Merge pull request 'feature-tapered-links-2' (#22) from feature-tapered-links-2 into main
Reviewed-on: #22
This commit is contained in:
commit
64eed3491a
12
CHANGELOG.md
Normal file
12
CHANGELOG.md
Normal file
@ -0,0 +1,12 @@
|
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CHANGELOG
|
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=========
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## v1.0 - 16/11/2025
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It's been [two years](https://mikelynch.org/2023/Sep/02/120-cell/)</a> since
|
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I first made this, and I haven't updated it in a while, but I got tapered links to
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work without too much performance overhead, so that seemed worth a version.
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The results flicker a bit at low opacities but otherwise I'm pretty happy with
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it.
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`
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@ -1,9 +1,12 @@
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import * as THREE from 'three';
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import { TaperedLink } from './taperedLink.js';
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const HYPERPLANE = 2.0;
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const W_FORESHORTENING = 0.04;
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class FourDShape extends THREE.Group {
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constructor(node_ms, link_ms, face_ms, structure) {
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@ -26,12 +29,12 @@ class FourDShape extends THREE.Group {
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// if a node/link has no label, use the 0th material
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getMaterial(entity, materials) {
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if( "label" in entity ) {
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return materials[entity.label];
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} else {
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return materials[0];
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}
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getMaterialLabel(entity) {
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if( "label" in entity ) {
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return entity.label
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} else {
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return 0;
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}
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}
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makeNode(material, v3, scale) {
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@ -42,45 +45,23 @@ class FourDShape extends THREE.Group {
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return sphere;
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}
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makeLink(material, link) {
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makeLink(materialLabel, link) {
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const n1 = this.nodes3[link.source];
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const n2 = this.nodes3[link.target];
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const s1 = n1.scale;
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const s2 = n2.scale;
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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const geometry = new THREE.CylinderGeometry(
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this.link_scale * s2, this.link_scale * s1, 1,
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16, 1, true
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);
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const cyl = new THREE.Mesh(geometry, material);
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const edge = new THREE.Group();
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edge.add(cyl);
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edge.position.copy(centre);
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edge.scale.copy(new THREE.Vector3(1, 1, length));
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edge.lookAt(n2.v3);
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cyl.rotation.x = Math.PI / 2.0;
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this.add(edge);
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const s1 = this.link_scale * n1.scale;
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const s2 = this.link_scale * n2.scale;
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const basematerial = this.link_ms[materialLabel];
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const edge = new TaperedLink(basematerial, materialLabel, n1, n2, s1, s2);
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this.add( edge );
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return edge;
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}
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updateLink(link, links_show) {
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const n1 = this.nodes3[link.source];
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const n2 = this.nodes3[link.target];
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const s1 = n1.scale;
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const s2 = n2.scale;
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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// take the average of the ends as the thickness - as a workaround,
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// because I haven't worked out how to reshape tapered links without
