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@ -511,7 +511,7 @@ Started: 2022-08-09
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Notes: a quick true fkr game with me and erika, sean running
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Notes: a quick true fkr game with me and erika, sean running
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+
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+
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+ mad fun.
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+ mad fun.
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+
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+
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+ <https://sean-f-smith.medium.com/the-case-of-the-red-slipper-f99872ab7078>
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+ <https://sean-f-smith.medium.com/the-case-of-the-red-slipper-f99872ab7078>
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+
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+
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+ erika played Maelo, a tomb raider / cat burglar with a bit of razzle dazzle magic.
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+ erika played Maelo, a tomb raider / cat burglar with a bit of razzle dazzle magic.
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@ -560,3 +560,38 @@ Notes: one of my players no-showed during our regular D&D campaign so we busted
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+ They put Kevin's skull on display on the church as a religious symbol and mouthpiece for their agenda, began to rotate through the role of the Visiting Lord themselves, and started to tax their congregants heavily.
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+ They put Kevin's skull on display on the church as a religious symbol and mouthpiece for their agenda, began to rotate through the role of the Visiting Lord themselves, and started to tax their congregants heavily.
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+
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+
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+ Amassing wealth and spreading their new religion became their new mission.
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+ Amassing wealth and spreading their new religion became their new mission.
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Id: 36
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Updated: Fri, 30 Sep 2022 10:52:29 -0600
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System: plasma torch
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Module: untitled
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Role: Player
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Format: discord live text
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Length: Oneshot
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Status: Complete
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Started: 2022-09-30
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Notes: <https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships>
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+
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+ a one-on-one OHOS with tibbius
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+
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+ it was short and fun!
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+
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+ there are two parts to playing the game:
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+
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+ 1. doing stuff: roll d6. +d6 if your background applies, +d6 if you can use your equipment. 5 - 6 = success, 1 - 4 = fail.
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+
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+ 2. resource die: if you fail, roll d8. 1 - 2 = step down your resource die to d4, and your resources are depleted. if you fail on a d4, you die, or whatever.
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+
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+ running the game looks super easy. there are tables for generating rooms and complications as you explore the derelict ship.
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+
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+ i think the resource die is a fascinating way to represent health and death and resources and depletion all in one handy little mechanic.
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+
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+ during the game, my character (Naylen, a rugged ex-convict with a crowbar) sneaked in through an airlock onto an abandoned, derelict pleasure cruiser to find some loot. they struggled a little bit to get the airlock to work, but then made their way into the hallway and down into a medical bay. (which was locked, but Nalyen guessed the password; it was 1234.)
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+
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+ inside the medical bay, he was confronted with some kind of tentacular eldrich horror / medical experiment. it crushed him and ripped his space suit, but he bopped it with his crowbar and got away.
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+
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+ and then we had to stop
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+
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+ two thumbs up, would play again!
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+
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+ tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.
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@ -515,4 +515,38 @@ Amassing wealth and spreading their new religion became their new mission.
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]]>
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]]>
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</description>
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</description>
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</item>
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</item>
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<item>
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<title>plasma torch - untitled</title>
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<link>http://tilde.town/~dozens/gamelog/index.html</link>
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<pubDate>Fri, 30 Sep 2022 10:52:29 -0600</pubDate>
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<description>
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<![CDATA[
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<https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships>
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a one-on-one OHOS with tibbius
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it was short and fun!
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there are two parts to playing the game:
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1. doing stuff: roll d6. +d6 if your background applies, +d6 if you can use your equipment. 5 - 6 = success, 1 - 4 = fail.
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2. resource die: if you fail, roll d8. 1 - 2 = step down your resource die to d4, and your resources are depleted. if you fail on a d4, you die, or whatever.
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running the game looks super easy. there are tables for generating rooms and complications as you explore the derelict ship.
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i think the resource die is a fascinating way to represent health and death and resources and depletion all in one handy little mechanic.
