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<header id="title-block-header">
<h1 class="title">BASEMENT QUEST</h1>
</header>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#about" id="toc-about">About</a></li>
<li><a href="#characters" id="toc-characters">Characters</a>
<ul>
<li><a href="#corraidhín" id="toc-corraidhín">Corraidhín</a></li>
<li><a href="#glarg" id="toc-glarg">Glarg</a></li>
<li><a href="#inky" id="toc-inky">Inky</a></li>
<li><a href="#jarrod" id="toc-jarrod">Jarrod</a></li>
<li><a href="#sneaky-willows" id="toc-sneaky-willows">Sneaky
Willows</a></li>
<li><a href="#tea-filler" id="toc-tea-filler">Tea Filler</a></li>
</ul></li>
<li><a href="#meta" id="toc-meta">Meta</a>
<ul>
<li><a href="#policies" id="toc-policies">Policies</a></li>
<li><a href="#mechanics" id="toc-mechanics">Mechanics</a></li>
</ul></li>
<li><a href="#epistolary" id="toc-epistolary">Epistolary</a>
<ul>
<li><a href="#section" id="toc-section">00001</a></li>
<li><a href="#section-1" id="toc-section-1">00002</a></li>
<li><a href="#section-2" id="toc-section-2">00003</a></li>
<li><a href="#meta-1" id="toc-meta-1">META</a></li>
<li><a href="#section-3" id="toc-section-3">00004</a></li>
<li><a href="#section-4" id="toc-section-4">00005</a></li>
<li><a href="#section-5" id="toc-section-5">00006</a></li>
<li><a href="#section-6" id="toc-section-6">00007</a></li>
<li><a href="#section-7" id="toc-section-7">00008</a></li>
<li><a href="#section-8" id="toc-section-8">00009</a></li>
<li><a href="#section-9" id="toc-section-9">00010</a></li>
<li><a href="#section-10" id="toc-section-10">00011</a></li>
<li><a href="#section-11" id="toc-section-11">00012</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
</ul>
</nav>
<h2 id="about">About</h2>
<p>This is a game that me and the kids in the basement are playing over
email.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00004.html">www
thread</a></p>
<p>Youll probably be most interested in <a href="#epistolary">jumping
straight to the story</a></p>
<p>If youre not on the mailing list and want to keep up with the story,
you can <a href="https://tilde.town/~dozens/quest/rss.xml">subscribe to
the rss feed</a>.</p>
<h2 id="characters">Characters</h2>
<h3 id="corraidhín">Corraidhín</h3>
<details>
<summary>
<p>Bio</p>
</summary>
<p>They call me Corraidhín, and while my wisened age may seem an
impediment to our expedition I assure you I make up for it with my sharp
wit and intellect! By trade I am a scholar, master of the histories of
this realm, and a dabbler in the arcane and mystic arts.</p>
<p>I believe my skills naturally lend themselves to this expedition. Im
certain youll need someone to elucidate upon the history of these
artifacts, and should trouble come our way Im ready at hand with spells
a plenty. Im not the best with a sword, but can hold my own with a bow
staff, but it may be best to leave the fighting up to you younguns. If
we encounter arcane ruins or cryptic texts youll find my skills just as
useful as the finest blade in battle.</p>
<p>I think with my share of the reward Ill buy more books. Lots and
lots of books, a whole library of books! And then Ill start a library,
yes that sounds delightful. And maybe one of those books will have some
information on ridding me of that accursed demon, but thats another
story entirely.</p>
</details>
<ul>
<li>Player: sinatra</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1</li>
</ul>
<h3 id="glarg">Glarg</h3>
<details>
<summary>
<p>Bio</p>
</summary>
<p>I am Glarg, an earth elemental who was conjured by a wizard who was
immediately beheaded after summoning me. By some freak accident I was
not sent back home to the earth elemental plane when the spell should
have ended. While I have learned the common tonge in my time on this
plane, I have not developed the ability to speak it, because I have no
mouth. Im a very gentle soul who is misunderstood because of my hard,
cold exterior.</p>
<p>Im pretty durable and good with rocks.</p>
<p>With my share of the money, I plan to hire a mage to send me home, or
turn everyone else into earth elementals.</p>
</details>
<ul>
<li>Player: kindrobot</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1</li>
</ul>
<h3 id="inky">Inky</h3>
<details>
<summary>
<p>Bio</p>
</summary>
<p>Inkulos Iridis greets you merrily! Some call me Inky the Tiny because
of my slight size (perfectly average for imps, I assure you!) and a
fondness for ink.</p>
<p>I may be small and nowhere as battle-hardened as knights in shining
armour, but I can skip out of a monsters grasp before you can say
“scram!”, slip through the cracks (often unseen), scout for useful
items, and brew all kinds of ink with special effects for discerning
drinkers.</p>
<p>What do you plan to do with your cut of the money? Buy lots of ink
ingredients, of course! With the money, the very first ink patio with
the best paper nibbles will be opening to serve all from far and wide
very soon!</p>
</details>
<ul>
<li>Player: mio</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1, Persuasive 2</li>
</ul>
<h3 id="jarrod">Jarrod</h3>
<details>
<summary>
<p>Bio</p>
</summary>
<p>A broad-chested, olive skinned human finishes a pint of ale with a
long swig. He greets the group with a merry-looking smile, though it
doesnt seem to touch his eyes. He seems a touch distracted, as if
something else is on his mind. A feeling of lingering sadness touches
his aura.</p>
<p>“Greetings, my friends! My name is Jarrod. And this here …” he taps a
heavy warhammer leaning against the back of his chair “… is Gertrude.
