlers := b.handlers[evName]
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if handlers == nil {
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return nil, noHooks
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}
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luaHandlers := rt.NewTable()
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for _, handler := range handlers {
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if handler.typ != luaListener { continue }
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luaHandlers.Set(rt.IntValue(luaHandlers.Len() + 1), rt.FunctionValue(handler.luaCaller))
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}
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if luaHandlers.Len() == 0 {
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return nil, noHooks
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}
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return c.PushingNext1(t.Runtime, rt.TableValue(luaHandlers)), nil
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}
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*/
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// release(name, catcher)
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// Removes the `catcher` for the event with `name`.
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// For this to work, `catcher` has to be the same function used to catch
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// an event, like one saved to a variable.
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// #param name string Name of the event the hook is on
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// #param catcher function Hook function to remove
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/*
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#example
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local hookCallback = function() print 'hi' end
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bait.catch('event', hookCallback)
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-- a little while later....
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bait.release('event', hookCallback)
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-- and now hookCallback will no longer be ran for the event.
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#example
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*/
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/*
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func (b *Bait) brelease(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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name, catcher, err := util.HandleStrCallback(t, c)
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if err != nil {
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return nil, err
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}
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b.OffLua(name, catcher)
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return c.Next(), nil
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}
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*/
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// throw(name, ...args)
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// #param name string The name of the hook.
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// #param args ...any The arguments to pass to the hook.
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// Throws a hook with `name` with the provided `args`.
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/*
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#example
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bait.throw('greeting', 'world')
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-- This can then be listened to via
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bait.catch('gretting', function(greetTo)
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print('Hello ' .. greetTo)
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end)
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#example
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*/
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/*
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func (b *Bait) bthrow(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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name, err := c.StringArg(0)
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if err != nil {
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return nil, err
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}
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ifaceSlice := make([]interface{}, len(c.Etc()))
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for i, v := range c.Etc() {
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ifaceSlice[i] = v
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}
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b.Emit(name, ifaceSlice...)
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return c.Next(), nil
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}
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*/
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