feat/cli
Dozens B. McCuzzins 2022-09-30 10:52:51 -06:00
parent 0c58cd09ba
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@ -560,3 +560,38 @@ Notes: one of my players no-showed during our regular D&D campaign so we busted
+ They put Kevin's skull on display on the church as a religious symbol and mouthpiece for their agenda, began to rotate through the role of the Visiting Lord themselves, and started to tax their congregants heavily. + They put Kevin's skull on display on the church as a religious symbol and mouthpiece for their agenda, began to rotate through the role of the Visiting Lord themselves, and started to tax their congregants heavily.
+ +
+ Amassing wealth and spreading their new religion became their new mission. + Amassing wealth and spreading their new religion became their new mission.
Id: 36
Updated: Fri, 30 Sep 2022 10:52:29 -0600
System: plasma torch
Module: untitled
Role: Player
Format: discord live text
Length: Oneshot
Status: Complete
Started: 2022-09-30
Notes: <https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships>
+
+ a one-on-one OHOS with tibbius
+
+ it was short and fun!
+
+ there are two parts to playing the game:
+
+ 1. doing stuff: roll d6. +d6 if your background applies, +d6 if you can use your equipment. 5 - 6 = success, 1 - 4 = fail.
+
+ 2. resource die: if you fail, roll d8. 1 - 2 = step down your resource die to d4, and your resources are depleted. if you fail on a d4, you die, or whatever.
+
+ running the game looks super easy. there are tables for generating rooms and complications as you explore the derelict ship.
+
+ i think the resource die is a fascinating way to represent health and death and resources and depletion all in one handy little mechanic.
+
+ during the game, my character (Naylen, a rugged ex-convict with a crowbar) sneaked in through an airlock onto an abandoned, derelict pleasure cruiser to find some loot. they struggled a little bit to get the airlock to work, but then made their way into the hallway and down into a medical bay. (which was locked, but Nalyen guessed the password; it was 1234.)
+
+ inside the medical bay, he was confronted with some kind of tentacular eldrich horror / medical experiment. it crushed him and ripped his space suit, but he bopped it with his crowbar and got away.
+
+ and then we had to stop
+
+ two thumbs up, would play again!
+
+ tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.

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@ -515,4 +515,38 @@ Amassing wealth and spreading their new religion became their new mission.
]]> ]]>
</description> </description>
</item> </item>
<item>
<title>plasma torch - untitled</title>
<link>http://tilde.town/~dozens/gamelog/index.html</link>
<pubDate>Fri, 30 Sep 2022 10:52:29 -0600</pubDate>
<description>
<![CDATA[
<https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships>
a one-on-one OHOS with tibbius
it was short and fun!
there are two parts to playing the game:
1. doing stuff: roll d6. +d6 if your background applies, +d6 if you can use your equipment. 5 - 6 = success, 1 - 4 = fail.
2. resource die: if you fail, roll d8. 1 - 2 = step down your resource die to d4, and your resources are depleted. if you fail on a d4, you die, or whatever.
running the game looks super easy. there are tables for generating rooms and complications as you explore the derelict ship.
i think the resource die is a fascinating way to represent health and death and resources and depletion all in one handy little mechanic.
during the game, my character (Naylen, a rugged ex-convict with a crowbar) sneaked in through an airlock onto an abandoned, derelict pleasure cruiser to find some loot. they struggled a little bit to get the airlock to work, but then made their way into the hallway and down into a medical bay. (which was locked, but Nalyen guessed the password; it was 1234.)
inside the medical bay, he was confronted with some kind of tentacular eldrich horror / medical experiment. it crushed him and ripped his space suit, but he bopped it with his crowbar and got away.
and then we had to stop
two thumbs up, would play again!
tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.
]]>
</description>
</item>
</channel></rss> </channel></rss>

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@ -174,6 +174,8 @@
<nav id="TOC" role="doc-toc"> <nav id="TOC" role="doc-toc">
<h2 id="toc-title">Index</h2> <h2 id="toc-title">Index</h2>
<ul> <ul>
<li><a href="#untitled-plasma-torch"
id="toc-untitled-plasma-torch">untitled (plasma torch)</a></li>
<li><a href="#boneheads-adventure-skeletons" <li><a href="#boneheads-adventure-skeletons"
id="toc-boneheads-adventure-skeletons">Boneheads (Adventure id="toc-boneheads-adventure-skeletons">Boneheads (Adventure
Skeletons)</a></li> Skeletons)</a></li>
@ -271,6 +273,47 @@ id="toc-so-youve-been-thrown-down-a-well-troika">So Youve Been Thrown
Down A Well (Troika!)</a></li> Down A Well (Troika!)</a></li>
</ul> </ul>
</nav> </nav>
<h2 id="untitled-plasma-torch">untitled (plasma torch)</h2>
<p>untitled is a game of plasma torch that I started playing 2022-09-30
as a Player. It is a discord live text Oneshot and is currently
Complete.</p>
<p>Heres how it went!</p>
<p><a
href="https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships"
class="uri">https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships</a></p>
<p>a one-on-one OHOS with tibbius</p>
<p>it was short and fun!</p>
<p>there are two parts to playing the game:</p>
<ol type="1">
<li><p>doing stuff: roll d6. +d6 if your background applies, +d6 if you
can use your equipment. 5 - 6 = success, 1 - 4 = fail.</p></li>
<li><p>resource die: if you fail, roll d8. 1 - 2 = step down your
resource die to d4, and your resources are depleted. if you fail on a
d4, you die, or whatever.</p></li>
</ol>
<p>running the game looks super easy. there are tables for generating
rooms and complications as you explore the derelict ship.</p>
<p>i think the resource die is a fascinating way to represent health and
death and resources and depletion all in one handy little mechanic.</p>
<p>during the game, my character (Naylen, a rugged ex-convict with a
crowbar) sneaked in through an airlock onto an abandoned, derelict
pleasure cruiser to find some loot. they struggled a little bit to get
the airlock to work, but then made their way into the hallway and down
into a medical bay. (which was locked, but Nalyen guessed the password;
it was 1234.)</p>
<p>inside the medical bay, he was confronted with some kind of
tentacular eldrich horror / medical experiment. it crushed him and
ripped his space suit, but he bopped it with his crowbar and got
away.</p>
<p>and then we had to stop</p>
<p>two thumbs up, would play again!</p>
<p>tibbius said hed be interesting in adapting the system to some kind
of fantasy dungeon crawler, and i agree that would be fun.</p>
<p>
<center>
🎲🎲
</center>
</p>
<h2 id="boneheads-adventure-skeletons">Boneheads (Adventure <h2 id="boneheads-adventure-skeletons">Boneheads (Adventure
Skeletons)</h2> Skeletons)</h2>
<p>Boneheads is a game of Adventure Skeletons that I started playing <p>Boneheads is a game of Adventure Skeletons that I started playing