giraffe/scripts/GiraffeHead.gd

15 lines
373 B
GDScript

extends KinematicBody2D
export var speed = 50
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var input_movement = int(Input.is_action_pressed("right")) - int(Input.is_action_pressed("left"))
self.move_and_slide(Vector2(input_movement * speed, 0), Vector2(0, -1))