Christopher P. Brown 2022-09-24 08:57:11 -04:00
parent 68d6f4d332
commit 584c3e014f
7 changed files with 843 additions and 367 deletions

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@ -24,6 +24,7 @@ src/epistolary/00012.md
src/epistolary/00013.md
src/epistolary/00014.md
src/epistolary/00015.md
src/epistolary/00016.md
src/bestiary/index.md
src/bestiary/aur.md
src/bestiary/blahoblin.md

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@ -1,7 +1,7 @@
---
title: corraidhin
created: Tue, 26 Jul 2022 20:32:23 -0600
updated: Tue, 26 Jul 2022 20:32:23 -0600
updated: Sat, 24 Sep 2022 08:34:55 -0400
public: yes
---
### Corraidhín
@ -17,5 +17,5 @@ I think with my share of the reward I'll buy more books. Lots and lots of books,
- Player: sinatra
- XP: 0
- Skills: Do Anything 1, Arcane Lore (2)
- Skills: Do Anything 1, Arcane Lore 2, Sneak 2

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@ -0,0 +1,81 @@
---
title: 00016
created: Sat, 24 Sep 2022 07:43:23 -0400
updated: Sat, 24 Sep 2022 07:43:23 -0400
public: yes
syndicated: yes
---
### 00016
*RETCON!*
Before Corraidhín ascended to the surface of the pool....
> As Corraidhin finishes his incantation a small porro drifts down bonking him on the head. Startled corraidhin begins to move around in the pool trying to find his assailant.
>
> "By the gods what in the world is in this pool with me!" he tugs frantically on the sword, and as he does so the porro drifts into view. "Oh wait, that.." his eyes follow the rubber hose attached to it up to the top of the pool. "Ah ha!" he exclaims immediately inhaling a mouth full of water and frantically pulling the porro from the hose with his spare hand and teeth. Corraidhin sucks greedily at the air the hose provides as he becomes acutely aware of the burning sensation in his lungs.
>
> The porro drifts wistfully to the bottom of the pool, just out of reach. A dark liquid rises from it as it comes to rest on the bottom of the pool.
And now back to our show!
> After heartily congratulating Master Corraidhín on his successful sword acquisition in hushed whispers and finishing off a cup of blackcurrant tea, Inky retrieves the porro from the bottom of the pool with a fishing pole and a few recasts. (Calling that gnarly stick with a line, bottle and hook slightly bent out of shape on one end a fishing pole would be an affont to any self-respecting fisherfolk though.) Inky rinses the pitcher and hose before stowing them away again in the bag along with the pole and other ink brewing paraphernalia.
>
> Refreshed, Inky slips noiselessly inside the vault, edging along the wall on the farther side from the crowd now wholly enraptured by Jarrod's grand recital. Seeing the crowd pacified and giving Jarrod a thumbs-up, Inky unfurls a long and dusty bolt of dark cloth with the words "UNDER MAINTENANCE — NO UNAUTHORISED ENTRY [by order of the Basmentaria Bureau of Sanitation]" in roughly-scrawled letters tacked onto it, and hung the ends of the cloth so it spanned and completely obscured one side of the vault.
>
> Standing behind the makeshift inspection site, Inky proceeds to fill several sacks with gold and gems using a small shovel, before putting one of the sacks into their Hacky Duffer Discette (its capacity for large storage and small weight is a blessing in disguise for both aspiring and afflicted collectors alike).
You successfully cordon off a corner of the vault and set up a very convincing UNDER CONSTRUCTION banner. It looks straight up like a 90's website.
You start shoving bags of treasure into your HD Discette, but it only accepts 1.44 bags before running out of space. You you leave the remaining bags for the others.
During your excavation, you find a complete set of magnificent, ornate, gold-nibbed quills, and also a small wooden rack of bottled ink.
There are a dozen small bottles all arranged in a row, each one with a different mysterious glyph, the contents all a slightly different shade. As you handle the rack, the ink sloshes around inside. It could still be good!
The fine wooden rack encloses them all and holds them in place by means of the lid, which closes securely around the bottle necks. Once you open the lid, you can easily retrieve and stow the bottles.
You also spot a fine jade teapot. A matching set of small cups---no handles, no saucers---cluster around the pot like nursing pups.
> Corraidhin clambors out of the pool, magical pokey stick in hand.
>
> Good show! He exclaims to himself and the sword. Now I can finally get a good look at this sword, though for some reason I can't seem to let go, I guess for now I won't lose it.
>
> You said you wanted to do some stabbin right? Of evil things? What constitutes evil my pointy new friend?
The sword does indeed remain steadfastly glued to your hand. As you swish it around you discover that it seems to get lighter when you hold it aloft, and that it trembles and grows increasingly heavy as it descends. The sensation is almost as though it has a hollow core in which some kind of heavy liquid sloshes around. And as though its blow would be devastating.
The sword relishes being wielded and swung, and grows more and more ecstatic. Its eye darts menacingly back and forth, vanquishing imaginary enemies with each jab.
Yes! Yes, I am made for a singular purpose. To RID EVIL. To root out evil, spill its blood, and then do it again! So let's go find some evil, Bear! And then you can just stab it with me.
Oh, what constitutes evil, you ask? In my experience, evil can't help but make itself known. You'll know it when you see it.
For example, see there? That little inky fellow sneaking into that treasure room? Probably super evil. We should go investigate.
> As corraidhin questions the sword he wanders towards the vault peering in to inspect Jarrod's performance. He's really good at that, what do you think? Actually what do I even call you? Do you like nicknames? I was thinking pointy, or stabby, but I'm open to suggestions, respect and all that.
>
> Oh hey, the crystal! It looks like it's unguarded! Corraidhin slinks towards the crystal muttering to his magical sword as he does.
The sword is momentarily distracted by the Aurs and Kobits. Its eye widens. It almost seems to shudder with anticipation.
EEEEEVIL! Rid. Evil. Spill. Repeat.
You are thankful that the voice seems only to be heard inside your own head.
Oh, my name? I'm sure I had one at some point. Long forgotten by now. No matter, I'm not sad about it. One has no use for a name when instead they have a singular, all-consuming purpose!
But, my last Bear called me her Bee. I quite liked that. The bee in her bonnet! Ha! Evil, fear my sting!
The sword prattles on in your head as you sneak past Jarrod's monstrous storytime and approach the pedestal. Or is it a lectern?
You arrive unseen. The crystal is a dazzling deep blue, with pulsing gold veins. It is oddly shaped, somewhat like an egg. And it floats, rotating slowly, suspended in air beneath the glass dome that encloses it.
Drawing on your knowledge of Arcane Lore, you remember that the five Ginnarak Crystals played a key role in the Artifice Wars that once rampaged across all of Basmentaria. They are sources of tremendous power. Some say that, the five of them together, they could kill a god. You're not sure you believe that. But they did definitely reduce the once lush and verdant island nation of Ginnarak to cinder wastes and deserts of ash. A cataclysmic event that put a resolute end to the Artifice Wars.
You look around the vault. Jarrod is reciting epic poetry and mesmerizing the monsters. Inky is pillaging and looting. You have a bloodthirsty, sentient sword in one hand; and a large arcane battery of a crystal within reach of the other.