When it comes to danger, consider us your shield. I will blunt what
dangers may come from ahead and protect those who shelter behind. Im
more than good in a fight, specializing in up-close battles and …” he
gives a small smirk “… alternative forms of negotiations.”</p>
<p>He leans over and places his elbows on the table, tenting his fingers
and leaning in with his chin touching them as he continues. A thin
leather cord adorned with small charms carved from bone is draped around
his left wrist.</p>
<p>“Other than that, Im willing to take on cooking chores and spin the
occasional tale around a campfire. My cut of the money goes towards
opening my own tavern when I retire.”</p>
</details>
<ul>
<li>Player: marc</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1</li>
</ul>
<h3 id="sneaky-willows">Sneaky Willows</h3>
<details>
<summary>
<p>Bio</p>
</summary>
<p>Im “Sneaky” Willows (nobody knows my actual name), an elvish
pickpocket with a love for sneakin, stabbin and music playin! Some
people say Im no good at music playin, but then I go sneakin and
stabbin em!</p>
<p>On this team I think Im gonna be good at sneakin up to those
crystals and grabbin em right from under the guards noses!</p>
<p>With my money Im plannin to hire a bard to teach me more music, so
I can really impress people with my playin and maybe not even have to
stab them!</p>
</details>
<ul>
<li>Player: nico</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1</li>
</ul>
<h3 id="tea-filler">Tea Filler</h3>
<details>
<summary>
<p>Bio</p>
</summary>
<p>Who: Teefoon Filler of the Bucket, Knight of the 3rd order of
Balmarlovemeer, Crester of the Golden-Fringed Ridge and 2nd to the
Keeper of the Grimoire Glorious. You may call me “Tea.” (Tea is,
notably, a giant. ~11ft tall).</p>
<p>What: Retired Cleric turned Archeologist.</p>
<p>Cash: A sturdy wagon and 5 head of oxen to pull it. I wish to travel
further than my legs can take me.</p>
</details>
<ul>
<li>Player: eli</li>
<li>XP: 0</li>
<li>Skills: Do Anything 1</li>
</ul>
<h2 id="meta">Meta</h2>
<p>Welcome to Basement Quest!</p>
<p>Were gonna play this by ear, and cross each bridge only when we get
to it.</p>
<h3 id="policies">Policies</h3>
<ul>
<li><p>Safety: Practice safe roleplaying.</p></li>
<li><p>Cadence: Ill move the story along roughly once a week. Hopefully
that gives everybody time to post something and participate.</p></li>
<li><p>Inclusion over realism: If you disappear for a while and then
come back, your character will immediately reappear as though theyve
been there the whole time. Come and go as you please. Open door
policy!</p></li>
<li><p>Linearity: Respond only to the most recent email in the thread.
(We might play around with time later, but for now, lets keep it
simple.)</p></li>
</ul>
<h3 id="mechanics">Mechanics</h3>
<p>Shoes in the Dark:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark"
class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>To do something, say that you do it, and then it probably
happens!</p>
<p>If there is a risk, or chance of failure, well roll dice to
determine the outcome. Well use a variation of “Roll for Shoes” because
its probably the most simple system there is. Everybody will start out
pretty even skills wise. But you will eventually get really good at
really specific things.</p>
<p>Everybody starts with one skill: <em>Do anything 1</em></p>
<p>So to attempt to <em>do anything</em>, roll 1d6.</p>
<ul>
<li>1 - 3: Things go poorly. Gain 1 xp.</li>
<li>4 - 5: Partial success / success at cost</li>
<li>6: Great success!</li>
</ul>
<p>If you roll all sixes, you gain a new +1 skill which must be a subset
of the skill you just used.</p>
<p>Example:</p>
<blockquote>
<p>Player: I kick down the door. Ill roll Do Anything (1) aaaand,
thats a six!”</p>
<p>Referee: You now have “Kicking Down Doors 2”</p>
<p>Later….</p>
<p>Player: I bust down the door with a flying kick! Ill roll Kicking
Down Doors 2 aaaand, two sixes!</p>
<p>Referee: You now have “Doorbane 3”</p>
<p>Player: Siiiick, doors fear me.</p>
</blockquote>
<p>Every time you fail a roll, you gain 1 xp.</p>
<p>You can spend xp to turn any die into a six for the purpose of
advancement.</p>
<h2 id="epistolary">Epistolary</h2>
<p>These are all the letters I send to the email list.</p>
<p>You can subscribe to these updates with the rss feed.</p>
<p><a href="https://tilde.town/~dozens/quest/rss.xml"
class="uri">https://tilde.town/~dozens/quest/rss.xml</a></p>
<h3 id="section">00001</h3>
<p>“Congratulations!” The slightly tipsy hobbit grins and salutes you
with his martini. “On Retrieval Team 43s inaugural mission! Im so
excited for you, Im sure youll do fantastic!”</p>
<p>You are all seated around a table in the corner at Lucys Basement.
