255 lines
8.1 KiB
Markdown
255 lines
8.1 KiB
Markdown
---
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title: horses on the brink!
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subtitle: a SPORTS HORSE supplement
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author: dozens
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date: 2023-08-12
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---
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> They can but bring horse to the water brink
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> But horse may choose whether that horse will drink[^brink]
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[^brink]: *Narcissus*, 1602. <https://archive.org/details/narcissus00leeuoft>
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## CONTENTS
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1. [ABOUT](#about)
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5. [HORSE MAGIC](#horse-magic)
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6. [HORSE PLOT](#horse-plot)
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7. [HORSE LOCATIONS](#horse-locations)
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## ABOUT
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*Horses on the brink!* is a supplement for SPORTS
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HORSE[^sportshorse] providing a loose setting (see: [HORSE
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LOCATIONS](#horse-locations)) and a plot generator (see: [HORSE
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PLOT](#horse-plot)) and also HORSE MAGIC ([HORSE
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MAGIC](#horse-magic)).
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[^sportshorse]: <https://dozens.itch.io/horse>
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<https://dozensanddragons.neocities.org/44>
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The content provided herein is enough to get you started with
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a game of SPORTS HORSE. But it doesn't tell you *everything* you need
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to know. The finer details of the HORSE LOCATIONS and the resolution of
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your HORSE PLOT are left up to you. You must *play to find out*.
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<!--
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## CHARACTERS
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I begin by creating a horse,
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and then
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immediately using *scientifically inaccurate horse cloning*
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to create a second horse.
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- DOCTOR FARMER, a tan quarterhorse with black dots. 2 RAZ, 1 GUM, 5 SPIRIT
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- BLISTERING SCIENCE, a red unicorn with white stockings and blaze. 2 MOX, 1 RAZ, 4 SPIRIT
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//-->
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## HORSE MAGIC
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Behold:
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horse magic![^magic]
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[^magic]: The most "unique" verbs, adjectives, and nouns from *Black
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Beauty* (<https://www.gutenberg.org/ebooks/271>) according to
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`Temmon/Bibliomantic_Oracles`
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(<https://github.com/Temmon/Bibliomantic_Oracles>)
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<figure>
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D20 VERB ADJECTIVE NOUN
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--- ---- --------- ----
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1 pat stable cab
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2 gallop tight rein
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3 trot smart whip
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4 clean troubled stable
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5 whip careless groom
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6 temper strained stall
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7 stroke vicious colt
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8 neigh sore rider
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9 strain restless hostler
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10 whistle cheery harness
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11 bleed uphill hay
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12 flog shady bridle
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13 stumble hoof oat
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14 harness thoughtful hedge
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15 fret airy coachman
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16 chuck plucky farrier
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17 heal timid bran
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18 rein uncommon mash
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19 lash lazy halter
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20 shy lame luggage
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--- ---- --------- ----
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<figcaption>TABLE: HORSE MAGIC</figcaption>
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</figure>
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Here's the deal with horse magic.
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Roll from two columns of your choice
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at the beginning of each session.
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For example,
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I just rolled for *adjective noun*
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and got a 12 and a 3.
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That's *shady whip*.
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Spooky!
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Now it's all about interpreting the spell's meaning,
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and negotiating its impact and effect.
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Horse magic is freeform.
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The only rule is that it costs dice from your SPIRIT pool.
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A minor effect probably costs 1 or 2 SPIRIT.
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A medium effect, 3 or 4.
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A large effect could cost 6 or more!
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You can roll for a new horse spell
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at the beginning of each session,
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or when the fiction calls for it.
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e.g. after a momentous event,
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after a significant rest,
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etc.
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Flexible magic: Optionally roll twice,
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and then choose any two words from the *rows*
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that you rolled.
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## HORSE PLOT
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Ways to use the plot generator:
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1. Roll d6. Read the WHO the WANTS and the BUT.
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This is the plot for your game.
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2. Roll d6 three times.
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Once for WHO, once for WANTS, and once for BUT.
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This creates a more random, zanier plot
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for your game.
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3. Do any or none or both of the above.
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Look at the results and let them spark your imagination.
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Come up with your own characters, motivations, and complications.
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<figure>
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D6 WHO WANTS BUT
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-- --- ----- ---
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1 stableboy impress the stablemaster secretly terrified of horses!
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2 farmhand create a new breed of underwater horses can't swim!
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3 farrier a date to horse prom a leprechaun stole all the horseshoes!
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4 photographer take first prize at the competition is a were-horse!
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5 groomer replace jockeys with robots camels?
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6 veterinarian develop a new technique sabotaged by a bitter rival!