WHAT DO YOU DO
[www](https://framalistes.org/sympa/arc/tildepals/2022-09/msg00023.html)

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@ -28,6 +28,8 @@ the five Ginnarak crystals:
### hodgepodge
mio's (Inky's) Handy Duffer Discette = HD Diskette = better stay away from magnets!!
The Benefactor is Nullar
Blavin is a secret agent, working for the Golden Iris, a secret society that wants to 'create balance' by seating a fourth god

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@ -229,6 +229,7 @@ Willows</a></li>
<li><a href="#section-12" id="toc-section-12">00013</a></li>
<li><a href="#section-13" id="toc-section-13">00014</a></li>
<li><a href="#section-14" id="toc-section-14">00015</a></li>
<li><a href="#section-15" id="toc-section-15">00016</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
</ul>
@ -270,7 +271,7 @@ story entirely.</p>
<ul>
<li>Player: sinatra</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1, Arcane Lore (2)</li>
<li>Skills: Do Anything 1, Arcane Lore 2, Sneak 2</li>
</ul>
<h3 id="glarg">Glarg</h3>
<details>
@ -1323,6 +1324,127 @@ will be nothing between you and the now vulnerable Ginnarak Crystal.</p>
<p>WHAT DO YOU DOOOOOO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00019.html">www</a></p>
<h3 id="section-15">00016</h3>
<p><em>RETCON!</em></p>
<p>Before Corraidhín ascended to the surface of the pool….</p>
<blockquote>
<p>As Corraidhin finishes his incantation a small porro drifts down
bonking him on the head. Startled corraidhin begins to move around in
the pool trying to find his assailant.</p>
<p>“By the gods what in the world is in this pool with me!” he tugs
frantically on the sword, and as he does so the porro drifts into view.
“Oh wait, that..” his eyes follow the rubber hose attached to it up to
the top of the pool. “Ah ha!” he exclaims immediately inhaling a mouth
full of water and frantically pulling the porro from the hose with his
spare hand and teeth. Corraidhin sucks greedily at the air the hose
provides as he becomes acutely aware of the burning sensation in his
lungs.</p>
<p>The porro drifts wistfully to the bottom of the pool, just out of
reach. A dark liquid rises from it as it comes to rest on the bottom of
the pool.</p>
</blockquote>
<p>And now back to our show!</p>
<blockquote>
<p>After heartily congratulating Master Corraidhín on his successful
sword acquisition in hushed whispers and finishing off a cup of
blackcurrant tea, Inky retrieves the porro from the bottom of the pool
with a fishing pole and a few recasts. (Calling that gnarly stick with a
line, bottle and hook slightly bent out of shape on one end a fishing
pole would be an affont to any self-respecting fisherfolk though.) Inky
rinses the pitcher and hose before stowing them away again in the bag
along with the pole and other ink brewing paraphernalia.</p>
<p>Refreshed, Inky slips noiselessly inside the vault, edging along the
wall on the farther side from the crowd now wholly enraptured by
Jarrods grand recital. Seeing the crowd pacified and giving Jarrod a
thumbs-up, Inky unfurls a long and dusty bolt of dark cloth with the
words “UNDER MAINTENANCE — NO UNAUTHORISED ENTRY [by order of the
Basmentaria Bureau of Sanitation]” in roughly-scrawled letters tacked
onto it, and hung the ends of the cloth so it spanned and completely
obscured one side of the vault.</p>
<p>Standing behind the makeshift inspection site, Inky proceeds to fill
several sacks with gold and gems using a small shovel, before putting
one of the sacks into their Hacky Duffer Discette (its capacity for
large storage and small weight is a blessing in disguise for both
aspiring and afflicted collectors alike).</p>
</blockquote>
<p>You successfully cordon off a corner of the vault and set up a very
convincing UNDER CONSTRUCTION banner. It looks straight up like a 90s
website.</p>
<p>You start shoving bags of treasure into your HD Discette, but it only
accepts 1.44 bags before running out of space. You you leave the
remaining bags for the others.</p>
<p>During your excavation, you find a complete set of magnificent,
ornate, gold-nibbed quills, and also a small wooden rack of bottled
ink.</p>
<p>There are a dozen small bottles all arranged in a row, each one with
a different mysterious glyph, the contents all a slightly different
shade. As you handle the rack, the ink sloshes around inside. It could
still be good!</p>
<p>The fine wooden rack encloses them all and holds them in place by
means of the lid, which closes securely around the bottle necks. Once
you open the lid, you can easily retrieve and stow the bottles.</p>
<p>You also spot a fine jade teapot. A matching set of small cups—no
handles, no saucers—cluster around the pot like nursing pups.</p>
<blockquote>
<p>Corraidhin clambors out of the pool, magical pokey stick in hand.</p>
<p>Good show! He exclaims to himself and the sword. Now I can finally
get a good look at this sword, though for some reason I cant seem to
let go, I guess for now I wont lose it.</p>
<p>You said you wanted to do some stabbin right? Of evil things? What
constitutes evil my pointy new friend?</p>
</blockquote>
<p>The sword does indeed remain steadfastly glued to your hand. As you
swish it around you discover that it seems to get lighter when you hold
it aloft, and that it trembles and grows increasingly heavy as it
descends. The sensation is almost as though it has a hollow core in
which some kind of heavy liquid sloshes around. And as though its blow
would be devastating.</p>
<p>The sword relishes being wielded and swung, and grows more and more
ecstatic. Its eye darts menacingly back and forth, vanquishing imaginary
enemies with each jab.</p>
<pre><code>Yes! Yes, I am made for a singular purpose. To RID EVIL. To root out evil, spill its blood, and then do it again! So let&#39;s go find some evil, Bear! And then you can just stab it with me.
Oh, what constitutes evil, you ask? In my experience, evil can&#39;t help but make itself known. You&#39;ll know it when you see it.
For example, see there? That little inky fellow sneaking into that treasure room? Probably super evil. We should go investigate.</code></pre>
<blockquote>
<p>As corraidhin questions the sword he wanders towards the vault
peering in to inspect Jarrods performance. Hes really good at that,
what do you think? Actually what do I even call you? Do you like
nicknames? I was thinking pointy, or stabby, but Im open to
suggestions, respect and all that.</p>
<p>Oh hey, the crystal! It looks like its unguarded! Corraidhin slinks
towards the crystal muttering to his magical sword as he does.</p>
</blockquote>
<p>The sword is momentarily distracted by the Aurs and Kobits. Its eye
widens. It almost seems to shudder with anticipation.</p>
<pre><code>EEEEEVIL! Rid. Evil. Spill. Repeat.</code></pre>
<p>You are thankful that the voice seems only to be heard inside your
own head.</p>
<pre><code>Oh, my name? I&#39;m sure I had one at some point. Long forgotten by now. No matter, I&#39;m not sad about it. One has no use for a name when instead they have a singular, all-consuming purpose!
