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							| @ -0,0 +1,13 @@ | ||||
|                            WICCAN REDE PUBLIC LICENSE | ||||
|                              Version 1, August 2022 | ||||
| 
 | ||||
| Copyright (C) 2023 dozens@tilde.team | ||||
| 
 | ||||
| Everyone is permitted to copy and distribute verbatim or modified | ||||
| copies of this license document, and changing it is allowed as long | ||||
| as the name is changed. | ||||
| 
 | ||||
| TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION, AND MODIFICATION | ||||
| 
 | ||||
| 0. Harm no one | ||||
| 1. Do what you want | ||||
							
								
								
									
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							| @ -0,0 +1,14 @@ | ||||
| # bloodmoongate | ||||
| 
 | ||||
| this is a short incomplete roleplaying game | ||||
| that me and some townies played | ||||
| on the internal mailing list | ||||
| 
 | ||||
| it is also a markdown file | ||||
| and some custom css | ||||
| that is fed to pandoc | ||||
| to create some fancy html | ||||
| 
 | ||||
| it is also a groff file | ||||
| that targets plain text | ||||
| and pdf | ||||
							
								
								
									
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							| @ -0,0 +1,26 @@ | ||||
| src := 'src/story.ms' | ||||
| builddir := 'out' | ||||
| 
 | ||||
| # show all commands
 | ||||
| default: | ||||
|   just --list --unsorted | ||||
| 
 | ||||
| # groff to text
 | ||||
| text: | ||||
|   groff -Tutf8 -ms {{src}} \
 | ||||
|   | sed "s,\x1B\[[0-9;]*[a-zA-Z],,g" \
 | ||||
|   > {{builddir}}/story.txt | ||||
| 
 | ||||
| # groff to pdf
 | ||||
| pdf: | ||||
|   groff -Tpdf -ms {{src}} \
 | ||||
|   > {{builddir}}/story.pdf | ||||
| 
 | ||||
| # watch for changed, build pdf
 | ||||
| watchpdf: | ||||
|   ls {{src}} \
 | ||||
|   | entr -c -r just pdf | ||||
| 
 | ||||
| # remove build files
 | ||||
| clean: | ||||
|   rm {{builddir}}/* | ||||
							
								
								
									
										
