botany/menu_screen.py

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import curses
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import math
import os
import traceback
import threading
import time
import random
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class CursedMenu(object):
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#TODO: name your plant
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'''A class which abstracts the horrors of building a curses-based menu system'''
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def __init__(self, this_plant, this_data):
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'''Initialization'''
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self.initialized = False
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self.screen = curses.initscr()
curses.noecho()
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curses.raw()
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curses.start_color()
try:
curses.curs_set(0)
except curses.error:
# Not all terminals support this functionality.
# When the error is ignored the screen will look a little uglier, but that's not terrible
# So in order to keep botany as accesible as possible to everyone, it should be safe to ignore the error.
pass
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self.screen.keypad(1)
self.plant = this_plant
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self.user_data = this_data
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self.plant_string = self.plant.parse_plant()
self.plant_ticks = str(self.plant.ticks)
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self.exit = False
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self.infotoggle = 0
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self.maxy, self.maxx = self.screen.getmaxyx()
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# Highlighted and Normal line definitions
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self.define_colors()
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self.highlighted = curses.color_pair(1)
self.normal = curses.A_NORMAL
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# Threaded screen update for live changes
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screen_thread = threading.Thread(target=self.update_plant_live, args=())
screen_thread.daemon = True
screen_thread.start()
self.screen.clear()
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self.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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def define_colors(self):
# set curses color pairs manually
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_BLUE, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(6, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(7, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(8, curses.COLOR_CYAN, curses.COLOR_BLACK)
def show(self, options, title, subtitle):
# Draws a menu with parameters
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self.set_options(options)
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self.update_options()
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self.title = title
self.subtitle = subtitle
self.selected = 0
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self.initialized = True
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self.draw_menu()
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def update_options(self):
# Makes sure you can get a new plant if it dies
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if self.plant.dead:
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if "harvest" not in self.options:
self.options.insert(-1,"harvest")
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else:
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if self.plant.stage == 5:
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if "harvest" not in self.options:
self.options.insert(-1,"harvest")
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else:
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if "harvest" in self.options:
self.options.remove("harvest")
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def set_options(self, options):
# Validates that the last option is "exit"
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if options[-1] is not 'exit':
options.append('exit')
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self.options = options
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def draw(self):
# Draw the menu and lines
self.screen.refresh()
try:
self.draw_default()
self.screen.refresh()
except Exception as exception:
# Makes sure data is saved in event of a crash due to window resizing
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self.screen.clear()
self.screen.addstr(0, 0, "Enlarge terminal!", curses.A_NORMAL)
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self.screen.refresh()
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self.__exit__()
traceback.print_exc()
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def draw_menu(self):
# Actually draws the menu and handles branching
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request = ""
try:
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while request is not "exit":
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self.draw()
request = self.get_user_input()
self.handle_request(request)
self.__exit__()
# Also calls __exit__, but adds traceback after
except Exception as exception:
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self.screen.clear()
self.screen.addstr(0, 0, "Enlarge terminal!", curses.A_NORMAL)
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self.screen.refresh()
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self.__exit__()
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#traceback.print_exc()
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def ascii_render(self, filename, ypos, xpos):
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# Prints ASCII art from file at given coordinates
this_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)),"art")
this_filename = os.path.join(this_dir,filename)
this_file = open(this_filename,"r")
this_string = this_file.readlines()
this_file.close()
for y, line in enumerate(this_string, 2):
self.screen.addstr(ypos+y, xpos, line, curses.A_NORMAL)
# self.screen.refresh()
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def draw_plant_ascii(self, this_plant):
ypos = 1
xpos = int((self.maxx-37)/2 + 25)
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plant_art_list = [
'poppy',
'cactus',
'aloe',
'flytrap',
'jadeplant',
'fern',
'daffodil',
'sunflower',
'baobab',
'lithops',
'hemp',
'pansy',
'iris',
'agave',
'ficus',
'moss',
'sage',
'snapdragon',
'columbine',
'brugmansia',
'palm',
]
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if this_plant.dead == True:
self.ascii_render('rip.txt', ypos, xpos)
elif this_plant.stage == 0:
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self.ascii_render('seed.txt', ypos, xpos)
elif this_plant.stage == 1:
self.ascii_render('seedling.txt', ypos, xpos)
elif this_plant.stage == 2:
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this_filename = plant_art_list[this_plant.species]+'1.txt'
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self.ascii_render(this_filename, ypos, xpos)