It is dimly lit and fairly noisy. The walls are covered in red velvet
curtains, and the tablecloths have little gold tassels. A cloud of
purple smoke from candles, cigars, and pipes hangs in the air. Waiters
bustle between tables refilling drinks.</p>
<p>“So to recap, the Benefactor has tasked you with retrieving the five
fabled Ginnarak Crystals. I, Blavin Blandfoot, will be your case
manager. You will be paid handsomely for each crystal you retrieve. And
if you retrieve all 5, youll get to meet the Benefactor at be their
guest at their <em>glorious mansion!</em></p>
<p>“The first crystal has been spotted near a Gnomish dig site in the
Tammineaux Forest, just east of here.”</p>
<p>“I recommend getting started right away!” He polishes off his drink
and squints at his empty glass. “Well, maybe first thing in the morning.
Waiter!”</p>
<ul>
<li>Who are you?</li>
<li>What role do you think you will fill on the team?</li>
<li>What do you plan to do with your cut of the money?</li>
</ul>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
<h3 id="section-1">00002</h3>
<p>Blavin provides you with a multibeast for your excursion. “Courtesy
of the Benefactor!” You pack it up with food and supplies, and trek into
the Tammineaux Forest in search of the first Ginnarak Crystal.</p>
<p>The forest is lush, thick, and green. You have to hack your way
through the vines and the brush. There are stinging insects, squawking
birds, and dangerous forest creatures a plenty. It is hot and
sticky.</p>
<p>How will you ever find your way through this wilderness to the dig
site?</p>
<p>“Shouldnt be too hard,” you remember Blavin saying back at Lucys,
gesturing carelessly and sloshing a little bit of his fourth drink.
“Theyre gnomes, after all! Just follow the sound of explosions and
screaming.”</p>
<p>Sure enough, before long you hear a mechanical droning and some
blasting up ahead, punctuated now and then by high pitched screams, and
you guide the multibeast in that direction.</p>
<p>Suddenly you are ambushed by a troop of blahoblins! Awful looking
things. Taut rubbery gray skin. Long flat noses stick out way far from
their faces. And so do their protruding, lipless mouths full of sharp
pointy teeth. You didnt hear them over the noise of the shrieking
parrots and, in the distance, the shrieking gnomes.</p>
<p>“SHOE SHINE!!” the first one yells. It is wearing a gold ring on each
finger (minus the three fingers it is missing), two in each ear, and one
in its nose. It is dragging a vat of black polish nearly as tall as it
is.</p>
<p>“SHOE SHINE!!” a second one agrees. It is wearing a nice waistcoat
with large gaudy buttons, and a nice looking pocket watch on a gold
chain. It is dragging a comfy looking chair stuffed with bits of fluff
and leaves and fur.</p>
<p>A third one screams, “SHOE SHINE SHOE SHINE!” It has several gold
teeth and carries a huge block of cheese secured to its back with long
loops of hempen rope.</p>
<p>The fourth and final one is wearing what looks like freshly painted
red shoes and is carrying a lit torch. “SHOE SHIIIIINE!” it screams. It
is wearing a gold medallion on a gold necklace.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
<h3 id="section-2">00003</h3>
<blockquote>
<p>“SHOE SHINE!” Bellows Tea, with a full bodied laugh!</p>
<p>With a well practiced move, faster than one would think giant like
Tea could move, Tea removes an object from their satchel.</p>
<p>…at first glance it appears to be a flail without a handle, but is
actually a spare pair of giant boots, held by their laces.</p>
<p>“These could indeed use a good shining.”</p>
<p>The boot are spectacularly large, probably a 1/2 size too large, in
all honest, for even Teas feet.</p>
<p>The boots have gold eyelets.</p>
</blockquote>
<p>Earrings greedily snatches the boots and start washing, drying, and
polishing them to a shine. Waistcoat eagerly tugs on Teas wrist and
guides him to the comfy chair, which is decidedly too small for his
bulky frame. Teeth graciously offers him a wedge of cheese.</p>
<p>Depending on how observant Tea is, he may or may not notice that the
boots are returned to him with 1 - 3 fewer eyelets.</p>
<blockquote>
<p>Bending down, Inky sniffs the bottles carefully, mumbling, “Creosote,
shellac, hopweed … ou, wild cherry liquorice.” Then, a little louder to
one of the blahoblins, though it came out not much more than a squeak,
“Might I ask from where did you get these?”</p>
</blockquote>
<p>“Shoe Polish! We Make! Roots and ash!” shouts Waistcoat. They seem to
only have the one volume.</p>
<p>“Beeswax!” yells Earrings.</p>
<p>“Resin!” cries Teeth.</p>
