fourdjs/main.js

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import * as THREE from 'three';
const NODE_SIZE = 0.07;
const LINK_SIZE = 0.02;
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const HYPERPLANE = 4;
const r5 = Math.sqrt(5);
const CELL5 = {
nodes: [
{id:1, x: 1, y: 1, z: 1, w: -1 / r5 },
{id:2, x: 1, y: -1, z: -1, w: -1 / r5 },
{id:3, x: -1, y: 1, z: -1, w: -1 / r5 },
{id:4, x: -1, y: -1, z: 1, w: -1 / r5 },
{id:5, x: 0, y: 0, z: 0, w: 4 / r5 },
],
links: [
{ id:1, source:1, target: 2},
{ id:2, source:1, target: 3},
{ id:3, source:1, target: 4},
{ id:4, source:1, target: 5},
{ id:5, source:2, target: 3},
{ id:6, source:2, target: 4},
{ id:7, source:2, target: 5},
{ id:8, source:3, target: 4},
{ id:9, source:3, target: 5},
{ id:10, source:4, target: 5},
]
};
const CELL16 = {
nodes: [
{ id: 1, x: 0, y: -1, z: 0, w: 0 },
{ id: 2, x: 0, y: 0, z: -1, w: 0 },
{ id: 3, x: -1, y: 0, z: 0, w: 0 },
{ id: 4, x: 0, y: 0, z: 1, w: 0 },
{ id: 5, x: 1, y: 0, z: 0, w: 0 },
{ id: 6, x: 0, y: 1, z: 0, w: 0 },
{ id: 7, x: 0, y: 0, z: 0, w: -1 },
{ id: 8, x: 0, y: 0, z: 0, w: 1 },
],
links: [
{ id: 1, source: 1, target: 2 },
{ id: 2, source: 1, target: 3 },
{ id: 3, source: 1, target: 4 },
{ id: 4, source: 1, target: 5 },
{ id: 5, source: 2, target: 3 },
{ id: 6, source: 3, target: 4 },
{ id: 7, source: 4, target: 5 },
{ id: 8, source: 5, target: 2 },
{ id: 9, source: 2, target: 6 },
{ id: 10, source: 3, target: 6 },
{ id: 11, source: 4, target: 6 },
{ id: 12, source: 5, target: 6 },
{ id: 13, source: 1, target: 7 },
{ id: 14, source: 1, target: 8 },
{ id: 15, source: 2, target: 7 },
{ id: 16, source: 2, target: 8 },
{ id: 17, source: 3, target: 7 },
{ id: 18, source: 3, target: 8 },
{ id: 19, source: 4, target: 7 },
{ id: 20, source: 4, target: 8 },
{ id: 21, source: 5, target: 7 },
{ id: 22, source: 5, target: 8 },
{ id: 23, source: 6, target: 7 },
{ id: 25, source: 6, target: 8 },
]
};
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function fourDtoV3(x, y, z, w) {
const k = HYPERPLANE / (HYPERPLANE + w);
return new THREE.Vector3(x * k, y * k, z * k);
}
class FourDShape extends THREE.Group {
constructor(node_m, link_m, structure) {
super();
this.node_m = node_m;
this.link_m = link_m;
this.nodes4 = structure.nodes;
this.nodes3 = {}; // is a dict-by-id
this.links = structure.links;
this.initNodes3();
}
initNodes3() {
for( const n of this.nodes4 ) {
const v3 = fourDtoV3(n.x, n.y, n.z, n.w);
this.nodes3[n.id] = {
v3: v3,
object: this.makeNode(v3)
};
}
}
makeNode(v3) {
const geometry = new THREE.SphereGeometry(NODE_SIZE);
const sphere = new THREE.Mesh(geometry, this.node_m);
sphere.position.copy(v3);
console.log(`Added sphere ${sphere}`);
this.add(sphere);
return sphere;
}
}
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function makeLink(link_m, n1, n2) {
const length = n1.distanceTo(n2);
const centre = new THREE.Vector3();
centre.lerpVectors(n1, n2, 0.5);
const geometry = new THREE.CylinderGeometry(LINK_SIZE, LINK_SIZE,length);
const cyl = new THREE.Mesh(geometry, link_m);
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const pivot = new THREE.Group();
pivot.add(cyl);
pivot.position.copy(centre);
pivot.lookAt(n2);
cyl.rotation.x = Math.PI / 2.0;
return pivot;
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}
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function makeWireFrame(node_m, link_m, graph3) {
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const nodeids = {}
const group = new THREE.Group();
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for ( const n of graph3.nodes ) {
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const v3 = new THREE.Vector3(n.x, n.y, n.z);
nodeids[n.id] = v3.clone();
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const geometry = new THREE.SphereGeometry(NODE_SIZE);
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const sphere = new THREE.Mesh(geometry, node_m);
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sphere.position.copy(v3);
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group.add(sphere);
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}
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for ( const l of graph3.links ) {
const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]);
group.add(link);
}
return group;
}
// TODO - turn W into a parameter for the node size
// function makeShape4D(node_m, link_m, graph4) {
// const nodes3 = nodes4tonodes3(graph4.nodes);
// const nodeids = {}
// const group = new FourDShape();
// for ( const n of nodes3 ) {
// nodeids[n.id] = n.v3;
// const geometry = new THREE.SphereGeometry(NODE_SIZE);
// const sphere = new THREE.Mesh(geometry, node_m);
// sphere.position.copy(n.v3);
// group.add(sphere);
// }
// for ( const l of graph4.links ) {
// const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]);
// group.add(link);
// }
// return group;
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// }
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const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const light = new THREE.PointLight(0xffffff, 2);
light.position.set(10, 10, 10);
scene.add(light);
const amblight = new THREE.AmbientLight(0xffffff, 0.2);
scene.add(amblight);
scene.background = new THREE.Color(0xdddddd);
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const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const node_m = new THREE.MeshStandardMaterial(
{ color: 0x330000 } );
node_m.roughness = 0.2;
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const link_m = new THREE.MeshStandardMaterial(
{ color: 0xf0f0f0 } );
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link_m.metalness = 0.4;
link_m.roughness = 0.0;
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link_m.transparent = true;
link_m.opacity = 0.3;
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const shape = new FourDShape(node_m, link_m, CELL5);
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scene.add(shape);
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camera.position.z = 3;
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let tick = 0;
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function animate() {
requestAnimationFrame( animate );
shape.rotation.x = tick * 0.3;
shape.rotation.y = tick * 0.5;
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tick += 0.01;
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renderer.render( scene, camera );
}
animate();