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							| @ -0,0 +1,792 @@ | ||||
| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
|                 dozens and the tilde.town players | ||||
|                         dozens@tilde.team | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|      Townies   &   Taverns  is  an  unfinished  experimental | ||||
|      freeform role‐playing  game  that  took  place  in  the | ||||
|      spring  of  2023  on  the internal list+town@tilde.town | ||||
|      mailing list. | ||||
| 
 | ||||
|      It all started when ˜mhj asked the following question: | ||||
| 
 | ||||
|           What are some good play by email  games?   It | ||||
|           would also be cool to do a play by email dun‐ | ||||
|           geons  and  dragons  campaign maybe?  I dunno | ||||
|           how that would work, but yeah...  —mhj | ||||
| 
 | ||||
| 
 | ||||
|      What follows is the answer to that question. | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 27 September 2023 | ||||
| 
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|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
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| 
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| 
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| 
 | ||||
|             DOZENS                    So  now  the  king’s quest | ||||
|                                  has fallen to  you!  The  king‐ | ||||
| Defeating the demon hordes  and  dom’s   second   greatest   and | ||||
| sealing  the Bloodmoon Gate was  mightiest adventurers! You must | ||||
| King  Ardan’s  greatest  accom‐  not fail! | ||||
| plishment.  Afterward, he shat‐ | ||||
| tered the Staff of the Archmage       You  are  at  The   Famous | ||||
| into five pieces and flung them  Shrub,  one of the busiest tav‐ | ||||
| to the farthest regions of  the  erns in Woodhome.  And  tonight | ||||
| Silver  Yonder  to  ensure that  is  your last night in town be‐ | ||||
| the  foul  gate  would   remain  fore heading into  the  Flooded | ||||
| closed forever.                  Lands  to  confront the clan of | ||||
|                                  barbarians known as  the  Pinky | ||||
|      Each of the five pieces of  and recover the first artifact. | ||||
| the staff were entrusted to one | ||||
| of  Ardan’s  most faithful war‐  1. Who are you? | ||||
| riors. They developed over  the | ||||
| years  into  five powerful, se‐  2. Why  do the Woodhomians fear | ||||
| cretive sects.  Together,  they     the Pinky? | ||||
| are known as the Hand. | ||||
|                                  3. What terrible creature lurks | ||||
|      The  years  that  followed     in the Flooded Lands? | ||||
| the closing of  the  gate  were | ||||
| ones  of  peace and prosperity.  4. What evidence have you  seen | ||||
| Generations were born and  grew     of demonic presence? | ||||
| old  during Ardan’s reign. Such | ||||
| was  the   fey‐touched   king’s  5. How  are  you  spending your | ||||
| lifespan elongated. The terrors     last night in Woodhome? | ||||
| of  the Demon Plague soon faded | ||||
| into legend.                                    STUX | ||||
| 
 | ||||
|      Now,  fools  and  villains  Oh, sounds like fun! | ||||
| have  meddled  where they ought | ||||
| not. And the Bloodmoon Gate has | ||||
| started  to  open  once  again.  1. I am Stux RowHammer,  nearly | ||||
| Imps, gremlins, and other minor     renowned worlock | ||||
| demons—harbingers  of the demon | ||||
| horde—have been spotted causing  2. The  Pinky  are  rumored  to | ||||
| mischief throughout the Yonder.     have a weapon  able  to  de‐ | ||||
|                                     stroy  entire  villages.  No | ||||
|      The king, now wizened  and     one’s ever seen it  or  seen | ||||
| enfeebled,  has  assembled  his     proof  of  it,  but  it’s so | ||||
| greatest and  mightiest  adven‐     scary that  no  one’s  every | ||||
| turers   to  recover  the  lost     questions it | ||||
| pieces  of  the  Staff  of  the | ||||
| Archmage.  For  only  its power  3. None  have  ever returned to | ||||
| can save the Silver Yonder from     tell what dark beasts  stalk | ||||
| the demon hordes.                   that land | ||||
| 
 | ||||
|      Unfortunately  they  never  4. I spend it enjoying food and | ||||
| came back.                          games with my family | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 1 | ||||
| 
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| 
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| 
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| 
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| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
| Did I do that right?             any of them have ever spoken  a | ||||
|                                  word  to  me! but their company | ||||
|               MHJ                comforts me nonetheless | ||||
| 
 | ||||
| 1. Who are you?                              DOZENS | ||||
| 
 | ||||
|      oh!  oh  dear,  i  figured  When the world was  young,  the | ||||
| we’d met already, but i  under‐  bountiful  earth and the hungry | ||||
| stand  if  you  didn’t  se—hey!  sea  fell  in  love  with  each | ||||
| down here! please  watch  where  other   from  a  distance.  The | ||||
| you  step!  gnomes  don’t  have  earth would make  eyes  at  the | ||||
| very strong bones you know.  my  sea,  and  the  sea would bash‐ | ||||
| name  is  tato, the illusion! i  fully wave. They agreed to meet | ||||
| enjoy card tricks,  and  making  face  to  face  to   consummate | ||||
| people disappear                 their love, and the waters rose | ||||
|                                  up  and flooded the land.  When | ||||
|      ME  I MEAN. PAY NO HEED TO  the great  flood  receded,  the | ||||
| THE RUMORS YOU MAY HAVE HEARD    devastation  was  total.  Great | ||||
|                                  cities  were  erased.    Entire | ||||
| 2. Why do the Woodhomians  fear  civilizations  were  wiped out. | ||||
|    the Pinky?                    When they  saw  what  they  had | ||||
|                                  done   in  their  carelessness, | ||||
|      like  my  good friend stux  earth  and  sea  agreed   that, | ||||
| mentioned, it is rumo—huh, what  though  their love may continue | ||||
| do you mean you don’t  know  me  to burn, they  must  never  see | ||||
| either?  i’ve  followed you for  each other again. | ||||
| weeks now | ||||
|                                       But  see  each  other they | ||||
|      no matter                   did.  Quietly  and  discreetly, | ||||
|                                  their passions held in check by | ||||
|      the destruction of  entire  the fear of losing control once | ||||
| villages  is  actually only the  more. | ||||
| second  scariest   trick   this | ||||
| weapon this is proof enough for       The  Flooded Lands are the | ||||
| me,  it’s  just science! but to  last place where earth and  sea | ||||
| be fully rigorous, i sought  to  mingle.    Endless  bogs,  wet‐ | ||||
| investigate further              lands,  swamps,  and   marshes. | ||||
|                                  Neither  the  children  of  the | ||||
|      upon  discovering  the au‐  earth nor the children  of  the | ||||
| thor and asking where these vi‐  sea  are entirely at home here. | ||||
| sions  came  from,  the  author  Rather, this is home  to  those | ||||
| replied  "hell  awaits  you for  born of the flood.  Things made | ||||
| breaking into my house at  this  of  mud and clay. Slimy, scaley | ||||
| hour!",  which i believe refers  things with and fur and gills. | ||||
| to the coming demonic  invasion | ||||
| How  are you spending your last       Your goal here is to  find | ||||
| night in Woodhome?               the  Pinky,  Ardan’s  champion, | ||||
|                                  and recover the first  artifact | ||||
|      woodhome means  a  lot  to  of the archmage. | ||||
| me, so i will check in with all | ||||
| of my friends!                        Two  paths  lie  ahead  of | ||||
|                                  you. | ||||
|      none  of them are much the | ||||
| speaking type, i do not believe | ||||
| 
 | ||||
| 
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| 
 | ||||
|                                 2 | ||||
| 
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| 
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| 
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| 
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| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
|      One is through  the  Swamp       Big   foot  that  wide  as | ||||
| of Sorrows.  It is the most di‐  arms. | ||||
| rect  route and will get you to | ||||
| the   Pinky’s   monastery   the  5. How are  you  spending  your | ||||
| quickest.   But  it is also the     last night in Woodhome? | ||||
| most dangerous.  For the  swamp | ||||
| is  full  of  Dreadlights,  Bog       Eat drink sleep | ||||
| Rot, and Oneirophants. | ||||
|                                               KRUNN | ||||
|      The more circuitous  route | ||||
| is  also  the safer option.  It  Krunn  say  go  swamp  more  to | ||||
| will take you around the swamp,  thing to BONK. | ||||
| through the Trollfen, and  over | ||||
| Turtle Mound. A longer journey,              DOZENS | ||||
| but  one less fraught with dan‐ | ||||
| ger.                             The story thus far: you are  on | ||||
|                                  a  mission  to  re‐assemble the | ||||
|      WHAT DO YOU DO              Staff of the Archmage and  seal | ||||
|                                  the  Bloodmoon  Gate to prevent | ||||
|              STUX                the Demon Horde  from  sweeping | ||||
|                                  across  the  Silver Yonder. The | ||||
| I look at the rest of the party  first piece of the staff is  in | ||||
|                                  the  possession  of  the  Pinky | ||||
|      "What do  you  all  think?  somewhere in the Flooded Lands. | ||||
| I’m  no  ranger,  I  don’t know | ||||
| much about the wilderness.  I’m       There is a long footbridge | ||||
| not  afraid  to  take the quick  of rotten, moldy, wooden planks | ||||
| route, but I also see the  wis‐  that leads out across the fetid | ||||
| dom  in  the  more cautious ap‐  water.  You follow it into  the | ||||
| proach".                         Swamp of Sorrows. | ||||
| 
 | ||||
|              KRUNN                    The  swamp is putrid.  Al‐ | ||||
|                                  most  nauseatingly  smelly.   A | ||||
| 1. Who are you?                  thick  carpet  of  orange algae | ||||
|                                  undulates with the rippling  of | ||||
|      Me Krunn with club who  go  the  water beneath it.  Pockets | ||||
| BONK!                            of swamp gas escape the mud far | ||||
|                                  below and  belch  noisily  when | ||||
| 2. Why  do the Woodhomians fear  they reach the surface.  Clouds | ||||
|    the Pinky?                    of  insects float above the wa‐ | ||||
|                                  ter, and nip at you as you pass | ||||
|      They  too  have  club   go  by.   Large  swamp  trees  grow | ||||
| BONK!                            here,   with  gnarled,  twisted | ||||
|                                  roots.  Moss  and  thick  vines | ||||
| 3. What terrible creature lurks  hang   from  the  branches  and | ||||
|    in the Flooded Lands?         block your view.   Between  the | ||||
|                                  trees, in the distance, you can | ||||
|      Big  thing  with  big bite  see  sulphurous  yellow  dread‐ | ||||
| that ouch.                       lights  bobbing  up  and  down, | ||||
|                                  just  waiting to lure an unwit‐ | ||||
| 4. What evidence have you  seen  ting traveler out into the  wa‐ | ||||
|    of demonic presence?          ters. | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
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| 
 | ||||
|                                 3 | ||||
| 
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| 
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| 
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| 
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| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
|      Just  up  ahead,  a  large  Stux  what we do ?  It might be | ||||
| portion of the bridge has  col‐  woo  woo  magic.  Krunn  slowly | ||||
| lapsed.  About as far across as  backs  away waiting for Stux or | ||||
| a wide road.  You look down and  the gnomes reply. | ||||
| see  five  or  eight emaciated, | ||||
| milky  white  bodies   floating               STUX | ||||
| suspended  in  the  water below | ||||
| you.  Their eyes are closed and  Hmmmm... Something  strange  is | ||||
| their  skin  is  pulled  taught  going on here. I’m going to put | ||||
| across their bones.  Their hair  on  my sunglasses of true sight | ||||
| spreads  out like a halo around  and see if anything becomes ob‐ | ||||
| their heads.  These are Oneiro‐  vious. | ||||
| phants, slumbering prisoners of | ||||
| the swamp.   If  you’re  lucky,               GLARG | ||||
| they  won’t bother you.  If you | ||||
| disturb their  slumber  though,  Through the sunglasses you  can | ||||
| they  may  try to pull you down  see  the  outline  of  a  large | ||||
| into the swamp to join them.     bulky humanoid curled up into a | ||||
|                                  tight ball with its arm  stick‐ | ||||
|      WHAT DO YOU DO?             ing out. | ||||
| 
 | ||||
|              GLARG                    All  of  a  sudden, with a | ||||
|                                  loud, deep crack, the leg  dis‐ | ||||
| A few paces  left  of  the  en‐  lodges itself from the ball and | ||||
| trance  to the collapsed bridge  starts  kicking the ground. Now | ||||
| is what appears to be a boulder  the boulder  is  rocking  back‐ | ||||
| with an arm  sticking  out  the  and‐forth in place with the leg | ||||
| side  of  it.  It seems to give  kicking the ground when it gets | ||||
| off a very faint hum.            close. | ||||
| 
 | ||||
|              KRUNN                            STUX | ||||
| 
 | ||||
| Tell Stux and little  gnome  to  "Hey  Krunn,  its BONKING TIME! | ||||
| stand  back.   Krunn  will roll  Somtimes you gotta  BONK  first | ||||
| boulder cause Krunn strong.      and ask questions when they re‐ | ||||
|                                  gain conscienceness" | ||||
|              GLARG | ||||
|                                               KRUNN | ||||
| As you study  the  boulder  you | ||||
| notice  the arm protruding from  With  a  solemn  nod  to  Stux, | ||||
| it is made of  the  same  burnt  Krunn raises his club over  his | ||||
| umber  stone as the rest of the  head  with  both hands and runs | ||||
| boulder... peculiar because the  at the rock.  BONK! | ||||
| ground around  it  is...  well, | ||||
| swamp coloured.                              DOZENS | ||||
| 
 | ||||
|      The boulder begins to vis‐  While Stux and Krunn were fuss‐ | ||||
| ibly  vibrate.  At first faint,  ing around with the leggy  one‐ | ||||
| but then as if  a  stampeed  of  armed   boulder,  you  inadver‐ | ||||
| horses was going on around it.   tently attracted the  attention | ||||
|                                  of  the swamp’s least desirable | ||||
|              KRUNN               denizens. | ||||
| 
 | ||||
| 
 | ||||
| 
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| 
 | ||||
| 
 | ||||
|                                 4 | ||||
| 
 | ||||
| 
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| 
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| 
 | ||||
| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
|      Three     oneirophants—the       **CRACK** another arm pops | ||||
| lanky,   clammy,  pale  drowned  out of the side of the boulder. | ||||
| creatures who sleep at the bot‐  Now the fingers on the hand  of | ||||
| tom of the  swamp—have  crawled  the  first  arm are starting to | ||||
| up onto the pier.  They slither  move. The  boulder  rocks  back | ||||
| around  on  their bellies grin‐  and   forth,   pivoting  around | ||||
| ning and grabbing at  your  an‐  where it’s  fourth  leg  should | ||||
| kles.                            be. | ||||
| 
 | ||||
|      "Come  swim with us!" says       The  mass  suddenly  stops | ||||
| the one with no teeth.           wiggling  as  the  oneirophants | ||||
|                                  start talking. It then looks at | ||||
|      "Yes, come sleep under wa‐  one  clawing  at  its  leg.  It | ||||
| ter!" agrees the one  with  far  bends over at the middle  form‐ | ||||
| too many teeth.                  ing  a  waist until its head is | ||||
|                                  about a foot  from  the  dread‐ | ||||
|      "Such   sights   you  will  lights.  It opens its mouth in‐ | ||||
| see!"                            dentation  and  makes  a  noise | ||||
|                                  clearly  not  coming  from  its | ||||
|      "Yes, such wonders!"        throat,  but   somewhere   deep | ||||
|                                  within  it, a noise that sounds | ||||
|      The  third   oneirophant’s  deep,  gutteral,  cosmic,   and | ||||
| mouth  is sewn shut so you have  earthy. | ||||
| no idea whether or not  it  has | ||||
| an appropriate number of teeth.       "ggglllaaaAAAAAR‐ | ||||
| It is awkwardly fumbling around  RRRRRGGGGGGG!!" | ||||
| with  the ankle of the humanoid | ||||
| boulder but seems incapable  of       It  moves its arm down to‐ | ||||
| getting  a  hold of it with its  wards the oneirophant in an at‐ | ||||
| cold slippery  hand.  It  looks  tempt to grab it and  throw  it | ||||
| frustrated and uncomfortable.    back into the lake. | ||||
| 
 | ||||
|      One  of the bobbing dread‐              DOZENS | ||||
| lights—alerted to your presence | ||||
| by the commotion—weaves its way  The oneirophant slithers around | ||||
| over to  the  pier  and  shines  on  its  belly,  grinning up at | ||||
| brightly  in  your eyes so that  you  with  its   sharp   little | ||||
| you have to squint.              pointy  teeth and its large wet | ||||
|                                  eyes. | ||||
|      "hEy dO YoU  YoU  WaNt  tO | ||||
| SeE  A  WeIrD TuRtLe?" says the       "Come sleep and swim  with | ||||
| dreadlight.  "iT’S  RiGhT  OvEr  us!"  it  hisses  at you.  "You | ||||
| hErE,  fOlLoW  Me.  It’s rEaLlY  can be like a shark!   Sleeping | ||||
| WeIrD. yOu gOtTa sEe iT."        and  swimming with one eye open | ||||
|                                  and—ACK!" | ||||
|      WHAT DO YOU DO? | ||||
| 
 | ||||
|              KRUNN                    Meanwhile Glarg is  glarg‐ | ||||
|                                  ing  out  super  hard.   As the | ||||
| Krunn BONKS! one of the oneiro‐  oneirophant tries  in  vain  to | ||||
| phants that talks to much.       grab  your  ankle,  you in turn | ||||
|                                  wrap  your  giant  rocky   fist | ||||
|              GLARG               around  its  entire  torso  and | ||||
|                                  lift  it  up.   It  hisses  and | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 5 | ||||
| 
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| 
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| 
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| 
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| 
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|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
| slither wriggles in your grasp.              DOZENS | ||||
| You   squeeze   a   little  too | ||||
| tightly, and  it  pops  out  of  Glarg grabs at the dreadlight. | ||||
| your   grasp  like  a  slippery | ||||
| fish.  You comically juggle  it       "WHoA  ThErE BuDdY!" cries | ||||
| a   few  times,  squeezing  and  the  dreadlight  as  it  dances | ||||
| shooting  it  from  your  fist.  away, tantalizingly just out of | ||||
| Until finally it flops onto the  your  grasp,  luring you closer | ||||
| pier, and back into the water.   and closer to the edge  of  the | ||||
|                                  pier.   "lEt’s nOt bE So gRaBbY | ||||
|      The remaining oneirophants  OkAy bIg gUy? I CaN’T ShOw  yOu | ||||
| make  rude  faces and wag their  tHiS  WeIrD  TuRtLe  iF I’M AlL | ||||
| fingers at  you,  disgusted  at  CaPtUrEd aNd sTuFf!   aNd  tHaT | ||||
| your   inhospitable   behavior.  WoUlD  Be  sAd wOuLdN’T It? FoR | ||||
| And they too  slither  off  the  ThErE To bE ThIs tOtAlLy  wEiRd | ||||
| side of the pier.                tUrTlE,  aNd nObOdY GeTs tO SeE | ||||
|                                  It?" | ||||
|      Only  the  dreadlight  re‐ | ||||
| mains, bobbing up and  down  in       Krunn sees Glarg grasp re‐ | ||||
| the  air.  It is a small orb of  peatedly at the annoying,  bob‐ | ||||
| light about the  size  of  your  bing   light.    Finally,   in‐ | ||||
| fist.   It  glows  a sulphurous  evitably, they overextend them‐ | ||||
| yellow  a  couple  arm  lengths  self and start  to  lose  their | ||||
| away  from  the  pier, hovering  balance,  teetering on the edge | ||||
| over the water.                  of the pier. | ||||
| 
 | ||||
|      It buzzes as it speaks  in       And  then—KerSPLASH!!—down | ||||
| a  slightly muffled, undulating  they go. | ||||
| voice, "tHeRe’s  a  tUrTlE  OuT | ||||
| HeRe  tHaT  Is  tOtAlLy  wEiRd.       Glarg  floats like a stone | ||||
| It’s lIkE,  yOu  wOuLdN’T  EvEn  in the water.  Which is to say, | ||||
| bElIeVe  iT. yOu’vE GoT To cOmE  not at all.  A gleeful  oneiro‐ | ||||
| SeE ThIs wEiRd tUrTlE, c’mOn."   phant  burbles  with delight as | ||||
|                                  you  sink  past,  "Yes!   Haha, | ||||
|      Meanwhile, your  way  for‐  yessssss!",   and  finally  you | ||||
| ward  is  still  blocked by the  come to rest in the mud at  the | ||||
| washed out bridge.               bottom of the swamp. | ||||
| 
 | ||||
|      WHAT DO YOU DO                   The  surface  of the water | ||||
|                                  is only five or six feet out of | ||||
|              GLARG               your reach. | ||||
| 
 | ||||
| Glarg squints its  eye  indents       You notice that  you  came | ||||
| at  the the dreadlight. Mistak‐  to  rest  near a large, smooth, | ||||
| ing it for  a  shiny  rock,  it  oblong, patterned  stone.   And | ||||
| walks on to the pier in attempt  as  you  watch, the stone opens | ||||
| to grab it.                      along its  seam  and  a  large, | ||||
|                                  striped  turtle  head pokes out | ||||
|              KRUNN               and  looks  at  you  curiously. | ||||
|                                  Then   a  second  striped  head | ||||
| Krunn  like  blinky  light too.  emerges from  the  shell!   The | ||||
| Krunn also  like  turtle.  YUM!  second head continues to regard | ||||
| Krunn follows Glarg.             you while the first one extends | ||||
|                                  its   neck  and  experimentally | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 6 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
| nibbles on your arm with a gen‐       The round head clambers up | ||||
| tle bite.                        to   the  surface,  it  becomes | ||||
|                                  clear that the brown  flat  hat | ||||
|      WHAT DO YOU DO              is  in  fact  the  top  of  the | ||||
|                                  stubby creature’s head.  It  is | ||||
|              STUX                also apparent that they have no | ||||
|                                  arms  and  legs (or at least no | ||||
| Suddenly you see a rope  peirce  visible  appendages),  but   it | ||||