But, my last Bear called me her Bee. I quite liked that. The bee in her bonnet! Ha! Evil, fear my sting!</code></pre>
<p>The sword prattles on in your head as you sneak past Jarrods
monstrous storytime and approach the pedestal. Or is it a lectern?</p>
<p>You arrive unseen. The crystal is a dazzling deep blue, with pulsing
gold veins. It is oddly shaped, somewhat like an egg. And it floats,
rotating slowly, suspended in air beneath the glass dome that encloses
it.</p>
<p>Drawing on your knowledge of Arcane Lore, you remember that the five
Ginnarak Crystals played a key role in the Artifice Wars that once
rampaged across all of Basmentaria. They are sources of tremendous
power. Some say that, the five of them together, they could kill a god.
Youre not sure you believe that. But they did definitely reduce the
once lush and verdant island nation of Ginnarak to cinder wastes and
deserts of ash. A cataclysmic event that put a resolute end to the
Artifice Wars.</p>
<p>You look around the vault. Jarrod is reciting epic poetry and
mesmerizing the monsters. Inky is pillaging and looting. You have a
bloodthirsty, sentient sword in one hand; and a large arcane battery of
a crystal within reach of the other.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00023.html">www</a></p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<dt>

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@ -52,52 +52,6 @@
]]>
</description>
</item>
<item>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022
20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing
through the trees behind you into the dig site. The first is
wearing a sash of many pockets. The second is wearing cargo
shorts of many pockets. The third is wearing a vest of many
pockets. Each wears a pair of goggles with thick smokey black
lenses, and a floppy checkered hat that looks like a
waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line
trolley, and immediately dives off the side of the cliff and
zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are
here to recover the Ginnarak Crystal that is reported to be at
this location. After we collect all five, then it will be
<em>us</em> who get to hang out in the Benefactors hot tub!
Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts
starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy
lenses. “You must be the new Retrieval Team 43. Hmmph. Shame
what happened to the previous Team 43. Hope you know what
youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep
hole. It sails all the way down, and joins Sash at the
bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard
feelings, and all that! After we collect this crystal, we just
need four more. And then we get to meet the Benefactor!
Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
<item>
<title>13</title>
<author>dozens@tilde.team (dozens)</author>
@ -190,55 +144,48 @@
</description>
</item>
<item>
<title>7</title>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">7 - Wed, 17 Aug 2022 12:21:21
-0600</guid>
<pubDate>Wed, 17 Aug 2022 12:21:21 -0600</pubDate>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022
20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00007</h3>
<blockquote>
<p>Inky peers down at the hole, and after some time, turns to
the party. “Do you think theyve cleared most of the gnomes by
now, or should we wait until they emerge and grab the crystal
then?” Gazing at some invisible spot farther among the trees,
Inky continued, “One of the old miners back at the tavern said
there used to be a natural maw on the southwestern side, but
it was blocked when the tunnel caved in many years ago. The
gnomes dont waste their efforts on blowing up things knowing
someones already been through them. Chances are theres only
one exit, unless this mine is a decoy.”</p>
</blockquote>
<p>Inky peers down the hole and watches Retrieval Team 70
approach the kobit caves.</p>
<p>The maw on the southwestern side did indeed collapse
several seasons ago. If you know anything about the industrial
and intrepid kobits however, it is that they have probably dug
several alternative, secret entrances since then.</p>
<p>Just as the gophers reach the cave entrance, a large erge,
muscles rippling beneath its white feathers, emerges from
behind a boulder and blocks their way forward.</p>
<p>It raises the feathery crest on the crown of its head, and
fluffs up its plumage in a dramatic display. It appears to be
arguing with the gophers. All three gophers appear to be
arguing back.</p>
<p>The egre gestures angrily at the gophers feet, shakes its
head, and crosses its arms defiantly. The gophers look down at
their own feet and shuffle about as though embarrassed.</p>
<p>They all exchange a few more words and then the gophers
retreat away from the egre and the cave entrance. They huddle
together briefly and then start slowly climbing the
scaffolding back up to the top of the hole.</p>
<p>“Oh yeah,” the foreman remarks absentmindedly. “Theres an
egre guarding the kobit caves.”</p>
<p>The egre below preens and struts about proudly having
chased off the gophers.</p>
<p>“Stubborn things,” the foreman continues. “Easily provoked
to violence. Impeccable fashion sense though.”</p>
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing
through the trees behind you into the dig site. The first is
wearing a sash of many pockets. The second is wearing cargo
shorts of many pockets. The third is wearing a vest of many
pockets. Each wears a pair of goggles with thick smokey black
lenses, and a floppy checkered hat that looks like a
waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line
trolley, and immediately dives off the side of the cliff and
zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are
here to recover the Ginnarak Crystal that is reported to be at
this location. After we collect all five, then it will be
<em>us</em> who get to hang out in the Benefactors hot tub!
Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts
starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy
lenses. “You must be the new Retrieval Team 43. Hmmph. Shame
what happened to the previous Team 43. Hope you know what
youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep
hole. It sails all the way down, and joins Sash at the
bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard
feelings, and all that! After we collect this crystal, we just
need four more. And then we get to meet the Benefactor!
Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00003.html">www</a></p>
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
@ -295,6 +242,191 @@
]]>
</description>
</item>
<item>
<title>7</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">7 - Wed, 17 Aug 2022 12:21:21
-0600</guid>
<pubDate>Wed, 17 Aug 2022 12:21:21 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00007</h3>
<blockquote>
<p>Inky peers down at the hole, and after some time, turns to
the party. “Do you think theyve cleared most of the gnomes by
now, or should we wait until they emerge and grab the crystal
then?” Gazing at some invisible spot farther among the trees,
Inky continued, “One of the old miners back at the tavern said
there used to be a natural maw on the southwestern side, but
it was blocked when the tunnel caved in many years ago. The
gnomes dont waste their efforts on blowing up things knowing
someones already been through them. Chances are theres only
one exit, unless this mine is a decoy.”</p>
</blockquote>
<p>Inky peers down the hole and watches Retrieval Team 70
approach the kobit caves.</p>
<p>The maw on the southwestern side did indeed collapse
several seasons ago. If you know anything about the industrial
and intrepid kobits however, it is that they have probably dug
several alternative, secret entrances since then.</p>
<p>Just as the gophers reach the cave entrance, a large erge,
muscles rippling beneath its white feathers, emerges from
behind a boulder and blocks their way forward.</p>
<p>It raises the feathery crest on the crown of its head, and
fluffs up its plumage in a dramatic display. It appears to be
arguing with the gophers. All three gophers appear to be
arguing back.</p>
<p>The egre gestures angrily at the gophers feet, shakes its
head, and crosses its arms defiantly. The gophers look down at
their own feet and shuffle about as though embarrassed.</p>
<p>They all exchange a few more words and then the gophers
