RLDoom/README.md
2025-04-27 20:53:20 -04:00

884 B

RLDoom

A Windows-focused id Tech 1 client made with raylib.

Why a new client?

I hate ZDoom. And any time anyone says "Let's deathmatch on Doom!", you betcha they're talking about going on a ZDoom derivative like Zandronum. But at the same time, the official clients, the DOS one excepted, suck too. So why not just make a new one.

Why Windows-focused?

DirectPlay seems fun.

Does this port aim to be accurate to the original game?

Hell no. In gameplay, perhaps. I'll try to make movements and collisions as accurate as I can. For the rest, I am going with either competitivity, fun, or scalability.

What works:

  • Loading WADs
  • Loading patches(Doom picture format)
  • Loading colormaps
  • Loading playpals

What I need next:

  • Reading maps
  • Turning maps into meshes for raylib/physics use
  • Placing things on the map
  • Adding actor scripts to the things on the map