| the  surface  of  the water and  manages  to wobble closer until | ||||
| make it’s way to you. You  grab  it is  standing  about  a  war‐ | ||||
| on  to  it,  and someone starts  lock’s arm’s length away. | ||||
| pulling you out. You notice  it | ||||
| feels  too  soft  to be a rope,       "This  one is Cremini!" It | ||||
| and it’s full of knots.          beams. "What  a  wonderful  day | ||||
|                                  for a poolside party!" | ||||
|      As you come out of the wa‐ | ||||
| ter you see  the  warlock  Stux       It  turns to the water and | ||||
| pulling  you  to shore.  That’s  begins to  blow  bubbles  along | ||||
| when you finally see  that  the  the  surface  of the swamp from | ||||
| "rope"  is actually a series of  the top of its head. | ||||
| brightly  colored  hankerchiefs | ||||
| tied together.                                GLARG | ||||
| 
 | ||||
|      Stux says: "Guys, I have a  Glarg looks at,  what  it  per‐ | ||||
| confession  to  make.  I didn’t  ceives  to  be, a talking rock. | ||||
| exactly  tell  you  the   whole  Glarg  picks  up  Cremini   and | ||||
| truth  about myself. You see, I  holds  it  close  to  its bosom | ||||
| am a warlock, but I’m  a  party  turn to look down at  the  lake | ||||
| warlock.  Like kids parties. My  and rumbles: | ||||
| deity is Bozo The Clown. I  re‐ | ||||
| ally  do  have  magic, but it’s       "Twaarrrrr‐taaaal" | ||||
| not the cool or useful kind." | ||||
|                                              CREMINI | ||||
|      He looks down at his feet. | ||||
| "I just wanted  to  feel  cool,  The talking mushroom rock—or is | ||||
| like  a real adventurer and not  it   a  rock  mushroom?—giggles | ||||
| a 38 year old party entertainer  when Glarg picks it up. "You’re | ||||
| that  live’s  in   his   grand‐  very strong!" It exclaims. They | ||||
| mother’s basement"               look downwards at the  lake  as | ||||
|                                  well.   "Turtles  all  the  way | ||||
|             CREMINI              down!" | ||||
| 
 | ||||
| "Did someone say magic and par‐              DOZENS | ||||
| ties?"  says  a  giggling voice | ||||
| from somewhere under the  pier.  recap: | ||||
| A  small  round  head wearing a | ||||
| flat hat  with  pops  out  from       the  Bloodmoon  Gate   has | ||||
| among  the  algae  and rocks to  started  to open once again and | ||||
| peer  curiously  at  Stux  with  harbingers of the  Demon  Horde | ||||
| beady  black  eyes.  It  smiles  have  been  seen  in the Silver | ||||
| softly at  the  party  warlock.  Yonder.  Your mission is to re‐ | ||||
| "Entertainers are cool! Are you  cover the  Five  Artifacts  and | ||||
| holding a party?  That’s useful  reassemble  the  Staff  of  the | ||||
| for having fun!"                 Archmage, the legendary  weapon | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 7 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
| that  can  seal  the demon gate  bonk  you. Krunn like to party. | ||||
| forever.  You are currently  in  Krunn  sees  turtle  and  licks | ||||
| the  Swamp  of  Sorrows seeking  lips.   He decides not to BONK! | ||||
| the  Pinky,  guardian  of   the  turtle but to use ancient  bar‐ | ||||
| first artifact.                  barian  turtle  charming  tech‐ | ||||
|                                  nique.  He starts to play drums | ||||
|      And now:                    on his club. | ||||
| 
 | ||||
|      Stux   the  party  warlock              CREMINI | ||||
| fishes Glarg out of the swamp. | ||||
|                                  From its cozy nook  in  Glarg’s | ||||
|      Glarg  picks  up  Cremini,  arms,  Cremini  bobs  its small | ||||
| the  small  agreeable  mushroom  rock‐y  head  to  the  beat  of | ||||
| creature whose rock content  is  Krunn’s  club  drums. They send | ||||
| currently unknown.               tiny bubbles  floating  in  the | ||||
|                                  air  towards  the  turtle  with | ||||
|      Krunn  assesses  the land‐  light popping  sounds  in  sync | ||||
| scape for potential  things  to  with the rhythm. | ||||
| bonk. | ||||
|                                               GLARG | ||||
|      The  swamp  water bubbles, | ||||
| froths, and churns.  As  though  Glarg is vibin˜˜ | ||||
| summoned  by the Glarg’s words, | ||||
| a two‐headed turtle of enormous       It  feels moved to "sing". | ||||
| girth breaches the surface.      A sound emminated from it  that | ||||
|                                  is  reminiscent  of an inactive | ||||
|      Its  shell  is  black  and  volcano trying to sing the A‐B‐ | ||||
| covered  in  spiraling geodesic  Cs to the beat of  the  Krunn’s | ||||
| patterns.  Its heads  are  also  drum. | ||||
| black,    and   have   colorful | ||||
| stripes that  run  from  behind              DOZENS | ||||
| their  eyes  along  the back of | ||||
| their heads and necks.           The party starts ROCKING OUT. | ||||
| 
 | ||||
|      You think that if you play       It is a total raver! | ||||
| this right and pacify the  tur‐ | ||||
| tle  somehow  with  your unique       Krunn  is  drumming, Glarg | ||||
| skills  and  talents,  that  it  is singing, Cremini is  blowing | ||||
| might   ferry  you  across  the  bubbles.   And  Stux  the Party | ||||
| washed out bridge to the  other  Warlock is doing all  kinds  of | ||||
| side.                            cool party tricks.  Making bal‐ | ||||
|                                  loon  animals.   They even man‐ | ||||
|      The dreadlight bobs up and  aged to produce a  small  xylo‐ | ||||
| down  excitedly,  "oH HeCk yEaH  phone  from  somewhere  and are | ||||
| LoOk aT ThAt tUrTlE! oH MaN  It  banging  out  a  jaunty  melody | ||||
| iS   So   wEiRd   hAhA!   hAhA,  with a tiny mallet. | ||||
| wHeEeEe!" | ||||
|                                       The giant, two‐headed tur‐ | ||||
|      WHAT DO YOU DO?             tle  freezes  in  place.   Both | ||||
|                                  heads regard you, wide‐eyed and | ||||
|              KRUNN               silent.   And  then  they  both | ||||
|                                  start  bobbing  up  and down in | ||||
| Stux even though you party lock  time to the music. | ||||
| I still your friend  and  won’t | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 8 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
|      After the performance, the  club raised.  Ready to BONK it. | ||||
| giant, obsidian  turtle  drifts | ||||
| over  to  the edge of the pier.               GLARG | ||||
| You climb aboard, and  continue | ||||
| to  party  hard and rock out as  Glarg, is new to  being  around | ||||
| the  creature  happily  ferries  fleshy  lifeforms.  It  is left | ||||
| you safely across the swamp.     assuming   that   the   gilpins | ||||
|                                  must’ve   gotten  carried  away | ||||
|      The dreadlight, still bob‐  while playing and fallen apart. | ||||
| bing  up  and  down  in  place,  It clumsily tries  to  put  one | ||||
| cries  out,  "oMg  tHaT  Is  sO  back  together  and wait for it | ||||
| SiCk! HaHa wHaT A WeIrD TuRtLe!  to turn back on. | ||||
| YoU GuYs aRe tOtAlLy cRaZy!" | ||||
|                                              CREMINI | ||||
|      You land on the other side | ||||
| and   de‐turtle,  climbing  out  Spotting the toadstools,  Crem‐ | ||||
| onto the slick grass and mud of  ini sends out tiny pink bubbles | ||||
| the  far  shore.   The   turtle  that  land  on each toadstool’s | ||||
| sinks  back into the swamp with  head in some convoluted pattern | ||||
| a small smile on  each  of  its  that may as well be random were | ||||
| faces and settles down into the  it not  for  the  *blip  bloop* | ||||
| mud for a long nap.              sounds. Like a chipmunk’s tune, | ||||
|                                  with only 8 bits. | ||||
|      You    follow   the   path | ||||
| through the swamp  and  eventu‐              DOZENS | ||||
| ally come to a large‐ish clear‐ | ||||
| ing.   It is a small glade full  Cremini  blows  some  tiny pink | ||||
| of silvery blades of grass.  It  bubbles  and  plays  some  dope | ||||
| is full of eviscerated gilpins—  toadstool  chiptune.  The toad‐ | ||||
| small swamp gnomes that kind of  stools light up in a neon  pas‐ | ||||
| resemble fish‐like  bunny  rab‐  tel pattern of bright pinks and | ||||
| bits;  it is kind of unfair how  yellows  and blues and purples. | ||||
| cute they are—strewn  about  in  You can’t help but  think  that | ||||
| piles  and  pieces.  The center  the dreadlight would think this | ||||
| of  the  glade  is   completely  is tOtAlLy aWeSoMe. | ||||
| clean  and  clear  of  the gore | ||||
| that  fills  the  rest  of  the       Glarg  puzzles  over a few | ||||
| space.   It is empty except for  gilpin  pieces   and   clumsily | ||||
| a circle of  small  toadstools,  tries  to  assemble them.  They | ||||
| in  the  center of which sits a  end up with a cluster of two or | ||||
| tiny black cat which  looks  up  three torsos and a few too many | ||||
| at  you  with huge round yellow  limbs jutting out  at  odd  an‐ | ||||
| eyes.   It  mewls  pathetically  gles.    Almost  as  an  after‐ | ||||
| and rolls on its back.           thought they thrust a head into | ||||
|                                  its center.   It  is  a  furry, | ||||
|      WHAT DO YOU DO              scaly,  rabbity, fishy abomina‐ | ||||
|                                  tion.  They set it down on  the | ||||
|              KRUNN               ground  and  make some coaxing, | ||||
|                                  pleading  sounds  at   it.   It | ||||
| Krunn looks sternly at the cat.  sounds  like smooth river rocks | ||||
| "Why  you kill all gnome thing?  rubbing against each other. | ||||
| You going to  get  a  BONK  for | ||||
| that.  Bad Kitty!"  Krunn walks       Krunn severely scolds  and | ||||
| toward  the  black cat with his  chastises  the  very bad kitty! | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 9 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
| In reply,  it  rolls  onto  its  but rhythmically in a repeating | ||||
| side    and    does    a    big  pattern of colors. | ||||
| streeeeeeetch, clawing  at  the | ||||
| ground  and  doing a cute meow‐       WHAT DO YOU DO? | ||||
| purr. | ||||
|                                               GLARG | ||||
|      Krunn  crosses  into   the | ||||
| toadstool  circle and the small  Glarg  is  delighted  that  the | ||||
| cat leaps to its  feet,  arches  flesh elemental has reanimated! | ||||
| its  back  and hisses and spits  It looks over its shoulder  and | ||||
| at the  sudden  intrusion.   It  is  alarmed  by  the  new  cal‐ | ||||
| backs  away  but  doesn’t leave  cium/keratin elemental that ap‐ | ||||
| the circle, and soon it is cor‐  peared out of nowhere. It picks | ||||
| nered, and  Krunn  gives  it  a  up Jr, the flesh elemental, and | ||||
| solid  BONK  right on the head,  puts it in  the  crook  of  its | ||||
| leaving a small gash across the  left arm while shifting Crimini | ||||
| top of its head.  It  falls  to  to  the right, and slowly backs | ||||
| the   ground   in  a  heap  and  backs away towards the entrance | ||||
| doesn’t move.                    to the grove. | ||||
| 
 | ||||
|      The toadstools audibly ex‐              CREMINI | ||||
| hale, and a  pinkish  cloud  of | ||||
| spores   engulf  the  cat.   It  "Oops. Should’ve started with a | ||||
| yowls and jumps up and puffs up  demo cut. Hee hee." says  Crem‐ | ||||
| to an enormous size.  Its  eyes  ini  from  the crook of Glarg’s | ||||
| bulge.  And its warping, twist‐  arm. It emits a few more  teeny | ||||
| ing  bones outgrow their fleshy  green bubbles towards the toad‐ | ||||
| enclosure,  starting   at   the  stools,  just for a few opening | ||||
| skull  where  Krunn  split  it.  notes of  an  adagio  to  float | ||||
| When its transformation is com‐  out. A midi playing on air. | ||||
| plete, a  huge  skeletal  beast | ||||
| with a mane of black fur across               KRUNN | ||||
| its shoulders stands inside the | ||||
| mushroom   circle.   It  roars,  Wide  eyed,  Krunn  takes a few | ||||
| baring  its  long  fangs,   and  steps back.  "Krunn  sorry  for | ||||
| swipes  at Krunn with its sharp  BONK.  Maybe we can be friends" | ||||
| boney claws!                     Kronn  says.    He reaches into | ||||
|                                  his belt pouch and pulls out  a | ||||
|      The spores waft throughout  piece  of  yarn.  "Look kitty I | ||||
| the glade.  A few of them drift  have to for you." he says as he | ||||
| over  and  land  on  the  flesh  dangles it in front of the mon‐ | ||||
| golem   Glarg  made  of  gilpin  ster cat. | ||||
| pieces.   They  seep  into  its | ||||
| skin  and  its eyes shoot open.              DOZENS | ||||
| It  looks  around  in  apparent | ||||
| confusion,  gasps  for air, and  Krunn  entices  the  skelebeast | ||||
| moans.  It  cautiously  reaches  with a piece of yarn.  It stops | ||||
| out to Glarg with its tangle of  and cocks its head to the side. | ||||
| limbs.  "Ma... Ma?"              It  flops  onto  its  side, and | ||||
|                                  bats at the end of string  with | ||||
|      Crimini  notices  that—al‐  one big skeletal paw.  Its long | ||||
| though they have stopped making  tail  swishes back and forth in | ||||
| music at this  point—the  toad‐  a wide arc. | ||||
| stools continue to pulse weakly | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 10 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|               TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| 
 | ||||
| 
 | ||||
|      Glarg backs up with Jr  in  disloge  the  foreign body from | ||||
| one  arm  and  Cremini  in  the  the chest cavity, which  sounds | ||||
| other.  They notice a cylindri‐  a little like: | ||||
| cal item rattling around inside | ||||
| the beast’s rib  cage.   It  is       ++++++++++[>+>+++>+++ | ||||
| the  size  of a small torch, or       ++++>++++++++++<<<<‐] | ||||
| some kind of baton, or maybe  a       >>>+++.<++.>>‐‐‐.++++ | ||||
| large  rolled  up  scroll.   It       ++++++++.<<.>>‐‐‐‐‐.‐ | ||||
| seems to be made of  some  kind       ‐‐.+++++++++++++.‐‐‐‐ | ||||
| of a dull silvery metal.              ‐‐‐‐‐‐‐‐‐.<<.>>++++++ | ||||
|                                       +++++++++.‐‐‐‐‐.<<.>> | ||||
|      Cremini  blows  a few tiny       ‐‐‐‐‐‐‐.‐‐‐.+++++++.+ | ||||
| green bubbles.  The  toadstools       +++.<<.>>+++++++++.‐‐ | ||||
| bop out a little melody.              ‐‐‐‐‐‐‐‐.++++++.<<.>> | ||||
|                                       ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐.++++ | ||||
|      Jr,  the gilpin flesh ele‐       +++.‐‐‐‐‐‐‐.++++++++. | ||||
| mental,  smiles   happily   and       ‐‐‐‐‐‐‐‐.+++++++++.++ | ||||
| groans,  and  waves  their arms       ++++.‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ | ||||
| around in time with  the  toad‐       ‐‐‐.+++++++++++.<<.>> | ||||
| stool song.                           ‐‐‐‐‐‐.++++++++++++.‐ | ||||
|                                       ‐‐‐‐‐‐‐‐.‐‐‐‐.+++++++ | ||||
|      WHAT DO YOU DO                   ++.‐‐‐‐‐‐‐‐‐‐.<<+++++ | ||||
|                                       +++++++++. | ||||
|             CREMINI | ||||
| 
 | ||||
| Following   Glarg’s   line   of | ||||
| sight, Cremini squints  at  the | ||||
| skelekat’s  ribs,  "Hey,  party | ||||
| people! What’s that inside  the | ||||
| skele?  Could  it be a treasure | ||||
| map? Should we  ask  it  for  a | ||||
| looksie?" | ||||
| 
 | ||||
|              GLARG | ||||
| 
 | ||||
|  "DRaaagaaaarMArrrrrb?" | ||||
| 
 | ||||
|      Glarg   squints   its  eye | ||||
| sockets at the  mineral/protein | ||||
| elemental. It puts Cremini down | ||||
| gently  and then carefully bal‐ | ||||
| ances Jr on top of his "hat." | ||||
| 
 | ||||
|      He    then    starts     a | ||||
| sprint/gallop   on  all  fours, | ||||
| faster than you might expect  a | ||||
| sentient  boulder  to move. Its | ||||
| goal is to climb the  elemental | ||||
| and grab the curly rock trapped | ||||
| inside. | ||||
| 
 | ||||
|      It tries to communicate in | ||||
| one  of  the  common  elemental | ||||
| language that its here to  help | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|                                 11 | ||||
| 
 | ||||
| 
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							| @ -0,0 +1,633 @@ | ||||
| --- | ||||
| title: "Townies & Taverns" | ||||
| description: "A silly little role-playing game" | ||||
| created: 2023-02-13 | ||||
| updated: 2023-03-25 | ||||
| --- | ||||
| 
 | ||||
| Townies & Taverns is an experimental freeform role-playing game taking place on the `list+town@tilde.town` mailing list (internal only). | ||||
| 
 | ||||
| It started when ~mhj asked the following question: | ||||
| 
 | ||||
| ::: { .pc .mhj } | ||||
| What are some good play by email games? It would also be cool to do a play by email dungeons and dragons campaign maybe? I dunno how that would work, but yeah... | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .dm .dozens } | ||||
| oh snap guess what, it's already happening | ||||
| 
 | ||||
| ~ | ||||
| 
 | ||||
| Defeating the demon hordes and sealing the Bloodmoon Gate was King Ardan's greatest accomplishment. Afterward, he shattered the Staff of the Archmage into five pieces and flung them to the farthest regions of the Silver Yonder to ensure that the foul gate would remain closed forever. | ||||
| 
 | ||||
| Each of the five pieces of the staff were entrusted to one of Ardan's most faithful warriors. They developed over the years into five powerful, secretive sects. Together, they are known as the Hand. | ||||
| 
 | ||||
| The years that followed the closing of the gate were ones of peace and prosperity. Generations were born and grew old during Ardan's reign. Such was the fey-touched king's lifespan elongated. The terrors of the Demon Plague soon faded into legend. | ||||
| 
 | ||||
| Now, fools and villains have meddled where they ought not. And the Bloodmoon Gate has started to open once again. Imps, gremlins, and other minor demons---harbingers of the demon horde---have been spotted causing mischief throughout the Yonder. | ||||
| 
 | ||||
| The king, now wizened and enfeebled, has assembled his greatest and mightiest adventurers to recover the lost pieces of the Staff of the Archmage. For only its power can save the Silver Yonder from the demon hordes. | ||||
| 
 | ||||
| Unfortunately they never came back. | ||||
| 
 | ||||
| So now the king's quest has fallen to you! The kingdom's second | ||||
| greatest and mightiest adventurers! You must not fail! | ||||
| 
 | ||||
| ~ | ||||
| 
 | ||||
| You are at The Famous Shrub, one of the busiest taverns in Woodhome.  And tonight is your last night in town before heading into the Flooded Lands to confront the clan of barbarians known as the Pinky and recover the first artifact. | ||||
| 
 | ||||
| 1. Who are you? | ||||
| 
 | ||||
| 2. Why do the Woodhomians fear the Pinky? | ||||
| 
 | ||||
| 3. What terrible creature lurks in the Flooded Lands? | ||||
| 
 | ||||
| 4. What evidence have you seen of demonic presence? | ||||
| 
 | ||||
| 5. How are you spending your last night in Woodhome? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| Oh, sounds like fun! | ||||
| 
 | ||||
| 1. I am Stux RowHammer, nearly renowned worlock | ||||
| 
 | ||||
| 2. The Pinky are rumored to have a weapon able to destroy entire | ||||
| villages. No one's ever seen it or seen proof of it, but it's so | ||||
| scary that no one's every questions it | ||||
| 
 | ||||
| 3. None have ever returned to tell what dark beasts stalk that land | ||||
| 
 | ||||
| 4. I spend it enjoying food and games with my family | ||||
| 
 | ||||
| 
 | ||||
| Did I do that right? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: pc | ||||
| > 1. Who are you? | ||||
| 
 | ||||
| oh! oh dear, i figured we'd met already, but i understand if you didn't se--hey! down here! please watch where you step! gnomes don't have very strong bones you know. my name is tato, the illusion! i enjoy card tricks, and making people disappear | ||||
| 
 | ||||
| ... | ||||
| 
 | ||||
| ME I MEAN. PAY NO HEED TO THE RUMORS YOU MAY HAVE HEARD | ||||
| 
 | ||||
| > 2. Why do the Woodhomians fear the Pinky? | ||||
| 
 | ||||
| like my good friend stux mentioned, it is rumo--huh, what do you mean you don't know me either? i've followed you for weeks now | ||||
| 
 | ||||
| no matter | ||||
| 
 | ||||
| the destruction of entire villages is actually only the second scariest trick this weapon this is proof enough for me, it's just science! but to be fully rigorous, i sought to investigate further | ||||
| 
 | ||||
| upon discovering the author and asking where these visions came from, the author replied "hell awaits you for breaking into my house at this hour!", which i believe refers to the coming demonic invasion | ||||
| 
 | ||||
| > 5. How are you spending your last night in Woodhome? | ||||
| 
 | ||||
| woodhome means a lot to me, so i will check in with all of my friends! | ||||
| 
 | ||||
| none of them are much the speaking type, i do not believe any of them have ever spoken a word to me! but their company comforts me nonetheless | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| When the world was young, the bountiful earth and the hungry sea fell in love with each other from a distance. The earth would make eyes at the sea, and the sea would bashfully wave. They agreed to meet face to face to consummate their love, and the waters rose up and flooded the land.  When the great flood receded, the devastation was total.  Great cities were erased.  Entire civilizations were wiped out.  When they saw what they had done in their carelessness, earth and sea agreed that, though their love may continue to burn, they must never see each other again. | ||||
| 
 | ||||
| But see each other they did.  Quietly and discreetly, their passions held in check by the fear of losing control once more. | ||||
| 
 | ||||
| The Flooded Lands are the last place where earth and sea mingle.  Endless bogs, wetlands, swamps, and marshes.  Neither the children of the earth nor the children of the sea are entirely at home here.  Rather, this is home to those born of the flood.  Things made of mud and clay. Slimy, scaley things with and fur and gills. | ||||
| 
 | ||||
| Your goal here is to find the Pinky, Ardan's champion, and recover | ||||
| the first artifact of the archmage. | ||||
| 
 | ||||
| Two paths lie ahead of you. | ||||
| 
 | ||||
| One is through the Swamp of Sorrows.  It is the most direct route and will get you to the Pinky's monastery the quickest.  But it is also the most dangerous.  For the swamp is full of Dreadlights, Bog Rot, and Oneirophants. | ||||
| 
 | ||||
| The more circuitous route is also the safer option.  It will take you around the swamp, through the Trollfen, and over Turtle Mound. A longer journey, but one less fraught with danger. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| I look at the rest of the party | ||||
| 
 | ||||
| "What do you all think? I'm no ranger, I don't know much about the wilderness. I'm not afraid to take the quick route, but I also see the wisdom in the more cautious approach". | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| 1. Who are you? | ||||
| 
 | ||||
| 	Me Krunn with club who go BONK! | ||||
| 
 | ||||
| 2. Why do the Woodhomians fear the Pinky? | ||||
| 
 | ||||
| 	They too have club go BONK! | ||||
| 
 | ||||
| 3. What terrible creature lurks in the Flooded Lands? | ||||
| 
 | ||||
| 	Big thing with big bite that ouch. | ||||
| 
 | ||||
| 4. What evidence have you seen of demonic presence? | ||||
| 
 | ||||
| 	Big foot that wide as arms. | ||||
| 
 | ||||
| 5. How are you spending your last night in Woodhome? | ||||
| 
 | ||||
