Dozens B. McCuzzins 2022-09-09 16:56:11 -06:00
parent f054aa23ec
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@ -20,6 +20,7 @@ src/epistolary/00008.md
src/epistolary/00009.md
src/epistolary/00010.md
src/epistolary/00011.md
src/epistolary/00012.md
src/bestiary/index.md
src/bestiary/blahoblin.md
src/bestiary/egre.md

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@ -0,0 +1,81 @@
---
title: 00012
created: Fri, 09 Sep 2022 16:44:58 -0600
updated: Fri, 09 Sep 2022 16:44:58 -0600
public: yes
syndicated: yes
---
### 00012
> Harrumph I say as I billow out my mustache. I know exactly what this is, I've seen these silly terminals at the wizarding academy. Fascinating little babbles really, not that easy to use, and I find they're easier to melt with a well placed fireball or two, but I think I can get us past without that. Now I might need someone to cover for me if that Kobit catches onto what I'm doing, and I'll say the weird sword is starting to creep me out a bit.
>
> Corraidhin approaches the terminal, cracks his knuckles, and enters:
> 1,$p
The printer spits out a piece of paper:
The door is Locked
> Corraidhin stares at the paper. Well, that's not right, the door's only partially closed. Preposterious thing.
>
> That's okay, I know how to fix this.
>
> 19
> c
> there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
> .
> w
> 1,$p
The printer spits out a slip of paper.
there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
With a soft pop, the thick stone door vanishes.
The sword at the bottom of the pool widens its eye in surprise.
Nothing remains between you and the interior of the vault.
Some light from the hall spills in and glints off what appears to be a mound of gold, gems, and crystals. The rest of its contents are hidden from view unless you venture inside.
You can still hear the guard kobit in the passage, now whistling a warbling, lamentful tune. It sounds dangerously close. Best get a move on if you want to avoid a confrontation.
WHAT DO YOU DO
> While the wisened scholar inspects the vault door, Inky walks a few steps from the antechamber to meet the Kobit guard, pressure gauge and tiny notebook in hand. Inky proceeds to ask them about water flow sounds in the surrounding area, water stains, signs of potential pests that could damage the pipes, and other rather boring elements pertaining to modern Basmentia burrow plumbing.
>
> After a while, seeing as they have been conversing for some time, Inky pulls out two small bottles of chilled arrowroot beer from a waist pouch and offers one to the Kobit guard.
The big guard kobit's eyes start to glass over as Inky goes on about water pressure and structural integrity.
But it does graciously accept a bottle arrowroot beer.
"Well, golly, don't mind if I do!" It cracks the lid off, toasts to your health and takes a long swig.
"Aaaaaaaah! That hits the spot!"
> Corraidhin absentmindedly inspects the terminal and door while Inky converses with the guard. He's utterly distracted and talking to himself.
>
> By the gods, it's gone. Just like that! I thought it'd fizzle or something, but it's gone! I wonder what else I can do with this thing.
>
> Corraidhin wanders back to the terminal and enters another command.
>
> 19
> c
> The wise and elderly Corraidhin is now a young and dashing rogue, with a very nice hat.
> .
The printer spits out a slip of paper:
?
Maybe the ed terminal only has jurisdiction over the door to the vault.
Or maybe the machine, the universe, or whatever, is telling you not to push your luck.
By now the big guard kobit, lulled by Inky's questions and finally sedated by the alcohol, is slumped and snoring softly in the mouth of one of the twisty little passages.
You stand before the open vault under the ever watchful gaze of the sword at the bottom of the pool of water in the center of the room.
WHAT DO

View File

@ -225,6 +225,7 @@ Willows</a></li>
<li><a href="#section-8" id="toc-section-8">00009</a></li>
<li><a href="#section-9" id="toc-section-9">00010</a></li>
<li><a href="#section-10" id="toc-section-10">00011</a></li>
<li><a href="#section-11" id="toc-section-11">00012</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
</ul>
@ -945,6 +946,80 @@ approaching, singing a sad cowboy song to itself.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00001.html">www</a></p>
<h3 id="section-11">00012</h3>
<blockquote>
<p>Harrumph I say as I billow out my mustache. I know exactly what this
is, Ive seen these silly terminals at the wizarding academy.
