mirror of https://github.com/Hilbis/Hilbish
500 lines
10 KiB
Go
500 lines
10 KiB
Go
package main
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import (
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"bytes"
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"errors"
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"fmt"
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"io"
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"os"
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"os/exec"
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"sync"
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"syscall"
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"hilbish/util"
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rt "github.com/arnodel/golua/runtime"
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)
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var jobs *jobHandler
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var jobMetaKey = rt.StringValue("hshjob")
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// #interface jobs
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// #property cmd The user entered command string for the job.
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// #property running Whether the job is running or not.
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// #property id The ID of the job in the job table
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// #property pid The Process ID
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// #property exitCode The last exit code of the job.
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// #property stdout The standard output of the job. This just means the normal logs of the process.
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// #property stderr The standard error stream of the process. This (usually) includes error messages of the job.
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// Job Type.
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type job struct {
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cmd string
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running bool
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id int
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pid int
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exitCode int
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once bool
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args []string
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// save path for a few reasons, one being security (lmao) while the other
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// would just be so itll be the same binary command always (path changes)
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path string
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handle *exec.Cmd
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cmdout io.Writer
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cmderr io.Writer
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stdout *bytes.Buffer
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stderr *bytes.Buffer
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ud *rt.UserData
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}
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func (j *job) start() error {
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if j.handle == nil || j.once {
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// cmd cant be reused so make a new one
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cmd := exec.Cmd{
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Path: j.path,
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Args: j.args,
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}
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j.setHandle(&cmd)
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}
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// bgProcAttr is defined in execfile_<os>.go, it holds a procattr struct
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// in a simple explanation, it makes signals from hilbish (sigint)
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// not go to it (child process)
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j.handle.SysProcAttr = bgProcAttr
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// reset output buffers
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j.stdout.Reset()
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j.stderr.Reset()
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// make cmd write to both standard output and output buffers for lua access
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j.handle.Stdout = io.MultiWriter(j.cmdout, j.stdout)
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j.handle.Stderr = io.MultiWriter(j.cmderr, j.stderr)
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if !j.once {
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j.once = true
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}
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err := j.handle.Start()
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proc := j.getProc()
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j.pid = proc.Pid
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j.running = true
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hooks.Emit("job.start", rt.UserDataValue(j.ud))
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return err
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}
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func (j *job) stop() {
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// finish will be called in exec handle
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proc := j.getProc()
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if proc != nil {
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proc.Kill()
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}
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}
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func (j *job) finish() {
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j.running = false
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hooks.Emit("job.done", rt.UserDataValue(j.ud))
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}
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func (j *job) wait() {
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j.handle.Wait()
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}
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func (j *job) setHandle(handle *exec.Cmd) {
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j.handle = handle
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j.args = handle.Args
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j.path = handle.Path
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if handle.Stdout != nil {
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j.cmdout = handle.Stdout
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}
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if handle.Stderr != nil {
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j.cmderr = handle.Stderr
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}
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}
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func (j *job) getProc() *os.Process {
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handle := j.handle
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if handle != nil {
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return handle.Process
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}
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return nil
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}
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// #interface jobs
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// #member
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// start()
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// Starts running the job.
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func luaStartJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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j, err := jobArg(c, 0)
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if err != nil {
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return nil, err
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}
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if !j.running {
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err := j.start()
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exit := handleExecErr(err)
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j.exitCode = int(exit)
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j.finish()
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}
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return c.Next(), nil
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}
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// #interface jobs
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// stop()
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// Stops the job from running.
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func luaStopJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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j, err := jobArg(c, 0)
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if err != nil {
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return nil, err
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}
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if j.running {
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j.stop()
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j.finish()
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}
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return c.Next(), nil
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}
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// #interface jobs
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// #member
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// foreground()
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// Puts a job in the foreground. This will cause it to run like it was
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// executed normally and wait for it to complete.