| 	Eat drink sleep | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn say go swamp more to thing to BONK. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| The story thus far: you are on a mission to re-assemble the Staff of the Archmage and seal the Bloodmoon Gate to prevent the Demon Horde from sweeping across the Silver Yonder. The first piece of the staff is in the possession of the Pinky somewhere in the Flooded Lands. | ||||
| 
 | ||||
| ~ | ||||
| 
 | ||||
| There is a long footbridge of rotten, moldy, wooden planks that leads out across the fetid water.  You follow it into the Swamp of Sorrows. | ||||
| 
 | ||||
| The swamp is putrid.  Almost nauseatingly smelly.  A thick carpet of orange algae undulates with the rippling of the water beneath it.  Pockets of swamp gas escape the mud far below and belch noisily when they reach the surface.  Clouds of insects float above the water, and nip at you as you pass by.  Large swamp trees grow here, with gnarled, twisted roots.  Moss and thick vines hang from the branches and block your view.  Between the trees, in the distance, you can see sulphurous yellow dreadlights bobbing up and down, just waiting to lure an unwitting traveler out into the waters. | ||||
| 
 | ||||
| Just up ahead, a large portion of the bridge has collapsed.  About as far across as a wide road.  You look down and see five or eight emaciated, milky white bodies floating suspended in the water below you.  Their eyes are closed and their skin is pulled taught across their bones.  Their hair spreads out like a halo around their heads.  These are Oneirophants, slumbering prisoners of the swamp.  If you're lucky, they won't bother you.  If you disturb their slumber though, | ||||
| they may try to pull you down into the swamp to join them. | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| A few paces left of the entrance to the collapsed bridge is what appears to be a boulder with an arm sticking out the side of it. It seems to give off a very faint hum. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Tell Stux and little gnome to stand back.  Krunn will roll boulder cause Krunn strong. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| As you study the boulder you notice the arm protruding from it is made of the same burnt umber stone as the rest of the boulder... peculiar because the ground around it is... well, swamp coloured. | ||||
| 
 | ||||
| The boulder begins to visibly vibrate. At first faint, but then as if a stampeed of horses was going on around it. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Stux what we do ?  It might be woo woo magic. Krunn slowly backs away waiting for Stux or the gnomes reply. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| Hmmmm... Something strange is going on here. I'm going to put on my sunglasses of true sight and see if anything becomes obvious. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Through the sunglasses you can see the outline of a large bulky humanoid curled up into a tight ball with its arm sticking out. | ||||
| 
 | ||||
| All of a sudden, with a loud, deep crack, the leg dislodges itself from the ball and starts kicking the ground. Now the boulder is rocking back-and-forth in place with the leg kicking the ground when it gets close. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| "Hey Krunn, its BONKING TIME!  Somtimes you gotta BONK first and ask questions when they regain conscienceness" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| With a solemn nod to Stux, Krunn raises his club over his head with both hands and runs at the rock.  BONK! | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| While Stux and Krunn were fussing around with the leggy one-armed | ||||
| boulder, you inadvertently attracted the attention of the swamp's | ||||
| least desirable denizens. | ||||
| 
 | ||||
| Three oneirophants---the lanky, clammy, pale drowned creatures who | ||||
| sleep at the bottom of the swamp---have crawled up onto the pier. | ||||
| They slither around on their bellies grinning and grabbing at your | ||||
| ankles. | ||||
| 
 | ||||
| "Come swim with us!" says the one with no teeth. | ||||
| 
 | ||||
| "Yes, come sleep under water!" agrees the one with far too many | ||||
| teeth. | ||||
| 
 | ||||
| "Such sights you will see!" | ||||
| 
 | ||||
| "Yes, such wonders!" | ||||
| 
 | ||||
| The third oneirophant's mouth is sewn shut so you have no idea whether or not it has an appropriate number of teeth. It is awkwardly fumbling around with the ankle of the humanoid boulder but seems incapable of getting a hold of it with its cold slippery hand. It looks frustrated and uncomfortable. | ||||
| 
 | ||||
| One of the bobbing dreadlights---alerted to your presence by the commotion---weaves its way over to the pier and shines brightly in your eyes so that you have to squint. | ||||
| 
 | ||||
| "hEy dO YoU YoU WaNt tO SeE A WeIrD TuRtLe?" says the dreadlight.  "iT'S RiGhT OvEr hErE, fOlLoW Me. It's rEaLlY WeIrD. yOu gOtTa sEe iT." | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn BONKS! one of the oneirophants that talks to much. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| After Krunn BONKS the boulder, its shaking slows to a rumble and then stops. Then **CRACK**; a squat hemisphere pops out of the top of the boulder. The hemisphere rotates 180 degrees. As the... head?...  completes its rotation, what appears to be crude facial feature become visible, like a sculpter was making the rough draft of a head in clay. | ||||
| 
 | ||||
| **CRACK** another arm pops out of the side of the boulder. Now the fingers on the hand of the first arm are starting to move. The boulder rocks back and forth, pivoting around where it's fourth leg should be. | ||||
| 
 | ||||
| The mass suddenly stops wiggling as the oneirophants start talking. It then looks at one clawing at its leg. It bends over at the middle forming a waist until its head is about a foot from the dreadlights. It opens its mouth indentation and makes a noise clearly not coming from its throat, but somewhere deep within it, a noise that sounds deep, gutteral, cosmic, and earthy. | ||||
| 
 | ||||
| "ggglllaaaAAAAARRRRRRGGGGGGG!!" | ||||
| 
 | ||||
| It moves its arm down towards the oneirophant in an attempt to grab it and throw it back into the lake. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| The oneirophant slithers around on its belly, grinning up at you with its sharp little pointy teeth and its large wet eyes. | ||||
| 
 | ||||
| "Come sleep and swim with us!" it hisses at you.  "You can be like a shark!  Sleeping and swimming with one eye open and---ACK!" | ||||
| 
 | ||||
| Krunn BONKS the talkative oneirophant right on its noggin.  Its skull makes a squishy sound and flattens---ejecting a surprising amount of water---and slowly, slowly returns to its normal shape like a sponge.  It looks up at Krunn, insulted and cross-eyed and kind of lopsided, and slinks away off the side of the pier and back into the swamp with a plop. | ||||
| 
 | ||||
| Meanwhile Glarg is glarging out super hard.  As the oneirophant tries in vain to grab your ankle, you in turn wrap your giant rocky fist around its entire torso and lift it up.  It hisses and slither wriggles in your grasp.  You squeeze a little too tightly, and it pops out of your grasp like a slippery fish.  You comically juggle it a few times, squeezing and shooting it from your fist.  Until finally it flops onto the pier, and back into the water. | ||||
| 
 | ||||
| The remaining oneirophants make rude faces and wag their fingers at you, disgusted at your inhospitable behavior.  And they too slither off the side of the pier. | ||||
| 
 | ||||
| Only the dreadlight remains, bobbing up and down in the air.  It is a small orb of light about the size of your fist.  It glows a sulphurous yellow a couple arm lengths away from the pier, hovering over the water. | ||||
| 
 | ||||
| It buzzes as it speaks in a slightly muffled, undulating voice, "tHeRe's a tUrTlE OuT HeRe tHaT Is tOtAlLy wEiRd. It's lIkE, yOu wOuLdN'T EvEn bElIeVe iT. yOu'vE GoT To cOmE SeE ThIs wEiRd tUrTlE, c'mOn." | ||||
| 
 | ||||
| Meanwhile, your way forward is still blocked by the washed out bridge. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg squints its eye indents at the the dreadlight. Mistaking it for a shiny rock, it walks on to the pier in attempt to grab it. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn like blinky light too.  Krunn also like turtle. YUM!  Krunn follows  | ||||
| Glarg. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| Glarg grabs at the dreadlight. | ||||
| 
 | ||||
| "WHoA ThErE BuDdY!" cries the dreadlight as it dances away, | ||||
| tantalizingly just out of your grasp, luring you closer and closer to | ||||
| the edge of the pier.  "lEt's nOt bE So gRaBbY OkAy bIg gUy? I CaN'T | ||||
| ShOw yOu tHiS WeIrD TuRtLe iF I'M AlL CaPtUrEd aNd sTuFf!  aNd tHaT | ||||
| WoUlD Be sAd wOuLdN'T It? FoR ThErE To bE ThIs tOtAlLy wEiRd tUrTlE, | ||||
| aNd nObOdY GeTs tO SeE It?" | ||||
| 
 | ||||
| Krunn sees Glarg grasp repeatedly at the annoying, bobbing light. | ||||
| Finally, inevitably, they overextend themself and start to lose their | ||||
| balance, teetering on the edge of the pier. | ||||
| 
 | ||||
| And then--KerSPLASH!!--down they go. | ||||
| 
 | ||||
| Glarg floats like a stone in the water.  Which is to say, not at all. | ||||
| A gleeful oneirophant burbles with delight as you sink past, | ||||
| "Yes! Haha, yessssss!", and finally you come to rest in the mud at | ||||
| the bottom of the swamp. | ||||
| 
 | ||||
| The surface of the water is only five or six feet out of your reach. | ||||
| 
 | ||||
| You notice that you came to rest near a large, smooth, oblong, | ||||
| patterned stone.  And as you watch, the stone opens along its seam | ||||
| and a large, striped turtle head pokes out and looks at you | ||||
| curiously.  Then a second striped head emerges from the shell!  The | ||||
| second head continues to regard you while the first one extends its | ||||
| neck and experimentally nibbles on your arm with a gentle bite. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| Suddenly you see a rope peirce the surface of the water and make it's way to  | ||||
| you. You grab on to it, and someone starts pulling you out. You notice it  | ||||
| feels too soft to be a rope, and it's full of knots. | ||||
| 
 | ||||
| As you come out of the water you see the warlock Stux pulling you to shore.  | ||||
| That's when you finally see that the "rope" is actually a series of brightly  | ||||
| colored hankerchiefs tied together. | ||||
| 
 | ||||
| Stux says: | ||||
| "Guys, I have a confession to make. I didn't exactly tell you the whole truth  | ||||
| about myself. You see, I am a warlock, but I'm a party warlock. Like kids  | ||||
| parties. My deity is Bozo The Clown. I really do have magic, but it's not the  | ||||
| cool or useful kind." | ||||
| 
 | ||||
| He looks down at his feet. | ||||
| "I just wanted to feel cool, like a real adventurer and not a 38 year old  | ||||
| party entertainer that live's in his grandmother's basement" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| "Did someone say magic and parties?" says a giggling voice from somewhere under | ||||
| the pier. A small round head wearing a flat hat with pops out from among the | ||||
| algae and rocks to peer curiously at Stux with beady black eyes. It smiles | ||||
| softly at the party warlock. "Entertainers are cool! Are you holding a party? | ||||
| That's useful for having fun!" | ||||
| 
 | ||||
| The round head clambers up to the surface, it becomes clear that the brown flat | ||||
| hat is in fact the top of the stubby creature's head. It is also apparent that | ||||
| they have no arms and legs (or at least no visible appendages), but it manages | ||||
| to wobble closer until it is standing about a warlock's arm's length away. | ||||
| 
 | ||||
| "This one is Cremini!" It beams. "What a wonderful day for a poolside party!" | ||||
| 
 | ||||
| It turns to the water and begins to blow bubbles along the surface of the | ||||
| swamp from the top of its head. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg looks at, what it perceives to be, a talking rock. Glarg picks up | ||||
| Cremini and holds it close to its bosom turn to look down at the lake | ||||
| and rumbles: | ||||
| 
 | ||||
| "Twaarrrrr-taaaal" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| The talking mushroom rock — or is it a rock mushroom? — giggles when Glarg | ||||
| picks it up. "You're very strong!" It exclaims. They look downwards at the | ||||
| lake as well. "Turtles all the way down!" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| recap: | ||||
| 
 | ||||
| the Bloodmoon Gate has started to open once again and harbingers of | ||||
| the Demon Horde have been seen in the Silver Yonder.  Your mission is | ||||
| to recover the Five Artifacts and reassemble the Staff of the | ||||
| Archmage, the legendary weapon that can seal the demon gate forever. | ||||
| You are currently in the Swamp of Sorrows seeking the Pinky, guardian | ||||
| of the first artifact. | ||||
| 
 | ||||
| And now: | ||||
| 
 | ||||
| Stux the party warlock fishes Glarg out of the swamp. | ||||
| 
 | ||||
| Glarg picks up Cremini, the small agreeable mushroom creature whose | ||||
| rock content is currently unknown. | ||||
| 
 | ||||
| Krunn assesses the landscape for potential things to bonk. | ||||
| 
 | ||||
| The swamp water bubbles, froths, and churns.  As though summoned by | ||||
| the Glarg's words, a two-headed turtle of enormous girth breaches the | ||||
| surface. | ||||
| 
 | ||||
| Its shell is black and covered in spiraling geodesic patterns.  Its | ||||
| heads are also black, and have colorful stripes that run from behind | ||||
| their eyes along the back of their heads and necks. | ||||
| 
 | ||||
| You think that if you play this right and pacify the turtle somehow | ||||
| with your unique skills and talents, that it might ferry you across | ||||
| the washed out bridge to the other side. | ||||
| 
 | ||||
| The dreadlight bobs up and down excitedly, "oH HeCk yEaH LoOk aT | ||||
| ThAt tUrTlE! oH MaN It iS So wEiRd hAhA! hAhA, wHeEeEe!" | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Stux even though you party lock I still your friend and won't bonk you. Krunn  | ||||
| like to party.  Krunn sees turtle and licks lips.  He decides not to BONK!  | ||||
| turtle but to use ancient barbarian turtle charming technique.  He starts to  | ||||
| play drums on his club. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| From its cozy nook in Glarg's arms, Cremini bobs its small rock-y head to the | ||||
| beat of Krunn's club drums. They send tiny bubbles floating in the air towards | ||||
| the turtle with light popping sounds in sync with the rhythm. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg is vibin~~ | ||||
| 
 | ||||
| It feels moved to "sing". A sound emminated from it that is reminiscent | ||||
| of an inactive volcano trying to sing the A-B-Cs to the beat of the | ||||
| Krunn's drum. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| The party starts ROCKING OUT. | ||||
| 
 | ||||
| It is a total raver! | ||||
| 
 | ||||
| Krunn is drumming, Glarg is singing, Cremini is blowing bubbles.  And | ||||
| Stux the Party Warlock is doing all kinds of cool party tricks. | ||||
| Making balloon animals.  They even managed to produce a small | ||||
| xylophone from somewhere and are banging out a jaunty melody with a | ||||
| tiny mallet. | ||||
| 
 | ||||
| The giant, two-headed turtle freezes in place.  Both heads regard | ||||
| you, wide-eyed and silent.  And then they both start bobbing up and | ||||
| down in time to the music. | ||||
| 
 | ||||
| After the performance, the giant, obsidian turtle drifts over to the | ||||
| edge of the pier.  You climb aboard, and continue to party hard and | ||||
| rock out as the creature happily ferries you safely across the swamp. | ||||
| 
 | ||||
| The dreadlight, still bobbing up and down in place, cries out, "oMg | ||||
| tHaT Is sO SiCk! HaHa wHaT A WeIrD TuRtLe! YoU GuYs aRe tOtAlLy | ||||
| cRaZy!" | ||||
| 
 | ||||
| You land on the other side and de-turtle, climbing out onto the slick | ||||
| grass and mud of the far shore.  The turtle sinks back into the swamp | ||||
| with a small smile on each of its faces and settles down into the mud | ||||
| for a long nap. | ||||
| 
 | ||||
| You follow the path through the swamp and eventually come to a | ||||
| large-ish clearing.  It is a small glade full of silvery blades of | ||||
| grass.  It is full of eviscerated gilpins---small swamp gnomes that | ||||
| kind of resemble fish-like bunny rabbits; it is kind of unfair how | ||||
| cute they are---strewn about in piles and pieces.  The center of the | ||||
| glade is completely clean and clear of the gore that fills the rest | ||||
| of the space.  It is empty except for a circle of small toadstools, | ||||
| in the center of which sits a tiny black cat which looks up at you | ||||
| with huge round yellow eyes.  It mewls pathetically and rolls on its | ||||
| back. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn looks sternly at the cat.  "Why you kill all gnome thing?  You going to  | ||||
| get a BONK for that.  Bad Kitty!"  Krunn walks toward the black cat with his  | ||||
| club raised.  Ready to BONK it. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg, is new to being around fleshy lifeforms. It is left assuming that | ||||
| the gilpins must've gotten carried away while playing and fallen apart. | ||||
| It clumsily tries to put one back together and wait for it to turn back | ||||
| on. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| Spotting the toadstools, Cremini sends out tiny pink bubbles that land on each | ||||
| toadstool's head in some convoluted pattern that may as well be random were it | ||||
| not for the *blip bloop* sounds. Like a chipmunk's tune, with only 8 bits. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| Cremini blows some tiny pink bubbles and plays some dope toadstool | ||||
| chiptune.  The toadstools light up in a neon pastel pattern of bright | ||||
| pinks and yellows and blues and purples.  You can't help but think | ||||
| that the dreadlight would think this is tOtAlLy aWeSoMe. | ||||
| 
 | ||||
| Glarg puzzles over a few gilpin pieces and clumsily tries to assemble | ||||
| them.  They end up with a cluster of two or three torsos and a few | ||||
| too many limbs jutting out at odd angles.  Almost as an afterthought | ||||
| they thrust a head into its center.  It is a furry, scaly, rabbity, | ||||
| fishy abomination.  They set it down on the ground and make some | ||||
| coaxing, pleading sounds at it. It sounds like smooth river rocks | ||||
| rubbing against each other. | ||||
| 
 | ||||
| Krunn severely scolds and chastises the very bad kitty!  In reply, it | ||||
| rolls onto its side and does a big streeeeeeetch, clawing at the | ||||
| ground and doing a cute meow-purr. | ||||
| 
 | ||||
| Krunn crosses into the toadstool circle and the small cat leaps to | ||||
| its feet, arches its back and hisses and spits at the sudden | ||||
| intrusion.  It backs away but doesn't leave the circle, and soon it | ||||
| is cornered, and Krunn gives it a solid BONK right on the head, | ||||
| leaving a small gash across the top of its head.  It falls to the | ||||
| ground in a heap and doesn't move. | ||||
| 
 | ||||
| The toadstools audibly exhale, and a pinkish cloud of spores engulf | ||||
| the cat.  It yowls and jumps up and puffs up to an enormous size. | ||||
| Its eyes bulge.  And its warping, twisting bones outgrow their fleshy | ||||
| enclosure, starting at the skull where Krunn split it.  When its | ||||
| transformation is complete, a huge skeletal beast with a mane of | ||||
| black fur across its shoulders stands inside the mushroom circle.  It | ||||
| roars, baring its long fangs, and swipes at Krunn with its sharp | ||||
| boney claws! | ||||
| 
 | ||||
| The spores waft throughout the glade.  A few of them drift over and | ||||
| land on the flesh golem Glarg made of gilpin pieces.  They seep into | ||||
| its skin and its eyes shoot open.  It looks around in apparent | ||||
| confusion, gasps for air, and moans.  It cautiously reaches out to | ||||
| Glarg with its tangle of limbs.  "Ma... Ma?" | ||||
| 
 | ||||
| Crimini notices that---although they have stopped making music at | ||||
| this point---the toadstools continue to pulse weakly but rhythmically | ||||
| in a repeating pattern of colors. | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg is delighted that the flesh elemental has reanimated! It looks | ||||
| over its shoulder and is alarmed by the new calcium/keratin elemental that | ||||
| appeared out of nowhere. It picks up Jr, the flesh elemental, and puts | ||||
| it in the crook of its left arm while shifting Crimini to the right, and | ||||
| slowly backs backs away towards the entrance to the grove. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| "Oops. Should've started with a demo cut. Hee hee." says Cremini from the crook | ||||
| of Glarg's arm. It emits a few more teeny green bubbles towards the toadstools, | ||||
| just for a few opening notes of an adagio to float out. A midi playing on air. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Wide eyed, Krunn takes a few steps back.  "Krunn sorry for BONK.  Maybe we  | ||||
| can be friends" Kronn says.   He reaches into his belt pouch and pulls out a  | ||||
| piece of yarn.  "Look kitty I have to for you." he says as he dangles it in  | ||||
| front of the monster cat. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| Krunn entices the skelebeast with a piece of yarn.  It stops and | ||||
| cocks its head to the side.  It flops onto its side, and bats at the | ||||
| end of string with one big skeletal paw.  Its long tail swishes back | ||||
| and forth in a wide arc. | ||||
| 
 | ||||
| Glarg backs up with Jr in one arm and Cremini in the other.  They | ||||
| notice a cylindrical item rattling around inside the beast's rib | ||||
| cage.  It is the size of a small torch, or some kind of baton, or | ||||
| maybe a large rolled up scroll.  It seems to be made of some kind of | ||||
| a dull silvery metal. | ||||
| 
 | ||||
| Cremini blows a few tiny green bubbles.  The toadstools bop out a | ||||
| little melody. | ||||
| 
 | ||||
| Jr, the gilpin flesh elemental, smiles happily and groans, and waves | ||||
| their arms around in time with the toadstool song. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| ::: date | ||||
| Wed, Apr 12 at 8:13 PM | ||||
| ::: | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| Following Glarg's line of sight, Cremini squints at the skelekat's ribs, "Hey, | ||||
| party people! What's that inside the skele? Could it be a treasure map? Should | ||||
| we ask it for a looksie?" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
|  "DRaaagaaaarMArrrrrb?" | ||||
| 
 | ||||
| Glarg squints its eye sockets at the mineral/protein elemental. It puts | ||||
| Cremini down gently and then carefully balances Jr on top of his "hat." | ||||
| 
 | ||||
| He then starts a sprint/gallop on all fours, faster than you might | ||||
| expect a sentient boulder to move. Its goal is to climb the elemental | ||||
| and grab the curly rock trapped inside. | ||||
| 
 | ||||
| It tries to communicate in one of the common elemental language that its | ||||
| here to help disloge the foreign body from the chest cavity, which | ||||
| sounds a little like: | ||||
| 
 | ||||
| ``` | ||||
| ++++++++++[>+>+++>+++++++>++++++++++<<<<-]>>>+++.<++.>>---.++++++++++++.<<.>>-----.---.+++++++++++++.-------------.<<.>>+++++++++++++++.-----.<<.>>-------.---.+++++++.++++.<<.>>+++++++++.----------.++++++.<<.>>----------------.+++++++.-------.++++++++.--------.+++++++++.++++++.-------------------.+++++++++++.<<.>>------.++++++++++++.---------.----.+++++++++.----------.<<++++++++++++++. | ||||
| ``` | ||||
| ::: | ||||
							