<p>“SHOE SHIIINE!” they all cry in unison.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00022.html">www</a></p>
<h3 id="meta-1">META</h3>
<p>This might be a good time to introduce the game mechanic.</p>
<p>For the most part, if you say you do something, it just happens.</p>
<p>But if you want to do something risky, and/or if the outcome is
uncertain, you can roll a number of six-sided dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em> rules:</p>
<p>https://dozens.itch.io/shoes-in-the-dark</p>
<p>Basically, everybody currently has the skill “Do Anything 1”, which
means if you want to do anything, you can roll 1 die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience point. More
on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a complication,
or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1 six on a
1d6 roll, 2 sixes on a 2d6 roll, etc.) then you level up and get a new
skill. The new skill A) is a subset of the skill/action you just
performed and, B) increases that skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll Do
Anything 1. I roll a six, so I win the contest! And also I gain a new
skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you gain 1
experience point. You can spend 1 experience at any time to turn any one
die into a six <em>for the purposes of advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether there is an
element of risk. If so, roll the appropriate amount of dice (1, in this
case) and include the result in your description. If its a success,
describe the success. If its a partial success or a failure, just
describe what you do, and Ill describe the complication, or how things
get worse.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
<h3 id="section-3">00004</h3>
<blockquote>
<p>“And jolly good polish too, it looks like,” Inky replies, squinting a
bit at the ichor being smeared onto the boots in Earrings large
calloused hands. “I hear there be some gnomes hereabouts? A camp? With
your remarkable service, I bet theyd be coming to you all the time to
get their boots cleaned.”</p>
</blockquote>
<p>“GNOMES!?” Earrings interrobangs loudly and questioningly. It brings
its hands to the sides of its face, covering its ear holes, and wags its
oversized head in dismay, squeezing its tiny eyes shut. In the process,
it smears polish around its face.</p>
<p>“Gnomes there!” shouts Waistcoat. Its hands busy polishing, it tosses
its head, gesturing with its prodigious proboscis in the direction you
were heading. You continue to hear bangs and booms in the distance every
once a while.</p>
<blockquote>
<p>Glarg gurgles something to the effect of “gluggurguuuurglaaaachhhh?”
Its stance is one of surprise as its disposition changes to that of
inquisition as its head cranes down to look at the blahoblin carrying
the smelly rock on its back.</p>
</blockquote>
<p>Teeth looks questioningly up at Glarg and experimentally gargles back
up at it. “GURGLE BURBLE GLUG GLUG?” It smiles apologetically (a
fearsome sight, its protruding jaws full of tiny pointy teeth) and
shrugs and asks, “Shoe shine?”</p>
<blockquote>
<p>It attempts to pick that whole blahoblin up and bring the smelly rock
to its face for a closer inspection.</p>
</blockquote>
<p>“WAAAAAAH!” Teeth kicks its feet ineffectively and is quite
helplessly tied to the big smelly rock when Glarg picks it up. The
smelly rock smells pungent, sharp, earthy, moldy. Definitely could be
food.</p>
<p>By this time the blahoblins have polished the shoes of everybody who
has consented to it, and are packing up. Except for Teeth who is being
detained by the earth elemental.</p>
<p>Red Shoes reappears from wherever they have been this whole time with
a sly smile and rejoins its comrades.</p>
<p>Your pockets have successfully been picked while you were distracted
with the shoe shine, but not of anything of particular value.</p>
<p>What small item(s) will you notice is missing in the hours and days
to come? How will its absence be a minor inconvenience?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00031.html">www</a></p>
<h3 id="section-4">00005</h3>
<blockquote>
<p>As the blahoblins were packing up, Inky persuades Waistcoat to sell a
few small bottles of shoe polish, a roughly round piece of broken glass
and scraps of cheesecloth from the mountain of debris previously on the
ground. Inky rolls Do Anything 1 and rolls a 4.</p>
</blockquote>
<p>Inky successfully persuades Waistcoat to sell a few baubles and
trinkets with the first roll of the game!</p>
<p>They haggle back and forth a little bit, and Inky ends up paying a
little more than they wanted to, but they get all the stuff they wanted.
