ampler/ampler.h

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// ampler.h
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <SDL2/SDL.h>
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typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef float f32;
typedef double f64;
#define if if(
#define while while(
#define for for(
#define do )
#define or ||
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#define arraylen(a) (sizeof (a) / sizeof ((a)[0]))
#define foreach_ptr(TYPE, N, ARRAY) \
for int N##_i = 0; N##_i == 0; N##_i = 1 do \
for TYPE *N = &((ARRAY)[N##_i]); N != NULL; N = NULL do \
for ; N##_i < arraylen(ARRAY); N##_i += 1, N = &((ARRAY)[N##_i]) do
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#define SAMPLE_RATE (44100)
#define CHANNELS (2)
#define FRAME_SAMPLES (SAMPLE_RATE / 60)
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typedef struct Sound_src Sound_src;
struct Sound_src {
s8 *tracks[CHANNELS];
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s32 track_len; // size of track buffers, in samples
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f32 pos; // position in samples
f32 speed; // in samples, per sample, can be negative
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s32 start; // play start in samples
s32 end; // play end in samples
enum { SND_FREE = 0, SND_STOPPED, SND_PLAYING, SND_LOOPING, } state;
};
typedef struct Udp_msg Udp_msg;
struct Udp_msg {
s8 text[32]; // includes null terminator
enum { MSG_FREE = 0, MSG_TRIGGER, } state;
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};
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typedef struct Ampler_state Ampler_state;
struct Ampler_state {
u32 size; // in bytes, off this struct
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SDL_AudioDeviceID playdev;
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Sound_src sounds[64];
s32 played_audio_last_frame;
Udp_msg messages[64];
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};
void udp_init(Ampler_state *);
void udp_frame(Ampler_state *);
void udp_quit(Ampler_state *);