Fascinating little babbles really, not that easy to use, and I find
theyre easier to melt with a well placed fireball or two, but I think I
can get us past without that. Now I might need someone to cover for me
if that Kobit catches onto what Im doing, and Ill say the weird sword
is starting to creep me out a bit.</p>
<p>Corraidhin approaches the terminal, cracks his knuckles, and enters:
1,$p</p>
</blockquote>
<p>The printer spits out a piece of paper:</p>
<pre><code>The door is Locked</code></pre>
<blockquote>
<p>Corraidhin stares at the paper. Well, thats not right, the doors
only partially closed. Preposterious thing.</p>
<p>Thats okay, I know how to fix this.</p>
<p>19 c there is no door, there never was, and never will be. Also the
Kobit guard forgot to tie his shoes. . w 1,$p</p>
</blockquote>
<p>The printer spits out a slip of paper.</p>
<pre><code>there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.</code></pre>
<p>With a soft pop, the thick stone door vanishes.</p>
<p>The sword at the bottom of the pool widens its eye in surprise.</p>
<p>Nothing remains between you and the interior of the vault.</p>
<p>Some light from the hall spills in and glints off what appears to be
a mound of gold, gems, and crystals. The rest of its contents are hidden
from view unless you venture inside.</p>
<p>You can still hear the guard kobit in the passage, now whistling a
warbling, lamentful tune. It sounds dangerously close. Best get a move
on if you want to avoid a confrontation.</p>
<p>WHAT DO YOU DO</p>
<blockquote>
<p>While the wisened scholar inspects the vault door, Inky walks a few
steps from the antechamber to meet the Kobit guard, pressure gauge and
tiny notebook in hand. Inky proceeds to ask them about water flow sounds
in the surrounding area, water stains, signs of potential pests that
could damage the pipes, and other rather boring elements pertaining to
modern Basmentia burrow plumbing.</p>
<p>After a while, seeing as they have been conversing for some time,
Inky pulls out two small bottles of chilled arrowroot beer from a waist
pouch and offers one to the Kobit guard.</p>
</blockquote>
<p>The big guard kobits eyes start to glass over as Inky goes on about
water pressure and structural integrity.</p>
<p>But it does graciously accept a bottle arrowroot beer.</p>
<p>“Well, golly, dont mind if I do!” It cracks the lid off, toasts to
your health and takes a long swig.</p>
<p>“Aaaaaaaah! That hits the spot!”</p>
<blockquote>
<p>Corraidhin absentmindedly inspects the terminal and door while Inky
converses with the guard. Hes utterly distracted and talking to
himself.</p>
<p>By the gods, its gone. Just like that! I thought itd fizzle or
something, but its gone! I wonder what else I can do with this
thing.</p>
<p>Corraidhin wanders back to the terminal and enters another
command.</p>
<p>19 c The wise and elderly Corraidhin is now a young and dashing
rogue, with a very nice hat. .</p>
</blockquote>
<p>The printer spits out a slip of paper:</p>
<pre><code>?</code></pre>
<p>Maybe the ed terminal only has jurisdiction over the door to the
vault.</p>
<p>Or maybe the machine, the universe, or whatever, is telling you not
to push your luck.</p>
<p>By now the big guard kobit, lulled by Inkys questions and finally
sedated by the alcohol, is slumped and snoring softly in the mouth of
one of the twisty little passages.</p>
<p>You stand before the open vault under the ever watchful gaze of the
sword at the bottom of the pool of water in the center of the room.</p>
<p>WHAT DO</p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<p>

View File

@ -5,6 +5,52 @@
<title>BASEMENT QWEST</title>
<link>https://tilde.town/~dozens/quest/rss.xml</link>
<description>Friends having ADVENTURES! Huzzah!</description>
<item>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022
20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing
through the trees behind you into the dig site. The first is
wearing a sash of many pockets. The second is wearing cargo
shorts of many pockets. The third is wearing a vest of many
pockets. Each wears a pair of goggles with thick smokey black
lenses, and a floppy checkered hat that looks like a
waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line
trolley, and immediately dives off the side of the cliff and
zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are
here to recover the Ginnarak Crystal that is reported to be at
this location. After we collect all five, then it will be
<em>us</em> who get to hang out in the Benefactors hot tub!
Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts
starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy
lenses. “You must be the new Retrieval Team 43. Hmmph. Shame
what happened to the previous Team 43. Hope you know what
youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep
hole. It sails all the way down, and joins Sash at the
bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard
feelings, and all that! After we collect this crystal, we just
need four more. And then we get to meet the Benefactor!
Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00003 - polish</title>
<author>dozens@tilde.team (dozens)</author>
@ -52,52 +98,6 @@
]]>
</description>
</item>
<item>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022
20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing
through the trees behind you into the dig site. The first is
wearing a sash of many pockets. The second is wearing cargo
shorts of many pockets. The third is wearing a vest of many
pockets. Each wears a pair of goggles with thick smokey black
lenses, and a floppy checkered hat that looks like a
waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line
trolley, and immediately dives off the side of the cliff and
zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are
here to recover the Ginnarak Crystal that is reported to be at
this location. After we collect all five, then it will be
<em>us</em> who get to hang out in the Benefactors hot tub!
Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts
starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy
lenses. “You must be the new Retrieval Team 43. Hmmph. Shame
what happened to the previous Team 43. Hope you know what
youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep
hole. It sails all the way down, and joins Sash at the
bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard
feelings, and all that! After we collect this crystal, we just
need four more. And then we get to meet the Benefactor!
Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
<item>
<title>7</title>
<author>dozens@tilde.team (dozens)</author>
@ -151,59 +151,6 @@
]]>
</description>
</item>
<item>
<title>00002 - shoe shine</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00002 - shoe shine - Tue, 21 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 21 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00002</h3>
<p>Blavin provides you with a multibeast for your excursion.
“Courtesy of the Benefactor!” You pack it up with food and
supplies, and trek into the Tammineaux Forest in search of the
first Ginnarak Crystal.</p>
<p>The forest is lush, thick, and green. You have to hack your
way through the vines and the brush. There are stinging
insects, squawking birds, and dangerous forest creatures a
plenty. It is hot and sticky.</p>
<p>How will you ever find your way through this wilderness to
the dig site?</p>
<p>“Shouldnt be too hard,” you remember Blavin saying back at
Lucys, gesturing carelessly and sloshing a little bit of his
fourth drink. “Theyre gnomes, after all! Just follow the
sound of explosions and screaming.”</p>
<p>Sure enough, before long you hear a mechanical droning and
some blasting up ahead, punctuated now and then by high
pitched screams, and you guide the multibeast in that
direction.</p>
<p>Suddenly you are ambushed by a troop of blahoblins! Awful
looking things. Taut rubbery gray skin. Long flat noses stick
out way far from their faces. And so do their protruding,
lipless mouths full of sharp pointy teeth. You didnt hear
them over the noise of the shrieking parrots and, in the
distance, the shrieking gnomes.</p>
<p>“SHOE SHINE!!” the first one yells. It is wearing a gold
ring on each finger (minus the three fingers it is missing),
two in each ear, and one in its nose. It is dragging a vat of
black polish nearly as tall as it is.</p>
<p>“SHOE SHINE!!” a second one agrees. It is wearing a nice
waistcoat with large gaudy buttons, and a nice looking pocket
watch on a gold chain. It is dragging a comfy looking chair
stuffed with bits of fluff and leaves and fur.</p>
<p>A third one screams, “SHOE SHINE SHOE SHINE!” It has
several gold teeth and carries a huge block of cheese secured
to its back with long loops of hempen rope.</p>
<p>The fourth and final one is wearing what looks like freshly
painted red shoes and is carrying a lit torch. “SHOE
SHIIIIINE!” it screams. It is wearing a gold medallion on a
gold necklace.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>9</title>
<author>dozens@tilde.team (dozens)</author>
@ -281,6 +228,151 @@
]]>
</description>
</item>
<item>
<title>12</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">12 - Fri, 09 Sep 2022 16:44:58
-0600</guid>
<pubDate>Fri, 09 Sep 2022 16:44:58 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00012</h3>
<blockquote>
<p>Harrumph I say as I billow out my mustache. I know exactly
what this is, Ive seen these silly terminals at the wizarding
academy. Fascinating little babbles really, not that easy to
use, and I find theyre easier to melt with a well placed
fireball or two, but I think I can get us past without that.