Yay commerce!</p>
<p>Having concluded business, the blahoblins pack up and disappear into
the bushes toting their chair, cheese, and vat of polish.</p>
<p>The sound of mechanical droning and periodic explosions compel you
forward to the dig site.</p>
<p>It is easy to find.</p>
<p>It is a large hole blasted deep into the ground. There are drills,
and conveyor belts, earth moving machines, and all kinds of gadgets and
gizmos, the purpose of which is not always readily apparent. And there
is a zip line that seems to be the only way down to the bottom.</p>
<p>The site is absolutely teeming with gnomes. Diminutive humanoids with
bright red noses and long, long ears, and long, nimble fingers. All
gnomes are compulsive tinkerers and mechanics, and build fantastic
contraptions. All gnomes are women, and are all highly explosive. Which
makes their combustion powered machines extremely dangerous, both for
themselves and for any unfortunate bystanders close enough to get caught
in the blast.</p>
<p>A gnome in a white hat comes running up to you. “You there! Hey! Yes,
you!”</p>
<p>“Are you the retrieval team? Weve been expecting you! The whole dig
is halted because we accidentally blasted into a whole nest of Kobits,
and they wont let us get near to keep digging! They keep sabotaging our
machines when we try!”</p>
<p>“They also stole the Ginnarak Crystal that we found! That thing could
have powered such glorious new machines!” She pouts.</p>
<p>In the background, a gnome who had crawled half way into a coal bin
in the side of some kind of excavator suddenly scrambles quickly out,
smoking, and runs around in circles in a panic. Nearby gnomes dive out
of the way as she erupts in a small ball of fire. The gnomes wait for
the smoke to clear and then immediately return to working on the
contraption.</p>
<p>The foreman continues talking to you as though nothing happened. She
leads you over to the edge of the hole and points to the bottom.</p>
<p>“The entrance to their cave is right down there! The zip line is the
second fastest way down.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www</a></p>
<h3 id="section-5">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing through the
trees behind you into the dig site. The first is wearing a sash of many
pockets. The second is wearing cargo shorts of many pockets. The third
is wearing a vest of many pockets. Each wears a pair of goggles with
thick smokey black lenses, and a floppy checkered hat that looks like a
waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line trolley,
and immediately dives off the side of the cliff and zooms down into the
deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are here to
recover the Ginnarak Crystal that is reported to be at this location.
After we collect all five, then it will be <em>us</em> who get to hang
out in the Benefactors hot tub! Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts starts
reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy lenses. “You
must be the new Retrieval Team 43. Hmmph. Shame what happened to the
previous Team 43. Hope you know what youre doing! Would hate to see you
end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep hole. It
sails all the way down, and joins Sash at the bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard feelings,
and all that! After we collect this crystal, we just need four more. And
then we get to meet the Benefactor! Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
<h3 id="section-6">00007</h3>
<blockquote>
<p>Inky peers down at the hole, and after some time, turns to the party.
“Do you think theyve cleared most of the gnomes by now, or should we
wait until they emerge and grab the crystal then?” Gazing at some
invisible spot farther among the trees, Inky continued, “One of the old
miners back at the tavern said there used to be a natural maw on the
southwestern side, but it was blocked when the tunnel caved in many
years ago. The gnomes dont waste their efforts on blowing up things
knowing someones already been through them. Chances are theres only
one exit, unless this mine is a decoy.”</p>
</blockquote>
<p>Inky peers down the hole and watches Retrieval Team 70 approach the
kobit caves.</p>
<p>The maw on the southwestern side did indeed collapse several seasons
ago. If you know anything about the industrial and intrepid kobits
however, it is that they have probably dug several alternative, secret
entrances since then.</p>
<p>Just as the gophers reach the cave entrance, a large erge, muscles
rippling beneath its white feathers, emerges from behind a boulder and
blocks their way forward.</p>
<p>It raises the feathery crest on the crown of its head, and fluffs up
its plumage in a dramatic display. It appears to be arguing with the
gophers. All three gophers appear to be arguing back.</p>
<p>The egre gestures angrily at the gophers feet, shakes its head, and
crosses its arms defiantly. The gophers look down at their own feet and
shuffle about as though embarrassed.</p>
<p>They all exchange a few more words and then the gophers retreat away
from the egre and the cave entrance. They huddle together briefly and
then start slowly climbing the scaffolding back up to the top of the
hole.</p>
<p>“Oh yeah,” the foreman remarks absentmindedly. “Theres an egre
guarding the kobit caves.”</p>
<p>The egre below preens and struts about proudly having chased off the
gophers.</p>
<p>“Stubborn things,” the foreman continues. “Easily provoked to
violence. Impeccable fashion sense though.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00003.html">www</a></p>
<h3 id="section-7">00008</h3>
<blockquote>
<p>Inky blinks down at their pinecrab apple leather boots consideringly.