								
								
									
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							| @ -0,0 +1,717 @@ | ||||
| .ds TITLE TOWNIES & TAVERNS: THE BLOODMOON GATE | ||||
| .ds AUTHOR dozens and the tilde.town players | ||||
| .ds DESC A silly little role-playing game | ||||
| .ds CREATED 2023-02-13 | ||||
| .ds UPDATED 2023-03-25 | ||||
| . | ||||
| . | ||||
| . | ||||
| .P1 1 | ||||
| .PI 0v | ||||
| .OH ''\*[TITLE] | ||||
| .EH ''\*[TITLE] | ||||
| .OF ''% | ||||
| .EF ''% | ||||
| . | ||||
| . | ||||
| . | ||||
| .de Heading | ||||
| .sp | ||||
| .ce 1 | ||||
| .B \\$* | ||||
| .XS | ||||
| \\$* | ||||
| .XE | ||||
| .. | ||||
| . | ||||
| . | ||||
| .RP no | ||||
| .TL | ||||
| \*[TITLE] | ||||
| .AU | ||||
| \*[AUTHOR] | ||||
| .AI | ||||
| dozens@tilde.team | ||||
| .AB no | ||||
| .LP | ||||
| .I "Townies & Taverns" | ||||
| is an | ||||
| unfinished experimental freeform role-playing game | ||||
| that took place in the spring of 2023 | ||||
| on the internal  | ||||
| .CW | ||||
| list+town@tilde.town | ||||
| .R | ||||
| mailing list. | ||||
| .LP | ||||
| It all started when ~mhj asked the following question: | ||||
| .QS | ||||
| .I | ||||
| What are some good play by email games? | ||||
| It would also be cool to do a play by email dungeons and dragons campaign maybe? | ||||
| I dunno how that would work, but yeah... | ||||
| .R | ||||
| \*[-]mhj | ||||
| .QE | ||||
| .LP | ||||
| What follows is the answer to that question. | ||||
| .AE | ||||
| .ND 2023-09-26 | ||||
| . | ||||
| . | ||||
| . | ||||
| .2C | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| Defeating the demon hordes and sealing the Bloodmoon Gate was King | ||||
| Ardan's greatest accomplishment. Afterward, he shattered the Staff of | ||||
| the Archmage into five pieces and flung them to the farthest regions | ||||
| of the Silver Yonder to ensure that the foul gate would remain closed | ||||
| forever. | ||||
| .PP | ||||
| Each of the five pieces of the staff were entrusted to one of Ardan's | ||||
| most faithful warriors. They developed over the years into five | ||||
| powerful, secretive sects. Together, they are known as the Hand. | ||||
| .PP | ||||
| The years that followed the closing of the gate were ones of peace | ||||
| and prosperity. Generations were born and grew old during Ardan's | ||||
| reign. Such was the fey-touched king's lifespan elongated. The | ||||
| terrors of the Demon Plague soon faded into legend. | ||||
| .PP | ||||
| Now, fools and villains have meddled where they ought not. And the Bloodmoon Gate has started to open once again. Imps, gremlins, and other minor demons\*[-]harbingers of the demon horde\*[-]have been spotted causing mischief throughout the Yonder. | ||||
| .PP | ||||
| The king, now wizened and enfeebled, has assembled his greatest and mightiest adventurers to recover the lost pieces of the Staff of the Archmage. For only its power can save the Silver Yonder from the demon hordes. | ||||
| .PP | ||||
| Unfortunately they never came back. | ||||
| .PP | ||||
| So now the king's quest has fallen to you! The kingdom's second | ||||
| greatest and mightiest adventurers! You must not fail! | ||||
| .PP | ||||
| You are at The Famous Shrub, one of the busiest taverns in Woodhome.  And tonight is your last night in town before heading into the Flooded Lands to confront the clan of barbarians known as the Pinky and recover the first artifact. | ||||
| .IP 1. 3n | ||||
| Who are you? | ||||
| .IP 2. | ||||
| Why do the Woodhomians fear the Pinky? | ||||
| .IP 3. | ||||
| What terrible creature lurks in the Flooded Lands? | ||||
| .IP 4. | ||||
| What evidence have you seen of demonic presence? | ||||
| .IP 5. | ||||
| How are you spending your last night in Woodhome? | ||||
| .PI | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading STUX | ||||
| .LP | ||||
| Oh, sounds like fun! | ||||
| .PP | ||||
| .IP 1. 3n | ||||
| I am Stux RowHammer, nearly renowned worlock | ||||
| .IP 2. | ||||
| The Pinky are rumored to have a weapon able to destroy entire | ||||
| villages. No one's ever seen it or seen proof of it, but it's so | ||||
| scary that no one's every questions it | ||||
| .IP 3. | ||||
| None have ever returned to tell what dark beasts stalk that land | ||||
| .IP 4. | ||||
| I spend it enjoying food and games with my family | ||||
| .LP | ||||
| Did I do that right? | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading MHJ | ||||
| .IP 1. 3n | ||||
| Who are you? | ||||
| .PP | ||||
| oh! oh dear, i figured we'd met already, but i understand if you didn't se\*[-]hey! down here! please watch where you step! gnomes don't have very strong bones you know. my name is tato, the illusion! i enjoy card tricks, and making people disappear | ||||
| .PP | ||||
| ME I MEAN. PAY NO HEED TO THE RUMORS YOU MAY HAVE HEARD | ||||
| .IP 2. 3n | ||||
| Why do the Woodhomians fear the Pinky? | ||||
| .PP | ||||
| like my good friend stux mentioned, it is rumo\*[-]huh, what do you mean you don't know me either? i've followed you for weeks now | ||||
| .PP | ||||
| no matter | ||||
| .PP | ||||
| the destruction of entire villages is actually only the second scariest trick this weapon this is proof enough for me, it's just science! but to be fully rigorous, i sought to investigate further | ||||
| .PP | ||||
| upon discovering the author and asking where these visions came from, the author replied "hell awaits you for breaking into my house at this hour!", which i believe refers to the coming demonic invasion | ||||
| .PI 5. 3n | ||||
| How are you spending your last night in Woodhome? | ||||
| .PP | ||||
| woodhome means a lot to me, so i will check in with all of my friends! | ||||
| .PP | ||||
| none of them are much the speaking type, i do not believe any of them have ever spoken a word to me! but their company comforts me nonetheless | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| When the world was young, the bountiful earth and the hungry sea fell in love with each other from a distance. The earth would make eyes at the sea, and the sea would bashfully wave. They agreed to meet face to face to consummate their love, and the waters rose up and flooded the land.  When the great flood receded, the devastation was total.  Great cities were erased.  Entire civilizations were wiped out.  When they saw what they had done in their carelessness, earth and sea agreed that, though their love may continue to burn, they must never see each other again. | ||||
| .PP | ||||
| But see each other they did.  Quietly and discreetly, their passions held in check by the fear of losing control once more. | ||||
| .PP | ||||
| The Flooded Lands are the last place where earth and sea mingle.  Endless bogs, wetlands, swamps, and marshes.  Neither the children of the earth nor the children of the sea are entirely at home here.  Rather, this is home to those born of the flood.  Things made of mud and clay. Slimy, scaley things with and fur and gills. | ||||
| .PP | ||||
| Your goal here is to find the Pinky, Ardan's champion, and recover | ||||
| the first artifact of the archmage. | ||||
| .PP | ||||
| Two paths lie ahead of you. | ||||
| .PP | ||||
| One is through the Swamp of Sorrows.  It is the most direct route and will get you to the Pinky's monastery the quickest.  But it is also the most dangerous.  For the swamp is full of Dreadlights, Bog Rot, and Oneirophants. | ||||
| .PP | ||||
| The more circuitous route is also the safer option.  It will take you around the swamp, through the Trollfen, and over Turtle Mound. A longer journey, but one less fraught with danger. | ||||
| .PP | ||||
| WHAT DO YOU DO | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading STUX | ||||
| .LP | ||||
| I look at the rest of the party | ||||
| .PP | ||||
| "What do you all think? I'm no ranger, I don't know much about the wilderness. I'm not afraid to take the quick route, but I also see the wisdom in the more cautious approach". | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .IP 1. 3n | ||||
| Who are you? | ||||
| .PP | ||||
| Me Krunn with club who go BONK! | ||||
| .IP 2. 3n | ||||
| Why do the Woodhomians fear the Pinky? | ||||
| .PP | ||||
| They too have club go BONK! | ||||
| .IP 3. 3n | ||||
| What terrible creature lurks in the Flooded Lands? | ||||
| .PP | ||||
| Big thing with big bite that ouch. | ||||
| .IP 4. 3n | ||||
| What evidence have you seen of demonic presence? | ||||
| .PP | ||||
| Big foot that wide as arms. | ||||
| .IP 5. 3n | ||||
| How are you spending your last night in Woodhome? | ||||
| .PP | ||||
| Eat drink sleep | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Krunn say go swamp more to thing to BONK. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| The story thus far: you are on a mission to re-assemble the Staff of | ||||
| the Archmage and seal the Bloodmoon Gate to prevent the Demon Horde | ||||
| from sweeping across the Silver Yonder. The first piece of the staff | ||||
| is in the possession of the Pinky somewhere in the Flooded Lands. | ||||
| .PP | ||||
| There is a long footbridge of rotten, moldy, wooden planks that leads | ||||
| out across the fetid water.  You follow it into the Swamp of Sorrows. | ||||
| .PP | ||||
| The swamp is putrid.  Almost nauseatingly smelly.  A thick carpet of orange algae undulates with the rippling of the water beneath it.  Pockets of swamp gas escape the mud far below and belch noisily when they reach the surface.  Clouds of insects float above the water, and nip at you as you pass by.  Large swamp trees grow here, with gnarled, twisted roots.  Moss and thick vines hang from the branches and block your view.  Between the trees, in the distance, you can see sulphurous yellow dreadlights bobbing up and down, just waiting to lure an unwitting traveler out into the waters. | ||||
| .PP | ||||
| Just up ahead, a large portion of the bridge has collapsed.  About as far across as a wide road.  You look down and see five or eight emaciated, milky white bodies floating suspended in the water below you.  Their eyes are closed and their skin is pulled taught across their bones.  Their hair spreads out like a halo around their heads.  These are Oneirophants, slumbering prisoners of the swamp.  If you're lucky, they won't bother you.  If you disturb their slumber though, | ||||
| they may try to pull you down into the swamp to join them. | ||||
| .PP | ||||
| WHAT DO YOU DO? | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| A few paces left of the entrance to the collapsed bridge is what appears to be a boulder with an arm sticking out the side of it. It seems to give off a very faint hum. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Tell Stux and little gnome to stand back.  Krunn will roll boulder cause Krunn strong. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| As you study the boulder you notice the arm protruding from it is made of the same burnt umber stone as the rest of the boulder... peculiar because the ground around it is... well, swamp coloured. | ||||
| .PP | ||||
| The boulder begins to visibly vibrate. At first faint, but then as if a stampeed of horses was going on around it. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Stux what we do ?  It might be woo woo magic. Krunn slowly backs away waiting for Stux or the gnomes reply. | ||||
| . | ||||
| . | ||||
| . | ||||
| .KS | ||||
| .Heading STUX | ||||
| .LP | ||||
| Hmmmm... Something strange is going on here. I'm going to put on my sunglasses of true sight and see if anything becomes obvious. | ||||
| .KE | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| Through the sunglasses you can see the outline of a large bulky humanoid curled up into a tight ball with its arm sticking out. | ||||
| .PP | ||||
| All of a sudden, with a loud, deep crack, the leg dislodges itself from the ball and starts kicking the ground. Now the boulder is rocking back-and-forth in place with the leg kicking the ground when it gets close. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading STUX | ||||
| .LP | ||||
| "Hey Krunn, its BONKING TIME!  Somtimes you gotta BONK first and ask questions when they regain conscienceness" | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| With a solemn nod to Stux, Krunn raises his club over his head with both hands and runs at the rock.  BONK! | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| While Stux and Krunn were fussing around with the leggy one-armed | ||||
| boulder, you inadvertently attracted the attention of the swamp's | ||||
| least desirable denizens. | ||||
| .PP | ||||
| Three oneirophants\*[-]the lanky, clammy, pale drowned creatures who | ||||
| sleep at the bottom of the swamp\*[-]have crawled up onto the pier. | ||||
| They slither around on their bellies grinning and grabbing at your | ||||
| ankles. | ||||
| .PP | ||||
| "Come swim with us!" says the one with no teeth. | ||||
| .PP | ||||
| "Yes, come sleep under water!" agrees the one with far too many | ||||
| teeth. | ||||
| .PP | ||||
| "Such sights you will see!" | ||||
| .PP | ||||
| "Yes, such wonders!" | ||||
| .PP | ||||
| The third oneirophant's mouth is sewn shut so you have no idea whether or not it has an appropriate number of teeth. It is awkwardly fumbling around with the ankle of the humanoid boulder but seems incapable of getting a hold of it with its cold slippery hand. It looks frustrated and uncomfortable. | ||||
| .PP | ||||
| One of the bobbing dreadlights\*[-]alerted to your presence by the commotion\*[-]weaves its way over to the pier and shines brightly in your eyes so that you have to squint. | ||||
| .PP | ||||
| "hEy dO YoU YoU WaNt tO SeE A WeIrD TuRtLe?" says the dreadlight.  "iT'S RiGhT OvEr hErE, fOlLoW Me. It's rEaLlY WeIrD. yOu gOtTa sEe iT." | ||||
| .PP | ||||
| WHAT DO YOU DO? | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Krunn BONKS! one of the oneirophants that talks to much. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| .PP | ||||
| **CRACK** another arm pops out of the side of the boulder. Now the fingers on the hand of the first arm are starting to move. The boulder rocks back and forth, pivoting around where it's fourth leg should be. | ||||
| .PP | ||||
| The mass suddenly stops wiggling as the oneirophants start talking. It then looks at one clawing at its leg. It bends over at the middle forming a waist until its head is about a foot from the dreadlights. It opens its mouth indentation and makes a noise clearly not coming from its throat, but somewhere deep within it, a noise that sounds deep, gutteral, cosmic, and earthy. | ||||
| .PP | ||||
| "ggglllaaaAAAAARRRRRRGGGGGGG!!" | ||||
| .PP | ||||
| It moves its arm down towards the oneirophant in an attempt to grab it and throw it back into the lake. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| The oneirophant slithers around on its belly, grinning up at you with its sharp little pointy teeth and its large wet eyes. | ||||
| .PP | ||||
| "Come sleep and swim with us!" it hisses at you.  "You can be like a shark!  Sleeping and swimming with one eye open and\*[-]ACK!" | ||||
| .PP | ||||
| .PP | ||||
| Meanwhile Glarg is glarging out super hard.  As the oneirophant tries in vain to grab your ankle, you in turn wrap your giant rocky fist around its entire torso and lift it up.  It hisses and slither wriggles in your grasp.  You squeeze a little too tightly, and it pops out of your grasp like a slippery fish.  You comically juggle it a few times, squeezing and shooting it from your fist.  Until finally it flops onto the pier, and back into the water. | ||||
| .PP | ||||
| The remaining oneirophants make rude faces and wag their fingers at you, disgusted at your inhospitable behavior.  And they too slither off the side of the pier. | ||||
| .PP | ||||
| Only the dreadlight remains, bobbing up and down in the air.  It is a small orb of light about the size of your fist.  It glows a sulphurous yellow a couple arm lengths away from the pier, hovering over the water. | ||||
| .PP | ||||
| It buzzes as it speaks in a slightly muffled, undulating voice, "tHeRe's a tUrTlE OuT HeRe tHaT Is tOtAlLy wEiRd. It's lIkE, yOu wOuLdN'T EvEn bElIeVe iT. yOu'vE GoT To cOmE SeE ThIs wEiRd tUrTlE, c'mOn." | ||||
| .PP | ||||
| Meanwhile, your way forward is still blocked by the washed out bridge. | ||||
| .PP | ||||
| WHAT DO YOU DO | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| Glarg squints its eye indents at the the dreadlight. Mistaking it for a shiny rock, it walks on to the pier in attempt to grab it. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Krunn like blinky light too.  Krunn also like turtle. YUM!  Krunn follows  | ||||
| Glarg. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| Glarg grabs at the dreadlight. | ||||
| .PP | ||||
| "WHoA ThErE BuDdY!" cries the dreadlight as it dances away, | ||||
| tantalizingly just out of your grasp, luring you closer and closer to | ||||
| the edge of the pier.  "lEt's nOt bE So gRaBbY OkAy bIg gUy? I CaN'T | ||||
| ShOw yOu tHiS WeIrD TuRtLe iF I'M AlL CaPtUrEd aNd sTuFf!  aNd tHaT | ||||
| WoUlD Be sAd wOuLdN'T It? FoR ThErE To bE ThIs tOtAlLy wEiRd tUrTlE, | ||||
| aNd nObOdY GeTs tO SeE It?" | ||||
| .PP | ||||
| Krunn sees Glarg grasp repeatedly at the annoying, bobbing light. | ||||
| Finally, inevitably, they overextend themself and start to lose their | ||||
| balance, teetering on the edge of the pier. | ||||
| .PP | ||||
| And then\*[-]KerSPLASH!!\*[-]down they go. | ||||
| .PP | ||||
| Glarg floats like a stone in the water.  Which is to say, not at all. | ||||
| A gleeful oneirophant burbles with delight as you sink past, | ||||
| "Yes! Haha, yessssss!", and finally you come to rest in the mud at | ||||
| the bottom of the swamp. | ||||
| .PP | ||||
| The surface of the water is only five or six feet out of your reach. | ||||
| .PP | ||||
| You notice that you came to rest near a large, smooth, oblong, | ||||
| patterned stone.  And as you watch, the stone opens along its seam | ||||
| and a large, striped turtle head pokes out and looks at you | ||||
| curiously.  Then a second striped head emerges from the shell!  The | ||||
| second head continues to regard you while the first one extends its | ||||
| neck and experimentally nibbles on your arm with a gentle bite. | ||||
| .PP | ||||
| WHAT DO YOU DO | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading STUX | ||||
| .LP | ||||
| Suddenly you see a rope peirce the surface of the water and make it's way to  | ||||
| you. You grab on to it, and someone starts pulling you out. You notice it  | ||||
| feels too soft to be a rope, and it's full of knots. | ||||
| .PP | ||||
| As you come out of the water you see the warlock Stux pulling you to shore.  | ||||
| That's when you finally see that the "rope" is actually a series of brightly  | ||||
| colored hankerchiefs tied together. | ||||
| .PP | ||||
| Stux says: | ||||
| "Guys, I have a confession to make. I didn't exactly tell you the whole truth  | ||||
| about myself. You see, I am a warlock, but I'm a party warlock. Like kids  | ||||
| parties. My deity is Bozo The Clown. I really do have magic, but it's not the  | ||||
| cool or useful kind." | ||||
| .PP | ||||
| He looks down at his feet. | ||||
| "I just wanted to feel cool, like a real adventurer and not a 38 year old  | ||||
| party entertainer that live's in his grandmother's basement" | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading CREMINI | ||||
| .LP | ||||
| "Did someone say magic and parties?" says a giggling voice from somewhere under | ||||
| the pier. A small round head wearing a flat hat with pops out from among the | ||||
| algae and rocks to peer curiously at Stux with beady black eyes. It smiles | ||||
| softly at the party warlock. "Entertainers are cool! Are you holding a party? | ||||
| That's useful for having fun!" | ||||
| .PP | ||||
| The round head clambers up to the surface, it becomes clear that the brown flat | ||||
| hat is in fact the top of the stubby creature's head. It is also apparent that | ||||
| they have no arms and legs (or at least no visible appendages), but it manages | ||||
| to wobble closer until it is standing about a warlock's arm's length away. | ||||
| .PP | ||||
| "This one is Cremini!" It beams. "What a wonderful day for a poolside party!" | ||||
| .PP | ||||
| It turns to the water and begins to blow bubbles along the surface of the | ||||
| swamp from the top of its head. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| Glarg looks at, what it perceives to be, a talking rock. Glarg picks up | ||||
| Cremini and holds it close to its bosom turn to look down at the lake | ||||
| and rumbles: | ||||
| .PP | ||||
| "Twaarrrrr-taaaal" | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading CREMINI | ||||
| .LP | ||||
| The talking mushroom rock\*[-]or is it a rock mushroom?\*[-]giggles when Glarg | ||||
| picks it up. "You're very strong!" It exclaims. They look downwards at the | ||||
| lake as well. "Turtles all the way down!" | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| recap: | ||||
| .PP | ||||
| the Bloodmoon Gate has started to open once again and harbingers of | ||||
| the Demon Horde have been seen in the Silver Yonder.  Your mission is | ||||
| to recover the Five Artifacts and reassemble the Staff of the | ||||
| Archmage, the legendary weapon that can seal the demon gate forever. | ||||
| You are currently in the Swamp of Sorrows seeking the Pinky, guardian | ||||
| of the first artifact. | ||||
| .PP | ||||
| And now: | ||||
| .PP | ||||
| Stux the party warlock fishes Glarg out of the swamp. | ||||
| .PP | ||||
| Glarg picks up Cremini, the small agreeable mushroom creature whose | ||||
| rock content is currently unknown. | ||||
| .PP | ||||
| Krunn assesses the landscape for potential things to bonk. | ||||
| .PP | ||||
| The swamp water bubbles, froths, and churns.  As though summoned by | ||||
| the Glarg's words, a two-headed turtle of enormous girth breaches the | ||||
| surface. | ||||
| .PP | ||||
| Its shell is black and covered in spiraling geodesic patterns.  Its | ||||
| heads are also black, and have colorful stripes that run from behind | ||||
| their eyes along the back of their heads and necks. | ||||
| .PP | ||||
| You think that if you play this right and pacify the turtle somehow | ||||
| with your unique skills and talents, that it might ferry you across | ||||
| the washed out bridge to the other side. | ||||
| .PP | ||||
| The dreadlight bobs up and down excitedly, "oH HeCk yEaH LoOk aT | ||||
| ThAt tUrTlE! oH MaN It iS So wEiRd hAhA! hAhA, wHeEeEe!" | ||||
| .PP | ||||
| WHAT DO YOU DO? | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Stux even though you party lock I still your friend and won't bonk you. Krunn  | ||||
| like to party.  Krunn sees turtle and licks lips.  He decides not to BONK!  | ||||
| turtle but to use ancient barbarian turtle charming technique.  He starts to  | ||||
| play drums on his club. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading CREMINI | ||||
| .LP | ||||
| From its cozy nook in Glarg's arms, Cremini bobs its small rock-y head to the | ||||
| beat of Krunn's club drums. They send tiny bubbles floating in the air towards | ||||
| the turtle with light popping sounds in sync with the rhythm. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| Glarg is vibin~~ | ||||
| .PP | ||||
| It feels moved to "sing". A sound emminated from it that is reminiscent | ||||
| of an inactive volcano trying to sing the A-B-Cs to the beat of the | ||||
| Krunn's drum. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| The party starts ROCKING OUT. | ||||
| .PP | ||||
| It is a total raver! | ||||
| .PP | ||||
| Krunn is drumming, Glarg is singing, Cremini is blowing bubbles.  And | ||||
| Stux the Party Warlock is doing all kinds of cool party tricks. | ||||
| Making balloon animals.  They even managed to produce a small | ||||
| xylophone from somewhere and are banging out a jaunty melody with a | ||||
| tiny mallet. | ||||
| .PP | ||||
| The giant, two-headed turtle freezes in place.  Both heads regard | ||||
| you, wide-eyed and silent.  And then they both start bobbing up and | ||||
| down in time to the music. | ||||
| .PP | ||||
| After the performance, the giant, obsidian turtle drifts over to the | ||||
| edge of the pier.  You climb aboard, and continue to party hard and | ||||
| rock out as the creature happily ferries you safely across the swamp. | ||||
| .PP | ||||
| The dreadlight, still bobbing up and down in place, cries out, "oMg | ||||
| tHaT Is sO SiCk! HaHa wHaT A WeIrD TuRtLe! YoU GuYs aRe tOtAlLy | ||||
| cRaZy!" | ||||
| .PP | ||||
| You land on the other side and de-turtle, climbing out onto the slick | ||||
| grass and mud of the far shore.  The turtle sinks back into the swamp | ||||
| with a small smile on each of its faces and settles down into the mud | ||||
| for a long nap. | ||||
| .PP | ||||
| You follow the path through the swamp and eventually come to a | ||||
| large-ish clearing.  It is a small glade full of silvery blades of | ||||
| grass.  It is full of eviscerated gilpins\*[-]small swamp gnomes that | ||||
| kind of resemble fish-like bunny rabbits; it is kind of unfair how | ||||
| cute they are\*[-]strewn about in piles and pieces.  The center of the | ||||
| glade is completely clean and clear of the gore that fills the rest | ||||
| of the space.  It is empty except for a circle of small toadstools, | ||||
| in the center of which sits a tiny black cat which looks up at you | ||||
| with huge round yellow eyes.  It mewls pathetically and rolls on its | ||||
| back. | ||||
| .PP | ||||
| WHAT DO YOU DO | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Krunn looks sternly at the cat.  "Why you kill all gnome thing?  You going to  | ||||
| get a BONK for that.  Bad Kitty!"  Krunn walks toward the black cat with his  | ||||
| club raised.  Ready to BONK it. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| Glarg, is new to being around fleshy lifeforms. It is left assuming that | ||||
| the gilpins must've gotten carried away while playing and fallen apart. | ||||
| It clumsily tries to put one back together and wait for it to turn back | ||||
| on. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading CREMINI | ||||
| .LP | ||||
| Spotting the toadstools, Cremini sends out tiny pink bubbles that land on each | ||||
| toadstool's head in some convoluted pattern that may as well be random were it | ||||
| not for the *blip bloop* sounds. Like a chipmunk's tune, with only 8 bits. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| Cremini blows some tiny pink bubbles and plays some dope toadstool | ||||
| chiptune.  The toadstools light up in a neon pastel pattern of bright | ||||
| pinks and yellows and blues and purples.  You can't help but think | ||||
| that the dreadlight would think this is tOtAlLy aWeSoMe. | ||||
| .PP | ||||
| Glarg puzzles over a few gilpin pieces and clumsily tries to assemble | ||||
| them.  They end up with a cluster of two or three torsos and a few | ||||
| too many limbs jutting out at odd angles.  Almost as an afterthought | ||||
| they thrust a head into its center.  It is a furry, scaly, rabbity, | ||||
| fishy abomination.  They set it down on the ground and make some | ||||
| coaxing, pleading sounds at it. It sounds like smooth river rocks | ||||
| rubbing against each other. | ||||
| .PP | ||||
| Krunn severely scolds and chastises the very bad kitty!  In reply, it | ||||
| rolls onto its side and does a big streeeeeeetch, clawing at the | ||||
| ground and doing a cute meow-purr. | ||||
| .PP | ||||
| Krunn crosses into the toadstool circle and the small cat leaps to | ||||
| its feet, arches its back and hisses and spits at the sudden | ||||
| intrusion.  It backs away but doesn't leave the circle, and soon it | ||||
| is cornered, and Krunn gives it a solid BONK right on the head, | ||||
| leaving a small gash across the top of its head.  It falls to the | ||||
| ground in a heap and doesn't move. | ||||
| .PP | ||||
| The toadstools audibly exhale, and a pinkish cloud of spores engulf | ||||
| the cat.  It yowls and jumps up and puffs up to an enormous size. | ||||
| Its eyes bulge.  And its warping, twisting bones outgrow their fleshy | ||||
| enclosure, starting at the skull where Krunn split it.  When its | ||||
| transformation is complete, a huge skeletal beast with a mane of | ||||
| black fur across its shoulders stands inside the mushroom circle.  It | ||||
| roars, baring its long fangs, and swipes at Krunn with its sharp | ||||
| boney claws! | ||||
| .PP | ||||
| The spores waft throughout the glade.  A few of them drift over and | ||||
| land on the flesh golem Glarg made of gilpin pieces.  They seep into | ||||
| its skin and its eyes shoot open.  It looks around in apparent | ||||
| confusion, gasps for air, and moans.  It cautiously reaches out to | ||||
| Glarg with its tangle of limbs.  "Ma... Ma?" | ||||
| .PP | ||||
| Crimini notices that\*[-]although they have stopped making music at | ||||
| this point\*[-]the toadstools continue to pulse weakly but rhythmically | ||||
| in a repeating pattern of colors. | ||||
| .PP | ||||
| WHAT DO YOU DO? | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading GLARG | ||||
| .LP | ||||
| Glarg is delighted that the flesh elemental has reanimated! It looks | ||||
| over its shoulder and is alarmed by the new calcium/keratin elemental that | ||||
| appeared out of nowhere. It picks up Jr, the flesh elemental, and puts | ||||
| it in the crook of its left arm while shifting Crimini to the right, and | ||||
| slowly backs backs away towards the entrance to the grove. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading CREMINI | ||||
| .LP | ||||
| "Oops. Should've started with a demo cut. Hee hee." says Cremini from the crook | ||||
| of Glarg's arm. It emits a few more teeny green bubbles towards the toadstools, | ||||
| just for a few opening notes of an adagio to float out. A midi playing on air. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading KRUNN | ||||
| .LP | ||||
| Wide eyed, Krunn takes a few steps back.  "Krunn sorry for BONK.  Maybe we  | ||||
| can be friends" Kronn says.   He reaches into his belt pouch and pulls out a  | ||||
| piece of yarn.  "Look kitty I have to for you." he says as he dangles it in  | ||||
| front of the monster cat. | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading DOZENS | ||||
| .LP | ||||
| Krunn entices the skelebeast with a piece of yarn.  It stops and | ||||
| cocks its head to the side.  It flops onto its side, and bats at the | ||||
| end of string with one big skeletal paw.  Its long tail swishes back | ||||
| and forth in a wide arc. | ||||
| .PP | ||||
| Glarg backs up with Jr in one arm and Cremini in the other.  They | ||||
| notice a cylindrical item rattling around inside the beast's rib | ||||
| cage.  It is the size of a small torch, or some kind of baton, or | ||||
| maybe a large rolled up scroll.  It seems to be made of some kind of | ||||
| a dull silvery metal. | ||||
| .PP | ||||
| Cremini blows a few tiny green bubbles.  The toadstools bop out a | ||||
| little melody. | ||||
| .PP | ||||
| Jr, the gilpin flesh elemental, smiles happily and groans, and waves | ||||
| their arms around in time with the toadstool song. | ||||
| .PP | ||||
| WHAT DO YOU DO | ||||
| . | ||||
| . | ||||
| . | ||||
| .Heading CREMINI | ||||
| .LP | ||||
| Following Glarg's line of sight, Cremini squints at the skelekat's ribs, "Hey, | ||||
| party people! What's that inside the skele? Could it be a treasure map? Should | ||||
| we ask it for a looksie?" | ||||
| .Heading GLARG | ||||
| .LP | ||||
|  "DRaaagaaaarMArrrrrb?" | ||||
| .PP | ||||
| Glarg squints its eye sockets at the mineral/protein elemental. It puts | ||||
| Cremini down gently and then carefully balances Jr on top of his "hat." | ||||
| .PP | ||||
| He then starts a sprint/gallop on all fours, faster than you might | ||||
| expect a sentient boulder to move. Its goal is to climb the elemental | ||||
| and grab the curly rock trapped inside. | ||||
| .PP | ||||
| It tries to communicate in one of the common elemental language that its | ||||
| here to help disloge the foreign body from the chest cavity, which | ||||
| sounds a little like: | ||||
| .QP | ||||
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| # BLOODMOON GATE | ||||
| 
 | ||||
| https://tilde.town/~dozens/townies-and-taverns.html | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| this is a roleplaying game that we are playing on the town mailing list | ||||
| 
 | ||||
							