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// having to reassign a new geometry to every link
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const link_mean = this.link_scale * (s1 + s2) * 0.5;
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link.object.scale.copy(new THREE.Vector3(link_mean, link_mean, length));
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link.object.position.copy(centre);
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link.object.lookAt(n2.v3);
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link.object.children[0].rotation.x = Math.PI / 2.0;
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const s1 = this.link_scale * n1.scale;
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const s2 = this.link_scale * n2.scale;
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link.object.update(n1, n2, s1, s2);
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link.object.visible = (!links_show || link.label in links_show);
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}
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@ -110,15 +91,6 @@ class FourDShape extends THREE.Group {
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}
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fourDtoV3_old(x, y, z, w, rotations) {
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const v4 = new THREE.Vector4(x, y, z, w);
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for ( const m4 of rotations ) {
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v4.applyMatrix4(m4);
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}
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const k = this.fourDscale(v4.w);
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return new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k);
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}
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fourDscale(w) {
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return this.hyperplane / ( this.hyperplane + w );
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}
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@ -140,7 +112,7 @@ class FourDShape extends THREE.Group {
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for( const n of this.nodes4 ) {
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const k = this.fourDscale(n.w);
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const v3 = new THREE.Vector3(n.x * k, n.y * k, n.z * k);
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const material = this.getMaterial(n, this.node_ms);
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const material = this.node_ms[this.getMaterialLabel(n)];
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this.nodes3[n.id] = {
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v3: v3,
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scale: k,
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@ -149,11 +121,11 @@ class FourDShape extends THREE.Group {
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};
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}
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for( const l of this.links ) {
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const material = this.getMaterial(l, this.link_ms);
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l.object = this.makeLink(material, l);
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const mLabel = this.getMaterialLabel(l);
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l.object = this.makeLink(mLabel, l);
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}
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for( const f of this.faces ) {
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const material = this.getMaterial(f, this.face_ms);
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const material = this.face_ms(this.getMaterialLabel(f));
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f.object = this.makeFace(material, f);
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}
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}
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19
gui.js
19
gui.js
@ -2,11 +2,10 @@ import { GUI } from 'lil-gui';
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const DEFAULTS = {
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nodesize: 0.25,
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nodesize: 0.6,
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nodeopacity: 1,
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linksize: 0.2,
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linksize: 1.0,
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linkopacity: 0.75,
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link2opacity: 0.75,
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shape: '120-cell',
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option: 'none',
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visibility: 5,
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@ -41,7 +40,6 @@ class FourDGUI {
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inscribe_all: this.link['inscribe_all'],
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linksize: this.link['linksize'],
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linkopacity: this.link['linkopacity'],
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link2opacity: this.link['linkopacity'],
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nodesize: this.link['nodesize'],
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nodeopacity: this.link['nodeopacity'],
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depth: this.link['depth'],
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@ -72,15 +70,10 @@ class FourDGUI {
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});
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this.gui.add(this.params, 'hyperplane', 0.5, 1 / 0.8);
