mirror of
https://github.com/Hilbis/Hilbish
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this is the only way i could think of to be able to push go functions to lua on the clua side. this may or may not need adjustments on golua side though...
92 lines
2.3 KiB
Go
92 lines
2.3 KiB
Go
package main
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import (
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"hilbish/moonlight"
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)
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// #interface module
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// native module loading
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// #field paths A list of paths to search when loading native modules. This is in the style of Lua search paths and will be used when requiring native modules. Example: `?.so;?/?.so`
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/*
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The hilbish.module interface provides a function to load
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Hilbish plugins/modules. Hilbish modules are Go-written
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plugins (see https://pkg.go.dev/plugin) that are used to add functionality
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to Hilbish that cannot be written in Lua for any reason.
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Note that you don't ever need to use the load function that is here as
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modules can be loaded with a `require` call like Lua C modules, and the
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search paths can be changed with the `paths` property here.
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To make a valid native module, the Go plugin has to export a Loader function
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with a signature like so: `func(*rt.Runtime) rt.Value`.
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`rt` in this case refers to the Runtime type at
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https://pkg.go.dev/github.com/arnodel/golua@master/runtime#Runtime
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Hilbish uses this package as its Lua runtime. You will need to read
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it to use it for a native plugin.
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Here is some code for an example plugin:
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```go
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package main
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import (
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rt "github.com/arnodel/golua/runtime"
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)
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func Loader(rtm *rt.Runtime) rt.Value {
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return rt.StringValue("hello world!")
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}
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```
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This can be compiled with `go build -buildmode=plugin plugin.go`.
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If you attempt to require and print the result (`print(require 'plugin')`), it will show "hello world!"
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*/
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func moduleLoader(mlr *moonlight.Runtime) *moonlight.Table {
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exports := map[string]moonlight.Export{
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//"load": {moduleLoad, 2, false},
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}
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mod := moonlight.NewTable()
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mlr.SetExports(mod, exports)
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return mod
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}
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// #interface module
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// load(path)
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// Loads a module at the designated `path`.
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// It will throw if any error occurs.
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// #param path string
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/*
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func moduleLoad(mlr *moonlight.Runtime, c *moonlight.GoCont) (moonlight.Cont, error) {
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if err := mlr.Check1Arg(c); err != nil {
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return nil, err
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}
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path, err := mlr.StringArg(c, 0)
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if err != nil {
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return nil, err
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}
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p, err := plugin.Open(path)
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if err != nil {
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return nil, err
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}
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value, err := p.Lookup("Loader")
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if err != nil {
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return nil, err
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}
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loader, ok := value.(func(*moonlight.Runtime) moonlight.Value)
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if !ok {
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return nil, nil
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}
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val := loader(mlr)
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return mlr.PushNext1(c, val), nil
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}
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*/
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