Now I might need someone to cover for me if that Kobit catches
onto what Im doing, and Ill say the weird sword is starting
to creep me out a bit.</p>
<p>Corraidhin approaches the terminal, cracks his knuckles,
and enters: 1,$p</p>
</blockquote>
<p>The printer spits out a piece of paper:</p>
<pre><code>The door is Locked</code></pre>
<blockquote>
<p>Corraidhin stares at the paper. Well, thats not right, the
doors only partially closed. Preposterious thing.</p>
<p>Thats okay, I know how to fix this.</p>
<p>19 c there is no door, there never was, and never will be.
Also the Kobit guard forgot to tie his shoes. . w 1,$p</p>
</blockquote>
<p>The printer spits out a slip of paper.</p>
<pre><code>there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.</code></pre>
<p>With a soft pop, the thick stone door vanishes.</p>
<p>The sword at the bottom of the pool widens its eye in
surprise.</p>
<p>Nothing remains between you and the interior of the
vault.</p>
<p>Some light from the hall spills in and glints off what
appears to be a mound of gold, gems, and crystals. The rest of
its contents are hidden from view unless you venture
inside.</p>
<p>You can still hear the guard kobit in the passage, now
whistling a warbling, lamentful tune. It sounds dangerously
close. Best get a move on if you want to avoid a
confrontation.</p>
<p>WHAT DO YOU DO</p>
<blockquote>
<p>While the wisened scholar inspects the vault door, Inky
walks a few steps from the antechamber to meet the Kobit
guard, pressure gauge and tiny notebook in hand. Inky proceeds
to ask them about water flow sounds in the surrounding area,
water stains, signs of potential pests that could damage the
pipes, and other rather boring elements pertaining to modern
Basmentia burrow plumbing.</p>
<p>After a while, seeing as they have been conversing for some
time, Inky pulls out two small bottles of chilled arrowroot
beer from a waist pouch and offers one to the Kobit guard.</p>
</blockquote>
<p>The big guard kobits eyes start to glass over as Inky goes
on about water pressure and structural integrity.</p>
<p>But it does graciously accept a bottle arrowroot beer.</p>
<p>“Well, golly, dont mind if I do!” It cracks the lid off,
toasts to your health and takes a long swig.</p>
<p>“Aaaaaaaah! That hits the spot!”</p>
<blockquote>
<p>Corraidhin absentmindedly inspects the terminal and door
while Inky converses with the guard. Hes utterly distracted
and talking to himself.</p>
<p>By the gods, its gone. Just like that! I thought itd
fizzle or something, but its gone! I wonder what else I can
do with this thing.</p>
<p>Corraidhin wanders back to the terminal and enters another
command.</p>
<p>19 c The wise and elderly Corraidhin is now a young and
dashing rogue, with a very nice hat. .</p>
</blockquote>
<p>The printer spits out a slip of paper:</p>
<pre><code>?</code></pre>
<p>Maybe the ed terminal only has jurisdiction over the door
to the vault.</p>
<p>Or maybe the machine, the universe, or whatever, is telling
you not to push your luck.</p>
<p>By now the big guard kobit, lulled by Inkys questions and
finally sedated by the alcohol, is slumped and snoring softly
in the mouth of one of the twisty little passages.</p>
<p>You stand before the open vault under the ever watchful
gaze of the sword at the bottom of the pool of water in the
center of the room.</p>
<p>WHAT DO</p>
]]>
</description>
</item>
<item>
<title>00002 - shoe shine</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00002 - shoe shine - Tue, 21 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 21 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00002</h3>
<p>Blavin provides you with a multibeast for your excursion.