retreat away from the egre and the cave entrance. They huddle
together briefly and then start slowly climbing the
scaffolding back up to the top of the hole.</p>
<p>“Oh yeah,” the foreman remarks absentmindedly. “Theres an
egre guarding the kobit caves.”</p>
<p>The egre below preens and struts about proudly having
chased off the gophers.</p>
<p>“Stubborn things,” the foreman continues. “Easily provoked
to violence. Impeccable fashion sense though.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00003.html">www</a></p>
]]>
</description>
</item>
<item>
<title>meta</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23
-0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game
mechanic.</p>
<p>For the most part, if you say you do something, it just
happens.</p>
<p>But if you want to do something risky, and/or if the
outcome is uncertain, you can roll a number of six-sided
dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em>
rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark"
class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything
1”, which means if you want to do anything, you can roll 1
die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience
point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a
complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest
roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1
six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you
level up and get a new skill. The new skill A) is a subset
of the skill/action you just performed and, B) increases that
skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll
Do Anything 1. I roll a six, so I win the contest! And also I
gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you
gain 1 experience point. You can spend 1 experience at any
time to turn any one die into a six <em>for the purposes of
advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether
there is an element of risk. If so, roll the appropriate
amount of dice (1, in this case) and include the result in
your description. If its a success, describe the success. If
its a partial success or a failure, just describe what you
do, and Ill describe the complication, or how things get
worse.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
]]>
</description>
</item>
<item>
<title>9</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">9 - Fri, 19 Aug 2022 07:16:14
-0600</guid>
<pubDate>Mon, 22 Aug 2022 11:24:41 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00009</h3>
<blockquote>
<p>Inky smiles at Corey. “Hullo! Were the waterworks crew
from the neaby town, here to check the outhouse tunnels,
inspect all the pipes and so on. We received reports of a
blockage somewhere inside the networks. Have the tunnels been
flushing well lately?” While speaking, Inky flashes a
waterworkers ID briefly at the kobit before pocketing it and
pulling out a pressure gauge, giving the little handle on one
side of the device a few cranks, and looking back at Corey
expectantly.</p>
</blockquote>
<p>Corey slowly blinks its eyes. “Inspektor?”</p>
<p>ASIDE: I rolled for Inky and rolled a six, which according
to the rules means GREAT SUCCESS, and also Inky gets to Level
Up: they gain the skill Persuasive 2.</p>
<p>“Of course! Inspektors! Yes, yes, right this way! A
surprise inspection, how exciting!”</p>
<p>Corey continues to chatter excitedly as it leads you
further into the branching, winding tunnels, pointing out
particular bits of stonework and engineering, and also baubles
and trinkets and fossils and artifacts that the kobits
uncovered in the process of digging their tunnels.</p>
<p>Your tour eventually brings you into a large cavern with
tunnels exactly like the one from which you just entered
branching off in all directions. It makes you dizzy to think
of finding your way through this labyrinth without a
guide.</p>
<p>In the middle of the cavern is a deep pool with a fountain.
At the bottom of the pool, a SWORD is thrust into the ground
almost up to its hilt. A large jewel set deep in the pommel
rolls around like an eye in a socket and tracks your movement
around cavern. A few bubbles float up to the surface of the
pool.</p>
<p>And set into the wall on the far side of the room is a
massive stone door reinforced with thick iron bands. There is
a keypad and a small printer on the wall next to it.</p>
<p>“….and so our tour concludes here in the central atrium!”
Corey concludes excitedly. “Behind this door is the VAULT,
where we keep all the valuables. Gemstones, gold, crystals, et
cetera.”</p>
<p>“Top notch security!” Corey exclaims tapping the keypad.
The printer spits out a square of paper. It reads</p>
<pre><code>ed v1.16
*
?
*
?
*e door
19
*,n
1 the door is Locked
*wq</code></pre>
<p>“Ha ha!” Corey shakes its head in amazement. “I have no
idea how this thing works!”</p>
<p>The eye in the sword watches as Corey clips the small
printout to its clipboard.</p>
<p>“Now, I trust youll find that everything was in tip-top
order! Yes, indeed!” Corey wriggles its mustache proudly. “Now
if youll excuse me,” it flips through the pages on its
clipboard, “I am late for my next appointment. Good day!”
Corey turns and walks toward one of the twisty little
passageways, all alike.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00016.html">www</a></p>
]]>
</description>
</item>
<item>
<title>12</title>
<author>dozens@tilde.team (dozens)</author>
@ -388,145 +520,148 @@
</description>
</item>
<item>
<title>00005 - gnomes</title>
<title>16</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00005 - gnomes - Tue, 25 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 25 Jul 2022 20:32:23 -0600</pubDate>
<guid isPermaLink="false">16 - Sat, 24 Sep 2022 07:43:23
-0400</guid>
<pubDate>Sat, 24 Sep 2022 07:43:23 -0400</pubDate>
<description>
<![CDATA[
<h3 id="section">00005</h3>
<h3 id="section">00016</h3>
<p><em>RETCON!</em></p>
<p>Before Corraidhín ascended to the surface of the pool….</p>
<blockquote>
<p>As the blahoblins were packing up, Inky persuades Waistcoat
to sell a few small bottles of shoe polish, a roughly round
piece of broken glass and scraps of cheesecloth from the
mountain of debris previously on the ground. Inky rolls Do
Anything 1 and rolls a 4.</p>
<p>As Corraidhin finishes his incantation a small porro drifts
down bonking him on the head. Startled corraidhin begins to
move around in the pool trying to find his assailant.</p>
<p>“By the gods what in the world is in this pool with me!” he
tugs frantically on the sword, and as he does so the porro
drifts into view. “Oh wait, that..” his eyes follow the rubber
hose attached to it up to the top of the pool. “Ah ha!” he
exclaims immediately inhaling a mouth full of water and
frantically pulling the porro from the hose with his spare
hand and teeth. Corraidhin sucks greedily at the air the hose
provides as he becomes acutely aware of the burning sensation
in his lungs.</p>
<p>The porro drifts wistfully to the bottom of the pool, just
out of reach. A dark liquid rises from it as it comes to rest
on the bottom of the pool.</p>
</blockquote>
<p>Inky successfully persuades Waistcoat to sell a few baubles
and trinkets with the first roll of the game!</p>
<p>They haggle back and forth a little bit, and Inky ends up
paying a little more than they wanted to, but they get all the
stuff they wanted. Yay commerce!</p>
<p>Having concluded business, the blahoblins pack up and
disappear into the bushes toting their chair, cheese, and vat
of polish.</p>
<p>The sound of mechanical droning and periodic explosions
compel you forward to the dig site.</p>
<p>It is easy to find.</p>
<p>It is a large hole blasted deep into the ground. There are
drills, and conveyor belts, earth moving machines, and all
kinds of gadgets and gizmos, the purpose of which is not
always readily apparent. And there is a zip line that seems to
be the only way down to the bottom.</p>
<p>The site is absolutely teeming with gnomes. Diminutive
humanoids with bright red noses and long, long ears, and long,
nimble fingers. All gnomes are compulsive tinkerers and
mechanics, and build fantastic contraptions. All gnomes are
women, and are all highly explosive. Which makes their
combustion powered machines extremely dangerous, both for
themselves and for any unfortunate bystanders close enough to
get caught in the blast.</p>
<p>A gnome in a white hat comes running up to you. “You there!