								
								
									
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							| @ -0,0 +1,633 @@ | ||||
| --- | ||||
| title: "Townies & Taverns" | ||||
| description: "A silly little role-playing game" | ||||
| created: 2023-02-13 | ||||
| updated: 2023-03-25 | ||||
| --- | ||||
| 
 | ||||
| Townies & Taverns is an experimental freeform role-playing game taking place on the `list+town@tilde.town` mailing list (internal only). | ||||
| 
 | ||||
| It started when ~mhj asked the following question: | ||||
| 
 | ||||
| ::: { .pc .mhj } | ||||
| What are some good play by email games? It would also be cool to do a play by email dungeons and dragons campaign maybe? I dunno how that would work, but yeah... | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .dm .dozens } | ||||
| oh snap guess what, it's already happening | ||||
| 
 | ||||
| ~ | ||||
| 
 | ||||
| Defeating the demon hordes and sealing the Bloodmoon Gate was King Ardan's greatest accomplishment. Afterward, he shattered the Staff of the Archmage into five pieces and flung them to the farthest regions of the Silver Yonder to ensure that the foul gate would remain closed forever. | ||||
| 
 | ||||
| Each of the five pieces of the staff were entrusted to one of Ardan's most faithful warriors. They developed over the years into five powerful, secretive sects. Together, they are known as the Hand. | ||||
| 
 | ||||
| The years that followed the closing of the gate were ones of peace and prosperity. Generations were born and grew old during Ardan's reign. Such was the fey-touched king's lifespan elongated. The terrors of the Demon Plague soon faded into legend. | ||||
| 
 | ||||
| Now, fools and villains have meddled where they ought not. And the Bloodmoon Gate has started to open once again. Imps, gremlins, and other minor demons---harbingers of the demon horde---have been spotted causing mischief throughout the Yonder. | ||||
| 
 | ||||
| The king, now wizened and enfeebled, has assembled his greatest and mightiest adventurers to recover the lost pieces of the Staff of the Archmage. For only its power can save the Silver Yonder from the demon hordes. | ||||
| 
 | ||||
| Unfortunately they never came back. | ||||
| 
 | ||||
| So now the king's quest has fallen to you! The kingdom's second | ||||
| greatest and mightiest adventurers! You must not fail! | ||||
| 
 | ||||
| ~ | ||||
| 
 | ||||
| You are at The Famous Shrub, one of the busiest taverns in Woodhome.  And tonight is your last night in town before heading into the Flooded Lands to confront the clan of barbarians known as the Pinky and recover the first artifact. | ||||
| 
 | ||||
| 1. Who are you? | ||||
| 
 | ||||
| 2. Why do the Woodhomians fear the Pinky? | ||||
| 
 | ||||
| 3. What terrible creature lurks in the Flooded Lands? | ||||
| 
 | ||||
| 4. What evidence have you seen of demonic presence? | ||||
| 
 | ||||
| 5. How are you spending your last night in Woodhome? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| Oh, sounds like fun! | ||||
| 
 | ||||
| 1. I am Stux RowHammer, nearly renowned worlock | ||||
| 
 | ||||
| 2. The Pinky are rumored to have a weapon able to destroy entire | ||||
| villages. No one's ever seen it or seen proof of it, but it's so | ||||
| scary that no one's every questions it | ||||
| 
 | ||||
| 3. None have ever returned to tell what dark beasts stalk that land | ||||
| 
 | ||||
| 4. I spend it enjoying food and games with my family | ||||
| 
 | ||||
| 
 | ||||
| Did I do that right? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: pc | ||||
| > 1. Who are you? | ||||
| 
 | ||||
| oh! oh dear, i figured we'd met already, but i understand if you didn't se--hey! down here! please watch where you step! gnomes don't have very strong bones you know. my name is tato, the illusion! i enjoy card tricks, and making people disappear | ||||
| 
 | ||||
| ... | ||||
| 
 | ||||
| ME I MEAN. PAY NO HEED TO THE RUMORS YOU MAY HAVE HEARD | ||||
| 
 | ||||
| > 2. Why do the Woodhomians fear the Pinky? | ||||
| 
 | ||||
| like my good friend stux mentioned, it is rumo--huh, what do you mean you don't know me either? i've followed you for weeks now | ||||
| 
 | ||||
| no matter | ||||
| 
 | ||||
| the destruction of entire villages is actually only the second scariest trick this weapon this is proof enough for me, it's just science! but to be fully rigorous, i sought to investigate further | ||||
| 
 | ||||
| upon discovering the author and asking where these visions came from, the author replied "hell awaits you for breaking into my house at this hour!", which i believe refers to the coming demonic invasion | ||||
| 
 | ||||
| > 5. How are you spending your last night in Woodhome? | ||||
| 
 | ||||
| woodhome means a lot to me, so i will check in with all of my friends! | ||||
| 
 | ||||
| none of them are much the speaking type, i do not believe any of them have ever spoken a word to me! but their company comforts me nonetheless | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| When the world was young, the bountiful earth and the hungry sea fell in love with each other from a distance. The earth would make eyes at the sea, and the sea would bashfully wave. They agreed to meet face to face to consummate their love, and the waters rose up and flooded the land.  When the great flood receded, the devastation was total.  Great cities were erased.  Entire civilizations were wiped out.  When they saw what they had done in their carelessness, earth and sea agreed that, though their love may continue to burn, they must never see each other again. | ||||
| 
 | ||||
| But see each other they did.  Quietly and discreetly, their passions held in check by the fear of losing control once more. | ||||
| 
 | ||||
| The Flooded Lands are the last place where earth and sea mingle.  Endless bogs, wetlands, swamps, and marshes.  Neither the children of the earth nor the children of the sea are entirely at home here.  Rather, this is home to those born of the flood.  Things made of mud and clay. Slimy, scaley things with and fur and gills. | ||||
| 
 | ||||
| Your goal here is to find the Pinky, Ardan's champion, and recover | ||||
| the first artifact of the archmage. | ||||
| 
 | ||||
| Two paths lie ahead of you. | ||||
| 
 | ||||
| One is through the Swamp of Sorrows.  It is the most direct route and will get you to the Pinky's monastery the quickest.  But it is also the most dangerous.  For the swamp is full of Dreadlights, Bog Rot, and Oneirophants. | ||||
| 
 | ||||
| The more circuitous route is also the safer option.  It will take you around the swamp, through the Trollfen, and over Turtle Mound. A longer journey, but one less fraught with danger. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| I look at the rest of the party | ||||
| 
 | ||||
| "What do you all think? I'm no ranger, I don't know much about the wilderness. I'm not afraid to take the quick route, but I also see the wisdom in the more cautious approach". | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| 1. Who are you? | ||||
| 
 | ||||
| 	Me Krunn with club who go BONK! | ||||
| 
 | ||||
| 2. Why do the Woodhomians fear the Pinky? | ||||
| 
 | ||||
| 	They too have club go BONK! | ||||
| 
 | ||||
| 3. What terrible creature lurks in the Flooded Lands? | ||||
| 
 | ||||
| 	Big thing with big bite that ouch. | ||||
| 
 | ||||
| 4. What evidence have you seen of demonic presence? | ||||
| 
 | ||||
| 	Big foot that wide as arms. | ||||
| 
 | ||||
| 5. How are you spending your last night in Woodhome? | ||||
| 
 | ||||
| 	Eat drink sleep | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn say go swamp more to thing to BONK. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| The story thus far: you are on a mission to re-assemble the Staff of the Archmage and seal the Bloodmoon Gate to prevent the Demon Horde from sweeping across the Silver Yonder. The first piece of the staff is in the possession of the Pinky somewhere in the Flooded Lands. | ||||
| 
 | ||||
| ~ | ||||
| 
 | ||||
| There is a long footbridge of rotten, moldy, wooden planks that leads out across the fetid water.  You follow it into the Swamp of Sorrows. | ||||
| 
 | ||||
| The swamp is putrid.  Almost nauseatingly smelly.  A thick carpet of orange algae undulates with the rippling of the water beneath it.  Pockets of swamp gas escape the mud far below and belch noisily when they reach the surface.  Clouds of insects float above the water, and nip at you as you pass by.  Large swamp trees grow here, with gnarled, twisted roots.  Moss and thick vines hang from the branches and block your view.  Between the trees, in the distance, you can see sulphurous yellow dreadlights bobbing up and down, just waiting to lure an unwitting traveler out into the waters. | ||||
| 
 | ||||
| Just up ahead, a large portion of the bridge has collapsed.  About as far across as a wide road.  You look down and see five or eight emaciated, milky white bodies floating suspended in the water below you.  Their eyes are closed and their skin is pulled taught across their bones.  Their hair spreads out like a halo around their heads.  These are Oneirophants, slumbering prisoners of the swamp.  If you're lucky, they won't bother you.  If you disturb their slumber though, | ||||
| they may try to pull you down into the swamp to join them. | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| A few paces left of the entrance to the collapsed bridge is what appears to be a boulder with an arm sticking out the side of it. It seems to give off a very faint hum. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Tell Stux and little gnome to stand back.  Krunn will roll boulder cause Krunn strong. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| As you study the boulder you notice the arm protruding from it is made of the same burnt umber stone as the rest of the boulder... peculiar because the ground around it is... well, swamp coloured. | ||||
| 
 | ||||
| The boulder begins to visibly vibrate. At first faint, but then as if a stampeed of horses was going on around it. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Stux what we do ?  It might be woo woo magic. Krunn slowly backs away waiting for Stux or the gnomes reply. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| Hmmmm... Something strange is going on here. I'm going to put on my sunglasses of true sight and see if anything becomes obvious. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Through the sunglasses you can see the outline of a large bulky humanoid curled up into a tight ball with its arm sticking out. | ||||
| 
 | ||||
| All of a sudden, with a loud, deep crack, the leg dislodges itself from the ball and starts kicking the ground. Now the boulder is rocking back-and-forth in place with the leg kicking the ground when it gets close. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| "Hey Krunn, its BONKING TIME!  Somtimes you gotta BONK first and ask questions when they regain conscienceness" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| With a solemn nod to Stux, Krunn raises his club over his head with both hands and runs at the rock.  BONK! | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| While Stux and Krunn were fussing around with the leggy one-armed | ||||
| boulder, you inadvertently attracted the attention of the swamp's | ||||
| least desirable denizens. | ||||
| 
 | ||||
| Three oneirophants---the lanky, clammy, pale drowned creatures who | ||||
| sleep at the bottom of the swamp---have crawled up onto the pier. | ||||
| They slither around on their bellies grinning and grabbing at your | ||||
| ankles. | ||||
| 
 | ||||
| "Come swim with us!" says the one with no teeth. | ||||
| 
 | ||||
| "Yes, come sleep under water!" agrees the one with far too many | ||||
| teeth. | ||||
| 
 | ||||
| "Such sights you will see!" | ||||
| 
 | ||||
| "Yes, such wonders!" | ||||
| 
 | ||||
| The third oneirophant's mouth is sewn shut so you have no idea whether or not it has an appropriate number of teeth. It is awkwardly fumbling around with the ankle of the humanoid boulder but seems incapable of getting a hold of it with its cold slippery hand. It looks frustrated and uncomfortable. | ||||
| 
 | ||||
| One of the bobbing dreadlights---alerted to your presence by the commotion---weaves its way over to the pier and shines brightly in your eyes so that you have to squint. | ||||
| 
 | ||||
| "hEy dO YoU YoU WaNt tO SeE A WeIrD TuRtLe?" says the dreadlight.  "iT'S RiGhT OvEr hErE, fOlLoW Me. It's rEaLlY WeIrD. yOu gOtTa sEe iT." | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn BONKS! one of the oneirophants that talks to much. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| After Krunn BONKS the boulder, its shaking slows to a rumble and then stops. Then **CRACK**; a squat hemisphere pops out of the top of the boulder. The hemisphere rotates 180 degrees. As the... head?...  completes its rotation, what appears to be crude facial feature become visible, like a sculpter was making the rough draft of a head in clay. | ||||
| 
 | ||||
| **CRACK** another arm pops out of the side of the boulder. Now the fingers on the hand of the first arm are starting to move. The boulder rocks back and forth, pivoting around where it's fourth leg should be. | ||||
| 
 | ||||
| The mass suddenly stops wiggling as the oneirophants start talking. It then looks at one clawing at its leg. It bends over at the middle forming a waist until its head is about a foot from the dreadlights. It opens its mouth indentation and makes a noise clearly not coming from its throat, but somewhere deep within it, a noise that sounds deep, gutteral, cosmic, and earthy. | ||||
| 
 | ||||
| "ggglllaaaAAAAARRRRRRGGGGGGG!!" | ||||
| 
 | ||||
| It moves its arm down towards the oneirophant in an attempt to grab it and throw it back into the lake. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| The oneirophant slithers around on its belly, grinning up at you with its sharp little pointy teeth and its large wet eyes. | ||||
| 
 | ||||
| "Come sleep and swim with us!" it hisses at you.  "You can be like a shark!  Sleeping and swimming with one eye open and---ACK!" | ||||
| 
 | ||||
| Krunn BONKS the talkative oneirophant right on its noggin.  Its skull makes a squishy sound and flattens---ejecting a surprising amount of water---and slowly, slowly returns to its normal shape like a sponge.  It looks up at Krunn, insulted and cross-eyed and kind of lopsided, and slinks away off the side of the pier and back into the swamp with a plop. | ||||
| 
 | ||||
| Meanwhile Glarg is glarging out super hard.  As the oneirophant tries in vain to grab your ankle, you in turn wrap your giant rocky fist around its entire torso and lift it up.  It hisses and slither wriggles in your grasp.  You squeeze a little too tightly, and it pops out of your grasp like a slippery fish.  You comically juggle it a few times, squeezing and shooting it from your fist.  Until finally it flops onto the pier, and back into the water. | ||||
| 
 | ||||
| The remaining oneirophants make rude faces and wag their fingers at you, disgusted at your inhospitable behavior.  And they too slither off the side of the pier. | ||||
| 
 | ||||
| Only the dreadlight remains, bobbing up and down in the air.  It is a small orb of light about the size of your fist.  It glows a sulphurous yellow a couple arm lengths away from the pier, hovering over the water. | ||||
| 
 | ||||
| It buzzes as it speaks in a slightly muffled, undulating voice, "tHeRe's a tUrTlE OuT HeRe tHaT Is tOtAlLy wEiRd. It's lIkE, yOu wOuLdN'T EvEn bElIeVe iT. yOu'vE GoT To cOmE SeE ThIs wEiRd tUrTlE, c'mOn." | ||||
| 
 | ||||
| Meanwhile, your way forward is still blocked by the washed out bridge. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg squints its eye indents at the the dreadlight. Mistaking it for a shiny rock, it walks on to the pier in attempt to grab it. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn like blinky light too.  Krunn also like turtle. YUM!  Krunn follows  | ||||
| Glarg. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| Glarg grabs at the dreadlight. | ||||
| 
 | ||||
| "WHoA ThErE BuDdY!" cries the dreadlight as it dances away, | ||||
| tantalizingly just out of your grasp, luring you closer and closer to | ||||
| the edge of the pier.  "lEt's nOt bE So gRaBbY OkAy bIg gUy? I CaN'T | ||||
| ShOw yOu tHiS WeIrD TuRtLe iF I'M AlL CaPtUrEd aNd sTuFf!  aNd tHaT | ||||
| WoUlD Be sAd wOuLdN'T It? FoR ThErE To bE ThIs tOtAlLy wEiRd tUrTlE, | ||||
| aNd nObOdY GeTs tO SeE It?" | ||||
| 
 | ||||
| Krunn sees Glarg grasp repeatedly at the annoying, bobbing light. | ||||
| Finally, inevitably, they overextend themself and start to lose their | ||||
| balance, teetering on the edge of the pier. | ||||
| 
 | ||||
| And then--KerSPLASH!!--down they go. | ||||
| 
 | ||||
| Glarg floats like a stone in the water.  Which is to say, not at all. | ||||
| A gleeful oneirophant burbles with delight as you sink past, | ||||
| "Yes! Haha, yessssss!", and finally you come to rest in the mud at | ||||
| the bottom of the swamp. | ||||
| 
 | ||||
| The surface of the water is only five or six feet out of your reach. | ||||
| 
 | ||||
| You notice that you came to rest near a large, smooth, oblong, | ||||
| patterned stone.  And as you watch, the stone opens along its seam | ||||
| and a large, striped turtle head pokes out and looks at you | ||||
| curiously.  Then a second striped head emerges from the shell!  The | ||||
| second head continues to regard you while the first one extends its | ||||
| neck and experimentally nibbles on your arm with a gentle bite. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .stux } | ||||
| Suddenly you see a rope peirce the surface of the water and make it's way to  | ||||
| you. You grab on to it, and someone starts pulling you out. You notice it  | ||||
| feels too soft to be a rope, and it's full of knots. | ||||
| 
 | ||||
| As you come out of the water you see the warlock Stux pulling you to shore.  | ||||
| That's when you finally see that the "rope" is actually a series of brightly  | ||||
| colored hankerchiefs tied together. | ||||
| 
 | ||||
| Stux says: | ||||
| "Guys, I have a confession to make. I didn't exactly tell you the whole truth  | ||||
| about myself. You see, I am a warlock, but I'm a party warlock. Like kids  | ||||
| parties. My deity is Bozo The Clown. I really do have magic, but it's not the  | ||||
| cool or useful kind." | ||||
| 
 | ||||
| He looks down at his feet. | ||||
| "I just wanted to feel cool, like a real adventurer and not a 38 year old  | ||||
| party entertainer that live's in his grandmother's basement" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| "Did someone say magic and parties?" says a giggling voice from somewhere under | ||||
| the pier. A small round head wearing a flat hat with pops out from among the | ||||
| algae and rocks to peer curiously at Stux with beady black eyes. It smiles | ||||
| softly at the party warlock. "Entertainers are cool! Are you holding a party? | ||||
| That's useful for having fun!" | ||||
| 
 | ||||
| The round head clambers up to the surface, it becomes clear that the brown flat | ||||
| hat is in fact the top of the stubby creature's head. It is also apparent that | ||||
| they have no arms and legs (or at least no visible appendages), but it manages | ||||
| to wobble closer until it is standing about a warlock's arm's length away. | ||||
| 
 | ||||
| "This one is Cremini!" It beams. "What a wonderful day for a poolside party!" | ||||
| 
 | ||||
| It turns to the water and begins to blow bubbles along the surface of the | ||||
| swamp from the top of its head. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg looks at, what it perceives to be, a talking rock. Glarg picks up | ||||
| Cremini and holds it close to its bosom turn to look down at the lake | ||||
| and rumbles: | ||||
| 
 | ||||
| "Twaarrrrr-taaaal" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| The talking mushroom rock — or is it a rock mushroom? — giggles when Glarg | ||||
| picks it up. "You're very strong!" It exclaims. They look downwards at the | ||||
| lake as well. "Turtles all the way down!" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| recap: | ||||
| 
 | ||||
| the Bloodmoon Gate has started to open once again and harbingers of | ||||
| the Demon Horde have been seen in the Silver Yonder.  Your mission is | ||||
| to recover the Five Artifacts and reassemble the Staff of the | ||||
| Archmage, the legendary weapon that can seal the demon gate forever. | ||||
| You are currently in the Swamp of Sorrows seeking the Pinky, guardian | ||||
| of the first artifact. | ||||
| 
 | ||||
| And now: | ||||
| 
 | ||||
| Stux the party warlock fishes Glarg out of the swamp. | ||||
| 
 | ||||
| Glarg picks up Cremini, the small agreeable mushroom creature whose | ||||
| rock content is currently unknown. | ||||
| 
 | ||||
| Krunn assesses the landscape for potential things to bonk. | ||||
| 
 | ||||
| The swamp water bubbles, froths, and churns.  As though summoned by | ||||
| the Glarg's words, a two-headed turtle of enormous girth breaches the | ||||
| surface. | ||||
| 
 | ||||
| Its shell is black and covered in spiraling geodesic patterns.  Its | ||||
| heads are also black, and have colorful stripes that run from behind | ||||
| their eyes along the back of their heads and necks. | ||||
| 
 | ||||
| You think that if you play this right and pacify the turtle somehow | ||||
| with your unique skills and talents, that it might ferry you across | ||||
| the washed out bridge to the other side. | ||||
| 
 | ||||
| The dreadlight bobs up and down excitedly, "oH HeCk yEaH LoOk aT | ||||
| ThAt tUrTlE! oH MaN It iS So wEiRd hAhA! hAhA, wHeEeEe!" | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Stux even though you party lock I still your friend and won't bonk you. Krunn  | ||||
| like to party.  Krunn sees turtle and licks lips.  He decides not to BONK!  | ||||
| turtle but to use ancient barbarian turtle charming technique.  He starts to  | ||||
| play drums on his club. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| From its cozy nook in Glarg's arms, Cremini bobs its small rock-y head to the | ||||
| beat of Krunn's club drums. They send tiny bubbles floating in the air towards | ||||
| the turtle with light popping sounds in sync with the rhythm. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg is vibin~~ | ||||
| 
 | ||||
| It feels moved to "sing". A sound emminated from it that is reminiscent | ||||
| of an inactive volcano trying to sing the A-B-Cs to the beat of the | ||||
| Krunn's drum. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| The party starts ROCKING OUT. | ||||
| 
 | ||||
| It is a total raver! | ||||
| 
 | ||||
| Krunn is drumming, Glarg is singing, Cremini is blowing bubbles.  And | ||||
| Stux the Party Warlock is doing all kinds of cool party tricks. | ||||
| Making balloon animals.  They even managed to produce a small | ||||
| xylophone from somewhere and are banging out a jaunty melody with a | ||||
| tiny mallet. | ||||
| 
 | ||||
| The giant, two-headed turtle freezes in place.  Both heads regard | ||||
| you, wide-eyed and silent.  And then they both start bobbing up and | ||||
| down in time to the music. | ||||
| 
 | ||||
| After the performance, the giant, obsidian turtle drifts over to the | ||||
| edge of the pier.  You climb aboard, and continue to party hard and | ||||
| rock out as the creature happily ferries you safely across the swamp. | ||||
| 
 | ||||
| The dreadlight, still bobbing up and down in place, cries out, "oMg | ||||
| tHaT Is sO SiCk! HaHa wHaT A WeIrD TuRtLe! YoU GuYs aRe tOtAlLy | ||||
| cRaZy!" | ||||
| 
 | ||||
| You land on the other side and de-turtle, climbing out onto the slick | ||||
| grass and mud of the far shore.  The turtle sinks back into the swamp | ||||
| with a small smile on each of its faces and settles down into the mud | ||||
| for a long nap. | ||||
| 
 | ||||
| You follow the path through the swamp and eventually come to a | ||||
| large-ish clearing.  It is a small glade full of silvery blades of | ||||
| grass.  It is full of eviscerated gilpins---small swamp gnomes that | ||||
| kind of resemble fish-like bunny rabbits; it is kind of unfair how | ||||
| cute they are---strewn about in piles and pieces.  The center of the | ||||
| glade is completely clean and clear of the gore that fills the rest | ||||
| of the space.  It is empty except for a circle of small toadstools, | ||||
| in the center of which sits a tiny black cat which looks up at you | ||||
| with huge round yellow eyes.  It mewls pathetically and rolls on its | ||||
| back. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Krunn looks sternly at the cat.  "Why you kill all gnome thing?  You going to  | ||||
| get a BONK for that.  Bad Kitty!"  Krunn walks toward the black cat with his  | ||||
| club raised.  Ready to BONK it. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg, is new to being around fleshy lifeforms. It is left assuming that | ||||
| the gilpins must've gotten carried away while playing and fallen apart. | ||||
| It clumsily tries to put one back together and wait for it to turn back | ||||
| on. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| Spotting the toadstools, Cremini sends out tiny pink bubbles that land on each | ||||
| toadstool's head in some convoluted pattern that may as well be random were it | ||||
| not for the *blip bloop* sounds. Like a chipmunk's tune, with only 8 bits. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| Cremini blows some tiny pink bubbles and plays some dope toadstool | ||||
| chiptune.  The toadstools light up in a neon pastel pattern of bright | ||||
| pinks and yellows and blues and purples.  You can't help but think | ||||
| that the dreadlight would think this is tOtAlLy aWeSoMe. | ||||
| 
 | ||||
| Glarg puzzles over a few gilpin pieces and clumsily tries to assemble | ||||
| them.  They end up with a cluster of two or three torsos and a few | ||||
| too many limbs jutting out at odd angles.  Almost as an afterthought | ||||
| they thrust a head into its center.  It is a furry, scaly, rabbity, | ||||
| fishy abomination.  They set it down on the ground and make some | ||||
| coaxing, pleading sounds at it. It sounds like smooth river rocks | ||||
| rubbing against each other. | ||||
| 
 | ||||
| Krunn severely scolds and chastises the very bad kitty!  In reply, it | ||||
| rolls onto its side and does a big streeeeeeetch, clawing at the | ||||
| ground and doing a cute meow-purr. | ||||
| 
 | ||||
| Krunn crosses into the toadstool circle and the small cat leaps to | ||||
| its feet, arches its back and hisses and spits at the sudden | ||||
| intrusion.  It backs away but doesn't leave the circle, and soon it | ||||
| is cornered, and Krunn gives it a solid BONK right on the head, | ||||
| leaving a small gash across the top of its head.  It falls to the | ||||
| ground in a heap and doesn't move. | ||||
| 
 | ||||
| The toadstools audibly exhale, and a pinkish cloud of spores engulf | ||||
| the cat.  It yowls and jumps up and puffs up to an enormous size. | ||||
| Its eyes bulge.  And its warping, twisting bones outgrow their fleshy | ||||
| enclosure, starting at the skull where Krunn split it.  When its | ||||
| transformation is complete, a huge skeletal beast with a mane of | ||||
| black fur across its shoulders stands inside the mushroom circle.  It | ||||
| roars, baring its long fangs, and swipes at Krunn with its sharp | ||||
| boney claws! | ||||
| 
 | ||||
| The spores waft throughout the glade.  A few of them drift over and | ||||
| land on the flesh golem Glarg made of gilpin pieces.  They seep into | ||||
| its skin and its eyes shoot open.  It looks around in apparent | ||||
| confusion, gasps for air, and moans.  It cautiously reaches out to | ||||
| Glarg with its tangle of limbs.  "Ma... Ma?" | ||||
| 
 | ||||
| Crimini notices that---although they have stopped making music at | ||||
| this point---the toadstools continue to pulse weakly but rhythmically | ||||
| in a repeating pattern of colors. | ||||
| 
 | ||||
| WHAT DO YOU DO? | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
| Glarg is delighted that the flesh elemental has reanimated! It looks | ||||
| over its shoulder and is alarmed by the new calcium/keratin elemental that | ||||
| appeared out of nowhere. It picks up Jr, the flesh elemental, and puts | ||||
| it in the crook of its left arm while shifting Crimini to the right, and | ||||
| slowly backs backs away towards the entrance to the grove. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| "Oops. Should've started with a demo cut. Hee hee." says Cremini from the crook | ||||
| of Glarg's arm. It emits a few more teeny green bubbles towards the toadstools, | ||||
| just for a few opening notes of an adagio to float out. A midi playing on air. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .krunn } | ||||
| Wide eyed, Krunn takes a few steps back.  "Krunn sorry for BONK.  Maybe we  | ||||
| can be friends" Kronn says.   He reaches into his belt pouch and pulls out a  | ||||
| piece of yarn.  "Look kitty I have to for you." he says as he dangles it in  | ||||
| front of the monster cat. | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: dm | ||||
| Krunn entices the skelebeast with a piece of yarn.  It stops and | ||||
| cocks its head to the side.  It flops onto its side, and bats at the | ||||
| end of string with one big skeletal paw.  Its long tail swishes back | ||||
| and forth in a wide arc. | ||||
| 
 | ||||
| Glarg backs up with Jr in one arm and Cremini in the other.  They | ||||
| notice a cylindrical item rattling around inside the beast's rib | ||||
| cage.  It is the size of a small torch, or some kind of baton, or | ||||
| maybe a large rolled up scroll.  It seems to be made of some kind of | ||||
| a dull silvery metal. | ||||
| 
 | ||||
| Cremini blows a few tiny green bubbles.  The toadstools bop out a | ||||
| little melody. | ||||
| 
 | ||||
| Jr, the gilpin flesh elemental, smiles happily and groans, and waves | ||||
| their arms around in time with the toadstool song. | ||||
| 
 | ||||
| WHAT DO YOU DO | ||||
| ::: | ||||
| 
 | ||||
| ::: date | ||||
| Wed, Apr 12 at 8:13 PM | ||||
| ::: | ||||
| 
 | ||||
| ::: { .pc .cremini } | ||||
| Following Glarg's line of sight, Cremini squints at the skelekat's ribs, "Hey, | ||||
| party people! What's that inside the skele? Could it be a treasure map? Should | ||||
| we ask it for a looksie?" | ||||
| ::: | ||||
| 
 | ||||
| 
 | ||||
| ::: { .pc .glarg } | ||||
|  "DRaaagaaaarMArrrrrb?" | ||||
| 
 | ||||
| Glarg squints its eye sockets at the mineral/protein elemental. It puts | ||||
| Cremini down gently and then carefully balances Jr on top of his "hat." | ||||
| 
 | ||||
| He then starts a sprint/gallop on all fours, faster than you might | ||||
| expect a sentient boulder to move. Its goal is to climb the elemental | ||||
| and grab the curly rock trapped inside. | ||||
| 
 | ||||
| It tries to communicate in one of the common elemental language that its | ||||
| here to help disloge the foreign body from the chest cavity, which | ||||
| sounds a little like: | ||||
| 
 | ||||
| ``` | ||||
| ++++++++++[>+>+++>+++++++>++++++++++<<<<-]>>>+++.<++.>>---.++++++++++++.<<.>>-----.---.+++++++++++++.-------------.<<.>>+++++++++++++++.-----.<<.>>-------.---.+++++++.++++.<<.>>+++++++++.----------.++++++.<<.>>----------------.+++++++.-------.++++++++.--------.+++++++++.++++++.-------------------.+++++++++++.<<.>>------.++++++++++++.---------.----.+++++++++.----------.<<++++++++++++++. | ||||
| ``` | ||||
| ::: | ||||
							
								
								
									
										7
									
								
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							| @ -0,0 +1,7 @@ | ||||
| # list commands
 | ||||
| default: | ||||
|   just --list --unsorted | ||||
| 
 | ||||
| # build html
 | ||||
| html: | ||||
|   pandoc -f markdown -t html5 -s -H style.html -o townies-and-taverns.html emails.txt | ||||
							
								
								
									
										72
									
								
								pandoc/spoilers
									
									
									
									
									
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							| @ -0,0 +1,72 @@ | ||||
| %rec: staff | ||||
| %doc: when the artifacts are assembled to form the Staff of the Archmage, then you may attempt to seal the Bloodmoon Gate | ||||
| 
 | ||||
| Champion: Pinky | ||||
| Artifact: Cold Iron Band | ||||
| Aspect: Moon, Light, Sleep, Dreams | ||||
| Region: Flooded Lands | ||||
| 
 | ||||
| Champion: Ringer | ||||
| Artifact: Rod of Ways | ||||
| Aspect: Portals, Passages, Doors, Hallways | ||||
| Region: Rolling Hills | ||||
| 
 | ||||
| Champion: Tallman | ||||
| Artifact: Black Iron Band | ||||
| Aspect: Prison, Banishment, Holding, Obstacles | ||||
| Region: Iron Mountains | ||||
| 
 | ||||
| Champion: Pointer | ||||
| Artifact: Rod of Tricks | ||||
| Aspect: Disguise, Trickery, Duplicity, Lies | ||||
| Region: Fell Vale | ||||
| 
 | ||||
| Champion: Thumb | ||||
| Artifact: Bloodstone | ||||
| Aspect: Birth, Life, Change, Beginnings | ||||
| Region: Maw of Omission | ||||
| 
 | ||||
| %rec: fronts | ||||
| %doc: what are the threats in your area | ||||
| 
 | ||||
| Front: Demon Plague | ||||
| Description: Hastur the Demon Prince aims to send his armies to ravage the waking world. | ||||
| Impulse: to spread, to wipe out humanity | ||||
| Leader: Hastur, the Yellow Prince | ||||
| Lieutenant: Wilde | ||||
| Goons:  | ||||
| Opposition: The Hand | ||||
| Portents: | ||||
| + [x] minor demons appear in the silver yonder | ||||
| + [ ] the yellow sign is seen throughout the yonder | ||||
| + [ ] the Hand is eradicated | ||||
| + [ ] the staff of the archmage is assembled | ||||
| + [ ] the bloodmoon gate is fully opened | ||||
| + [ ] the demon horde is unleashed | ||||
| Doom: chaos, destruction, apocalypse | ||||
| 
 | ||||
| Front: Masquerade | ||||
| Description: Qaanaaq collects party guests as her hoard, and protects them fiercely. She will never let them go. They will dance and dance and dance and dance and dance. | ||||
| Impulse: to hoard and protect | ||||
| Leader: Qaanaaq the Faerie Dragon | ||||
| Lieutenant: Thistledown, Dandelion Knight | ||||
| Goons: Ayer, Hoy, and Manana | ||||
| Opposition: ?? | ||||
| Portents: | ||||
| + [ ] the door to Fey is opened | ||||
| + [ ] widespread dreams of endless dancing | ||||
| + [ ] persistant sound of music | ||||
| + [ ] fatigue | ||||
| + [ ] people start disappearing | ||||
| + [ ] the door to Fey is closed | ||||
| Doom: enslavement | ||||
| 
 | ||||
| Front: Clavigers | ||||
| Description: The clavigers are the Key Masters of the universe. They study and catalog every door, portal, and gate in existance. | ||||
| Impulse: to acquire knowledge, open doors | ||||
| Leader: Ignatius "Nacho" Polycarp | ||||
| Lieutenant: Amanda Savage | ||||
| Goons: Door Wizard, and Key Wizard | ||||
| Opposition: | ||||
| Portents: | ||||
| Doom: | ||||
							
								
								
									
										116
									
								
								pandoc/style.html
									
									
									
									
									