“Teas got the fanciest footgear, but at least we arent sporting fetid
foot fungi like stockings. Maybe we could persuade the egre to let us
through? It might set us back half a day trying to find any kobit holes
that arent just non-portable potties.”</p>
</blockquote>
<p>You look down at your boots. How serendipitous that you just had them
shined by the blahoblins! You feel confident in your footwear.</p>
<blockquote>
<p>Corraidhín: I may have a solution to the Egre problem. I gesture
grandly, as it so happens I always come prepared for a fashion show.</p>
<p>With a grand gesture I cast a spell to transform my robes into a
stunning suit, complete with top hat, monocle, and cane</p>
<p>Im certain we can convince the fine fellow to let us pass if we look
the part. Or better yet, Im almost certain I can distract him while the
rest of you sneak past, Ive been told I can be quite verbose and
boisterous.</p>
</blockquote>
<p>Corraidhín successfully conjures up a stunning suit, surely the envy
of every dandy, fop, and gentleman in the southern continent, if not all
of Basmentaria!</p>
<p>A nearby gnome gets flush, starts to fan herself excitedly, and then
explodes dramatically.</p>
<blockquote>
<p>“A splendid idea, with an equally splendid outfit to match!” Inky
exclaimed. “Then, shall we proceed? Master Corraidhín, at your
signal.”</p>
</blockquote>
<p>You proceed down into the gnome hole.</p>
<p>Retrieval Team 70 glares at you from behind their smoked glass
goggles as you zip line past them. They continue their slow, defeated
climb up the scaffolding. Vest shakes its gopher fist at you and swears,
“You havent seen the last of us, Retrieval Team 43!”</p>
<p>At the bottom, on solid ground, you approach the entrance to the
kobit caves.</p>
<p>Standing guard at the entrance to the kobit tunnels is a massive
egre, a fearsome bird beast, muscles rippling and bulging beneath its
beautiful white plumage. It turns its head and regards you with one jet
black eye and then the other, snapping its sharp beak in the air as it
tosses its head back and forth.</p>
<p>It looks you up and down, and its gaze rests on your freshly polished
shoes. It huffs and grunts, “Your shoes look clean.” It rests its
scrutinizing gaze on Corraidhíns garments. “And YOU look FABULOUS!” it
exclaims as it tosses its head and beats it wings excitedly.</p>
<p>“You may enter.” It graciously steps aside with a flourish.</p>
<p>The smallest of you can stand upright in the kobit tunnels. The
largest of you have to crawl.</p>
<p>Kobits are small, vaguely mammalian, vaguely reptilian bipedal cave
creatures. They are scaly and furry, and live in tunnels deep in the
earth. They have huge yellow eyes, and long fine whiskers on their
snouts and faces, all of which help them find their way around in the
dark. They also have long, thick, coarse, drooping mustaches. The
overall effect is that they look like tiny, monstrous, perpetually
startled cowboys.</p>
<p>You follow the winding tunnel down into the earth.</p>
<p>You come around a corner and almost bump right into a kobit. It has
eyes like saucers and an awe-inspiring mustache. It wears a name tag
(“Corey”) and carries a clipboard. It blinks at you in surprise and then
asks, “Who are you? What are you doing in here?” Corey flips through the
pages on its clipboard. “There are no upsiders scheduled to arrive
today. I dont think youre supposed to be here!” Corey glances around
nervously with its huge eyes and looks about ready to cry out for
help.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00012.html">www</a></p>
<h3 id="section-8">00009</h3>
<blockquote>
<p>Inky smiles at Corey. “Hullo! Were the waterworks crew from the
neaby town, here to check the outhouse tunnels, inspect all the pipes
and so on. We received reports of a blockage somewhere inside the
networks. Have the tunnels been flushing well lately?” While speaking,
Inky flashes a waterworkers ID briefly at the kobit before pocketing it
and pulling out a pressure gauge, giving the little handle on one side
of the device a few cranks, and looking back at Corey expectantly.</p>
</blockquote>
<p>Corey slowly blinks its eyes. “Inspektor?”</p>
<p>ASIDE: I rolled for Inky and rolled a six, which according to the
rules means GREAT SUCCESS, and also Inky gets to Level Up: they gain the
skill Persuasive 2.</p>
<p>“Of course! Inspektors! Yes, yes, right this way! A surprise
inspection, how exciting!”</p>
<p>Corey continues to chatter excitedly as it leads you further into the
branching, winding tunnels, pointing out particular bits of stonework
and engineering, and also baubles and trinkets and fossils and artifacts
that the kobits uncovered in the process of digging their tunnels.</p>
<p>Your tour eventually brings you into a large cavern with tunnels
exactly like the one from which you just entered branching off in all
directions. It makes you dizzy to think of finding your way through this
labyrinth without a guide.</p>
<p>In the middle of the cavern is a deep pool with a fountain. At the
bottom of the pool, a SWORD is thrust into the ground almost up to its
hilt. A large jewel set deep in the pommel rolls around like an eye in a
socket and tracks your movement around cavern. A few bubbles float up to
the surface of the pool.</p>
<p>And set into the wall on the far side of the room is a massive stone
door reinforced with thick iron bands. There is a keypad and a small
printer on the wall next to it.</p>
<p>“….and so our tour concludes here in the central atrium!” Corey
concludes excitedly. “Behind this door is the VAULT, where we keep all
the valuables. Gemstones, gold, crystals, et cetera.”</p>
<p>“Top notch security!” Corey exclaims tapping the keypad. The printer
spits out a square of paper. It reads</p>
<pre><code>ed v1.16
*
?