Hey! Yes, you!”</p>
<p>“Are you the retrieval team? Weve been expecting you! The
whole dig is halted because we accidentally blasted into a
whole nest of Kobits, and they wont let us get near to keep
digging! They keep sabotaging our machines when we try!”</p>
<p>“They also stole the Ginnarak Crystal that we found! That
thing could have powered such glorious new machines!” She
pouts.</p>
<p>In the background, a gnome who had crawled half way into a
coal bin in the side of some kind of excavator suddenly
scrambles quickly out, smoking, and runs around in circles in
a panic. Nearby gnomes dive out of the way as she erupts in a
small ball of fire. The gnomes wait for the smoke to clear and
then immediately return to working on the contraption.</p>
<p>The foreman continues talking to you as though nothing
happened. She leads you over to the edge of the hole and
points to the bottom.</p>
<p>“The entrance to their cave is right down there! The zip
line is the second fastest way down.”</p>
<p>And now back to our show!</p>
<blockquote>
<p>After heartily congratulating Master Corraidhín on his
successful sword acquisition in hushed whispers and finishing
off a cup of blackcurrant tea, Inky retrieves the porro from
the bottom of the pool with a fishing pole and a few recasts.
(Calling that gnarly stick with a line, bottle and hook
slightly bent out of shape on one end a fishing pole would be
an affont to any self-respecting fisherfolk though.) Inky
rinses the pitcher and hose before stowing them away again in
the bag along with the pole and other ink brewing
paraphernalia.</p>
<p>Refreshed, Inky slips noiselessly inside the vault, edging
along the wall on the farther side from the crowd now wholly
enraptured by Jarrods grand recital. Seeing the crowd
pacified and giving Jarrod a thumbs-up, Inky unfurls a long
and dusty bolt of dark cloth with the words “UNDER MAINTENANCE
— NO UNAUTHORISED ENTRY [by order of the Basmentaria Bureau of
Sanitation]” in roughly-scrawled letters tacked onto it, and
hung the ends of the cloth so it spanned and completely
obscured one side of the vault.</p>
<p>Standing behind the makeshift inspection site, Inky
proceeds to fill several sacks with gold and gems using a
small shovel, before putting one of the sacks into their Hacky
Duffer Discette (its capacity for large storage and small
weight is a blessing in disguise for both aspiring and
afflicted collectors alike).</p>
</blockquote>
<p>You successfully cordon off a corner of the vault and set
up a very convincing UNDER CONSTRUCTION banner. It looks
straight up like a 90s website.</p>
<p>You start shoving bags of treasure into your HD Discette,
but it only accepts 1.44 bags before running out of space. You
you leave the remaining bags for the others.</p>
<p>During your excavation, you find a complete set of
magnificent, ornate, gold-nibbed quills, and also a small
wooden rack of bottled ink.</p>
<p>There are a dozen small bottles all arranged in a row, each
one with a different mysterious glyph, the contents all a
slightly different shade. As you handle the rack, the ink
sloshes around inside. It could still be good!</p>
<p>The fine wooden rack encloses them all and holds them in
place by means of the lid, which closes securely around the
bottle necks. Once you open the lid, you can easily retrieve
and stow the bottles.</p>
<p>You also spot a fine jade teapot. A matching set of small
cups—no handles, no saucers—cluster around the pot like
nursing pups.</p>
<blockquote>
<p>Corraidhin clambors out of the pool, magical pokey stick in
hand.</p>
<p>Good show! He exclaims to himself and the sword. Now I can
finally get a good look at this sword, though for some reason
I cant seem to let go, I guess for now I wont lose it.</p>
<p>You said you wanted to do some stabbin right? Of evil
things? What constitutes evil my pointy new friend?</p>
</blockquote>
<p>The sword does indeed remain steadfastly glued to your
hand. As you swish it around you discover that it seems to get
lighter when you hold it aloft, and that it trembles and grows
increasingly heavy as it descends. The sensation is almost as
though it has a hollow core in which some kind of heavy liquid
sloshes around. And as though its blow would be
devastating.</p>
<p>The sword relishes being wielded and swung, and grows more
and more ecstatic. Its eye darts menacingly back and forth,
vanquishing imaginary enemies with each jab.</p>
<pre><code>Yes! Yes, I am made for a singular purpose. To RID EVIL. To root out evil, spill its blood, and then do it again! So let&#39;s go find some evil, Bear! And then you can just stab it with me.
Oh, what constitutes evil, you ask? In my experience, evil can&#39;t help but make itself known. You&#39;ll know it when you see it.
For example, see there? That little inky fellow sneaking into that treasure room? Probably super evil. We should go investigate.</code></pre>
<blockquote>
<p>As corraidhin questions the sword he wanders towards the
vault peering in to inspect Jarrods performance. Hes really
good at that, what do you think? Actually what do I even call
you? Do you like nicknames? I was thinking pointy, or stabby,
but Im open to suggestions, respect and all that.</p>
<p>Oh hey, the crystal! It looks like its unguarded!
Corraidhin slinks towards the crystal muttering to his magical
sword as he does.</p>
</blockquote>
<p>The sword is momentarily distracted by the Aurs and Kobits.
Its eye widens. It almost seems to shudder with
anticipation.</p>
<pre><code>EEEEEVIL! Rid. Evil. Spill. Repeat.</code></pre>
<p>You are thankful that the voice seems only to be heard
inside your own head.</p>
<pre><code>Oh, my name? I&#39;m sure I had one at some point. Long forgotten by now. No matter, I&#39;m not sad about it. One has no use for a name when instead they have a singular, all-consuming purpose!
But, my last Bear called me her Bee. I quite liked that. The bee in her bonnet! Ha! Evil, fear my sting!</code></pre>
<p>The sword prattles on in your head as you sneak past
Jarrods monstrous storytime and approach the pedestal. Or is
it a lectern?</p>
<p>You arrive unseen. The crystal is a dazzling deep blue,
with pulsing gold veins. It is oddly shaped, somewhat like an
egg. And it floats, rotating slowly, suspended in air beneath
the glass dome that encloses it.</p>
<p>Drawing on your knowledge of Arcane Lore, you remember that
the five Ginnarak Crystals played a key role in the Artifice
Wars that once rampaged across all of Basmentaria. They are
sources of tremendous power. Some say that, the five of them
together, they could kill a god. Youre not sure you believe
that. But they did definitely reduce the once lush and verdant
island nation of Ginnarak to cinder wastes and deserts of ash.
A cataclysmic event that put a resolute end to the Artifice
Wars.</p>
<p>You look around the vault. Jarrod is reciting epic poetry
and mesmerizing the monsters. Inky is pillaging and looting.