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this.gui.add(this.params, 'zoom', 0.1, 2.0);
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this.gui.add(this.params, 'nodesize', 0, 1);
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this.gui.add(this.params, 'nodesize', 0, 1.5);
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this.gui.add(this.params, 'nodeopacity', 0, 1).onChange(setNodeOpacity);
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this.gui.add(this.params, 'linksize', 0, 1);
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this.gui.add(this.params, 'linkopacity', 0, 1).onChange(
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(v) => setLinkOpacity(v, true)
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);
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this.gui.add(this.params, 'link2opacity', 0, 1).onChange(
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(v) => setLinkOpacity(v, false)
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);
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this.gui.add(this.params, 'linksize', 0, 2);
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this.gui.add(this.params, 'linkopacity', 0, 1).onChange(setLinkOpacity);
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this.gui.addColor(this.params, 'color').onChange(setColor);
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this.gui.addColor(this.params, 'background').onChange(setBackground);
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this.gui.add(this.params, 'xRotate', [ 'YW', 'YZ', 'ZW' ]);
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@ -143,7 +136,6 @@ class FourDGUI {
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this.link['zoom'] = this.numParam('zoom', parseFloat);
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this.link['linksize'] = this.numParam('linksize', parseFloat);
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this.link['linkopacity'] = this.numParam('linkopacity', parseFloat);
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this.link['link2opacity'] = this.numParam('link2opacity', parseFloat);
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this.link['nodesize'] = this.numParam('nodesize', parseFloat);
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this.link['nodeopacity'] = this.numParam('nodeopacity', parseFloat);
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this.link['color'] = this.numParam('color', (s) => guiObj.stringToHex(s));
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@ -163,7 +155,6 @@ class FourDGUI {
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url.searchParams.append("nodesize", this.params.nodesize.toString());
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url.searchParams.append("nodeopacity", this.params.nodesize.toString());
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url.searchParams.append("linkopacity", this.params.nodeopacity.toString());
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url.searchParams.append("link2opacity", this.params.link2opacity.toString());
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url.searchParams.append("color", this.hexToString(this.params.color));
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url.searchParams.append("background", this.hexToString(this.params.background));
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url.searchParams.append("hyperplane", this.params.hyperplane.toString());
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18
index.html
18
index.html
@ -14,6 +14,17 @@
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font-family: sans-serif;
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padding: 1em;
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}
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div#release_notes {
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position: fixed;
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top: 0;
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left: 0;
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width: 50%;
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z-index: 2;
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font-family: sans-serif;
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padding: 1em;
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visibility: none;
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background: #ffffff;
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}
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div#info {
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position: fixed;
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bottom:0;
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@ -26,7 +37,10 @@
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<body>
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<script type="module" src="/main.js"></script>
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<div id="description"></div>
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<div id="info">by <a target="_blank" href="https://mikelynch.org/">Mike Lynch</a> -
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<div id="release_notes"></div>
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<div id="info"><a href="#" id="show_notes">release 1.0</a> |
|
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|
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by <a target="_blank" href="https://mikelynch.org/">Mike Lynch</a> |
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<a target="_blank" href="https://git.tilde.town/bombinans/fourdjs">source</a></div>
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</body>
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</html>
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</html>
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119
linktest.js
