Random speeds go brrrrrrr

This commit is contained in:
shoe 2025-03-22 01:46:20 +00:00
parent 5f5d299421
commit 7150be9dfb

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@ -2,45 +2,66 @@
* Buttons that interact with the UI *
****************************************************************************/
// return a random update time. 25 to 175ms in increments of 50
function random_update_time() {
var speed = Math.floor(Math.random() * 4);
return (speed * 50) + 25;
}
// a rainbow-adjacent set of colors for the walkers to cycle through
var walker_colors = [
"#FFB000", // amber, from https://superuser.com/a/1206781
"#33FF00", // green, also from https://superuser.com/a/1206781
"#0033ff", // blue
"#a553fc", // purple
"#FF2E00", // red
"#FFB000", // amber, also from https://superuser.com/a/1206781. this is the default color used, so it is last in the array.
];
var color_idx = 0;
// create a new walker with random position and color
function create_new_walker() {
// create random-param walker and add to the array
var my_row = Math.floor(Math.random() * n_rows);
var my_col = Math.floor(Math.random() * n_cols);
var my_color = walker_colors[color_idx];
// TODO: ADD SPEED TO THIS WHOLE DEAL
walkers.push({row: my_row, col: my_col, color: my_color});
var new_length = walkers.push({row: my_row, col: my_col, color: my_color});
// decide how fast this walker updates and push that to the interval array
var update_time = random_update_time();
var timer = setInterval((function() {
update_walker(walkers[new_length - 1]);
}), update_time);
walker_timers.push(timer);
// go to the next color
color_idx = (color_idx + 1).mod(walker_colors.length);
}
// choose a random walker to kill. does not kill the trail.
function destroy_random_walker() {
// destroy a random walker.
// we can't get the trail, that'll have to fade on its own
// choose a random walker to destroy, draw black over its location.
var choice = Math.floor(Math.random() * walkers.length);
var removed = walkers.splice(choice, 1);
var removed = walkers.splice(choice, 1)[0];
draw_grid_square(removed.row, removed.col, "black");
// hide where the walker used to be
draw_grid_square(removed[0].row, removed[0].col, "black");
// also stop its timer
var removed_timer = walker_timers.splice(choice, 1)[0];
clearInterval(removed_timer);
}
// kill all walkers, but not their trails.
function destroy_all_walkers() {
// delete all walkers, draw black where they used to be
var removed = walkers.splice(0, walkers.length);
// draw black everywhere on the canvas to hide the dead bodies D:
for (var i = 0; i < removed.length; i++) {
draw_grid_square(removed[i].row, removed[i].col, "black");
}
// stop all timers as well
var removed_timers = walker_timers.splice(0, walker_timers.length);
for (var i = 0; i < removed_timers.length; i++) {
clearInterval(removed_timers[i]);
}
}
/****************************************************************************
@ -67,8 +88,10 @@ Number.prototype.div = function(divisor) {
// start up the functions that run FOREVER!!!
function init_walk() {
setInterval(update_walkers, 200);
setInterval(update_trails, 200);
// create an initial walker. also creates its timer with setInterval.
create_new_walker();
}
// check if the trails array has a position.
@ -109,25 +132,20 @@ function update_trails() {
}
// update and draw all walkers in the array
function update_walkers() {
// move all walkers, creating trails behind them
for (var i = 0; i < walkers.length; i++) {
// leave a trail behind
var index = trails_find_position(walkers[i].row, walkers[i].col);
if (index) {
trails[index].color = walkers[i].color;
} else {
trails.push({row: walkers[i].row, col: walkers[i].col, color: walkers[i].color});
}
// move in random dir
add_random_direction(walkers[i]);
function update_walker(walker) {
// leave a trail behind
var index = trails_find_position(walker.row, walker.col);
if (index) {
trails[index].color = walker.color;
} else {
trails.push({row: walker.row, col: walker.col, color: walker.color});
}
// move in random dir
add_random_direction(walker);
// draw a colored square at walker locations
for (var i = 0; i < walkers.length; i++) {
draw_grid_square(walkers[i].row, walkers[i].col, walkers[i].color);
}
draw_grid_square(walker.row, walker.col, walker.color);
}
// give this function a walker and it will update the walkerition by one tile
@ -231,8 +249,7 @@ var offset_h = (canvas.width - (cell_size * n_cols)).div(2);
var offset_v = (canvas.height - (cell_size * n_rows)).div(2);
// set start position of walker and start the random walk
var walkers = [
{row: n_rows.div(2), col: n_cols.div(2), color: "#FFB000"},
];
trails = []
var walkers = [];
var walker_timers = [];
var trails = []
init_walk();