*
?
*e door
19
*,n
1 the door is Locked
*wq</code></pre>
<p>“Ha ha!” Corey shakes its head in amazement. “I have no idea how this
thing works!”</p>
<p>The eye in the sword watches as Corey clips the small printout to its
clipboard.</p>
<p>“Now, I trust youll find that everything was in tip-top order! Yes,
indeed!” Corey wriggles its mustache proudly. “Now if youll excuse me,”
it flips through the pages on its clipboard, “I am late for my next
appointment. Good day!” Corey turns and walks toward one of the twisty
little passageways, all alike.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00016.html">www</a></p>
<h3 id="section-9">00010</h3>
<p>Once Corey the Kobit exits the antechamber, you are free to look
around a little bit.</p>
<p>The eyesword continues to watch from the bottom of the pool, and the
Kobit Ed terminal continues to await you by the vault door.</p>
<p>But also you notice a couple of alcoves along the walls between the
twisty little passages. Each of them holds a relief sculpture depicting
one of the three deities of Basmentaria.</p>
<p>There is Neddas, the wise god of sages and starlight. Androgynous,
clad in purple robes, depicted with a golden third eye in the middle of
their forehead. They are shown here stoically bestowing gifts upon the
inhabitants of Basmentaria.</p>
<p>And here is Nullar, god of time and tides. A bespectacled male figure
with a golden third eye on his forehead. He is dressed in a dapper vest
and bow tie, and is adorned with small cogs and gears. He is depicted
here looking up at the stars from a mechanical contraption he is working
on.</p>
<p>Finally, there is Liandt, goddess of war and flame. A primal,
elemental deity, she is depicted as a fiery warrior with a golden third
eye. The relief shows her on the battlefield during the Artifice wars.
The wars which reduced Ginnarak to the wastes of cinder and ash that
they are today. The wars which drained Liandts divine energies so
thoroughly that she fell into a deep sleep and has been absent from the
mortal realms ever since.</p>
<p>But enough of this lore dump! There is something important
happening!</p>
<p>You hear a shuffling and a mumbling approaching from one of the
twisty little passages.</p>
<p>Youre already in one of the alcoves studying the relief, so your
press yourself flat into the recess.</p>
<p>Three gophers with smoked glass goggles spill out from one of the
passages. Retrieval team 70! They made it past the egre after all!</p>
<p>They dont see you, but head straight to the keypad by the vault.
They crowd around it and start pressing buttons, arguing and bickering
with one another.</p>
<p>The sword at the bottom of the pool seems to roll its eye in
exasperation.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00017.html">www</a></p>
<h3 id="section-10">00011</h3>
<p>The Retrieval Team 70 gophers are absolutely losing their minds over
the ed terminal.</p>
<p>“It just keeps printing a question mark!” Vest sobs.</p>
<p>“Try pushing escape?” suggests Shorts somewhat panicking.</p>
<p>“Ive tried it! Its not vi! It doesnt do anything!” Vest moans.
“Here you try it if youre so smart!”</p>
<p>Sash is balled up on the floor crying, having already had a turn at
the terminal.</p>
<p>Shorts carefully steps over them and timidly prods at the keypad.</p>
<p>A throng of beefy guard kobits come charging into the hall, alerted
by the gopher racket.</p>
<p>“Here now! Youre not supposed to be in here!”</p>
<p>One of them trips over Sash, still balled up on the floor, and
crashes into Shortss back, pinning them to wall. They squeal. Another
guard grabs Vest by the collar, and after a brief scuffle all three
gophers are escorted out of the hall despite their howls of protest.</p>
<p>“I had better check on the vault!” exclaims one of the kobits who
remains behind.</p>
<p>They bang a few keys on the terminal and it spits out a slip of
paper.</p>
<pre><code>ed v1.6
19
P
*,n
1 the door is locked
*1s/locked/open
?
*H
no match
*1s/Locked/Open
the door is Open
*wq
17</code></pre>
<p>There is a mechanical whir deep in the walls, and a click and a gasp
of air as the door swings inward.</p>
<p>The kobit slips into the vault and the door swings only partly closed
behind it.</p>
<p>The sword in the bottom of the pool pointedly narrows its eye at
you.</p>
<p>The gods of Basmentaria observe passively from their reliefs in the
alcoves around you.</p>
<p>The door to the vault is ajar, the first of the five legendary
Ginnarak crystals presumably behind it.</p>
<p>From one of the twisty little passages, you hear a guard kobit
approaching, singing a sad cowboy song to itself.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00001.html">www</a></p>
<h3 id="section-11">00012</h3>
<blockquote>
<p>Harrumph I say as I billow out my mustache. I know exactly what this
is, Ive seen these silly terminals at the wizarding academy.