You have a bloodthirsty, sentient sword in one hand; and a
large arcane battery of a crystal within reach of the
other.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www</a></p>
]]>
</description>
</item>
<item>
<title>9</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">9 - Fri, 19 Aug 2022 07:16:14
-0600</guid>
<pubDate>Mon, 22 Aug 2022 11:24:41 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00009</h3>
<blockquote>
<p>Inky smiles at Corey. “Hullo! Were the waterworks crew
from the neaby town, here to check the outhouse tunnels,
inspect all the pipes and so on. We received reports of a
blockage somewhere inside the networks. Have the tunnels been
flushing well lately?” While speaking, Inky flashes a
waterworkers ID briefly at the kobit before pocketing it and
pulling out a pressure gauge, giving the little handle on one
side of the device a few cranks, and looking back at Corey
expectantly.</p>
</blockquote>
<p>Corey slowly blinks its eyes. “Inspektor?”</p>
<p>ASIDE: I rolled for Inky and rolled a six, which according
to the rules means GREAT SUCCESS, and also Inky gets to Level
Up: they gain the skill Persuasive 2.</p>
<p>“Of course! Inspektors! Yes, yes, right this way! A
surprise inspection, how exciting!”</p>
<p>Corey continues to chatter excitedly as it leads you
further into the branching, winding tunnels, pointing out
particular bits of stonework and engineering, and also baubles
and trinkets and fossils and artifacts that the kobits
uncovered in the process of digging their tunnels.</p>
<p>Your tour eventually brings you into a large cavern with
tunnels exactly like the one from which you just entered
branching off in all directions. It makes you dizzy to think
of finding your way through this labyrinth without a
guide.</p>
<p>In the middle of the cavern is a deep pool with a fountain.
At the bottom of the pool, a SWORD is thrust into the ground
almost up to its hilt. A large jewel set deep in the pommel
rolls around like an eye in a socket and tracks your movement
around cavern. A few bubbles float up to the surface of the
pool.</p>
<p>And set into the wall on the far side of the room is a
massive stone door reinforced with thick iron bands. There is
a keypad and a small printer on the wall next to it.</p>
<p>“….and so our tour concludes here in the central atrium!”
Corey concludes excitedly. “Behind this door is the VAULT,
where we keep all the valuables. Gemstones, gold, crystals, et
cetera.”</p>
<p>“Top notch security!” Corey exclaims tapping the keypad.
The printer spits out a square of paper. It reads</p>
<pre><code>ed v1.16
*
?
*
?
*e door
19
*,n
1 the door is Locked
*wq</code></pre>
<p>“Ha ha!” Corey shakes its head in amazement. “I have no
idea how this thing works!”</p>
<p>The eye in the sword watches as Corey clips the small
printout to its clipboard.</p>
<p>“Now, I trust youll find that everything was in tip-top
order! Yes, indeed!” Corey wriggles its mustache proudly. “Now
if youll excuse me,” it flips through the pages on its
clipboard, “I am late for my next appointment. Good day!”
Corey turns and walks toward one of the twisty little
passageways, all alike.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00016.html">www</a></p>
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00023.html">www</a></p>
]]>
</description>
</item>
@ -620,57 +755,105 @@
</description>
</item>
<item>
<title>meta</title>
<title>00001 - we meet in a tavern</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23
-0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<guid isPermaLink="false">00001 - we meet in a tavern - Tue, 20
Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 20 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game
mechanic.</p>
<p>For the most part, if you say you do something, it just
happens.</p>
<p>But if you want to do something risky, and/or if the
outcome is uncertain, you can roll a number of six-sided
dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em>
rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark"
class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything
1”, which means if you want to do anything, you can roll 1
die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience
point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a
complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest
roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1
six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you
level up and get a new skill. The new skill A) is a subset
of the skill/action you just performed and, B) increases that
skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll
Do Anything 1. I roll a six, so I win the contest! And also I
gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you
gain 1 experience point. You can spend 1 experience at any
time to turn any one die into a six <em>for the purposes of
advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether
there is an element of risk. If so, roll the appropriate
amount of dice (1, in this case) and include the result in
your description. If its a success, describe the success. If
its a partial success or a failure, just describe what you
do, and Ill describe the complication, or how things get
worse.</p>
<h3 id="section">00001</h3>
<p>“Congratulations!” The slightly tipsy hobbit grins and
salutes you with his martini. “On Retrieval Team 43s
inaugural mission! Im so excited for you, Im sure youll do
fantastic!”</p>
<p>You are all seated around a table in the corner at Lucys
Basement. It is dimly lit and fairly noisy. The walls are
covered in red velvet curtains, and the tablecloths have
little gold tassels. A cloud of purple smoke from candles,
cigars, and pipes hangs in the air. Waiters bustle between
tables refilling drinks.</p>
<p>“So to recap, the Benefactor has tasked you with retrieving
the five fabled Ginnarak Crystals. I, Blavin Blandfoot, will
be your case manager. You will be paid handsomely for each
crystal you retrieve. And if you retrieve all 5, youll get to
meet the Benefactor at be their guest at their <em>glorious
mansion!</em></p>
<p>“The first crystal has been spotted near a Gnomish dig site
in the Tammineaux Forest, just east of here.”</p>
<p>“I recommend getting started right away!” He polishes off
his drink and squints at his empty glass. “Well, maybe first
thing in the morning. Waiter!”</p>
<ul>
<li>Who are you?</li>
<li>What role do you think you will fill on the team?</li>
<li>What do you plan to do with your cut of the money?</li>
</ul>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>11</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">11 - Fri, 09 Sep 2022 12:47:26
-0600</guid>
<pubDate>Fri, 09 Sep 2022 12:47:26 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00011</h3>
<p>The Retrieval Team 70 gophers are absolutely losing their
minds over the ed terminal.</p>
<p>“It just keeps printing a question mark!” Vest sobs.</p>
<p>“Try pushing escape?” suggests Shorts somewhat
panicking.</p>
<p>“Ive tried it! Its not vi! It doesnt do anything!” Vest
moans. “Here you try it if youre so smart!”</p>
<p>Sash is balled up on the floor crying, having already had a
turn at the terminal.</p>
<p>Shorts carefully steps over them and timidly prods at the
keypad.</p>
<p>A throng of beefy guard kobits come charging into the hall,
alerted by the gopher racket.</p>
<p>“Here now! Youre not supposed to be in here!”</p>
<p>One of them trips over Sash, still balled up on the floor,
and crashes into Shortss back, pinning them to wall. They
squeal. Another guard grabs Vest by the collar, and after a
brief scuffle all three gophers are escorted out of the hall
despite their howls of protest.</p>
<p>“I had better check on the vault!” exclaims one of the
kobits who remains behind.</p>
<p>They bang a few keys on the terminal and it spits out a
slip of paper.</p>
<pre><code>ed v1.6
19
P
*,n
1 the door is locked
*1s/locked/open
?