“Courtesy of the Benefactor!” You pack it up with food and
supplies, and trek into the Tammineaux Forest in search of the
first Ginnarak Crystal.</p>
<p>The forest is lush, thick, and green. You have to hack your
way through the vines and the brush. There are stinging
insects, squawking birds, and dangerous forest creatures a
plenty. It is hot and sticky.</p>
<p>How will you ever find your way through this wilderness to
the dig site?</p>
<p>“Shouldnt be too hard,” you remember Blavin saying back at
Lucys, gesturing carelessly and sloshing a little bit of his
fourth drink. “Theyre gnomes, after all! Just follow the
sound of explosions and screaming.”</p>
<p>Sure enough, before long you hear a mechanical droning and
some blasting up ahead, punctuated now and then by high
pitched screams, and you guide the multibeast in that
direction.</p>
<p>Suddenly you are ambushed by a troop of blahoblins! Awful
looking things. Taut rubbery gray skin. Long flat noses stick
out way far from their faces. And so do their protruding,
lipless mouths full of sharp pointy teeth. You didnt hear
them over the noise of the shrieking parrots and, in the
distance, the shrieking gnomes.</p>
<p>“SHOE SHINE!!” the first one yells. It is wearing a gold
ring on each finger (minus the three fingers it is missing),
two in each ear, and one in its nose. It is dragging a vat of
black polish nearly as tall as it is.</p>
<p>“SHOE SHINE!!” a second one agrees. It is wearing a nice
waistcoat with large gaudy buttons, and a nice looking pocket
watch on a gold chain. It is dragging a comfy looking chair
stuffed with bits of fluff and leaves and fur.</p>
<p>A third one screams, “SHOE SHINE SHOE SHINE!” It has
several gold teeth and carries a huge block of cheese secured
to its back with long loops of hempen rope.</p>
<p>The fourth and final one is wearing what looks like freshly
painted red shoes and is carrying a lit torch. “SHOE
SHIIIIINE!” it screams. It is wearing a gold medallion on a
gold necklace.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00001 - we meet in a tavern</title>
<author>dozens@tilde.team (dozens)</author>
@ -385,68 +477,57 @@ the door is Open
</description>
</item>
<item>
<title>00005 - gnomes</title>
<title>meta</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00005 - gnomes - Tue, 25 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 25 Jul 2022 20:32:23 -0600</pubDate>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23
-0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00005</h3>
<blockquote>
<p>As the blahoblins were packing up, Inky persuades Waistcoat
to sell a few small bottles of shoe polish, a roughly round
piece of broken glass and scraps of cheesecloth from the
mountain of debris previously on the ground. Inky rolls Do
Anything 1 and rolls a 4.</p>
</blockquote>
<p>Inky successfully persuades Waistcoat to sell a few baubles
and trinkets with the first roll of the game!</p>
<p>They haggle back and forth a little bit, and Inky ends up
paying a little more than they wanted to, but they get all the
stuff they wanted. Yay commerce!</p>
<p>Having concluded business, the blahoblins pack up and
disappear into the bushes toting their chair, cheese, and vat
of polish.</p>
<p>The sound of mechanical droning and periodic explosions
compel you forward to the dig site.</p>
<p>It is easy to find.</p>
<p>It is a large hole blasted deep into the ground. There are
drills, and conveyor belts, earth moving machines, and all
kinds of gadgets and gizmos, the purpose of which is not
always readily apparent. And there is a zip line that seems to
be the only way down to the bottom.</p>
<p>The site is absolutely teeming with gnomes. Diminutive
humanoids with bright red noses and long, long ears, and long,
nimble fingers. All gnomes are compulsive tinkerers and
mechanics, and build fantastic contraptions. All gnomes are
women, and are all highly explosive. Which makes their
combustion powered machines extremely dangerous, both for
themselves and for any unfortunate bystanders close enough to
get caught in the blast.</p>
<p>A gnome in a white hat comes running up to you. “You there!