Normal file
119
linktest.js
Normal file
@ -0,0 +1,119 @@
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GUI } from 'lil-gui';
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import { TaperedLink } from './taperedLink.js';
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const FACE_OPACITY = 0.3;
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const CAMERA_K = 5;
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// scene, lights and camera
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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const light = new THREE.PointLight(0xffffff, 2);
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light.position.set(10, 10, 10);
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scene.add(light);
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const light2 = new THREE.PointLight(0xffffff, 2);
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light2.position.set(-10, 5, 10);
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scene.add(light);
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const amblight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(amblight);
|
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camera.position.set(0, 0, CAMERA_K / 2);
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camera.lookAt(0, 0, 0);
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camera.position.z = 8;
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||||
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.setSize( window.innerWidth, window.innerHeight );
|
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||||
renderer.localClippingEnabled = true;
|
||||
|
||||
const controls = new OrbitControls( camera, renderer.domElement );
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||||
|
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controls.autoRotate = true;
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document.body.appendChild( renderer.domElement );
|
||||
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||||
const NODEC = 0x3293a9;
|
||||
const LINKC = 0x00ff88;
|
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const BACKGROUNDC = 0xd4d4d4;
|
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|
||||
scene.background = new THREE.Color(BACKGROUNDC);
|
||||
const material = new THREE.MeshStandardMaterial({ color: LINKC });
|
||||
|
||||
material.transparent = true;
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||||
material.opacity = 0.7;
|
||||
|
||||
const node_mat = new THREE.MeshStandardMaterial({ color: NODEC });
|
||||
|
||||
node_mat.transparent = true;
|
||||
node_mat.opacity = 0.5;
|
||||
|
||||
const params = {
|
||||
r1: 0.5,
|
||||
r2: 0.6,
|
||||
sync: false,
|
||||
l: 9,
|
||||
rotx: 1,
|
||||
roty: 0,
|
||||
rotz: 0,
|
||||
};
|
||||
|
||||
const gui = new GUI();
|
||||
|
||||
gui.add(params, "r1", 0.01, 1.5);
|
||||
gui.add(params, "r2", 0.01, 1.5);
|
||||
gui.add(params, "sync");
|
||||
gui.add(params, "l", 0, 10);
|
||||
gui.add(params, "rotx", 0, 4);
|
||||
gui.add(params, "roty", 0, 4);
|
||||
gui.add(params, "rotz", 0, 4);
|
||||
|
||||
function makeNode(material, pos, r) {
|
||||
const geometry = new THREE.SphereGeometry(1);
|
||||
const sphere = new THREE.Mesh(geometry, material);
|
||||
const node = {
|
||||
v3: pos,
|
||||
object: sphere
|
||||
};
|
||||
updateNode(node, pos, r);
|
||||
return node;
|
||||
}
|
||||
|
||||
function updateNode(node, pos, r) {
|
||||
node.v3 = pos;
|
||||
node.object.scale.copy(new THREE.Vector3(r, r, r));
|
||||
node.object.position.copy(pos);
|
||||
}
|
||||
|
||||
|
||||
const n1 = makeNode(node_mat, new THREE.Vector3(-params["l"], -1, -1), params["r1"]);
|
||||
const n2 = makeNode(node_mat, new THREE.Vector3(params["l"], 1, 1), params["r2"]);
|
||||
|
||||
const tl = new TaperedLink(material, n1, n2, params["r1"], params["r2"]);
|
||||
|
||||
scene.add(n1.object);
|
||||
scene.add(n2.object);
|
||||
|
||||
scene.add(tl);
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
const r1 = params["r1"];
|
||||
const r2 = params["sync"] ? r1 : params["r2"]
|
||||
|
||||
updateNode(n1, new THREE.Vector3(- params["l"], -1, -1), r1);
|
||||
updateNode(n2, new THREE.Vector3(params["l"], 1, 1), r2);
|
||||
tl.update(n1, n2, r1, r2, params["rotx"], params["roty"], params["rotz"]);
|
||||
controls.update();
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
animate();
|
||||
75
main.js
75
main.js
@ -1,5 +1,16 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
const RELEASE_NOTES = `
|
||||
<p><b>v1.0 - 16/11/2025</b></p>
|
||||
|
||||
<p>It's been <a target="_blank" href="https://mikelynch.org/2023/Sep/02/120-cell/">two years</a> since
|
||||
I first made this, and I haven't updated it in a while, but I got tapered links to
|
||||
work without too much performance overhead, so that seemed worth a version.</p>
|
||||
|
||||
<p>The results flicker a bit at low opacities but otherwise I'm pretty happy with
|
||||
it.</p>
|
||||
`;
|
||||
|
||||
|
||||
|
||||
import * as POLYTOPES from './polytopes.js';
|
||||
@ -31,19 +42,17 @@ camera.lookAt(0, 0, 0);
|
||||
|
||||
const renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
renderer.localClippingEnabled = true;
|
||||
|
||||
|
||||
document.body.appendChild( renderer.domElement );
|
||||
|
||||
// set up colours and materials for gui callbacks
|
||||
|
||||
scene.background = new THREE.Color(DEFAULTS.background);
|
||||
const material = new THREE.MeshStandardMaterial({ color: DEFAULTS.color });
|
||||
const node_colours = get_colours(DEFAULTS.color);
|
||||
|
||||
|
||||
material.transparent = true;
|
||||
material.opacity = 0.5;
|
||||
|
||||
|
||||
const node_ms = node_colours.map((c) => new THREE.MeshStandardMaterial({color: c}));
|
||||
const link_ms = node_colours.map((c) => new THREE.MeshStandardMaterial({color: c}));
|
||||
|
||||
@ -62,7 +71,7 @@ link_ms.map((m) => {
|
||||
|
||||
|
||||
const face_ms = [
|
||||
