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Hilbish/moonlight/runtime_golua.go
2025-06-15 12:27:36 -04:00

60 lines
1.1 KiB
Go

//go:build !midnight
package moonlight
import (
"os"
"github.com/arnodel/golua/lib"
"github.com/arnodel/golua/lib/debuglib"
rt "github.com/arnodel/golua/runtime"
)
type Runtime struct {
rt *rt.Runtime
}
func NewRuntime() *Runtime {
r := rt.New(os.Stdout)
r.PushContext(rt.RuntimeContextDef{
MessageHandler: debuglib.Traceback,
})
lib.LoadAll(r)
return specificRuntimeToGeneric(r)
}
func specificRuntimeToGeneric(rtm *rt.Runtime) *Runtime {
rr := Runtime{
rt: rtm,
}
return &rr
}
func (mlr *Runtime) UnderlyingRuntime() *rt.Runtime {
return mlr.rt
}
// Push will push a Lua value onto the stack.
func (mlr *Runtime) Push(c *GoCont, v Value) {
c.cont.Push(c.thread.Runtime, v)
}
func (mlr *Runtime) PushNext1(v Value) {
mlr.rt.MainThread().CurrentCont().(*rt.GoCont).Next().Push(mlr.rt.MainThread().Runtime, v)
}
func (mlr *Runtime) Call1(val Value, args ...Value) (Value, error) {
return rt.Call1(mlr.rt.MainThread(), val, args...)
}
// Get a value from the registry.
func (mlr *Runtime) Registry(key Value) Value {
return mlr.rt.Registry(key)
}
func (mlr *Runtime) SetRegistry(key, value Value) {
mlr.rt.SetRegistry(key, value)
}