*H
no match
*1s/Locked/Open
the door is Open
*wq
17</code></pre>
<p>There is a mechanical whir deep in the walls, and a click
and a gasp of air as the door swings inward.</p>
<p>The kobit slips into the vault and the door swings only
partly closed behind it.</p>
<p>The sword in the bottom of the pool pointedly narrows its
eye at you.</p>
<p>The gods of Basmentaria observe passively from their
reliefs in the alcoves around you.</p>
<p>The door to the vault is ajar, the first of the five
legendary Ginnarak crystals presumably behind it.</p>
<p>From one of the twisty little passages, you hear a guard
kobit approaching, singing a sad cowboy song to itself.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00001.html">www</a></p>
]]>
</description>
</item>
@ -832,105 +1015,68 @@ sudo chown corraidhin:party sword_of_yam\&#39;l</code></pre>
</description>
</item>
<item>
<title>11</title>
<title>00005 - gnomes</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">11 - Fri, 09 Sep 2022 12:47:26
-0600</guid>
<pubDate>Fri, 09 Sep 2022 12:47:26 -0600</pubDate>
<guid isPermaLink="false">00005 - gnomes - Tue, 25 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 25 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00011</h3>
<p>The Retrieval Team 70 gophers are absolutely losing their
minds over the ed terminal.</p>
<p>“It just keeps printing a question mark!” Vest sobs.</p>
<p>“Try pushing escape?” suggests Shorts somewhat
panicking.</p>
<p>“Ive tried it! Its not vi! It doesnt do anything!” Vest
moans. “Here you try it if youre so smart!”</p>
<p>Sash is balled up on the floor crying, having already had a
turn at the terminal.</p>
<p>Shorts carefully steps over them and timidly prods at the
keypad.</p>
<p>A throng of beefy guard kobits come charging into the hall,
alerted by the gopher racket.</p>
<p>“Here now! Youre not supposed to be in here!”</p>
<p>One of them trips over Sash, still balled up on the floor,
and crashes into Shortss back, pinning them to wall. They
squeal. Another guard grabs Vest by the collar, and after a
brief scuffle all three gophers are escorted out of the hall
despite their howls of protest.</p>
<p>“I had better check on the vault!” exclaims one of the
kobits who remains behind.</p>
<p>They bang a few keys on the terminal and it spits out a
slip of paper.</p>
<pre><code>ed v1.6
19
P
*,n
1 the door is locked
*1s/locked/open
?
*H
no match
*1s/Locked/Open
the door is Open
*wq
17</code></pre>
<p>There is a mechanical whir deep in the walls, and a click
and a gasp of air as the door swings inward.</p>
<p>The kobit slips into the vault and the door swings only
partly closed behind it.</p>
<p>The sword in the bottom of the pool pointedly narrows its
eye at you.</p>
<p>The gods of Basmentaria observe passively from their
reliefs in the alcoves around you.</p>
<p>The door to the vault is ajar, the first of the five
legendary Ginnarak crystals presumably behind it.</p>
<p>From one of the twisty little passages, you hear a guard
kobit approaching, singing a sad cowboy song to itself.</p>
<h3 id="section">00005</h3>
<blockquote>
<p>As the blahoblins were packing up, Inky persuades Waistcoat
to sell a few small bottles of shoe polish, a roughly round
piece of broken glass and scraps of cheesecloth from the
mountain of debris previously on the ground. Inky rolls Do
Anything 1 and rolls a 4.</p>
</blockquote>
<p>Inky successfully persuades Waistcoat to sell a few baubles
and trinkets with the first roll of the game!</p>
<p>They haggle back and forth a little bit, and Inky ends up
paying a little more than they wanted to, but they get all the
stuff they wanted. Yay commerce!</p>
<p>Having concluded business, the blahoblins pack up and
disappear into the bushes toting their chair, cheese, and vat
of polish.</p>
<p>The sound of mechanical droning and periodic explosions
compel you forward to the dig site.</p>
<p>It is easy to find.</p>
<p>It is a large hole blasted deep into the ground. There are
drills, and conveyor belts, earth moving machines, and all
kinds of gadgets and gizmos, the purpose of which is not
always readily apparent. And there is a zip line that seems to
be the only way down to the bottom.</p>
<p>The site is absolutely teeming with gnomes. Diminutive
humanoids with bright red noses and long, long ears, and long,
nimble fingers. All gnomes are compulsive tinkerers and
mechanics, and build fantastic contraptions. All gnomes are
women, and are all highly explosive. Which makes their
combustion powered machines extremely dangerous, both for
themselves and for any unfortunate bystanders close enough to
get caught in the blast.</p>
<p>A gnome in a white hat comes running up to you. “You there!
Hey! Yes, you!”</p>
<p>“Are you the retrieval team? Weve been expecting you! The
whole dig is halted because we accidentally blasted into a
whole nest of Kobits, and they wont let us get near to keep
digging! They keep sabotaging our machines when we try!”</p>
<p>“They also stole the Ginnarak Crystal that we found! That
thing could have powered such glorious new machines!” She
pouts.</p>
<p>In the background, a gnome who had crawled half way into a
coal bin in the side of some kind of excavator suddenly
scrambles quickly out, smoking, and runs around in circles in
a panic. Nearby gnomes dive out of the way as she erupts in a
small ball of fire. The gnomes wait for the smoke to clear and
then immediately return to working on the contraption.</p>
<p>The foreman continues talking to you as though nothing
happened. She leads you over to the edge of the hole and
points to the bottom.</p>
<p>“The entrance to their cave is right down there! The zip
line is the second fastest way down.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00001.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00001 - we meet in a tavern</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00001 - we meet in a tavern - Tue, 20
Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 20 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00001</h3>
<p>“Congratulations!” The slightly tipsy hobbit grins and
salutes you with his martini. “On Retrieval Team 43s
inaugural mission! Im so excited for you, Im sure youll do
fantastic!”</p>
<p>You are all seated around a table in the corner at Lucys
Basement. It is dimly lit and fairly noisy. The walls are
covered in red velvet curtains, and the tablecloths have
little gold tassels. A cloud of purple smoke from candles,
cigars, and pipes hangs in the air. Waiters bustle between
tables refilling drinks.</p>
<p>“So to recap, the Benefactor has tasked you with retrieving
the five fabled Ginnarak Crystals. I, Blavin Blandfoot, will
be your case manager. You will be paid handsomely for each
crystal you retrieve. And if you retrieve all 5, youll get to
meet the Benefactor at be their guest at their <em>glorious
mansion!</em></p>
<p>“The first crystal has been spotted near a Gnomish dig site
in the Tammineaux Forest, just east of here.”</p>
<p>“I recommend getting started right away!” He polishes off
his drink and squints at his empty glass. “Well, maybe first
thing in the morning. Waiter!”</p>
<ul>
<li>Who are you?</li>
<li>What role do you think you will fill on the team?</li>
<li>What do you plan to do with your cut of the money?</li>
</ul>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www</a></p>
]]>
</description>
</item>

View File

@ -229,6 +229,7 @@ Willows</a></li>
<li><a href="#section-12" id="toc-section-12">00013</a></li>
<li><a href="#section-13" id="toc-section-13">00014</a></li>
<li><a href="#section-14" id="toc-section-14">00015</a></li>
<li><a href="#section-15" id="toc-section-15">00016</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
<li><a href="#geography" id="toc-geography">Geography</a></li>
@ -279,7 +280,7 @@ story entirely.</p>
<ul>
<li>Player: sinatra</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1, Arcane Lore (2)</li>
<li>Skills: Do Anything 1, Arcane Lore 2, Sneak 2</li>
</ul>
<h3 id="glarg">Glarg</h3>
<details>
@ -1332,6 +1333,127 @@ will be nothing between you and the now vulnerable Ginnarak Crystal.</p>
<p>WHAT DO YOU DOOOOOO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00019.html">www</a></p>
<h3 id="section-15">00016</h3>
<p><em>RETCON!</em></p>
<p>Before Corraidhín ascended to the surface of the pool….</p>
<blockquote>
<p>As Corraidhin finishes his incantation a small porro drifts down
bonking him on the head. Startled corraidhin begins to move around in
the pool trying to find his assailant.</p>
<p>“By the gods what in the world is in this pool with me!” he tugs
frantically on the sword, and as he does so the porro drifts into view.