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elif this_plant.stage == 3 or this_plant.stage == 5:
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this_filename = plant_art_list[this_plant.species]+'2.txt'
self.ascii_render(this_filename, ypos, xpos)
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elif this_plant.stage == 4:
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this_filename = plant_art_list[this_plant.species]+'3.txt'
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self.ascii_render(this_filename, ypos, xpos)
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def draw_default(self):
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# draws default menu
clear_bar = " " * (int(self.maxx*2/3))
self.screen.addstr(2, 2, self.title, curses.A_STANDOUT) # Title for this menu
self.screen.addstr(4, 2, self.subtitle, curses.A_BOLD) #Subtitle for this menu
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# clear menu on screen
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for index in range(len(self.options)+1):
self.screen.addstr(5+index, 4, clear_bar, curses.A_NORMAL)
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# display all the menu items, showing the 'pos' item highlighted
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for index in range(len(self.options)):
textstyle = self.normal
if index == self.selected:
textstyle = self.highlighted
self.screen.addstr(5+index ,4, clear_bar, curses.A_NORMAL)
self.screen.addstr(5+index ,4, "%d - %s" % (index+1, self.options[index]), textstyle)
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self.screen.addstr(11, 2, clear_bar, curses.A_NORMAL)
self.screen.addstr(12, 2, clear_bar, curses.A_NORMAL)
self.screen.addstr(11, 2, "plant: ", curses.A_DIM)
self.screen.addstr(11, 9, self.plant_string, curses.A_NORMAL)
self.screen.addstr(12, 2, "score: ", curses.A_DIM)
self.screen.addstr(12, 9, self.plant_ticks, curses.A_NORMAL)
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# display fancy water gauge
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if not self.plant.dead:
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water_gauge_str = self.water_gauge()
self.screen.addstr(5,14, water_gauge_str, curses.A_NORMAL)
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else:
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self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
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self.screen.addstr(5,13, " ( RIP )", curses.A_NORMAL)
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# draw cute ascii from files
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self.draw_plant_ascii(self.plant)
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def water_gauge(self):
# build nice looking water gauge
water_left_pct = 1 - ((time.time() - self.plant.watered_timestamp)/86400)
# don't allow negative value
water_left_pct = max(0, water_left_pct)
water_left = int(math.ceil(water_left_pct * 10))
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water_string = "(" + (")" * water_left) + ("." * (10 - water_left)) + ") " + str(int(water_left_pct * 100)) + "% "
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return water_string
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def update_plant_live(self):
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# updates plant data on menu screen, live!
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while not self.exit:
self.plant_string = self.plant.parse_plant()
self.plant_ticks = str(self.plant.ticks)
if self.initialized:
self.update_options()
self.draw()
time.sleep(1)
def get_user_input(self):
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# gets the user's input
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try:
user_in = self.screen.getch() # Gets user input
except Exception as e:
self.__exit__()
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## DEBUG KEYS - enable these lines to see curses key codes
# self.screen.addstr(1, 1, str(user_in), curses.A_NORMAL)
# self.screen.refresh()
# Resize sends curses.KEY_RESIZE, update display
if user_in == curses.KEY_RESIZE:
self.maxy,self.maxx = self.screen.getmaxyx()
self.screen.clear()
self.screen.refresh()
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# enter and exit Keys are special cases
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if user_in == 10:
return self.options[self.selected]
if user_in == 27:
return self.options[-1]
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# this is a number; check to see if we can set it
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if user_in >= ord('1') and user_in <= ord(str(min(9,len(self.options)+1))):
self.selected = user_in - ord('0') - 1 # convert keypress back to a number, then subtract 1 to get index
return
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# increment or Decrement
down_keys = [curses.KEY_DOWN, 14, ord('j')]
up_keys = [curses.KEY_UP, 16, ord('k')]
if user_in in down_keys: # down arrow
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self.selected += 1
if user_in in up_keys: # up arrow
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self.selected -=1
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# modulo to wrap menu cursor
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self.selected = self.selected % len(self.options)
return
def format_garden_data(self,this_garden):
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# Returns list of lists (pages) of garden entries
plant_table = ""
for plant_id in this_garden:
if this_garden[plant_id]:
if not this_garden[plant_id]["dead"]:
this_plant = this_garden[plant_id]
entry = "{:14} - {:>16} - {:>8}p - {}\n".format(
this_plant["owner"],
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this_plant["age"],
this_plant["score"],
this_plant["description"]
)
plant_table += entry
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# build list of n entries per page
entries_per_page = self.maxy - 16
garden_list = plant_table.splitlines()
paginated_list = [garden_list[i:i+entries_per_page] for i in range(0,len(garden_list),entries_per_page)]
return paginated_list
def draw_garden(self):
# draws community garden
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# load data from sqlite db
this_garden = self.user_data.retrieve_garden_from_db()
# format data
self.clear_info_pane()
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plant_table_pages = []
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if self.infotoggle != 2:
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# if infotoggle isn't 2, the screen currently displays other stuff
plant_table_pages = self.format_garden_data(this_garden)
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self.infotoggle = 2
else:
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# the screen IS currently showing the garden (1 page), make the
# text a bunch of blanks to clear it out
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self.infotoggle = 0
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# print garden information OR clear it
for page_num, page in enumerate(plant_table_pages, 1):
# Print page text
self.draw_info_text(page)
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if len(plant_table_pages) > 1:
# Multiple pages, paginate and require keypress
page_text = "(%d/%d) --- press any key ---" % (page_num, len(plant_table_pages))