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							| @ -0,0 +1,116 @@ | ||||
| <style> | ||||
| :root { | ||||
|   box-sizing: border-box; | ||||
| } | ||||
| 
 | ||||
| body { | ||||
|   max-width: min(60ch, 100%); | ||||
|   margin: 0 auto; | ||||
|   font-size: 20pt; | ||||
|   line-height: 1.2; | ||||
|   padding: 3rem 0; | ||||
|   font-family: 'Iowan Old Style', 'Palatino Linotype', 'URW Palladio L', P052, serif; | ||||
| } | ||||
| 
 | ||||
| h1, h2 { | ||||
|   font-family: system-ui, sans-serif; | ||||
| } | ||||
| header h1 { | ||||
|   text-align: center; | ||||
|   margin-bottom: 3em; | ||||
| } | ||||
| 
 | ||||
| h2 { | ||||
|   margin-top: 3em; | ||||
| } | ||||
| 
 | ||||
| .date { | ||||
|   text-align: center; | ||||
|   margin: 8rem 0; | ||||
|   font-size: small; | ||||
|   color: initial; | ||||
| } | ||||
| 
 | ||||
| .pc, .dm { | ||||
|   width: 69%; | ||||
|   border: solid 1px wheat; | ||||
|   border-radius: 13px; | ||||
|   padding: 1rem 2rem; | ||||
|   margin-left: 4rem; | ||||
|   position: relative; | ||||
|   background: wheat; | ||||
|   color: black; | ||||
|   margin-top: 5rem; | ||||
| } | ||||
| .pc::after { | ||||
|   content: '🤣'; | ||||
|   position: absolute; | ||||
|   bottom: 0; | ||||
|   left: -3rem; | ||||
|   /*background: wheat;*/ | ||||
|   border-radius: 50%; | ||||
|   width: 2rem; | ||||
|   height: 2rem; | ||||
|   display: flex; | ||||
|   align-items: center; | ||||
|   justify-content: center; | ||||
| } | ||||
| .pc::before, .dm::before { | ||||
|   content: 'player character'; | ||||
|   font-size: smaller; | ||||
|   position: absolute; | ||||
|   top: -2rem; | ||||
|   left: 1rem; | ||||
|   color: gray; | ||||
| } | ||||
| .dm { | ||||
|   background: lightgreen; | ||||
|   margin-left: auto; | ||||
| } | ||||
| 
 | ||||
| .mhj::before { | ||||
|   content: 'mhj'; | ||||
| } | ||||
| .stux::before { | ||||
|   content: 'Stux'; | ||||
| } | ||||
| .stux { | ||||
|   background: pink; | ||||
| } | ||||
| .stux::after { | ||||
|   content: '🎉'; | ||||
| } | ||||
| .dm::before { | ||||
|   content: 'The World'; | ||||
|   right: 0; | ||||
|   text-align: right; | ||||
| } | ||||
| .krunn::before { | ||||
|   content: 'Krunn'; | ||||
| } | ||||
| .krunn { | ||||
|   background: lightblue; | ||||
| } | ||||
| .krunn::after { | ||||
|   content: '🍖'; | ||||
| } | ||||
| .glarg::before { | ||||
|   content: 'Glarg'; | ||||
| } | ||||
| .glarg { | ||||
|   background: whitesmoke; | ||||
| } | ||||
| .glarg::after { | ||||
|   content: '🪨'; | ||||
| } | ||||
| .cremini::before { | ||||
|   content: 'Cremini'; | ||||
| } | ||||
| .cremini { | ||||
|   background: #FF9; | ||||
| } | ||||
| .cremini::after { | ||||
|   content: '🍄'; | ||||
| } | ||||
| </style> | ||||
| 
 | ||||
							
								
								
									
										860
									
								
								pandoc/townies-and-taverns.html
									
									
									
									
									