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func luaForegroundJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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j, err := jobArg(c, 0)
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if err != nil {
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return nil, err
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}
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if !j.running {
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return nil, errors.New("job not running")
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}
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// lua code can run in other threads and goroutines, so this exists
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jobs.foreground = true
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// this is kinda funny
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// background continues the process incase it got suspended
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err = j.background()
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if err != nil {
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return nil, err
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}
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err = j.foreground()
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if err != nil {
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return nil, err
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}
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jobs.foreground = false
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return c.Next(), nil
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}
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// #interface jobs
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// #member
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// background()
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// Puts a job in the background. This acts the same as initially running a job.
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func luaBackgroundJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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j, err := jobArg(c, 0)
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if err != nil {
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return nil, err
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}
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if !j.running {
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return nil, errors.New("job not running")
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}
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err = j.background()
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if err != nil {
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return nil, err
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}
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return c.Next(), nil
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}
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type jobHandler struct {
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jobs map[int]*job
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latestID int
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foreground bool // if job currently in the foreground
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mu *sync.RWMutex
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}
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func newJobHandler() *jobHandler {
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return &jobHandler{
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jobs: make(map[int]*job),
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latestID: 0,
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mu: &sync.RWMutex{},
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}
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}
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func (j *jobHandler) add(cmd string, args []string, path string) *job {
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j.mu.Lock()
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defer j.mu.Unlock()
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j.latestID++
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jb := &job{
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cmd: cmd,
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running: false,
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id: j.latestID,
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args: args,
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path: path,
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cmdout: os.Stdout,
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cmderr: os.Stderr,
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stdout: &bytes.Buffer{},
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stderr: &bytes.Buffer{},
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}
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jb.ud = jobUserData(jb)
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j.jobs[j.latestID] = jb
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hooks.Emit("job.add", rt.UserDataValue(jb.ud))
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return jb
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}
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func (j *jobHandler) getLatest() *job {
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j.mu.RLock()
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defer j.mu.RUnlock()
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return j.jobs[j.latestID]
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}
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func (j *jobHandler) disown(id int) error {
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j.mu.RLock()
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if j.jobs[id] == nil {
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return errors.New("job doesnt exist")
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}
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j.mu.RUnlock()
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j.mu.Lock()
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delete(j.jobs, id)
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j.mu.Unlock()
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return nil
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}
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func (j *jobHandler) stopAll() {
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j.mu.RLock()
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defer j.mu.RUnlock()
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for _, jb := range j.jobs {
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// on exit, unix shell should send sighup to all jobs
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if jb.running {
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proc := jb.getProc()
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proc.Signal(syscall.SIGHUP)
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jb.wait() // waits for program to exit due to sighup
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}
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}
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}
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// #interface jobs
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// background job management
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/*
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Manage interactive jobs in Hilbish via Lua.
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Jobs are the name of background tasks/commands. A job can be started via
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interactive usage or with the functions defined below for use in external runners. */
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func (j *jobHandler) loader(rtm *rt.Runtime) *rt.Table {
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jobMethods := rt.NewTable()
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jFuncs := map[string]util.LuaExport{
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"stop": {luaStopJob, 1, false},
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"start": {luaStartJob, 1, false},
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"foreground": {luaForegroundJob, 1, false},
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"background": {luaBackgroundJob, 1, false},
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}
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util.SetExports(l, jobMethods, jFuncs)
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jobMeta := rt.NewTable()
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jobIndex := func(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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j, _ := jobArg(c, 0)
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arg := c.Arg(1)
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val := jobMethods.Get(arg)
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if val != rt.NilValue {
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return c.PushingNext1(t.Runtime, val), nil
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}
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keyStr, _ := arg.TryString()
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switch keyStr {
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case "cmd": val = rt.StringValue(j.cmd)
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case "running": val = rt.BoolValue(j.running)
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case "id": val = rt.IntValue(int64(j.id))
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case "pid": val = rt.IntValue(int64(j.pid))
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case "exitCode": val = rt.IntValue(int64(j.exitCode))
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case "stdout": val = rt.StringValue(string(j.stdout.Bytes()))