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self.screen.addstr(self.maxy-2, 2, page_text)
self.screen.getch()
self.screen.refresh()
# Clear page before drawing next
self.clear_info_pane()
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self.infotoggle = 0
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def get_plant_description(self, this_plant):
output_text = ""
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this_species = this_plant.species_list[this_plant.species]
this_color = this_plant.color_list[this_plant.color]
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this_stage = this_plant.stage
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stage_descriptions = {
0:[
"You're excited about your new seed.",
"You wonder what kind of plant your seed will grow into.",
"You're ready for a new start with this plant.",
"You're tired of waiting for your seed to grow.",
"You wish your seed could tell you what it needs.",
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"You can feel the spirit inside your seed.",
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"These pretzels are making you thirsty.",
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"Way to plant, Ann!",
"'To see things in the seed, that is genius' - Lao Tzu",
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],
1:[
"The seedling fills you with hope.",
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"The seedling shakes in the wind.",
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"You can make out a tiny leaf - or is that a thorn?",
"You can feel the seedling looking back at you.",
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"You blow a kiss to your seedling.",
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"You think about all the seedlings who came before it.",
"You and your seedling make a great team.",
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"Your seedling grows slowly and quietly.",
"You meditate on the paths your plant's life could take.",
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],
2:[
"The " + this_species + " makes you feel relaxed.",
"You sing a song to your " + this_species + ".",
"You quietly sit with your " + this_species + " for a few minutes.",
"Your " + this_species + " looks pretty good.",
"You play loud techno to your " + this_species + ".",
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"You play piano to your " + this_species + ".",
"You play rap music to your " + this_species + ".",
"You whistle a tune to your " + this_species + ".",
"You read a poem to your " + this_species + ".",
"You tell a secret to your " + this_species + ".",
"You play your favorite record for your " + this_species + ".",
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],
3:[
"Your " + this_species + " is growing nicely!",
"You're proud of the dedication it took to grow your " + this_species + ".",
"You take a deep breath with your " + this_species + ".",
"You think of all the words that rhyme with " + this_species + ".",
"The " + this_species + " looks full of life.",
"The " + this_species + " inspires you.",
"Your " + this_species + " makes you forget about your problems.",
"Your " + this_species + " gives you a reason to keep going.",
"Looking at your " + this_species + " helps you focus on what matters.",
"You think about how nice this " + this_species + " looks here.",
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"The buds of your " + this_species + " might bloom soon.",
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],
4:[
"The " + this_color + " flowers look nice on your " + this_species +"!",
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"The " + this_color + " flowers have bloomed and fill you with positivity.",
"The " + this_color + " flowers remind you of your childhood.",
"The " + this_color + " flowers remind you of spring mornings.",
"The " + this_color + " flowers remind you of a forgotten memory.",
"The " + this_color + " flowers remind you of your happy place.",
"The aroma of the " + this_color + " flowers energize you.",
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"The " + this_species + " has grown beautiful " + this_color + " flowers.",
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"The " + this_color + " petals remind you of that favorite shirt you lost.",
"The " + this_color + " flowers remind you of your crush.",
"You smell the " + this_color + " flowers and are filled with peace.",
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],
5:[
"You fondly remember the time you spent caring for your " + this_species + ".",
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"Seed pods have grown on your " + this_species + ".",
"You feel like your " + this_species + " appreciates your care.",
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"The " + this_species + " fills you with love.",
"You're ready for whatever comes after your " + this_species + ".",
"You're excited to start growing your next plant.",
"You reflect on when your " + this_species + " was just a seedling.",
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"You grow nostalgic about the early days with your " + this_species + ".",
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],
99:[
"You wish you had taken better care of your plant.",
"If only you had watered your plant more often..",
"Your plant is dead, there's always next time.",
"You cry over the withered leaves of your plant.",
"Your plant died. Maybe you need a fresh start.",
],
}
# self.life_stages is tuple containing length of each stage
# (seed, seedling, young, mature, flowering)
if this_plant.dead:
this_stage = 99
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this_stage_descriptions = stage_descriptions[this_stage]
description_num = random.randint(0,len(this_stage_descriptions) - 1)
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# If not fully grown
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if this_stage <= 4:
# Growth hint
if this_stage >= 1:
last_growth_at = this_plant.life_stages[this_stage - 1]
else:
last_growth_at = 0
ticks_since_last = this_plant.ticks - last_growth_at
ticks_between_stage = this_plant.life_stages[this_stage] - last_growth_at
if ticks_since_last >= ticks_between_stage * 0.8:
output_text += "You notice your plant looks different.\n"
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output_text += this_stage_descriptions[description_num] + "\n"
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# if seedling
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if this_stage == 1:
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species_options = [this_plant.species_list[this_plant.species],
this_plant.species_list[(this_plant.species+3) % len(this_plant.species_list)],
this_plant.species_list[(this_plant.species-3) % len(this_plant.species_list)]]
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random.shuffle(species_options)
plant_hint = "It could be a(n) " + species_options[0] + ", " + species_options[1] + ", or " + species_options[2]
output_text += plant_hint + ".\n"
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# if young plant
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if this_stage == 2:
if this_plant.rarity >= 2:
rarity_hint = "You feel like your plant is special."