new THREE.MeshLambertMaterial( { color: 0x44ff44 } )
|
||||
new THREE.MeshStandardMaterial( { color: 0x44ff44 } )
|
||||
];
|
||||
|
||||
for( const face_m of face_ms ) {
|
||||
@ -104,7 +113,6 @@ function displayDocs(name) {
|
||||
}
|
||||
|
||||
function showDocs(visible) {
|
||||
console.log(`showDocs ${visible}`);
|
||||
const docdiv = document.getElementById("description");
|
||||
if( visible ) {
|
||||
docdiv.style.display = '';
|
||||
@ -113,34 +121,55 @@ function showDocs(visible) {
|
||||
}
|
||||
}
|
||||
|
||||
function releaseNotes() {
|
||||
showDocs(false);
|
||||
const docdiv = document.getElementById("release_notes");
|
||||
docdiv.style.display = '';
|
||||
docdiv.innerHTML = RELEASE_NOTES + '<p><a id="no_notes" href="#">[hide]</a>';
|
||||
const goaway = document.getElementById("no_notes");
|
||||
goaway.addEventListener('click', noNotes);
|
||||
}
|
||||
|
||||
function noNotes() {
|
||||
const docdiv = document.getElementById("release_notes");
|
||||
docdiv.style.display = 'none';
|
||||
}
|
||||
|
||||
const relnotes = document.getElementById('show_notes');
|
||||
|
||||
relnotes.addEventListener('click', releaseNotes);
|
||||
|
||||
|
||||
// initialise gui and read params from URL
|
||||
|
||||
// callbacks to do things which are triggered by controls: reset the shape,
|
||||
// change the colors. Otherwise we just read stuff from gui.params.
|
||||
|
||||
function setColors(c) {
|
||||
const nc = get_colours(c);
|
||||
for( let i = 0; i < node_ms.length; i++ ) {
|
||||
node_ms[i].color = new THREE.Color(nc[i]);
|
||||
link_ms[i].color = new THREE.Color(nc[i]);
|
||||
}
|
||||
material.color = new THREE.Color(c);
|
||||
const nc = get_colours(c);
|
||||
for( let i = 0; i < node_ms.length; i++ ) {
|
||||
node_ms[i].color = new THREE.Color(nc[i]);
|
||||
link_ms[i].color = new THREE.Color(nc[i]);
|
||||
}
|
||||
if( shape ) {
|
||||
// taperedLink.set_color updates according to the link index
|
||||
shape.links.map((l) => l.object.set_color(nc));
|
||||
}
|
||||
}
|
||||
|
||||
function setBackground(c) {
|
||||
scene.background = new THREE.Color(c)
|
||||
}
|
||||
|
||||
// taperedLinks have their own materials so we have to set opacity
|
||||
// on them individually. And also set the base materials as they
|
||||
// will get updated from it when the shape changes
|
||||
|
||||
function setLinkOpacity(o, primary) {
|
||||
if( structure.nolink2opacity ) {
|
||||
link_ms.map((lm) => lm.opacity = o);
|
||||
} else {
|
||||
if( primary ) {
|
||||
link_ms[0].opacity = o;
|
||||
} else {
|
||||
link_ms.slice(1).map((lm) => lm.opacity = o);
|
||||
}
|
||||
}
|
||||
link_ms.map((lm) => lm.opacity = o);
|
||||
if( shape ) {
|
||||
shape.links.map((l) => l.object.material.opacity = o);
|
||||
}
|
||||
}
|
||||
|
||||
function setNodeOpacity(o) {
|
||||
|
||||
23
polytopes.js
23
polytopes.js
@ -55,8 +55,28 @@ export function auto_detect_edges(nodes, neighbours, debug=false) {
|
||||
return links;
|
||||
}
|
||||
|
||||
|
||||
export const linkTest = () => {
|
||||
return {
|
||||
name: 'linky',
|
||||
nodes: [
|
||||
{ id:1, label: 1, x: -1, y: -1, z:-1, w: 0 },
|
||||
{ id:2, label: 2, x: 1, y: 1, z: 1, w: 0 },
|
||||
],
|
||||
links: [
|
||||
{ id: 1, source: 1, target: 2 }
|
||||
],
|
||||
options: [ { name: '--' }],
|
||||
description: `link`,
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
// too small and simple to calculate
|
||||
|
||||
|
||||
|
||||
export const cell5 = () => {
|
||||
const c1 = Math.sqrt(5) / 4;
|
||||
return {
|
||||
@ -844,6 +864,7 @@ export const icosahedron = () => {
|
||||
|
||||
export const build_all = () => {
|
||||
return [
|
||||
linkTest(),
|
||||
tetrahedron(),
|
||||
octahedron(),
|
||||
cube(),
|
||||
@ -863,4 +884,4 @@ export const build_all = () => {
|
||||
|
||||
export const radii = (shape) => {
|
||||
return shape.nodes.map(n => Math.sqrt(n.x * n.x + n.y * n.y + n.z * n.z + n.w * n.w))
|
||||
}
|
||||
}
|
||||
|
||||
66
taperedLink.js
Normal file
66
taperedLink.js
Normal file
@ -0,0 +1,66 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
const EPSILON = 0.001;
|
||||
|
||||
class TaperedLink extends THREE.Group {
|
||||
|
||||
constructor(baseMaterial, color_i, n1, n2, r1, r2) {
|
||||
super();
|
||||
const geometry = new THREE.ConeGeometry( 1, 1, 16, true );
|
||||
const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
|
||||
this.color_i = color_i;
|
||||
this.material = baseMaterial.clone();
|
||||
this.material.clippingPlanes = [ cplane ];
|
||||
this.object = new THREE.Mesh( geometry, this.material );
|
||||
this.add( this.object );
|
||||
this.update(n1, n2, r1, r2);
|
||||
}
|
||||
|
||||
update(n1, n2, r1, r2) {
|
||||
const kraw = r1 - r2;
|
||||
let k = ( Math.abs(kraw) < EPSILON ) ? EPSILON : kraw;
|
||||
let nbase = n1.v3;
|
||||
let napex = n2.v3;
|
||||
let rbase = r1;
|
||||
let rapex = r2;
|
||||
if( k < 0 ) {
|
||||
nbase = n2.v3;
|
||||
napex = n1.v3;
|
||||
rbase = r2;
|
||||
rapex = r1;
|
||||
k = -k;
|
||||
}
|
||||
|
||||
const l = nbase.distanceTo(napex);
|
||||
const lapex = l * rapex / k;
|
||||
const h = l + lapex;
|
||||
this.scale.copy(new THREE.Vector3(rbase, rbase, h));
|
||||
const h_offset = 0.5 * h / l;
|
||||
const pos = new THREE.Vector3();
|
||||
pos.lerpVectors(nbase, napex, h_offset);
|
||||
|
||||
this.position.copy(pos); // the group, not the cone!!
|
||||
|
||||
this.lookAt(nbase);
|
||||
this.children[0].rotation.x = 3 * Math.PI / 2.0;
|
||||
this.visible = true;
|
||||
const clipnorm = new THREE.Vector3();
|
||||
clipnorm.copy(napex);
|
||||
clipnorm.sub(nbase);
|
||||
clipnorm.negate();
|
||||
clipnorm.normalize();
|
||||
this.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
|
||||
clipnorm, napex
|
||||
);
|
||||
|
||||
|
||||
}
|
||||
|
||||
set_color(colors) {
|
||||
this.material.color = new THREE.Color(colors[this.color_i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
export { TaperedLink };
|
||||
Loading…
x
Reference in New Issue
Block a user