Hey! Yes, you!”</p>
<p>“Are you the retrieval team? Weve been expecting you! The
whole dig is halted because we accidentally blasted into a
whole nest of Kobits, and they wont let us get near to keep
digging! They keep sabotaging our machines when we try!”</p>
<p>“They also stole the Ginnarak Crystal that we found! That
thing could have powered such glorious new machines!” She
pouts.</p>
<p>In the background, a gnome who had crawled half way into a
coal bin in the side of some kind of excavator suddenly
scrambles quickly out, smoking, and runs around in circles in
a panic. Nearby gnomes dive out of the way as she erupts in a
small ball of fire. The gnomes wait for the smoke to clear and
then immediately return to working on the contraption.</p>
<p>The foreman continues talking to you as though nothing
happened. She leads you over to the edge of the hole and
points to the bottom.</p>
<p>“The entrance to their cave is right down there! The zip
line is the second fastest way down.”</p>
<p>WHAT DO YOU DO</p>
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game
mechanic.</p>
<p>For the most part, if you say you do something, it just
happens.</p>
<p>But if you want to do something risky, and/or if the
outcome is uncertain, you can roll a number of six-sided
dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em>
rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark"
class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything
1”, which means if you want to do anything, you can roll 1
die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience
point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a
complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest
roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1
six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you
level up and get a new skill. The new skill A) is a subset
of the skill/action you just performed and, B) increases that
skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll
Do Anything 1. I roll a six, so I win the contest! And also I
gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you
gain 1 experience point. You can spend 1 experience at any
time to turn any one die into a six <em>for the purposes of
advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether
there is an element of risk. If so, roll the appropriate
amount of dice (1, in this case) and include the result in
your description. If its a success, describe the success. If
its a partial success or a failure, just describe what you
do, and Ill describe the complication, or how things get
worse.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www</a></p>
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
]]>
</description>
</item>
@ -540,57 +621,68 @@ the door is Open
</description>
</item>
<item>
<title>meta</title>
<title>00005 - gnomes</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23
-0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<guid isPermaLink="false">00005 - gnomes - Tue, 25 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 25 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game
mechanic.</p>
<p>For the most part, if you say you do something, it just
happens.</p>
<p>But if you want to do something risky, and/or if the
outcome is uncertain, you can roll a number of six-sided
dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em>
rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark"
class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything
1”, which means if you want to do anything, you can roll 1
die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience
point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a
complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest
roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1
six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you
level up and get a new skill. The new skill A) is a subset
of the skill/action you just performed and, B) increases that
skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll
Do Anything 1. I roll a six, so I win the contest! And also I
gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you
gain 1 experience point. You can spend 1 experience at any
time to turn any one die into a six <em>for the purposes of
advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether
there is an element of risk. If so, roll the appropriate
amount of dice (1, in this case) and include the result in
your description. If its a success, describe the success. If
its a partial success or a failure, just describe what you
do, and Ill describe the complication, or how things get
worse.</p>
<h3 id="section">00005</h3>
<blockquote>
<p>As the blahoblins were packing up, Inky persuades Waistcoat
to sell a few small bottles of shoe polish, a roughly round
piece of broken glass and scraps of cheesecloth from the
mountain of debris previously on the ground. Inky rolls Do
Anything 1 and rolls a 4.</p>
</blockquote>
<p>Inky successfully persuades Waistcoat to sell a few baubles
and trinkets with the first roll of the game!</p>
<p>They haggle back and forth a little bit, and Inky ends up
paying a little more than they wanted to, but they get all the
stuff they wanted. Yay commerce!</p>
<p>Having concluded business, the blahoblins pack up and
disappear into the bushes toting their chair, cheese, and vat
of polish.</p>
<p>The sound of mechanical droning and periodic explosions
compel you forward to the dig site.</p>
<p>It is easy to find.</p>
<p>It is a large hole blasted deep into the ground. There are
drills, and conveyor belts, earth moving machines, and all
kinds of gadgets and gizmos, the purpose of which is not
always readily apparent. And there is a zip line that seems to
be the only way down to the bottom.</p>
<p>The site is absolutely teeming with gnomes. Diminutive
humanoids with bright red noses and long, long ears, and long,
nimble fingers. All gnomes are compulsive tinkerers and
mechanics, and build fantastic contraptions. All gnomes are
women, and are all highly explosive. Which makes their
combustion powered machines extremely dangerous, both for
themselves and for any unfortunate bystanders close enough to
get caught in the blast.</p>
<p>A gnome in a white hat comes running up to you. “You there!
Hey! Yes, you!”</p>
<p>“Are you the retrieval team? Weve been expecting you! The
whole dig is halted because we accidentally blasted into a
whole nest of Kobits, and they wont let us get near to keep
digging! They keep sabotaging our machines when we try!”</p>
<p>“They also stole the Ginnarak Crystal that we found! That
thing could have powered such glorious new machines!” She
pouts.</p>
<p>In the background, a gnome who had crawled half way into a
coal bin in the side of some kind of excavator suddenly
scrambles quickly out, smoking, and runs around in circles in
a panic. Nearby gnomes dive out of the way as she erupts in a
small ball of fire. The gnomes wait for the smoke to clear and
then immediately return to working on the contraption.</p>
<p>The foreman continues talking to you as though nothing
happened. She leads you over to the edge of the hole and
points to the bottom.</p>
<p>“The entrance to their cave is right down there! The zip
line is the second fastest way down.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www</a></p>
]]>
</description>
</item>

View File

@ -225,6 +225,7 @@ Willows</a></li>
<li><a href="#section-8" id="toc-section-8">00009</a></li>
<li><a href="#section-9" id="toc-section-9">00010</a></li>
<li><a href="#section-10" id="toc-section-10">00011</a></li>
<li><a href="#section-11" id="toc-section-11">00012</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
<li><a href="#geography" id="toc-geography">Geography</a></li>
@ -949,6 +950,80 @@ approaching, singing a sad cowboy song to itself.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00001.html">www</a></p>
<h3 id="section-11">00012</h3>
<blockquote>
<p>Harrumph I say as I billow out my mustache. I know exactly what this
is, Ive seen these silly terminals at the wizarding academy.
