fourdjs/TODO.md

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# FOURD-JS
To-do:
* render a basic wireframe (vertices and edges)
- cylinder and spheres
- group these
-- DONE
* algorithm for 4d -> 3d transform
--DONE
* 4D shape -> 3D projection -> wireframe -> three.js
--DONE
Next:
how to do this efficiently so that we can rotate the shape in 4d and have
this animate in 3d?