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case "stderr": val = rt.StringValue(string(j.stderr.Bytes()))
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}
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return c.PushingNext1(t.Runtime, val), nil
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}
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jobMeta.Set(rt.StringValue("__index"), rt.FunctionValue(rt.NewGoFunction(jobIndex, "__index", 2, false)))
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l.SetRegistry(jobMetaKey, rt.TableValue(jobMeta))
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jobFuncs := map[string]util.LuaExport{
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"all": {j.luaAllJobs, 0, false},
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"last": {j.luaLastJob, 0, false},
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"get": {j.luaGetJob, 1, false},
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"add": {j.luaAddJob, 3, false},
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"disown": {j.luaDisownJob, 1, false},
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}
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luaJob := rt.NewTable()
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util.SetExports(rtm, luaJob, jobFuncs)
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return luaJob
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}
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func jobArg(c *rt.GoCont, arg int) (*job, error) {
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j, ok := valueToJob(c.Arg(arg))
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if !ok {
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return nil, fmt.Errorf("#%d must be a job", arg + 1)
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}
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return j, nil
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}
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func valueToJob(val rt.Value) (*job, bool) {
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u, ok := val.TryUserData()
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if !ok {
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return nil, false
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}
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j, ok := u.Value().(*job)
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return j, ok
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}
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func jobUserData(j *job) *rt.UserData {
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jobMeta := l.Registry(jobMetaKey)
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return rt.NewUserData(j, jobMeta.AsTable())
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}
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// #interface jobs
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// get(id) -> @Job
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// Get a job object via its ID.
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// --- @param id number
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// --- @returns Job
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func (j *jobHandler) luaGetJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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j.mu.RLock()
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defer j.mu.RUnlock()
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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jobID, err := c.IntArg(0)
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if err != nil {
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return nil, err
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}
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job := j.jobs[int(jobID)]
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if job == nil {
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return c.Next(), nil
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}
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return c.PushingNext(t.Runtime, rt.UserDataValue(job.ud)), nil
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}
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// #interface jobs
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// add(cmdstr, args, execPath)
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// Adds a new job to the job table. Note that this does not immediately run it.
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// --- @param cmdstr string
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// --- @param args table
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// --- @param execPath string
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func (j *jobHandler) luaAddJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.CheckNArgs(3); err != nil {
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return nil, err
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}
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cmd, err := c.StringArg(0)
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if err != nil {
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return nil, err
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}
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largs, err := c.TableArg(1)
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if err != nil {
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return nil, err
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}
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execPath, err := c.StringArg(2)
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if err != nil {
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return nil, err
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}
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var args []string
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util.ForEach(largs, func(k rt.Value, v rt.Value) {
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if v.Type() == rt.StringType {
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args = append(args, v.AsString())
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}
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})
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jb := j.add(cmd, args, execPath)
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return c.PushingNext1(t.Runtime, rt.UserDataValue(jb.ud)), nil
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}
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// #interface jobs
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// all() -> table<@Job>
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// Returns a table of all job objects.
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// --- @returns table<Job>
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func (j *jobHandler) luaAllJobs(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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j.mu.RLock()
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defer j.mu.RUnlock()
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jobTbl := rt.NewTable()
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for id, job := range j.jobs {
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jobTbl.Set(rt.IntValue(int64(id)), rt.UserDataValue(job.ud))
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}
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return c.PushingNext1(t.Runtime, rt.TableValue(jobTbl)), nil
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}
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// #interface jobs
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// disown(id)
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// Disowns a job. This deletes it from the job table.
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// --- @param id number
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func (j *jobHandler) luaDisownJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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if err := c.Check1Arg(); err != nil {
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return nil, err
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}
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jobID, err := c.IntArg(0)
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if err != nil {
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return nil, err
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}
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err = j.disown(int(jobID))
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if err != nil {
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return nil, err
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}
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return c.Next(), nil
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}
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// #interface jobs
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// last() -> @Job
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// Returns the last added job from the table.
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// --- @returns Job
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func (j *jobHandler) luaLastJob(t *rt.Thread, c *rt.GoCont) (rt.Cont, error) {
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j.mu.RLock()
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defer j.mu.RUnlock()
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job := j.jobs[j.latestID]
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if job == nil { // incase we dont have any jobs yet
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return c.Next(), nil
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}
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return c.PushingNext1(t.Runtime, rt.UserDataValue(job.ud)), nil
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}
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