output_text += rarity_hint + ".\n"
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# if mature plant
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if this_stage == 3:
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color_options = [this_plant.color_list[this_plant.color],
this_plant.color_list[(this_plant.color+3) % len(this_plant.color_list)],
this_plant.color_list[(this_plant.color-3) % len(this_plant.color_list)]]
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random.shuffle(color_options)
plant_hint = "You can see the first hints of " + color_options[0] + ", " + color_options[1] + ", or " + color_options[2]
output_text += plant_hint + ".\n"
return output_text
def draw_plant_description(self, this_plant):
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# If menu is currently showing something other than the description
self.clear_info_pane()
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if self.infotoggle != 1:
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# get plant description before printing
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output_string = self.get_plant_description(this_plant)
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growth_multiplier = 1 + (0.2 * (this_plant.generation-1))
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output_string += "Generation: {}\nGrowth rate: {}".format(self.plant.generation, growth_multiplier)
self.draw_info_text(output_string)
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self.infotoggle = 1
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else:
# otherwise just set toggle
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self.infotoggle = 0
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def draw_instructions(self):
# Draw instructions on screen
self.clear_info_pane()
if self.infotoggle != 4:
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instructions_txt = ("welcome to botany. you've been given a seed\n"
"that will grow into a beautiful plant. check\n"
"in and water your plant every 24h to keep it\n"
"growing. 5 days without water = death. your\n"
"plant depends on you to live! more info is\n"
"available in the readme :)\n"
" cheers,\n"
" curio\n"
)
self.draw_info_text(instructions_txt)
self.infotoggle = 4
else:
self.infotoggle = 0
def clear_info_pane(self):
# Clears bottom part of screen
clear_bar = " " * (self.maxx-2) + "\n"
clear_block = clear_bar * (self.maxy - 15)
for y, line in enumerate(clear_block.splitlines(), 2):
self.screen.addstr(y+12, 2, line, curses.A_NORMAL)
self.screen.refresh()
def draw_info_text(self, info_text):
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# print lines of text to info pane at bottom of screen
if type(info_text) is str:
info_text = info_text.splitlines()
for y, line in enumerate(info_text, 2):
self.screen.addstr(y+12, 2, line, curses.A_NORMAL)
self.screen.refresh()
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def harvest_confirmation(self):
self.clear_info_pane()
# get plant description before printing
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max_stage = len(self.plant.stage_list) - 1
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harvest_text = ""
if not self.plant.dead:
if self.plant.stage == max_stage:
harvest_text += "Congratulations! You raised your plant to its final stage of growth.\n"
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harvest_text += "Your next plant will grow at a speed of: {}x\n".format(1 + (0.2 * self.plant.generation))
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harvest_text += "If you harvest your plant you'll start over from a seed.\nContinue? (Y/n)"
self.draw_info_text(harvest_text)
try:
user_in = self.screen.getch() # Gets user input
except Exception as e:
self.__exit__()
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if user_in in [ord('Y'), ord('y')]:
self.plant.start_over()
else:
pass
self.clear_info_pane()
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def handle_request(self, request):
# Menu options call functions here
if request == None: return
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if request == "harvest":
self.harvest_confirmation()
if request == "water":
self.plant.water()
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if request == "look":
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try:
self.draw_plant_description(self.plant)
except Exception as exception:
self.screen.refresh()
# traceback.print_exc()
if request == "instructions":
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try:
self.draw_instructions()
except Exception as exception:
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self.screen.refresh()
# traceback.print_exc()
if request == "garden":
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try:
self.draw_garden()
except Exception as exception:
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self.screen.refresh()
# traceback.print_exc()
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def __exit__(self):
self.exit = True
curses.curs_set(2)
curses.endwin()
os.system('clear')