Random speeds go brrrrrrr
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								walkers.js
									
									
									
									
									
								
							| @ -2,45 +2,66 @@ | ||||
|  * Buttons that interact with the UI                                        * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| // return a random update time. 25 to 175ms in increments of 50
 | ||||
| function random_update_time() { | ||||
|   var speed = Math.floor(Math.random() * 4); | ||||
|   return (speed * 50) + 25; | ||||
| } | ||||
| 
 | ||||
| // a rainbow-adjacent set of colors for the walkers to cycle through
 | ||||
| var walker_colors = [ | ||||
|   "#FFB000", // amber, from https://superuser.com/a/1206781
 | ||||
|   "#33FF00", // green, also from https://superuser.com/a/1206781
 | ||||
|   "#0033ff", // blue
 | ||||
|   "#a553fc", // purple
 | ||||
|   "#FF2E00", // red
 | ||||
|   "#FFB000", // amber, also from https://superuser.com/a/1206781. this is the default color used, so it is last in the array.
 | ||||
| ]; | ||||
| var color_idx = 0; | ||||
| 
 | ||||
| // create a new walker with random position and color
 | ||||
| function create_new_walker() { | ||||
|   // create random-param walker and add to the array
 | ||||
|   var my_row = Math.floor(Math.random() * n_rows); | ||||
|   var my_col = Math.floor(Math.random() * n_cols); | ||||
|   var my_color = walker_colors[color_idx]; | ||||
|   // TODO: ADD SPEED TO THIS WHOLE DEAL
 | ||||
|   walkers.push({row: my_row, col: my_col, color: my_color}); | ||||
|   var new_length = walkers.push({row: my_row, col: my_col, color: my_color}); | ||||
| 
 | ||||
|   // decide how fast this walker updates and push that to the interval array
 | ||||
|   var update_time = random_update_time(); | ||||
|   var timer = setInterval((function() { | ||||
|     update_walker(walkers[new_length - 1]); | ||||
|   }), update_time); | ||||
|   walker_timers.push(timer); | ||||
| 
 | ||||
|   // go to the next color
 | ||||
|   color_idx = (color_idx + 1).mod(walker_colors.length); | ||||
| } | ||||
| 
 | ||||
| // choose a random walker to kill. does not kill the trail.
 | ||||
| function destroy_random_walker() { | ||||
|   // destroy a random walker.
 | ||||
|   // we can't get the trail, that'll have to fade on its own
 | ||||
|   // choose a random walker to destroy, draw black over its location.
 | ||||
|   var choice = Math.floor(Math.random() * walkers.length); | ||||
|   var removed = walkers.splice(choice, 1); | ||||
|   var removed = walkers.splice(choice, 1)[0]; | ||||
|   draw_grid_square(removed.row, removed.col, "black"); | ||||
| 
 | ||||
|   // hide where the walker used to be
 | ||||
|   draw_grid_square(removed[0].row, removed[0].col, "black"); | ||||
|   // also stop its timer
 | ||||
|   var removed_timer = walker_timers.splice(choice, 1)[0]; | ||||
|   clearInterval(removed_timer); | ||||
| } | ||||
| 
 | ||||
| // kill all walkers, but not their trails.
 | ||||
| function destroy_all_walkers() { | ||||
|   // delete all walkers, draw black where they used to be
 | ||||
|   var removed = walkers.splice(0, walkers.length); | ||||
| 
 | ||||
|   // draw black everywhere on the canvas to hide the dead bodies D:
 | ||||
|   for (var i = 0; i < removed.length; i++) { | ||||
|     draw_grid_square(removed[i].row, removed[i].col, "black"); | ||||
|   } | ||||
| 
 | ||||
|   // stop all timers as well
 | ||||
|   var removed_timers = walker_timers.splice(0, walker_timers.length); | ||||
|   for (var i = 0; i < removed_timers.length; i++) { | ||||
|     clearInterval(removed_timers[i]); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| /**************************************************************************** | ||||
| @ -67,8 +88,10 @@ Number.prototype.div = function(divisor) { | ||||
| 
 | ||||
| // start up the functions that run FOREVER!!!
 | ||||
| function init_walk() { | ||||
|   setInterval(update_walkers, 200); | ||||
|   setInterval(update_trails, 200); | ||||
| 
 | ||||
|   // create an initial walker. also creates its timer with setInterval.
 | ||||
|   create_new_walker(); | ||||
| } | ||||
| 
 | ||||
| // check if the trails array has a position.
 | ||||
| @ -109,25 +132,20 @@ function update_trails() { | ||||
| } | ||||
| 
 | ||||
| // update and draw all walkers in the array
 | ||||
| function update_walkers() { | ||||
|   // move all walkers, creating trails behind them
 | ||||
|   for (var i = 0; i < walkers.length; i++) { | ||||
|     // leave a trail behind
 | ||||
|     var index = trails_find_position(walkers[i].row, walkers[i].col); | ||||
|     if (index) { | ||||
|       trails[index].color = walkers[i].color; | ||||
|     } else { | ||||
|       trails.push({row: walkers[i].row, col: walkers[i].col, color: walkers[i].color}); | ||||
|     } | ||||
| 
 | ||||
|     // move in random dir
 | ||||
|     add_random_direction(walkers[i]); | ||||
| function update_walker(walker) { | ||||
|   // leave a trail behind
 | ||||
|   var index = trails_find_position(walker.row, walker.col); | ||||
|   if (index) { | ||||
|     trails[index].color = walker.color; | ||||
|   } else { | ||||
|     trails.push({row: walker.row, col: walker.col, color: walker.color}); | ||||
|   } | ||||
| 
 | ||||
|   // move in random dir
 | ||||
|   add_random_direction(walker); | ||||
| 
 | ||||
|   // draw a colored square at walker locations
 | ||||
|   for (var i = 0; i < walkers.length; i++) { | ||||
|     draw_grid_square(walkers[i].row, walkers[i].col, walkers[i].color); | ||||
|   } | ||||
|   draw_grid_square(walker.row, walker.col, walker.color); | ||||
| } | ||||
| 
 | ||||
| // give this function a walker and it will update the walkerition by one tile
 | ||||
| @ -231,8 +249,7 @@ var offset_h = (canvas.width - (cell_size * n_cols)).div(2); | ||||
| var offset_v = (canvas.height - (cell_size * n_rows)).div(2); | ||||
| 
 | ||||
| // set start position of walker and start the random walk
 | ||||
| var walkers = [ | ||||
|   {row: n_rows.div(2), col: n_cols.div(2), color: "#FFB000"}, | ||||
| ]; | ||||
| trails = [] | ||||
| var walkers = []; | ||||
| var walker_timers = []; | ||||
| var trails = [] | ||||
| init_walk(); | ||||
|  | ||||
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