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|
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during the game, my character (Naylen, a rugged ex-convict with a crowbar) sneaked in through an airlock onto an abandoned, derelict pleasure cruiser to find some loot. they struggled a little bit to get the airlock to work, but then made their way into the hallway and down into a medical bay. (which was locked, but Nalyen guessed the password; it was 1234.)
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|
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inside the medical bay, he was confronted with some kind of tentacular eldrich horror / medical experiment. it crushed him and ripped his space suit, but he bopped it with his crowbar and got away.
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and then we had to stop
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two thumbs up, would play again!
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tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.
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]]>
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</description>
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</item>
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</channel></rss>
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</channel></rss>
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@ -174,6 +174,8 @@
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<nav id="TOC" role="doc-toc">
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<nav id="TOC" role="doc-toc">
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<h2 id="toc-title">Index</h2>
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<h2 id="toc-title">Index</h2>
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<ul>
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<ul>
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<li><a href="#untitled-plasma-torch"
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id="toc-untitled-plasma-torch">untitled (plasma torch)</a></li>
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<li><a href="#boneheads-adventure-skeletons"
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<li><a href="#boneheads-adventure-skeletons"
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id="toc-boneheads-adventure-skeletons">Boneheads (Adventure
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id="toc-boneheads-adventure-skeletons">Boneheads (Adventure
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Skeletons)</a></li>
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Skeletons)</a></li>
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@ -271,6 +273,47 @@ id="toc-so-youve-been-thrown-down-a-well-troika">So You’ve Been Thrown
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Down A Well (Troika!)</a></li>
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Down A Well (Troika!)</a></li>
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</ul>
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</ul>
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</nav>
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</nav>
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<h2 id="untitled-plasma-torch">untitled (plasma torch)</h2>
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<p>untitled is a game of plasma torch that I started playing 2022-09-30
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as a Player. It is a discord live text Oneshot and is currently
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Complete.</p>
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<p>Here’s how it went!</p>
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<p><a
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href="https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships"
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class="uri">https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships</a></p>
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<p>a one-on-one OHOS with tibbius</p>
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<p>it was short and fun!</p>
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<p>there are two parts to playing the game:</p>
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<ol type="1">
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<li><p>doing stuff: roll d6. +d6 if your background applies, +d6 if you
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can use your equipment. 5 - 6 = success, 1 - 4 = fail.</p></li>
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<li><p>resource die: if you fail, roll d8. 1 - 2 = step down your
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resource die to d4, and your resources are depleted. if you fail on a
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d4, you die, or whatever.</p></li>
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</ol>
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<p>running the game looks super easy. there are tables for generating
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rooms and complications as you explore the derelict ship.</p>
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<p>i think the resource die is a fascinating way to represent health and
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death and resources and depletion all in one handy little mechanic.</p>
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<p>during the game, my character (Naylen, a rugged ex-convict with a
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crowbar) sneaked in through an airlock onto an abandoned, derelict
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pleasure cruiser to find some loot. they struggled a little bit to get
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the airlock to work, but then made their way into the hallway and down
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into a medical bay. (which was locked, but Nalyen guessed the password;
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it was 1234.)</p>
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<p>inside the medical bay, he was confronted with some kind of
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tentacular eldrich horror / medical experiment. it crushed him and
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ripped his space suit, but he bopped it with his crowbar and got
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away.</p>
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<p>and then we had to stop</p>
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<p>two thumbs up, would play again!</p>
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<p>tibbius said he’d be interesting in adapting the system to some kind
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of fantasy dungeon crawler, and i agree that would be fun.</p>
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<p>
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<center>
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🎲🎲
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</center>
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</p>
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<h2 id="boneheads-adventure-skeletons">Boneheads (Adventure
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<h2 id="boneheads-adventure-skeletons">Boneheads (Adventure
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Skeletons)</h2>
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Skeletons)</h2>
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<p>Boneheads is a game of Adventure Skeletons that I started playing
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<p>Boneheads is a game of Adventure Skeletons that I started playing
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