Fascinating little babbles really, not that easy to use, and I find
theyre easier to melt with a well placed fireball or two, but I think I
can get us past without that. Now I might need someone to cover for me
if that Kobit catches onto what Im doing, and Ill say the weird sword
is starting to creep me out a bit.</p>
<p>Corraidhin approaches the terminal, cracks his knuckles, and enters:
1,$p</p>
</blockquote>
<p>The printer spits out a piece of paper:</p>
<pre><code>The door is Locked</code></pre>
<blockquote>
<p>Corraidhin stares at the paper. Well, thats not right, the doors
only partially closed. Preposterious thing.</p>
<p>Thats okay, I know how to fix this.</p>
<p>19 c there is no door, there never was, and never will be. Also the
Kobit guard forgot to tie his shoes. . w 1,$p</p>
</blockquote>
<p>The printer spits out a slip of paper.</p>
<pre><code>there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.</code></pre>
<p>With a soft pop, the thick stone door vanishes.</p>
<p>The sword at the bottom of the pool widens its eye in surprise.</p>
<p>Nothing remains between you and the interior of the vault.</p>
<p>Some light from the hall spills in and glints off what appears to be
a mound of gold, gems, and crystals. The rest of its contents are hidden
from view unless you venture inside.</p>
<p>You can still hear the guard kobit in the passage, now whistling a
warbling, lamentful tune. It sounds dangerously close. Best get a move
on if you want to avoid a confrontation.</p>
<p>WHAT DO YOU DO</p>
<blockquote>
<p>While the wisened scholar inspects the vault door, Inky walks a few
steps from the antechamber to meet the Kobit guard, pressure gauge and
tiny notebook in hand. Inky proceeds to ask them about water flow sounds
in the surrounding area, water stains, signs of potential pests that
could damage the pipes, and other rather boring elements pertaining to
modern Basmentia burrow plumbing.</p>
<p>After a while, seeing as they have been conversing for some time,
Inky pulls out two small bottles of chilled arrowroot beer from a waist
pouch and offers one to the Kobit guard.</p>
</blockquote>
<p>The big guard kobits eyes start to glass over as Inky goes on about
water pressure and structural integrity.</p>
<p>But it does graciously accept a bottle arrowroot beer.</p>
<p>“Well, golly, dont mind if I do!” It cracks the lid off, toasts to
your health and takes a long swig.</p>
<p>“Aaaaaaaah! That hits the spot!”</p>
<blockquote>
<p>Corraidhin absentmindedly inspects the terminal and door while Inky
converses with the guard. Hes utterly distracted and talking to
himself.</p>
<p>By the gods, its gone. Just like that! I thought itd fizzle or
something, but its gone! I wonder what else I can do with this
thing.</p>
<p>Corraidhin wanders back to the terminal and enters another
command.</p>
<p>19 c The wise and elderly Corraidhin is now a young and dashing
rogue, with a very nice hat. .</p>
</blockquote>
<p>The printer spits out a slip of paper:</p>
<pre><code>?</code></pre>
<p>Maybe the ed terminal only has jurisdiction over the door to the
vault.</p>
<p>Or maybe the machine, the universe, or whatever, is telling you not
to push your luck.</p>
<p>By now the big guard kobit, lulled by Inkys questions and finally
sedated by the alcohol, is slumped and snoring softly in the mouth of
one of the twisty little passages.</p>
<p>You stand before the open vault under the ever watchful gaze of the
sword at the bottom of the pool of water in the center of the room.</p>
<p>WHAT DO</p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<p>
</p>
<dl>
<dt>Blahoblin</dt>
<dd>
a little goblinoid with the head of a goblin shark
</dd>
<dd>
<details>
<figure>
<img src="goblin.gif" alt="blahoblin" />
<figcaption aria-hidden="true">blahoblin</figcaption>
</figure>
</details>
</dd>
</dl>
<p>
</p>
<dl>
<dt>Egre</dt>
<dd>
Giant muscle bird. Proud, muscly, vain, fashion forward. Beautiful
plumage.
</dd>
<dd>
<details>
<figure>
<img src="egre.png" alt="egre" />
<figcaption aria-hidden="true">egre</figcaption>
</figure>
</details>
</dd>
</dl>
<p>
</p>
<dl>
<dt>Gnome</dt>
<dd>
Tiny tinkerers. Highly combustible. Very explosive. Like making
contraptions powered by steam and/or coal
</dd>
<dd>
All gnomes are women. All gnomes are engineers. They have bright red
noses, and very long ears. And long nimble fingers.
</dd>
<dd>
<details>
<figure>
<img src="gnome.gif" alt="gnome" />
<figcaption aria-hidden="true">gnome</figcaption>
</figure>
</details>
</dd>
</dl>
<p>
</p>
<dl>
<dt>Kobit</dt>
<dd>
literally “tunnel host”
</dd>
<dd>
Subterranean scaly ratdog creatures. Big luminous eyes, long droopy
mustaches.
</dd>
</dl>
</body>
</html>