“Oh wait, that..” his eyes follow the rubber hose attached to it up to
the top of the pool. “Ah ha!” he exclaims immediately inhaling a mouth
full of water and frantically pulling the porro from the hose with his
spare hand and teeth. Corraidhin sucks greedily at the air the hose
provides as he becomes acutely aware of the burning sensation in his
lungs.</p>
<p>The porro drifts wistfully to the bottom of the pool, just out of
reach. A dark liquid rises from it as it comes to rest on the bottom of
the pool.</p>
</blockquote>
<p>And now back to our show!</p>
<blockquote>
<p>After heartily congratulating Master Corraidhín on his successful
sword acquisition in hushed whispers and finishing off a cup of
blackcurrant tea, Inky retrieves the porro from the bottom of the pool
with a fishing pole and a few recasts. (Calling that gnarly stick with a
line, bottle and hook slightly bent out of shape on one end a fishing
pole would be an affont to any self-respecting fisherfolk though.) Inky
rinses the pitcher and hose before stowing them away again in the bag
along with the pole and other ink brewing paraphernalia.</p>
<p>Refreshed, Inky slips noiselessly inside the vault, edging along the
wall on the farther side from the crowd now wholly enraptured by
Jarrods grand recital. Seeing the crowd pacified and giving Jarrod a
thumbs-up, Inky unfurls a long and dusty bolt of dark cloth with the
words “UNDER MAINTENANCE — NO UNAUTHORISED ENTRY [by order of the
Basmentaria Bureau of Sanitation]” in roughly-scrawled letters tacked
onto it, and hung the ends of the cloth so it spanned and completely
obscured one side of the vault.</p>
<p>Standing behind the makeshift inspection site, Inky proceeds to fill
several sacks with gold and gems using a small shovel, before putting
one of the sacks into their Hacky Duffer Discette (its capacity for
large storage and small weight is a blessing in disguise for both
aspiring and afflicted collectors alike).</p>
</blockquote>
<p>You successfully cordon off a corner of the vault and set up a very
convincing UNDER CONSTRUCTION banner. It looks straight up like a 90s
website.</p>
<p>You start shoving bags of treasure into your HD Discette, but it only
accepts 1.44 bags before running out of space. You you leave the
remaining bags for the others.</p>
<p>During your excavation, you find a complete set of magnificent,
ornate, gold-nibbed quills, and also a small wooden rack of bottled
ink.</p>
<p>There are a dozen small bottles all arranged in a row, each one with
a different mysterious glyph, the contents all a slightly different
shade. As you handle the rack, the ink sloshes around inside. It could
still be good!</p>
<p>The fine wooden rack encloses them all and holds them in place by
means of the lid, which closes securely around the bottle necks. Once
you open the lid, you can easily retrieve and stow the bottles.</p>
<p>You also spot a fine jade teapot. A matching set of small cups—no
handles, no saucers—cluster around the pot like nursing pups.</p>
<blockquote>
<p>Corraidhin clambors out of the pool, magical pokey stick in hand.</p>
<p>Good show! He exclaims to himself and the sword. Now I can finally
get a good look at this sword, though for some reason I cant seem to
let go, I guess for now I wont lose it.</p>
<p>You said you wanted to do some stabbin right? Of evil things? What
constitutes evil my pointy new friend?</p>
</blockquote>
<p>The sword does indeed remain steadfastly glued to your hand. As you
swish it around you discover that it seems to get lighter when you hold
it aloft, and that it trembles and grows increasingly heavy as it
descends. The sensation is almost as though it has a hollow core in
which some kind of heavy liquid sloshes around. And as though its blow
would be devastating.</p>
<p>The sword relishes being wielded and swung, and grows more and more
ecstatic. Its eye darts menacingly back and forth, vanquishing imaginary
enemies with each jab.</p>
<pre><code>Yes! Yes, I am made for a singular purpose. To RID EVIL. To root out evil, spill its blood, and then do it again! So let&#39;s go find some evil, Bear! And then you can just stab it with me.
Oh, what constitutes evil, you ask? In my experience, evil can&#39;t help but make itself known. You&#39;ll know it when you see it.
For example, see there? That little inky fellow sneaking into that treasure room? Probably super evil. We should go investigate.</code></pre>
<blockquote>
<p>As corraidhin questions the sword he wanders towards the vault
peering in to inspect Jarrods performance. Hes really good at that,
what do you think? Actually what do I even call you? Do you like
nicknames? I was thinking pointy, or stabby, but Im open to
suggestions, respect and all that.</p>
<p>Oh hey, the crystal! It looks like its unguarded! Corraidhin slinks
towards the crystal muttering to his magical sword as he does.</p>
</blockquote>
<p>The sword is momentarily distracted by the Aurs and Kobits. Its eye
widens. It almost seems to shudder with anticipation.</p>
<pre><code>EEEEEVIL! Rid. Evil. Spill. Repeat.</code></pre>
<p>You are thankful that the voice seems only to be heard inside your
own head.</p>
<pre><code>Oh, my name? I&#39;m sure I had one at some point. Long forgotten by now. No matter, I&#39;m not sad about it. One has no use for a name when instead they have a singular, all-consuming purpose!
But, my last Bear called me her Bee. I quite liked that. The bee in her bonnet! Ha! Evil, fear my sting!</code></pre>
<p>The sword prattles on in your head as you sneak past Jarrods
monstrous storytime and approach the pedestal. Or is it a lectern?</p>
<p>You arrive unseen. The crystal is a dazzling deep blue, with pulsing
gold veins. It is oddly shaped, somewhat like an egg. And it floats,
rotating slowly, suspended in air beneath the glass dome that encloses
it.</p>
<p>Drawing on your knowledge of Arcane Lore, you remember that the five
Ginnarak Crystals played a key role in the Artifice Wars that once
rampaged across all of Basmentaria. They are sources of tremendous
power. Some say that, the five of them together, they could kill a god.
Youre not sure you believe that. But they did definitely reduce the
once lush and verdant island nation of Ginnarak to cinder wastes and
deserts of ash. A cataclysmic event that put a resolute end to the
Artifice Wars.</p>
<p>You look around the vault. Jarrod is reciting epic poetry and
mesmerizing the monsters. Inky is pillaging and looting. You have a
bloodthirsty, sentient sword in one hand; and a large arcane battery of
a crystal within reach of the other.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00023.html">www</a></p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<dt>
@ -1513,6 +1635,8 @@ embers.</p>
<li>heart? ice?</li>
</ul>
<h3 id="hodgepodge">hodgepodge</h3>
<p>mios (Inkys) Handy Duffer Discette = HD Diskette = better stay away
from magnets!!</p>
<p>The Benefactor is Nullar</p>
<p>Blavin is a secret agent, working for the Golden Iris, a secret
society that wants to create balance by seating a fourth god</p>