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-- --- ---- ---
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<figcaption>TABLE: PLOT GENERATOR</FIGCAPTION>
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</figure>
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## HORSE LOCATIONS
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<!--
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dot -Tsvg
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```dot
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graph {
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rankdir = LR
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s [ label = "Stables" ]
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t [ label = "Racetrack" ]
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p [ label = "Pasture" ]
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v [ label = "Vet" ]
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w [ label = "The Old Watering Hole" ]
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w -- p -- s -- t
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s -- v
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}
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```
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//-->
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<figure>
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<svg width="499pt" height="98pt"
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viewBox="0.00 0.00 498.81 98.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 94)">
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<polygon fill="white" stroke="none" points="-4,4 -4,-94 494.81,-94 494.81,4 -4,4"/>
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<!-- s -->
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<g id="node1" class="node">
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<title>s</title>
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<ellipse fill="none" stroke="black" cx="321.74" cy="-45" rx="37.53" ry="18"/>
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<text text-anchor="middle" x="321.74" y="-39.95" font-family="Times,serif" font-size="14.00">Stables</text>
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</g>
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<!-- t -->
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<g id="node2" class="node">
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<title>t</title>
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<ellipse fill="none" stroke="black" cx="443.04" cy="-72" rx="47.77" ry="18"/>
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<text text-anchor="middle" x="443.04" y="-66.95" font-family="Times,serif" font-size="14.00">Racetrack</text>
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</g>
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<!-- s--t -->
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<g id="edge3" class="edge">
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<title>s--t</title>
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<path fill="none" stroke="black" d="M356.29,-52.59C370.35,-55.77 386.82,-59.5 401.54,-62.83"/>
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</g>
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<!-- v -->
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<g id="node4" class="node">
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<title>v</title>
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<ellipse fill="none" stroke="black" cx="443.04" cy="-18" rx="27" ry="18"/>
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<text text-anchor="middle" x="443.04" y="-12.95" font-family="Times,serif" font-size="14.00">Vet</text>
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</g>
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<!-- s--v -->
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<g id="edge4" class="edge">
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<title>s--v</title>
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<path fill="none" stroke="black" d="M356.29,-37.41C375.59,-33.04 399.42,-27.65 417.06,-23.65"/>
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</g>
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<!-- p -->
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<g id="node3" class="node">
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<title>p</title>
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<ellipse fill="none" stroke="black" cx="210.16" cy="-45" rx="38.04" ry="18"/>
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<text text-anchor="middle" x="210.16" y="-39.95" font-family="Times,serif" font-size="14.00">Pasture</text>
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</g>
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<!-- p--s -->
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<g id="edge2" class="edge">
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<title>p--s</title>
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<path fill="none" stroke="black" d="M248.57,-45C259.97,-45 272.5,-45 283.88,-45"/>
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</g>
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<!-- w -->
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<g id="node5" class="node">
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<title>w</title>
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<ellipse fill="none" stroke="black" cx="68.06" cy="-45" rx="68.06" ry="28.99"/>
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<text text-anchor="middle" x="68.06" y="-48.2" font-family="Times,serif" font-size="14.00">The Old</text>
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<text text-anchor="middle" x="68.06" y="-31.7" font-family="Times,serif" font-size="14.00">Watering Hole</text>
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</g>
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<!-- w--p -->
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<g id="edge1" class="edge">
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<title>w--p</title>
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<path fill="none" stroke="black" d="M136.24,-45C148.46,-45 160.79,-45 171.76,-45"/>
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</g>
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</g>
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</svg>
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<figcaption>FIGURE: PLACES OF HORSE INTEREST</figcaption>
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</figure>
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- **THE OLD WATERING HOLE**: There is a wise old farmhand here. What a
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glorious mustache they have. The old watering hole is shady and
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cool and its muddy banks are welcoming to all creatures, tame and
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wild. There is a large, large tree here, its branches reaching out
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over the water.
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- **THE PASTURE**: Green, green grass as far as the eye can see.
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Troy, a retired show horse, can be found here and is happy to
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reminisce about their glory days to anybody who will listen.
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- **THE STABLES**: Where the horses are stabled and groomed. The farrier
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shoes the horses out back.
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- **THE RACETRACK**: Kids and spectators crowd the fences to see the
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horses race by. Small fortunes are made and lost each afternoon.
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Three-Fingered Gerald, a local gambling enthusiast, has experienced
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the highest highs and the lowest of lows at this track. Horse
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sports of all varieties are held in the infield.
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- **THE VET**: Where horses go to get better. Dr. Arizona Chance is
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working on perfecting her groundbreaking horse massage technique.
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