Hilbish/golibs/commander/commander.go

112 lines
2.9 KiB
Go

// library for custom commands
/*
Commander is the library which handles Hilbish commands. This makes
the user able to add Lua-written commands to their shell without making
a separate script in a bin folder. Instead, you may simply use the Commander
library in your Hilbish config.
```lua
local commander = require 'commander'
commander.register('hello', function(args, sinks)
sinks.out:writeln 'Hello world!'
end)
```
In this example, a command with the name of `hello` is created
that will print `Hello world!` to output. One question you may
have is: What is the `sinks` parameter?
The `sinks` parameter is a table with 3 keys: `in`, `out`,
and `err`. All of them are a @Sink.
- `in` is the standard input.
You may use the read functions on this sink to get input from the user.
- `out` is standard output.
This is usually where command output should go.
- `err` is standard error.
This sink is for writing errors, as the name would suggest.
*/
package commander
import (
"hilbish/util"
"hilbish/golibs/bait"
rt "github.com/arnodel/golua/runtime"
"github.com/arnodel/golua/lib/packagelib"
)
type Commander struct{
Events *bait.Bait
Loader packagelib.Loader
}
func New(rtm *rt.Runtime) Commander {
c := Commander{
Events: bait.New(rtm),
}
c.Loader = packagelib.Loader{
Load: c.loaderFunc,
Name: "commander",
}
return c
}
func (c *Commander) loaderFunc(rtm *rt.Runtime) (rt.Value, func()) {
exports := map[string]util.LuaExport{
"register": util.LuaExport{c.cregister, 2, false},
"deregister": util.LuaExport{c.cderegister, 1, false},
}
mod := rt.NewTable()
util.SetExports(rtm, mod, exports)
return rt.TableValue(mod), nil
}
// register(name, cb)
// Adds a new command with the given `name`. When Hilbish has to run a command with a name,
// it will run the function providing the arguments and sinks.
// #param name string Name of the command
// #param cb function Callback to handle command invocation
/*
#example
-- When you run the command `hello` in the shell, it will print `Hello world`.
-- If you run it with, for example, `hello Hilbish`, it will print 'Hello Hilbish'
commander.register('hello', function(args, sinks)
local name = 'world'
if #args > 0 then name = args[1] end
sinks.out:writeln('Hello ' .. name)
end)
#example
*/
func (c *Commander) cregister(t *rt.Thread, ct *rt.GoCont) (rt.Cont, error) {
cmdName, cmd, err := util.HandleStrCallback(t, ct)
if err != nil {
return nil, err
}
c.Events.Emit("commandRegister", cmdName, cmd)
return ct.Next(), err
}
// deregister(name)
// Removes the named command. Note that this will only remove Commander-registered commands.
// #param name string Name of the command to remove.
func (c *Commander) cderegister(t *rt.Thread, ct *rt.GoCont) (rt.Cont, error) {
if err := ct.Check1Arg(); err != nil {
return nil, err
}
cmdName, err := ct.StringArg(0)
if err != nil {
return nil, err
}
c.Events.Emit("commandDeregister", cmdName)
return ct.Next(), err
}