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							| @ -0,0 +1,860 @@ | ||||
| <!DOCTYPE html> | ||||
| <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> | ||||
| <head> | ||||
|   <meta charset="utf-8" /> | ||||
|   <meta name="generator" content="pandoc" /> | ||||
|   <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> | ||||
|   <meta name="description" content="A silly little role-playing game" /> | ||||
|   <title>Townies & Taverns</title> | ||||
|   <style> | ||||
|     html { | ||||
|       color: #1a1a1a; | ||||
|       background-color: #fdfdfd; | ||||
|     } | ||||
|     body { | ||||
|       margin: 0 auto; | ||||
|       max-width: 36em; | ||||
|       padding-left: 50px; | ||||
|       padding-right: 50px; | ||||
|       padding-top: 50px; | ||||
|       padding-bottom: 50px; | ||||
|       hyphens: auto; | ||||
|       overflow-wrap: break-word; | ||||
|       text-rendering: optimizeLegibility; | ||||
|       font-kerning: normal; | ||||
|     } | ||||
|     @media (max-width: 600px) { | ||||
|       body { | ||||
|         font-size: 0.9em; | ||||
|         padding: 12px; | ||||
|       } | ||||
|       h1 { | ||||
|         font-size: 1.8em; | ||||
|       } | ||||
|     } | ||||
|     @media print { | ||||
|       html { | ||||
|         background-color: white; | ||||
|       } | ||||
|       body { | ||||
|         background-color: transparent; | ||||
|         color: black; | ||||
|         font-size: 12pt; | ||||
|       } | ||||
|       p, h2, h3 { | ||||
|         orphans: 3; | ||||
|         widows: 3; | ||||
|       } | ||||
|       h2, h3, h4 { | ||||
|         page-break-after: avoid; | ||||
|       } | ||||
|     } | ||||
|     p { | ||||
|       margin: 1em 0; | ||||
|     } | ||||
|     a { | ||||
|       color: #1a1a1a; | ||||
|     } | ||||
|     a:visited { | ||||
|       color: #1a1a1a; | ||||
|     } | ||||
|     img { | ||||
|       max-width: 100%; | ||||
|     } | ||||
|     svg { | ||||
|       height; auto; | ||||
|       max-width: 100%; | ||||
|     } | ||||
|     h1, h2, h3, h4, h5, h6 { | ||||
|       margin-top: 1.4em; | ||||
|     } | ||||
|     h5, h6 { | ||||
|       font-size: 1em; | ||||
|       font-style: italic; | ||||
|     } | ||||
|     h6 { | ||||
|       font-weight: normal; | ||||
|     } | ||||
|     ol, ul { | ||||
|       padding-left: 1.7em; | ||||
|       margin-top: 1em; | ||||
|     } | ||||
|     li > ol, li > ul { | ||||
|       margin-top: 0; | ||||
|     } | ||||
|     blockquote { | ||||
|       margin: 1em 0 1em 1.7em; | ||||
|       padding-left: 1em; | ||||
|       border-left: 2px solid #e6e6e6; | ||||
|       color: #606060; | ||||
|     } | ||||
|     code { | ||||
|       font-family: Menlo, Monaco, Consolas, 'Lucida Console', monospace; | ||||
|       font-size: 85%; | ||||
|       margin: 0; | ||||
|       hyphens: manual; | ||||
|     } | ||||
|     pre { | ||||
|       margin: 1em 0; | ||||
|       overflow: auto; | ||||
|     } | ||||
|     pre code { | ||||
|       padding: 0; | ||||
|       overflow: visible; | ||||
|       overflow-wrap: normal; | ||||
|     } | ||||
|     .sourceCode { | ||||
|      background-color: transparent; | ||||
|      overflow: visible; | ||||
|     } | ||||
|     hr { | ||||
|       background-color: #1a1a1a; | ||||
|       border: none; | ||||
|       height: 1px; | ||||
|       margin: 1em 0; | ||||
|     } | ||||
|     table { | ||||
|       margin: 1em 0; | ||||
|       border-collapse: collapse; | ||||
|       width: 100%; | ||||
|       overflow-x: auto; | ||||
|       display: block; | ||||
|       font-variant-numeric: lining-nums tabular-nums; | ||||
|     } | ||||
|     table caption { | ||||
|       margin-bottom: 0.75em; | ||||
|     } | ||||
|     tbody { | ||||
|       margin-top: 0.5em; | ||||
|       border-top: 1px solid #1a1a1a; | ||||
|       border-bottom: 1px solid #1a1a1a; | ||||
|     } | ||||
|     th { | ||||
|       border-top: 1px solid #1a1a1a; | ||||
|       padding: 0.25em 0.5em 0.25em 0.5em; | ||||
|     } | ||||
|     td { | ||||
|       padding: 0.125em 0.5em 0.25em 0.5em; | ||||
|     } | ||||
|     header { | ||||
|       margin-bottom: 4em; | ||||
|       text-align: center; | ||||
|     } | ||||
|     #TOC li { | ||||
|       list-style: none; | ||||
|     } | ||||
|     #TOC ul { | ||||
|       padding-left: 1.3em; | ||||
|     } | ||||
|     #TOC > ul { | ||||
|       padding-left: 0; | ||||
|     } | ||||
|     #TOC a:not(:hover) { | ||||
|       text-decoration: none; | ||||
|     } | ||||
|     code{white-space: pre-wrap;} | ||||
|     span.smallcaps{font-variant: small-caps;} | ||||
|     div.columns{display: flex; gap: min(4vw, 1.5em);} | ||||
|     div.column{flex: auto; overflow-x: auto;} | ||||
|     div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} | ||||
|     /* The extra [class] is a hack that increases specificity enough to | ||||
|        override a similar rule in reveal.js */ | ||||
|     ul.task-list[class]{list-style: none;} | ||||
|     ul.task-list li input[type="checkbox"] { | ||||
|       font-size: inherit; | ||||
|       width: 0.8em; | ||||
|       margin: 0 0.8em 0.2em -1.6em; | ||||
|       vertical-align: middle; | ||||
|     } | ||||
|     .display.math{display: block; text-align: center; margin: 0.5rem auto;} | ||||
|   </style> | ||||
|   <style> | ||||
|   :root { | ||||
|     box-sizing: border-box; | ||||
|   } | ||||
| 
 | ||||
|   body { | ||||
|     max-width: min(60ch, 100%); | ||||
|     margin: 0 auto; | ||||
|     font-size: 20pt; | ||||
|     line-height: 1.2; | ||||
|     padding: 3rem 0; | ||||
|     font-family: 'Iowan Old Style', 'Palatino Linotype', 'URW Palladio L', P052, serif; | ||||
|   } | ||||
| 
 | ||||
|   h1, h2 { | ||||
|     font-family: system-ui, sans-serif; | ||||
|   } | ||||
|   header h1 { | ||||
|     text-align: center; | ||||
|     margin-bottom: 3em; | ||||
|   } | ||||
| 
 | ||||
|   h2 { | ||||
|     margin-top: 3em; | ||||
|   } | ||||
| 
 | ||||
|   .date { | ||||
|     text-align: center; | ||||
|     margin: 8rem 0; | ||||
|     font-size: small; | ||||
|     color: initial; | ||||
|   } | ||||
| 
 | ||||
|   .pc, .dm { | ||||
|     width: 69%; | ||||
|     border: solid 1px wheat; | ||||
|     border-radius: 13px; | ||||
|     padding: 1rem 2rem; | ||||
|     margin-left: 4rem; | ||||
|     position: relative; | ||||
|     background: wheat; | ||||
|     color: black; | ||||
|     margin-top: 5rem; | ||||
|   } | ||||
|   .pc::after { | ||||
|     content: '🤣'; | ||||
|     position: absolute; | ||||
|     bottom: 0; | ||||
|     left: -3rem; | ||||
|     /*background: wheat;*/ | ||||
|     border-radius: 50%; | ||||
|     width: 2rem; | ||||
|     height: 2rem; | ||||
|     display: flex; | ||||
|     align-items: center; | ||||
|     justify-content: center; | ||||
|   } | ||||
|   .pc::before, .dm::before { | ||||
|     content: 'player character'; | ||||
|     font-size: smaller; | ||||
|     position: absolute; | ||||
|     top: -2rem; | ||||
|     left: 1rem; | ||||
|     color: gray; | ||||
|   } | ||||
|   .dm { | ||||
|     background: lightgreen; | ||||
|     margin-left: auto; | ||||
|   } | ||||
| 
 | ||||
|   .mhj::before { | ||||
|     content: 'mhj'; | ||||
|   } | ||||
|   .stux::before { | ||||
|     content: 'Stux'; | ||||
|   } | ||||
|   .stux { | ||||
|     background: pink; | ||||
|   } | ||||
|   .stux::after { | ||||
|     content: '🎉'; | ||||
|   } | ||||
|   .dm::before { | ||||
|     content: 'The World'; | ||||
|     right: 0; | ||||
|     text-align: right; | ||||
|   } | ||||
|   .krunn::before { | ||||
|     content: 'Krunn'; | ||||
|   } | ||||
|   .krunn { | ||||
|     background: lightblue; | ||||
|   } | ||||
|   .krunn::after { | ||||
|     content: '🍖'; | ||||
|   } | ||||
|   .glarg::before { | ||||
|     content: 'Glarg'; | ||||
|   } | ||||
|   .glarg { | ||||
|     background: whitesmoke; | ||||
|   } | ||||
|   .glarg::after { | ||||
|     content: '🪨'; | ||||
|   } | ||||
|   .cremini::before { | ||||
|     content: 'Cremini'; | ||||
|   } | ||||
|   .cremini { | ||||
|     background: #FF9; | ||||
|   } | ||||
|   .cremini::after { | ||||
|     content: '🍄'; | ||||
|   } | ||||
|   </style> | ||||
| 
 | ||||
|   <!--[if lt IE 9]> | ||||
|     <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> | ||||
|   <![endif]--> | ||||
| </head> | ||||
| <body> | ||||
| <header id="title-block-header"> | ||||
| <h1 class="title">Townies & Taverns</h1> | ||||
| </header> | ||||
| <p>Townies & Taverns is an experimental freeform role-playing game | ||||
| taking place on the <code>list+town@tilde.town</code> mailing list | ||||
| (internal only).</p> | ||||
| <p>It started when ~mhj asked the following question:</p> | ||||
| <div class="pc mhj"> | ||||
| <p>What are some good play by email games? It would also be cool to do a | ||||
| play by email dungeons and dragons campaign maybe? I dunno how that | ||||
| would work, but yeah…</p> | ||||
| </div> | ||||
| <div class="dm dozens"> | ||||
| <p>oh snap guess what, it’s already happening</p> | ||||
| <p>~</p> | ||||
| <p>Defeating the demon hordes and sealing the Bloodmoon Gate was King | ||||
| Ardan’s greatest accomplishment. Afterward, he shattered the Staff of | ||||
| the Archmage into five pieces and flung them to the farthest regions of | ||||
| the Silver Yonder to ensure that the foul gate would remain closed | ||||
| forever.</p> | ||||
| <p>Each of the five pieces of the staff were entrusted to one of Ardan’s | ||||
| most faithful warriors. They developed over the years into five | ||||
| powerful, secretive sects. Together, they are known as the Hand.</p> | ||||
| <p>The years that followed the closing of the gate were ones of peace | ||||
| and prosperity. Generations were born and grew old during Ardan’s reign. | ||||
| Such was the fey-touched king’s lifespan elongated. The terrors of the | ||||
| Demon Plague soon faded into legend.</p> | ||||
| <p>Now, fools and villains have meddled where they ought not. And the | ||||
| Bloodmoon Gate has started to open once again. Imps, gremlins, and other | ||||
| minor demons—harbingers of the demon horde—have been spotted causing | ||||
| mischief throughout the Yonder.</p> | ||||
| <p>The king, now wizened and enfeebled, has assembled his greatest and | ||||
| mightiest adventurers to recover the lost pieces of the Staff of the | ||||
| Archmage. For only its power can save the Silver Yonder from the demon | ||||
| hordes.</p> | ||||
| <p>Unfortunately they never came back.</p> | ||||
| <p>So now the king’s quest has fallen to you! The kingdom’s second | ||||
| greatest and mightiest adventurers! You must not fail!</p> | ||||
| <p>~</p> | ||||
| <p>You are at The Famous Shrub, one of the busiest taverns in Woodhome. | ||||
| And tonight is your last night in town before heading into the Flooded | ||||
| Lands to confront the clan of barbarians known as the Pinky and recover | ||||
| the first artifact.</p> | ||||
| <ol type="1"> | ||||
| <li><p>Who are you?</p></li> | ||||
| <li><p>Why do the Woodhomians fear the Pinky?</p></li> | ||||
| <li><p>What terrible creature lurks in the Flooded Lands?</p></li> | ||||
| <li><p>What evidence have you seen of demonic presence?</p></li> | ||||
| <li><p>How are you spending your last night in Woodhome?</p></li> | ||||
| </ol> | ||||
| </div> | ||||
| <div class="pc stux"> | ||||
| <p>Oh, sounds like fun!</p> | ||||
| <ol type="1"> | ||||
| <li><p>I am Stux RowHammer, nearly renowned worlock</p></li> | ||||
| <li><p>The Pinky are rumored to have a weapon able to destroy entire | ||||
| villages. No one’s ever seen it or seen proof of it, but it’s so scary | ||||
| that no one’s every questions it</p></li> | ||||
| <li><p>None have ever returned to tell what dark beasts stalk that | ||||
| land</p></li> | ||||
| <li><p>I spend it enjoying food and games with my family</p></li> | ||||
| </ol> | ||||
| <p>Did I do that right?</p> | ||||
| </div> | ||||
| <div class="pc"> | ||||
| <blockquote> | ||||
| <ol type="1"> | ||||
| <li>Who are you?</li> | ||||
| </ol> | ||||
| </blockquote> | ||||
| <p>oh! oh dear, i figured we’d met already, but i understand if you | ||||
| didn’t se–hey! down here! please watch where you step! gnomes don’t have | ||||
| very strong bones you know. my name is tato, the illusion! i enjoy card | ||||
| tricks, and making people disappear</p> | ||||
| <p>…</p> | ||||
| <p>ME I MEAN. PAY NO HEED TO THE RUMORS YOU MAY HAVE HEARD</p> | ||||
| <blockquote> | ||||
| <ol start="2" type="1"> | ||||
| <li>Why do the Woodhomians fear the Pinky?</li> | ||||
| </ol> | ||||
| </blockquote> | ||||
| <p>like my good friend stux mentioned, it is rumo–huh, what do you mean | ||||
| you don’t know me either? i’ve followed you for weeks now</p> | ||||
| <p>no matter</p> | ||||
| <p>the destruction of entire villages is actually only the second | ||||
| scariest trick this weapon this is proof enough for me, it’s just | ||||
| science! but to be fully rigorous, i sought to investigate further</p> | ||||
| <p>upon discovering the author and asking where these visions came from, | ||||
| the author replied “hell awaits you for breaking into my house at this | ||||
| hour!”, which i believe refers to the coming demonic invasion</p> | ||||
| <blockquote> | ||||
| <ol start="5" type="1"> | ||||
| <li>How are you spending your last night in Woodhome?</li> | ||||
| </ol> | ||||
| </blockquote> | ||||
| <p>woodhome means a lot to me, so i will check in with all of my | ||||
| friends!</p> | ||||
| <p>none of them are much the speaking type, i do not believe any of them | ||||
| have ever spoken a word to me! but their company comforts me | ||||
| nonetheless</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>When the world was young, the bountiful earth and the hungry sea fell | ||||
| in love with each other from a distance. The earth would make eyes at | ||||
| the sea, and the sea would bashfully wave. They agreed to meet face to | ||||
| face to consummate their love, and the waters rose up and flooded the | ||||
| land. When the great flood receded, the devastation was total. Great | ||||
| cities were erased. Entire civilizations were wiped out. When they saw | ||||
| what they had done in their carelessness, earth and sea agreed that, | ||||
| though their love may continue to burn, they must never see each other | ||||
| again.</p> | ||||
| <p>But see each other they did. Quietly and discreetly, their passions | ||||
| held in check by the fear of losing control once more.</p> | ||||
| <p>The Flooded Lands are the last place where earth and sea mingle. | ||||
| Endless bogs, wetlands, swamps, and marshes. Neither the children of the | ||||
| earth nor the children of the sea are entirely at home here. Rather, | ||||
| this is home to those born of the flood. Things made of mud and clay. | ||||
| Slimy, scaley things with and fur and gills.</p> | ||||
| <p>Your goal here is to find the Pinky, Ardan’s champion, and recover | ||||
| the first artifact of the archmage.</p> | ||||
| <p>Two paths lie ahead of you.</p> | ||||
| <p>One is through the Swamp of Sorrows. It is the most direct route and | ||||
| will get you to the Pinky’s monastery the quickest. But it is also the | ||||
| most dangerous. For the swamp is full of Dreadlights, Bog Rot, and | ||||
| Oneirophants.</p> | ||||
| <p>The more circuitous route is also the safer option. It will take you | ||||
| around the swamp, through the Trollfen, and over Turtle Mound. A longer | ||||
| journey, but one less fraught with danger.</p> | ||||
| <p>WHAT DO YOU DO</p> | ||||
| </div> | ||||
| <div class="pc stux"> | ||||
| <p>I look at the rest of the party</p> | ||||
| <p>“What do you all think? I’m no ranger, I don’t know much about the | ||||
| wilderness. I’m not afraid to take the quick route, but I also see the | ||||
| wisdom in the more cautious approach”.</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <ol type="1"> | ||||
| <li><p>Who are you?</p> | ||||
| <p>Me Krunn with club who go BONK!</p></li> | ||||
| <li><p>Why do the Woodhomians fear the Pinky?</p> | ||||
| <p>They too have club go BONK!</p></li> | ||||
| <li><p>What terrible creature lurks in the Flooded Lands?</p> | ||||
| <p>Big thing with big bite that ouch.</p></li> | ||||
| <li><p>What evidence have you seen of demonic presence?</p> | ||||
| <p>Big foot that wide as arms.</p></li> | ||||
| <li><p>How are you spending your last night in Woodhome?</p> | ||||
| <p>Eat drink sleep</p></li> | ||||
| </ol> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Krunn say go swamp more to thing to BONK.</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>The story thus far: you are on a mission to re-assemble the Staff of | ||||
| the Archmage and seal the Bloodmoon Gate to prevent the Demon Horde from | ||||
| sweeping across the Silver Yonder. The first piece of the staff is in | ||||
| the possession of the Pinky somewhere in the Flooded Lands.</p> | ||||
| <p>~</p> | ||||
| <p>There is a long footbridge of rotten, moldy, wooden planks that leads | ||||
| out across the fetid water. You follow it into the Swamp of Sorrows.</p> | ||||
| <p>The swamp is putrid. Almost nauseatingly smelly. A thick carpet of | ||||
| orange algae undulates with the rippling of the water beneath it. | ||||
| Pockets of swamp gas escape the mud far below and belch noisily when | ||||
| they reach the surface. Clouds of insects float above the water, and nip | ||||
| at you as you pass by. Large swamp trees grow here, with gnarled, | ||||
| twisted roots. Moss and thick vines hang from the branches and block | ||||
| your view. Between the trees, in the distance, you can see sulphurous | ||||
| yellow dreadlights bobbing up and down, just waiting to lure an | ||||
| unwitting traveler out into the waters.</p> | ||||
| <p>Just up ahead, a large portion of the bridge has collapsed. About as | ||||
| far across as a wide road. You look down and see five or eight | ||||
| emaciated, milky white bodies floating suspended in the water below you. | ||||
| Their eyes are closed and their skin is pulled taught across their | ||||
| bones. Their hair spreads out like a halo around their heads. These are | ||||
| Oneirophants, slumbering prisoners of the swamp. If you’re lucky, they | ||||
| won’t bother you. If you disturb their slumber though, they may try to | ||||
| pull you down into the swamp to join them.</p> | ||||
| <p>WHAT DO YOU DO?</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>A few paces left of the entrance to the collapsed bridge is what | ||||
| appears to be a boulder with an arm sticking out the side of it. It | ||||
| seems to give off a very faint hum.</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Tell Stux and little gnome to stand back. Krunn will roll boulder | ||||
| cause Krunn strong.</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>As you study the boulder you notice the arm protruding from it is | ||||
| made of the same burnt umber stone as the rest of the boulder… peculiar | ||||
| because the ground around it is… well, swamp coloured.</p> | ||||
| <p>The boulder begins to visibly vibrate. At first faint, but then as if | ||||
| a stampeed of horses was going on around it.</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Stux what we do ? It might be woo woo magic. Krunn slowly backs away | ||||
| waiting for Stux or the gnomes reply.</p> | ||||
| </div> | ||||
| <div class="pc stux"> | ||||
| <p>Hmmmm… Something strange is going on here. I’m going to put on my | ||||
| sunglasses of true sight and see if anything becomes obvious.</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>Through the sunglasses you can see the outline of a large bulky | ||||
| humanoid curled up into a tight ball with its arm sticking out.</p> | ||||
| <p>All of a sudden, with a loud, deep crack, the leg dislodges itself | ||||
| from the ball and starts kicking the ground. Now the boulder is rocking | ||||
| back-and-forth in place with the leg kicking the ground when it gets | ||||
| close.</p> | ||||
| </div> | ||||
| <div class="pc stux"> | ||||
| <p>“Hey Krunn, its BONKING TIME! Somtimes you gotta BONK first and ask | ||||
| questions when they regain conscienceness”</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>With a solemn nod to Stux, Krunn raises his club over his head with | ||||
| both hands and runs at the rock. BONK!</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>While Stux and Krunn were fussing around with the leggy one-armed | ||||
| boulder, you inadvertently attracted the attention of the swamp’s least | ||||
| desirable denizens.</p> | ||||
| <p>Three oneirophants—the lanky, clammy, pale drowned creatures who | ||||
| sleep at the bottom of the swamp—have crawled up onto the pier. They | ||||
| slither around on their bellies grinning and grabbing at your | ||||
| ankles.</p> | ||||
| <p>“Come swim with us!” says the one with no teeth.</p> | ||||
| <p>“Yes, come sleep under water!” agrees the one with far too many | ||||
| teeth.</p> | ||||
| <p>“Such sights you will see!”</p> | ||||
| <p>“Yes, such wonders!”</p> | ||||
| <p>The third oneirophant’s mouth is sewn shut so you have no idea | ||||
| whether or not it has an appropriate number of teeth. It is awkwardly | ||||
| fumbling around with the ankle of the humanoid boulder but seems | ||||
| incapable of getting a hold of it with its cold slippery hand. It looks | ||||
| frustrated and uncomfortable.</p> | ||||
| <p>One of the bobbing dreadlights—alerted to your presence by the | ||||
| commotion—weaves its way over to the pier and shines brightly in your | ||||
| eyes so that you have to squint.</p> | ||||
| <p>“hEy dO YoU YoU WaNt tO SeE A WeIrD TuRtLe?” says the dreadlight. | ||||
| “iT’S RiGhT OvEr hErE, fOlLoW Me. It’s rEaLlY WeIrD. yOu gOtTa sEe | ||||
| iT.”</p> | ||||
| <p>WHAT DO YOU DO?</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Krunn BONKS! one of the oneirophants that talks to much.</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>After Krunn BONKS the boulder, its shaking slows to a rumble and then | ||||
| stops. Then <strong>CRACK</strong>; a squat hemisphere pops out of the | ||||
| top of the boulder. The hemisphere rotates 180 degrees. As the… head?… | ||||
| completes its rotation, what appears to be crude facial feature become | ||||
| visible, like a sculpter was making the rough draft of a head in | ||||
| clay.</p> | ||||
| <p><strong>CRACK</strong> another arm pops out of the side of the | ||||
| boulder. Now the fingers on the hand of the first arm are starting to | ||||
| move. The boulder rocks back and forth, pivoting around where it’s | ||||
| fourth leg should be.</p> | ||||
| <p>The mass suddenly stops wiggling as the oneirophants start talking. | ||||
| It then looks at one clawing at its leg. It bends over at the middle | ||||
| forming a waist until its head is about a foot from the dreadlights. It | ||||
| opens its mouth indentation and makes a noise clearly not coming from | ||||
| its throat, but somewhere deep within it, a noise that sounds deep, | ||||
| gutteral, cosmic, and earthy.</p> | ||||
| <p>“ggglllaaaAAAAARRRRRRGGGGGGG!!”</p> | ||||
| <p>It moves its arm down towards the oneirophant in an attempt to grab | ||||
| it and throw it back into the lake.</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>The oneirophant slithers around on its belly, grinning up at you with | ||||
| its sharp little pointy teeth and its large wet eyes.</p> | ||||
| <p>“Come sleep and swim with us!” it hisses at you. “You can be like a | ||||
| shark! Sleeping and swimming with one eye open and—ACK!”</p> | ||||
| <p>Krunn BONKS the talkative oneirophant right on its noggin. Its skull | ||||
| makes a squishy sound and flattens—ejecting a surprising amount of | ||||
| water—and slowly, slowly returns to its normal shape like a sponge. It | ||||
| looks up at Krunn, insulted and cross-eyed and kind of lopsided, and | ||||
| slinks away off the side of the pier and back into the swamp with a | ||||
| plop.</p> | ||||
| <p>Meanwhile Glarg is glarging out super hard. As the oneirophant tries | ||||
| in vain to grab your ankle, you in turn wrap your giant rocky fist | ||||
| around its entire torso and lift it up. It hisses and slither wriggles | ||||
| in your grasp. You squeeze a little too tightly, and it pops out of your | ||||
| grasp like a slippery fish. You comically juggle it a few times, | ||||
| squeezing and shooting it from your fist. Until finally it flops onto | ||||
| the pier, and back into the water.</p> | ||||
| <p>The remaining oneirophants make rude faces and wag their fingers at | ||||
| you, disgusted at your inhospitable behavior. And they too slither off | ||||
| the side of the pier.</p> | ||||
| <p>Only the dreadlight remains, bobbing up and down in the air. It is a | ||||
| small orb of light about the size of your fist. It glows a sulphurous | ||||
| yellow a couple arm lengths away from the pier, hovering over the | ||||
| water.</p> | ||||
| <p>It buzzes as it speaks in a slightly muffled, undulating voice, | ||||
| “tHeRe’s a tUrTlE OuT HeRe tHaT Is tOtAlLy wEiRd. It’s lIkE, yOu | ||||
| wOuLdN’T EvEn bElIeVe iT. yOu’vE GoT To cOmE SeE ThIs wEiRd tUrTlE, | ||||
| c’mOn.”</p> | ||||
| <p>Meanwhile, your way forward is still blocked by the washed out | ||||
| bridge.</p> | ||||
| <p>WHAT DO YOU DO</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>Glarg squints its eye indents at the the dreadlight. Mistaking it for | ||||
| a shiny rock, it walks on to the pier in attempt to grab it.</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Krunn like blinky light too. Krunn also like turtle. YUM! Krunn | ||||
| follows Glarg.</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>Glarg grabs at the dreadlight.</p> | ||||
| <p>“WHoA ThErE BuDdY!” cries the dreadlight as it dances away, | ||||
| tantalizingly just out of your grasp, luring you closer and closer to | ||||
| the edge of the pier. “lEt’s nOt bE So gRaBbY OkAy bIg gUy? I CaN’T ShOw | ||||
| yOu tHiS WeIrD TuRtLe iF I’M AlL CaPtUrEd aNd sTuFf! aNd tHaT WoUlD Be | ||||
| sAd wOuLdN’T It? FoR ThErE To bE ThIs tOtAlLy wEiRd tUrTlE, aNd nObOdY | ||||
| GeTs tO SeE It?”</p> | ||||
| <p>Krunn sees Glarg grasp repeatedly at the annoying, bobbing light. | ||||
| Finally, inevitably, they overextend themself and start to lose their | ||||
| balance, teetering on the edge of the pier.</p> | ||||
| <p>And then–KerSPLASH!!–down they go.</p> | ||||
| <p>Glarg floats like a stone in the water. Which is to say, not at all. | ||||
| A gleeful oneirophant burbles with delight as you sink past, “Yes! Haha, | ||||
| yessssss!”, and finally you come to rest in the mud at the bottom of the | ||||
| swamp.</p> | ||||
| <p>The surface of the water is only five or six feet out of your | ||||
| reach.</p> | ||||
| <p>You notice that you came to rest near a large, smooth, oblong, | ||||
| patterned stone. And as you watch, the stone opens along its seam and a | ||||
| large, striped turtle head pokes out and looks at you curiously. Then a | ||||
| second striped head emerges from the shell! The second head continues to | ||||
| regard you while the first one extends its neck and experimentally | ||||
| nibbles on your arm with a gentle bite.</p> | ||||
| <p>WHAT DO YOU DO</p> | ||||
| </div> | ||||
| <div class="pc stux"> | ||||
| <p>Suddenly you see a rope peirce the surface of the water and make it’s | ||||
| way to you. You grab on to it, and someone starts pulling you out. You | ||||
| notice it feels too soft to be a rope, and it’s full of knots.</p> | ||||
| <p>As you come out of the water you see the warlock Stux pulling you to | ||||
| shore. That’s when you finally see that the “rope” is actually a series | ||||
| of brightly colored hankerchiefs tied together.</p> | ||||
| <p>Stux says: “Guys, I have a confession to make. I didn’t exactly tell | ||||
| you the whole truth about myself. You see, I am a warlock, but I’m a | ||||
| party warlock. Like kids parties. My deity is Bozo The Clown. I really | ||||
| do have magic, but it’s not the cool or useful kind.”</p> | ||||
| <p>He looks down at his feet. “I just wanted to feel cool, like a real | ||||
| adventurer and not a 38 year old party entertainer that live’s in his | ||||
| grandmother’s basement”</p> | ||||
| </div> | ||||
| <div class="pc cremini"> | ||||
| <p>“Did someone say magic and parties?” says a giggling voice from | ||||
| somewhere under the pier. A small round head wearing a flat hat with | ||||
| pops out from among the algae and rocks to peer curiously at Stux with | ||||
| beady black eyes. It smiles softly at the party warlock. “Entertainers | ||||
| are cool! Are you holding a party? That’s useful for having fun!”</p> | ||||
| <p>The round head clambers up to the surface, it becomes clear that the | ||||
| brown flat hat is in fact the top of the stubby creature’s head. It is | ||||
| also apparent that they have no arms and legs (or at least no visible | ||||
| appendages), but it manages to wobble closer until it is standing about | ||||
| a warlock’s arm’s length away.</p> | ||||
| <p>“This one is Cremini!” It beams. “What a wonderful day for a poolside | ||||
| party!”</p> | ||||
| <p>It turns to the water and begins to blow bubbles along the surface of | ||||
| the swamp from the top of its head.</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>Glarg looks at, what it perceives to be, a talking rock. Glarg picks | ||||
| up Cremini and holds it close to its bosom turn to look down at the lake | ||||
| and rumbles:</p> | ||||
| <p>“Twaarrrrr-taaaal”</p> | ||||
| </div> | ||||
| <div class="pc cremini"> | ||||
| <p>The talking mushroom rock — or is it a rock mushroom? — giggles when | ||||
| Glarg picks it up. “You’re very strong!” It exclaims. They look | ||||
| downwards at the lake as well. “Turtles all the way down!”</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>recap:</p> | ||||
| <p>the Bloodmoon Gate has started to open once again and harbingers of | ||||
| the Demon Horde have been seen in the Silver Yonder. Your mission is to | ||||
| recover the Five Artifacts and reassemble the Staff of the Archmage, the | ||||
| legendary weapon that can seal the demon gate forever. You are currently | ||||
| in the Swamp of Sorrows seeking the Pinky, guardian of the first | ||||
| artifact.</p> | ||||
| <p>And now:</p> | ||||
| <p>Stux the party warlock fishes Glarg out of the swamp.</p> | ||||
| <p>Glarg picks up Cremini, the small agreeable mushroom creature whose | ||||
| rock content is currently unknown.</p> | ||||
| <p>Krunn assesses the landscape for potential things to bonk.</p> | ||||
| <p>The swamp water bubbles, froths, and churns. As though summoned by | ||||
| the Glarg’s words, a two-headed turtle of enormous girth breaches the | ||||
| surface.</p> | ||||
| <p>Its shell is black and covered in spiraling geodesic patterns. Its | ||||
| heads are also black, and have colorful stripes that run from behind | ||||
| their eyes along the back of their heads and necks.</p> | ||||
| <p>You think that if you play this right and pacify the turtle somehow | ||||
| with your unique skills and talents, that it might ferry you across the | ||||
| washed out bridge to the other side.</p> | ||||
| <p>The dreadlight bobs up and down excitedly, “oH HeCk yEaH LoOk aT ThAt | ||||
| tUrTlE! oH MaN It iS So wEiRd hAhA! hAhA, wHeEeEe!”</p> | ||||
| <p>WHAT DO YOU DO?</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Stux even though you party lock I still your friend and won’t bonk | ||||
| you. Krunn like to party. Krunn sees turtle and licks lips. He decides | ||||
| not to BONK! turtle but to use ancient barbarian turtle charming | ||||
| technique. He starts to play drums on his club.</p> | ||||
| </div> | ||||
| <div class="pc cremini"> | ||||
| <p>From its cozy nook in Glarg’s arms, Cremini bobs its small rock-y | ||||
| head to the beat of Krunn’s club drums. They send tiny bubbles floating | ||||
| in the air towards the turtle with light popping sounds in sync with the | ||||
| rhythm.</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>Glarg is vibin~~</p> | ||||
| <p>It feels moved to “sing”. A sound emminated from it that is | ||||
| reminiscent of an inactive volcano trying to sing the A-B-Cs to the beat | ||||
| of the Krunn’s drum.</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>The party starts ROCKING OUT.</p> | ||||
| <p>It is a total raver!</p> | ||||
| <p>Krunn is drumming, Glarg is singing, Cremini is blowing bubbles. And | ||||
| Stux the Party Warlock is doing all kinds of cool party tricks. Making | ||||
| balloon animals. They even managed to produce a small xylophone from | ||||
| somewhere and are banging out a jaunty melody with a tiny mallet.</p> | ||||
| <p>The giant, two-headed turtle freezes in place. Both heads regard you, | ||||
| wide-eyed and silent. And then they both start bobbing up and down in | ||||
| time to the music.</p> | ||||
| <p>After the performance, the giant, obsidian turtle drifts over to the | ||||
| edge of the pier. You climb aboard, and continue to party hard and rock | ||||
| out as the creature happily ferries you safely across the swamp.</p> | ||||
| <p>The dreadlight, still bobbing up and down in place, cries out, “oMg | ||||
| tHaT Is sO SiCk! HaHa wHaT A WeIrD TuRtLe! YoU GuYs aRe tOtAlLy | ||||
| cRaZy!”</p> | ||||
| <p>You land on the other side and de-turtle, climbing out onto the slick | ||||
| grass and mud of the far shore. The turtle sinks back into the swamp | ||||
| with a small smile on each of its faces and settles down into the mud | ||||
| for a long nap.</p> | ||||
| <p>You follow the path through the swamp and eventually come to a | ||||
| large-ish clearing. It is a small glade full of silvery blades of grass. | ||||
| It is full of eviscerated gilpins—small swamp gnomes that kind of | ||||
| resemble fish-like bunny rabbits; it is kind of unfair how cute they | ||||
| are—strewn about in piles and pieces. The center of the glade is | ||||
| completely clean and clear of the gore that fills the rest of the space. | ||||
| It is empty except for a circle of small toadstools, in the center of | ||||
| which sits a tiny black cat which looks up at you with huge round yellow | ||||
| eyes. It mewls pathetically and rolls on its back.</p> | ||||
| <p>WHAT DO YOU DO</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Krunn looks sternly at the cat. “Why you kill all gnome thing? You | ||||
| going to get a BONK for that. Bad Kitty!” Krunn walks toward the black | ||||
| cat with his club raised. Ready to BONK it.</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>Glarg, is new to being around fleshy lifeforms. It is left assuming | ||||
| that the gilpins must’ve gotten carried away while playing and fallen | ||||
| apart. It clumsily tries to put one back together and wait for it to | ||||
| turn back on.</p> | ||||
| </div> | ||||
| <div class="pc cremini"> | ||||
| <p>Spotting the toadstools, Cremini sends out tiny pink bubbles that | ||||
| land on each toadstool’s head in some convoluted pattern that may as | ||||
| well be random were it not for the <em>blip bloop</em> sounds. Like a | ||||
| chipmunk’s tune, with only 8 bits.</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>Cremini blows some tiny pink bubbles and plays some dope toadstool | ||||
| chiptune. The toadstools light up in a neon pastel pattern of bright | ||||
| pinks and yellows and blues and purples. You can’t help but think that | ||||
| the dreadlight would think this is tOtAlLy aWeSoMe.</p> | ||||
| <p>Glarg puzzles over a few gilpin pieces and clumsily tries to assemble | ||||
| them. They end up with a cluster of two or three torsos and a few too | ||||
| many limbs jutting out at odd angles. Almost as an afterthought they | ||||
| thrust a head into its center. It is a furry, scaly, rabbity, fishy | ||||
| abomination. They set it down on the ground and make some coaxing, | ||||
| pleading sounds at it. It sounds like smooth river rocks rubbing against | ||||
| each other.</p> | ||||
| <p>Krunn severely scolds and chastises the very bad kitty! In reply, it | ||||
| rolls onto its side and does a big streeeeeeetch, clawing at the ground | ||||
| and doing a cute meow-purr.</p> | ||||
| <p>Krunn crosses into the toadstool circle and the small cat leaps to | ||||
| its feet, arches its back and hisses and spits at the sudden intrusion. | ||||
| It backs away but doesn’t leave the circle, and soon it is cornered, and | ||||
| Krunn gives it a solid BONK right on the head, leaving a small gash | ||||
| across the top of its head. It falls to the ground in a heap and doesn’t | ||||
| move.</p> | ||||
| <p>The toadstools audibly exhale, and a pinkish cloud of spores engulf | ||||
| the cat. It yowls and jumps up and puffs up to an enormous size. Its | ||||
| eyes bulge. And its warping, twisting bones outgrow their fleshy | ||||
| enclosure, starting at the skull where Krunn split it. When its | ||||
| transformation is complete, a huge skeletal beast with a mane of black | ||||
| fur across its shoulders stands inside the mushroom circle. It roars, | ||||
| baring its long fangs, and swipes at Krunn with its sharp boney | ||||
| claws!</p> | ||||
| <p>The spores waft throughout the glade. A few of them drift over and | ||||
| land on the flesh golem Glarg made of gilpin pieces. They seep into its | ||||
| skin and its eyes shoot open. It looks around in apparent confusion, | ||||
| gasps for air, and moans. It cautiously reaches out to Glarg with its | ||||
| tangle of limbs. “Ma… Ma?”</p> | ||||
| <p>Crimini notices that—although they have stopped making music at this | ||||
| point—the toadstools continue to pulse weakly but rhythmically in a | ||||
| repeating pattern of colors.</p> | ||||
| <p>WHAT DO YOU DO?</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>Glarg is delighted that the flesh elemental has reanimated! It looks | ||||
| over its shoulder and is alarmed by the new calcium/keratin elemental | ||||
| that appeared out of nowhere. It picks up Jr, the flesh elemental, and | ||||
| puts it in the crook of its left arm while shifting Crimini to the | ||||
| right, and slowly backs backs away towards the entrance to the | ||||
| grove.</p> | ||||
| </div> | ||||
| <div class="pc cremini"> | ||||
| <p>“Oops. Should’ve started with a demo cut. Hee hee.” says Cremini from | ||||
| the crook of Glarg’s arm. It emits a few more teeny green bubbles | ||||
| towards the toadstools, just for a few opening notes of an adagio to | ||||
| float out. A midi playing on air.</p> | ||||
| </div> | ||||
| <div class="pc krunn"> | ||||
| <p>Wide eyed, Krunn takes a few steps back. “Krunn sorry for BONK. Maybe | ||||
| we can be friends” Kronn says. He reaches into his belt pouch and pulls | ||||
| out a piece of yarn. “Look kitty I have to for you.” he says as he | ||||
| dangles it in front of the monster cat.</p> | ||||
| </div> | ||||
| <div class="dm"> | ||||
| <p>Krunn entices the skelebeast with a piece of yarn. It stops and cocks | ||||
| its head to the side. It flops onto its side, and bats at the end of | ||||
| string with one big skeletal paw. Its long tail swishes back and forth | ||||
| in a wide arc.</p> | ||||
| <p>Glarg backs up with Jr in one arm and Cremini in the other. They | ||||
| notice a cylindrical item rattling around inside the beast’s rib cage. | ||||
| It is the size of a small torch, or some kind of baton, or maybe a large | ||||
| rolled up scroll. It seems to be made of some kind of a dull silvery | ||||
| metal.</p> | ||||
| <p>Cremini blows a few tiny green bubbles. The toadstools bop out a | ||||
| little melody.</p> | ||||
| <p>Jr, the gilpin flesh elemental, smiles happily and groans, and waves | ||||
| their arms around in time with the toadstool song.</p> | ||||
| <p>WHAT DO YOU DO</p> | ||||
| </div> | ||||
| <div class="date"> | ||||
| <p>Wed, Apr 12 at 8:13 PM</p> | ||||
| </div> | ||||
| <div class="pc cremini"> | ||||
| <p>Following Glarg’s line of sight, Cremini squints at the skelekat’s | ||||
| ribs, “Hey, party people! What’s that inside the skele? Could it be a | ||||
| treasure map? Should we ask it for a looksie?”</p> | ||||
| </div> | ||||
| <div class="pc glarg"> | ||||
| <p>“DRaaagaaaarMArrrrrb?”</p> | ||||
| <p>Glarg squints its eye sockets at the mineral/protein elemental. It | ||||
| puts Cremini down gently and then carefully balances Jr on top of his | ||||
| “hat.”</p> | ||||
| <p>He then starts a sprint/gallop on all fours, faster than you might | ||||
| expect a sentient boulder to move. Its goal is to climb the elemental | ||||
| and grab the curly rock trapped inside.</p> | ||||
| <p>It tries to communicate in one of the common elemental language that | ||||
| its here to help disloge the foreign body from the chest cavity, which | ||||
| sounds a little like:</p> | ||||
| <pre><code>++++++++++[>+>+++>+++++++>++++++++++<<<<-]>>>+++.<++.>>---.++++++++++++.<<.>>-----.---.+++++++++++++.-------------.<<.>>+++++++++++++++.-----.<<.>>-------.---.+++++++.++++.<<.>>+++++++++.----------.++++++.<<.>>----------------.+++++++.-------.++++++++.--------.+++++++++.++++++.-------------------.+++++++++++.<<.>>------.++++++++++++.---------.----.+++++++++.----------.<<++++++++++++++.</code></pre> | ||||
| </div> | ||||
| </body> | ||||
| </html> | ||||
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