Added a shape with a single link to make testing easier

This commit is contained in:
Mike Lynch 2025-11-08 17:47:47 +11:00
parent a1fff090fc
commit cc7f77a5a9
3 changed files with 60 additions and 30 deletions

2
gui.js
View File

@ -7,7 +7,7 @@ const DEFAULTS = {
linksize: 1.0,
linkopacity: 0.75,
link2opacity: 0.75,
shape: '16-cell',
shape: 'linky',
option: 'none',
visibility: 5,
inscribed: false,

View File

@ -55,8 +55,28 @@ export function auto_detect_edges(nodes, neighbours, debug=false) {
return links;
}
export const linkTest = () => {
return {
name: 'linky',
nodes: [
{ id:1, label: 1, x: -1, y: -1, z:-1, w: 0 },
{ id:2, label: 2, x: 1, y: 1, z: 1, w: 0 },
],
links: [
{ id: 1, source: 1, target: 2 }
],
options: [ { name: '--' }],
description: `link`,
}
};
// too small and simple to calculate
export const cell5 = () => {
const c1 = Math.sqrt(5) / 4;
return {
@ -844,7 +864,8 @@ export const icosahedron = () => {
export const build_all = () => {
return [
tetrahedron(),
linkTest(),
/* tetrahedron(),
octahedron(),
cube(),
icosahedron(),
@ -858,9 +879,9 @@ export const build_all = () => {
cell600_layered(),
cell120_inscribed(),
cell120_layered()
];
*/ ];
}
export const radii = (shape) => {
return shape.nodes.map(n => Math.sqrt(n.x * n.x + n.y * n.y + n.z * n.z + n.w * n.w))
}
}

View File

@ -9,46 +9,55 @@ class TaperedLink extends THREE.Group {
const geometry = new THREE.ConeGeometry( 0.75, 1, 32, true );
const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
const material = baseMaterial.clone();
// material.clippingPlanes = [ cplane ];
this.object = new THREE.Mesh( geometry, material );
this.add( this.object );
material.clippingPlanes = [ cplane ];
this.cone = new THREE.Mesh( geometry, material );
this.add( this.cone );
this.update(n1, n2, r1, r2);
}
update(n1, n2, r1, r2) {
const kraw = r1 - r2;
const k = ( kraw == 0 ) ? 0.001 : kraw;
let nbase = n1;
let napex = n2;
let k = ( kraw == 0 ) ? 0.001 : kraw;
let nbase = n1.v3;
let napex = n2.v3;
let rbase = r1;
let rapex = r2;
if( k < 0 ) {
nbase = n2;
napex = n1;
nbase = n2.v3;
napex = n1.v3;
rbase = r2;
rapex = r1;
k = -k;
}
const l = nbase.v3.distanceTo(napex.v3);
// FIXME - the problem is that when the h_offset > 1, the centroid
// of the cone is on the other side of napex, so it looks the wrong way
const l = nbase.distanceTo(napex);
const h = l * rbase / k;
//const pos = new THREE.Vector3(0, h/2 - l/2, 0);
//pos.add(nbase.v3);
this.object.scale.copy(new THREE.Vector3(rbase, h, rbase));
this.object.position.copy(nbase.v3);
this.object.lookAt(napex.v3);
this.object.rotation.x = Math.PI / 2.0;
const h_offset = 0.5 * h / l;
const pos = new THREE.Vector3();
if( l > 0 ) {
pos.lerpVectors(nbase, napex, h_offset);
}
if( h_offset < 1 ) {
this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
} else {
// you're on the other side of napex so flip the cone
this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
}
this.lookAt(napex);
this.position.copy(pos);
this.cone.rotation.x = Math.PI / 2.0;
const clipnorm = new THREE.Vector3();
clipnorm.copy(napex);
clipnorm.sub(nbase);
clipnorm.negate();
clipnorm.normalize();
this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
clipnorm, napex
);
}
// this.object.material.clippingPlanes[0].normal.y = -1;
// this.object.material.clippingPlanes[0].constant = l / 2;
//this.object.position.copy(new THREE.Vector3(0, h/2 - l/2, 0));
// } else {
// const h = l * r2 / k;
// this.object.scale.copy(new THREE.Vector3(r2, h, r2));
// // this.object.material.clippingPlanes[0].normal.y = 1;
// // this.object.material.clippingPlanes[0].constant = l / 2;
// //this.object.position.copy(new THREE.Vector3(0, h / 2 + l / 2, 0));
// }
// }
}