Fascinating little babbles really, not that easy to use, and I find
theyre easier to melt with a well placed fireball or two, but I think I
can get us past without that. Now I might need someone to cover for me
if that Kobit catches onto what Im doing, and Ill say the weird sword
is starting to creep me out a bit.</p>
<p>Corraidhin approaches the terminal, cracks his knuckles, and enters:
1,$p</p>
</blockquote>
<p>The printer spits out a piece of paper:</p>
<pre><code>The door is Locked</code></pre>
<blockquote>
<p>Corraidhin stares at the paper. Well, thats not right, the doors
only partially closed. Preposterious thing.</p>
<p>Thats okay, I know how to fix this.</p>
<p>19 c there is no door, there never was, and never will be. Also the
Kobit guard forgot to tie his shoes. . w 1,$p</p>
</blockquote>
<p>The printer spits out a slip of paper.</p>
<pre><code>there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.</code></pre>
<p>With a soft pop, the thick stone door vanishes.</p>
<p>The sword at the bottom of the pool widens its eye in surprise.</p>
<p>Nothing remains between you and the interior of the vault.</p>
<p>Some light from the hall spills in and glints off what appears to be
a mound of gold, gems, and crystals. The rest of its contents are hidden
from view unless you venture inside.</p>
<p>You can still hear the guard kobit in the passage, now whistling a
warbling, lamentful tune. It sounds dangerously close. Best get a move
on if you want to avoid a confrontation.</p>
<p>WHAT DO YOU DO</p>
<blockquote>
<p>While the wisened scholar inspects the vault door, Inky walks a few
steps from the antechamber to meet the Kobit guard, pressure gauge and
tiny notebook in hand. Inky proceeds to ask them about water flow sounds
in the surrounding area, water stains, signs of potential pests that
could damage the pipes, and other rather boring elements pertaining to
modern Basmentia burrow plumbing.</p>
<p>After a while, seeing as they have been conversing for some time,
Inky pulls out two small bottles of chilled arrowroot beer from a waist
pouch and offers one to the Kobit guard.</p>
</blockquote>
<p>The big guard kobits eyes start to glass over as Inky goes on about
water pressure and structural integrity.</p>
<p>But it does graciously accept a bottle arrowroot beer.</p>
<p>“Well, golly, dont mind if I do!” It cracks the lid off, toasts to
your health and takes a long swig.</p>
<p>“Aaaaaaaah! That hits the spot!”</p>
<blockquote>
<p>Corraidhin absentmindedly inspects the terminal and door while Inky
converses with the guard. Hes utterly distracted and talking to
himself.</p>
<p>By the gods, its gone. Just like that! I thought itd fizzle or
something, but its gone! I wonder what else I can do with this
thing.</p>
<p>Corraidhin wanders back to the terminal and enters another
command.</p>
<p>19 c The wise and elderly Corraidhin is now a young and dashing
rogue, with a very nice hat. .</p>
</blockquote>
<p>The printer spits out a slip of paper:</p>
<pre><code>?</code></pre>
<p>Maybe the ed terminal only has jurisdiction over the door to the
vault.</p>
<p>Or maybe the machine, the universe, or whatever, is telling you not
to push your luck.</p>
<p>By now the big guard kobit, lulled by Inkys questions and finally
sedated by the alcohol, is slumped and snoring softly in the mouth of
one of the twisty little passages.</p>
<p>You stand before the open vault under the ever watchful gaze of the
sword at the bottom of the pool of water in the center of the room.</p>
<p>WHAT DO</p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<p>